Jan 23, 2006, 02:17 PM // 14:17
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#101
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Desert Nomad
Join Date: Oct 2005
Profession: W/Me
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Quote:
Originally Posted by SirJackassIII
Might be a bug or just something they changed, but my Scar Pattern isn't dyed in my inventory anymore.
If it's just a change, I'd rather have it like it was before, because I dyed my Headpieces in a specific colour so I knew what they were (green = curses, red = blood, etc...) so I could reroll easier. Saves me only a few seconds, but I found it easy.
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This has happened with my monk tattoos too.
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Jan 23, 2006, 03:15 PM // 15:15
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#102
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Retired
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If you are in a party that is fighting in an area (e.g. The Underworld), and you choose to map-travel to any district that is full, you leave your party but stay in the area of your party.
(And no, this is not me leaving a team, but a team agreeing to return to an outpost because the leader with the button went afk).
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Jan 23, 2006, 03:52 PM // 15:52
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#103
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Ascalonian Squire
Join Date: Sep 2005
Guild: Beguine Guild
Profession: R/Mo
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Encountered a bad one in the defiled HOH yesterday with my guildies. We lost our wa due to err=7 after the first level. We lost one monk after the 3rd one. On the 2nd to last one we had some kind of simultaneous bug. 2 of us had our computers completely freeze. Over vent we were told that we were still showing up as in-game, but we couldn't do or see anything. Screen was frozen. Two others had the game crash and close, opening a bug reporter window (which they used.)
Stinks to spend a few hours and then get kicked so close to the end.
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Jan 23, 2006, 04:19 PM // 16:19
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#104
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Krytan Explorer
Join Date: Oct 2005
Location: Texas
Guild: Brewed to Perfection [BtP]
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I haven't been able to confirm it, but my friend told me that Critical Eye and the Assassin Primary attribute didn't stack. All he was getting from each critical was 1 energy (and he was not using zealous)
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Jan 23, 2006, 04:32 PM // 16:32
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#105
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Pre-Searing Cadet
Join Date: Jan 2006
Profession: Me/Mo
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The restoration spirit doesnt work (dunno if it has been posted before, was lazy and clicked on last page XD) It says that in 30 minutes the spirit die and all party members are ressed with ...% health and 0 energy. Now the spirit dies after 30 sec, thats not the problem, but it doesnt resurrect anyone. I placed right on top of someone waiting to get ressed, and after 30 sec he was still there, the spirit was died, but unless he was real lazy and didnt want to get up, the spirit doesnt work properly. (BTW there wasnt anyone around that could kill the ghost, cuz i was paying attention all the time, and was about 5 steps away from the guy
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Jan 23, 2006, 05:57 PM // 17:57
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#106
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Ascalonian Squire
Join Date: Jun 2005
Guild: The Orrian Triad [Orr]
Profession: R/Me
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When fighting the Zaishen Elite, their res signet will spawn another member along with the res... so it ends up being 5 of them.
It wasn't very much fun losing the battle to see:
Izlude of the Zaishen: gg
Zaishen Warrior: gg
Zaishen Warrior: gg
Zaishen Warrior: gg
Zaishen Warrior: gg
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Jan 23, 2006, 08:22 PM // 20:22
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#107
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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Quote:
Originally Posted by Lady Lozza
Ok this one has nothing to do with the PvP weekend but it is a bug none the less and it is preventing me accessing one of my characters!
I can't use my ele. I got an error 7 while loading Lion's Arch Dist1 and since then I haven't been able to use that character at all because it is giving me exactly the same error. I can use all my other characters, just not my ele. And I'm afraid to take my other char to LA in case the same thing happens.
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Try deleting gw.dat or un-install GW and re-installing. It may be file corruption on the update(s).
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Jan 25, 2006, 06:43 AM // 06:43
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#108
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Lion's Arch Merchant
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Forgot to mention, when fighting against the Obsidian Spike Zaishan team, running Vital Blessing on my team (thus raising their hp higher than the spike can kill) causes them to essentially give up. No obsidian spikes, just some foolish wand action and other incidentals. I don't think I healed more than once or twice during that fight, it totally incapacitated them.
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Jan 25, 2006, 07:09 AM // 07:09
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#109
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Lion's Arch Merchant
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In Isle of the Nameless: Arming the Catapult, launching it, then dying from it with henchies in your party will force you to map out or become stuck just sitting there. For some odd reason the Zaishen will not ressurect you . Probably because they think your noob from dying by your own catapult.
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Jan 25, 2006, 07:31 AM // 07:31
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#110
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Frost Gate Guardian
Join Date: Sep 2005
Location: Netherlands
Guild: [천상캐슬]
Profession: Mo/
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sometimes,
you can not kill a spirit as a monk. The tricky thing is that sometimes i can.. And sometimes I can't
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Jan 25, 2006, 10:42 AM // 10:42
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#111
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Ascalonian Squire
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Soul Leech no longer shows a numerical value of the damage a caster has taken when casting spells.
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Jan 25, 2006, 04:48 PM // 16:48
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#112
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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[b]Healing bug[/b]
I'm not sure if it's actual or only on the healers display...
I noticed in UW, right after someone was rezzed I'd throw a heal on them and see their health bar decrease, sometimes quite dramatically. Subsequent heals all showed the expected increases. It was always the first heal spell cast right after a rez, and happened on pretty much any skill. I couldn't tell if the person's actual HPs decreased or not... the display could have been out of synch.
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Jan 26, 2006, 02:30 AM // 02:30
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#113
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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Search Function is down... But i tried a search for the word "team" on each page with no match.
The glitch/bug:: Is anyone else experiencing problems when warping into team arenas? Basically, anytime i warp into Team Arenas (not already there) i end up in the International Districts rather then my Home Districts (American). I am not in International before i warp, but EVERY time i warp into TA i end up in International Districts... !!! zOMG SO ANNOYING!!
Anyway anyone else get that? Gaile Gray, hope ya see this one...
enjoy.
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Feb 08, 2006, 08:05 PM // 20:05
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#114
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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Possible Bug for New PvE players that join a Guild with Hall...
sorry I posted a seprate thread for this and I have not verified it yet... But I think it needs checked asap to be sure... I will prob do so in tonight if no one else has... and given a reply...
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Feb 09, 2006, 05:18 PM // 17:18
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#115
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Wilds Pathfinder
Join Date: May 2005
Location: Tyria
Guild: Real Millennium Group
Profession: Mo/N
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I've noticed in doing the Team Trials that when grouped with the henchies, my W/Mo seems to be considered the group healer - and am never grouped with a primary monk. I have been able to defeat the first three test trials, but have been unable to defeat the final "most kills" trial without having an effective healer for my group. The henchie grouping generator needs to choose a group's henchies based on the primary profession of the player character, and ignore the secondary.
Thanks!!
Hanok Odbrook
Real Millennium Group Guild
http://www.realmillenniumgroup.com/guild.html
Truth * Knowledge * Peace
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Feb 09, 2006, 07:58 PM // 19:58
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#116
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Quote:
Originally Posted by MSecorsky
I'm not sure if it's actual or only on the healers display...
I noticed in UW, right after someone was rezzed I'd throw a heal on them and see their health bar decrease, sometimes quite dramatically. Subsequent heals all showed the expected increases. It was always the first heal spell cast right after a rez, and happened on pretty much any skill. I couldn't tell if the person's actual HPs decreased or not... the display could have been out of synch.
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I had that problem too, but I wasnt in UW. It was only happening to one player though.
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Feb 09, 2006, 08:08 PM // 20:08
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#117
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Krytan Explorer
Join Date: Nov 2005
Profession: Mo/
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I dunno if this has been said allrdy but in SF when doing FA the keg guy falls over when laying traps, it also happens to the skeletal impalers in fow. They continualy do it so it looks like there dancing lol
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Feb 09, 2006, 08:19 PM // 20:19
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#118
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Ascalonian Squire
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I too am not sure if this has been said or even if it is considered a bug, but I have notice some severe lag in the Snake Dance area where it will show my character running only for him to be teleported back to where he was five or ten seconds ago. Some of my guildies have also experienced this problem. So I doubt its a problem with my internet provider. And it only happens to me i n the Snake Dance
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Feb 09, 2006, 09:11 PM // 21:11
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#119
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by NightOwl
Forgot to mention, when fighting against the Obsidian Spike Zaishan team, running Vital Blessing on my team (thus raising their hp higher than the spike can kill) causes them to essentially give up. No obsidian spikes, just some foolish wand action and other incidentals. I don't think I healed more than once or twice during that fight, it totally incapacitated them.
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That is not a bug. That is the counter to any spike team. Same as if you interrupt one of the spikers casting OF it will stop the spike.
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Feb 09, 2006, 10:00 PM // 22:00
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#120
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Wilds Pathfinder
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Not sure if it was related to the preview weekend, but a bug none the less...
In Abaddon's Mouth, about 3/4 of the groups of Jade Armor were not attacking. I could stand next to them and not attack, I could attack from far/close and they never retaliate. It really made it too easy.
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