Mar 02, 2006, 12:46 PM // 12:46
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#21
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Knights of the Void
Profession: Mo/
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Quote:
Originally Posted by lg5000
Problem with disconections is.. you get back to gw afterwards, and.. guess who didn't put the name of ANY of their previous team on their friends list? How can you contact them to let them know it wasn't your fault?
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I don't get that, you should be able to remember a name for about 5 minutes. Or maybe that is just me, since I don't normally add people right away. Yet, the few times I have dropped, I have still managed to pm someone I didn't know before to apologize.
Ahhhhhh yes, I love those people who scream "this is the worst group ever!" I love them most when they leave and we complete the mission without their sorry asses. Finished Ring of Fire in a group that was 2 people short because of that. One person screaming how bad the group was, left, then someone else left too. Yet we still finished the mission, we must have been absolutely terrible then. Of course all of this went down just outside that first door, which isn't an easy area to begin with.
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Mar 02, 2006, 01:16 PM // 13:16
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#22
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Jungle Guide
Join Date: Feb 2006
Location: Netherlands
Guild: Defenders of the Blackblade [DotB]
Profession: W/
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While doing Frost Gates (or Borlins, dont really remember correctly) mission a while back, one person had to leave in the middle because of dinner, but just went AFK. At one point our party got slaugthered (the monk just up and left at one point) and everybody leaves because the guy that was AFK wasn't back yet, we were almost at the end of this mission. So the entire party leaves (cursing all the way) and I just wait it out a few minutes. The AFK guy comes back (a lvl 17 necro) and solos the last mob, apoligizing for his sudden AFK-ness and finishes the mission. I just laughed at those that quit, who had to redo the entire thing.
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Mar 02, 2006, 01:25 PM // 13:25
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#23
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Desert Nomad
Join Date: Jan 2006
Location: Lost in the sands of time...
Guild: Blood Of Orr [BoO]
Profession: R/Rt
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I've had an error 7 twice while being in a mission, and i couldn't really help that.
This also bothers me though - I can't stand it when people just leave beacuse they get mad over something small, But what bothers me more then that is when someone just goes AFK without saying why, then we get the mission and they just got a free ride through it without even helping at all.
I don't try to let it bother me if they just leave though, I know they will have to do it all over again
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Mar 02, 2006, 01:25 PM // 13:25
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#24
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Relax Its Just A [GAME]
Profession: R/E
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Well i dont condone quitting but me being in high school i always have somthing to do and can usually put it off to do a tombs run or something but when it comes to dinner time i never know when dinner is seeing as both my parents work and sometimes its takeout and sometimes its home cooked usually within 10-15 minutes of my mom getting home dinner is cooked or started. I come from an italian family so dinner is important for us its family time and dinner doesnt have a specific time. i do try and stay in the group and ask them to wait or ask them to continue ill be back ASAP
but anyways i do hate quitters not that this thread will do much. quite often ive gotten angry with one person in the group and in my anger (reading chat not watching what im doing) ive aggrod and gotten killed. i usually never drop a group though unless in Tombs our MM and orders leave. thats insta death there is no way to win.
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Mar 02, 2006, 02:49 PM // 14:49
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#25
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Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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Rant rant rant rant, soon be starting flames and bashing at people. They leave they leave, we can't make them stay. Some people say " GVG time sorry" some just say " i g2g" some pull aggro and than leave and their only explanation is "gvg time". But than im like why did you have to pull agrro *silence*. If they leave i simply say " screenshot and sent to A.net" it scares most of them and say they never do it again but hey thats some people.
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Mar 02, 2006, 03:01 PM // 15:01
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#26
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Wilds Pathfinder
Join Date: Apr 2005
Location: In the clouds
Guild: [Sage]
Profession: E/
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Most of the times I have found the team actually does better when the whiners leave the group! LOL Just last night in ToPK some guy thought he knew which groups to attack first. Of course the rushed in and aggroed the patrol AND the pops group and was sumarily executed. Funny thing was the rest of us were hanging bad a did not die. We kill both aggroed groups and rez the poor whiner, who immediately ran forth and did the exact same thing again. This time he starts screaming NOOB at our monk and left that game. We were all like "thank god he is gone" and got down to business and finished the game.
So sometimes you ARE better off when people quit
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Mar 02, 2006, 03:04 PM // 15:04
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#27
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Desert Nomad
Join Date: Dec 2005
Location: The Edge
Guild: Tormented Weapons [emo]
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Quote:
Originally Posted by beanerman_99
So sometimes you ARE better off when people quit
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/Amen
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Mar 02, 2006, 03:08 PM // 15:08
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#28
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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Quote:
Originally Posted by Cador
but anyways i do hate quitters not that this thread will do much. quite often ive gotten angry with one person in the group and in my anger (reading chat not watching what im doing) ive aggrod and gotten killed. i usually never drop a group though unless in Tombs our MM and orders leave. thats insta death there is no way to win.
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When I'm running in a Tombs group with my guildies (4-5/8) and we lose a key member, instead of letting everyone bail, we'll vote on whether to continue or reform the group back in town and start over. It's SO much easier re-forming the party with the people in it and only needing to fill that one slot.
One thing I always find slightly irritating (although rather amusing) is when we form a party, and someone tells us that they've done Tombs many times, we'll get to the courtyard and that someone goes "Wow! I've never made it this far before!" -
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Mar 02, 2006, 03:11 PM // 15:11
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#29
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Wilds Pathfinder
Join Date: Apr 2005
Location: In the clouds
Guild: [Sage]
Profession: E/
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Quote:
Originally Posted by Kook~NBK~
One thing I always find slightly irritating (although rather amusing) is when we form a party, and someone tells us that they've done Tombs many times, we'll get to the courtyard and that someone goes "Wow! I've never made it this far before!" -
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LOL oh man I laugh so hard when I hear this...and you do hear this a lot! "oh ya, I have done this before.....OMG what are those monsters!!"
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Mar 02, 2006, 05:31 PM // 17:31
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#30
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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Quote:
Originally Posted by beanerman_99
Most of the times I have found the team actually does better when the whiners leave the group! LOL Just last night in ToPK some guy thought he knew which groups to attack first. Of course the rushed in and aggroed the patrol AND the pops group and was sumarily executed. Funny thing was the rest of us were hanging bad a did not die. We kill both aggroed groups and rez the poor whiner, who immediately ran forth and did the exact same thing again. This time he starts screaming NOOB at our monk and left that game. We were all like "thank god he is gone" and got down to business and finished the game.
So sometimes you ARE better off when people quit
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AGREEEEEEEEEEEEEE!
In the time i play FOW like a crazy, we allways lost 1 or 2 stupids before the end of first quest... and at all thats very good to team... i dont like to be a leader but i kown all tricks, and if the team are lost i take the leadership and we can do FOW with 6 or at last 5 very easily... sometime less is better...
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Mar 02, 2006, 07:28 PM // 19:28
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#31
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Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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I found less quitters in Tombs runs when you had a blanced team then on B/P runs. The main reason I think you get so many quitters in B/P is because it can be so quick.
If you do a balanced team people feel more time invested and want to see it through. If you are in a B/P group, you may have to start over, but you know that you can get in another group fast and go through it quickly.
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Mar 02, 2006, 07:54 PM // 19:54
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#32
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Wilds Pathfinder
Join Date: Apr 2005
Profession: W/
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Goes like this: 4 players....1 dies "I'm using res on...." Baron Von Snitzelplix (made that up) and Baron_ _ has left the game. 3 players....1 dies ..."I'm using res on..." "You Sux" Purple Hairball has left the game....me or me and one other left bashed and bleeding...gg all
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Mar 02, 2006, 08:59 PM // 20:59
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#33
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Forge Runner
Join Date: May 2005
Location: Alaska
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I'd rather have them quit the group then quit fighting and just take a free ride on the rest of the group's efforts. I've had that a couple times. And since they stay in the group, they still get their share of exp. Free loading &*(^%&$! I wish they would leave. I've seen this as a raising trend in the recient pugs I have been in.
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Mar 02, 2006, 09:22 PM // 21:22
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#34
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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Basically you can bring back all anoyment about quitting to 1 single issue: to hate it when no progress can be made because the lack of a decent party! Dedicated players who have 1 or 2 hours to spend will get very unhappy if they have to wait 30 minutes to assemble a mission party, and than to find out that for one reason or the other the mission fails... after an hour. It feels like a complete waste of time. No matter how good a human party is, there's never a guarentee no one will drop, needs to leave, or simply fumbles at a critical moment. Yet the need to do missions over more than once leads to annoyment and abusal (runners).
I plea for a system where its no longer necessary to complete missions to make progress in the game. I think that's the least thing Arenanet can do for the pve community... The pvp community has their fraction system for easy earning skills, why not give the pve community a system where they can progress in the game whenever they have an hour to spend, a system that prevents the feeling that it was a waste of time?
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Mar 02, 2006, 09:34 PM // 21:34
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#35
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Banned
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Quote:
Originally Posted by gshock
ok, this probably been discussed before, but since some players still keep doing this i make this thread..
last night, i joined a PUG for TOPK.
The standard barrage-pet, order, MM and monk group.
But on lvl 2, someone just went : "FU**** GROUP", and just left..
WHats up with that ? Do they think that a PUG will work as a "well oiled machinery" ??
i'm ok with people leaving, as long as they atleast say why.
e.g : "sorry, i have to go, it's dinner". or "sry, have to go - have to shovel some snow. " after all it's just a game we play for fun...
But the people leaving, do they think they're so much more über than the rest of us? and if they do, why don't they tell us what the "problem" is, instead of just leaving - and ruining for the rest of the group.
if i get in a group that i can tell that ppl are "first timers", atleast i try to help them, not ruin their play... maybe they even quit playing gw if people keep ruin their play, why continue when all u meet is flaming and crap like N00b, omg u noob etc...
and after all- when you join a group, you join a TEAM - and why not COMMUNICATE a little?
But i must also say that there's a lot of nice players out there too,
i've joined good groups with polite players, and we have FUN.
That's a keyword folks : FUN !!
ok, now i have blown of some "steam", but i reckon people agree.
but what can we do to "fix" this problem ?? a stored "quitter without reason" number on character or seomthing like that...
any ideas ?
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im sorry, I type stuff at work whole day and I dont feel like writing a poem for some kid explaining how and why stuff should be done, just so that he could disregard all the above and call me noob. It is much easier with vent/ts, but it is almost impossible to form a pug of people who has it.
So when I see people doing obviously dumb and newbish things i just quit. You can hate me for this as much as you want, I dont care.
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Mar 02, 2006, 10:53 PM // 22:53
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#36
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Banned
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The thing is once you been in a good party and see how easy the tombs are, you just get annoyed really fast when you hit a bad group.
- monk res'ing one and letting 3 others die while at it
- people shooting a close monster instead of targeting the 6 monster group that ASKS to be barraged
- excited people just running around not shooting at all
- rangers who say "i lure11" and lure 3 groups of monsters, and 2 worms..
- necros / monks running at the front of the party
- people CONSTANTLY forgetting to cast spirits
If you got more than 1 or 2 in a party then they deserve to be left alone. This is not just basic gameplay, it's basic intelligence and if they fail at it playing with them is not fun.
Quote:
...I dont feel like writing a poem for some kid explaining how and why stuff should be done, just so that he could disregard all the above and call me noob...
...So when I see people doing obviously dumb and newbish things i just quit. You can hate me for this as much as you want, I dont care.
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Agreed.
Last edited by nomed; Mar 02, 2006 at 10:57 PM // 22:57..
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Mar 02, 2006, 10:58 PM // 22:58
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#37
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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With all the lag going on that they have been fixing, they may of been DC.
Gaile did mention they are working on reconnect code but that still some time off.
If someone says, an emergancy comes up indicates "I have to go, emergency", I don't mind. If they cause greif and leave, kinda happy they are no longer causing a problem. Now if they leave (and not dc) due to I died once, etc, then it gets me ruffled a bit but I get over it and press on (and not hold a grudge).
We did riverside where one of the war died and after 2nd death he warped out, we went on and completed the bonus and the mission w/ 5 players.
Last edited by EternalTempest; Mar 02, 2006 at 11:01 PM // 23:01..
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Mar 02, 2006, 11:00 PM // 23:00
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#38
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Banned
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
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Quote:
Originally Posted by gshock
ok, this probably been discussed before, but since some players still keep doing this i make this thread..
last night, i joined a PUG for TOPK.
The standard barrage-pet, order, MM and monk group.
But on lvl 2, someone just went : "FU**** GROUP", and just left..
WHats up with that ? Do they think that a PUG will work as a "well oiled machinery" ??
i'm ok with people leaving, as long as they atleast say why.
e.g : "sorry, i have to go, it's dinner". or "sry, have to go - have to shovel some snow. " after all it's just a game we play for fun...
But the people leaving, do they think they're so much more über than the rest of us? and if they do, why don't they tell us what the "problem" is, instead of just leaving - and ruining for the rest of the group.
if i get in a group that i can tell that ppl are "first timers", atleast i try to help them, not ruin their play... maybe they even quit playing gw if people keep ruin their play, why continue when all u meet is flaming and crap like N00b, omg u noob etc...
and after all- when you join a group, you join a TEAM - and why not COMMUNICATE a little?
But i must also say that there's a lot of nice players out there too,
i've joined good groups with polite players, and we have FUN.
That's a keyword folks : FUN !!
ok, now i have blown of some "steam", but i reckon people agree.
but what can we do to "fix" this problem ?? a stored "quitter without reason" number on character or seomthing like that...
any ideas ?
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To answer
Quote:
But the people leaving, do they think they're so much more über than the rest of us? and if they do, why don't they tell us what the "problem" is, instead of just leaving - and ruining for the rest of the group.
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Their job isn't to teach you, or waste several hours when they know the group will fail on the last stage. Yes, people can be arrogant, that's common.
Quote:
and after all- when you join a group, you join a TEAM - and why not COMMUNICATE a little?
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You are forced to join a team to play in certain places. You arn't forced to communicate - for proof of this, look how you can block out certain txt's, and there is even an ignore function too
Quote:
ok, now i have blown of some "steam", but i reckon people agree.
but what can we do to "fix" this problem ?? a stored "quitter without reason" number on character or seomthing like that...
any ideas ?
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Where are you getting these quotes from? Fixing the problem is easy, carry on playing. TOPK can be done with like four people =/ Less people = more drops, right?
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Mar 02, 2006, 11:12 PM // 23:12
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#39
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Knights of the Void
Profession: Mo/
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Quote:
Originally Posted by Pandora's box
I plea for a system where its no longer necessary to complete missions to make progress in the game. I think that's the least thing Arenanet can do for the pve community... The pvp community has their fraction system for easy earning skills, why not give the pve community a system where they can progress in the game whenever they have an hour to spend, a system that prevents the feeling that it was a waste of time?
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I never did any of the jungle missions with my ranger. I wasn't in a rush, so I'd grab henchies and fight through to the next area. The spirit of exploration and all. That is how I have gotten just about everywhere with my ranger. I still haven't gotten around to doing those jungle missions, but I have finished all the rest, lol.
I think that it is good that there are a few area's that people really need to use teamwork though. This is an online game after all, we should have to interact with others every now and then.
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Mar 03, 2006, 01:38 AM // 01:38
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#40
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Wilds Pathfinder
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I had two jerk monks in a group for Abaddon's Mouth (maybe it was hell's..don't remember). As soon as we got in the mission they ran off and opened chests. I wish they would have just left cuz then the group would not have fallen apart, we could have all died and started looking for 2 non-moron monks.
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