Mar 08, 2006, 08:05 PM // 20:05
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#21
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Academy Page
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Im excited for Factions actually but thigns in it should of been in the original guild wars.
There was a thread months before GW's release of about 200 people voting for a PvE arena type dealie (not here on guru), where you can fight waves of mobs and bossses that increase in difficulty and what not, and records are kept of the top teams. A feature similar to this will be in factions.
Gives us PvE dorks something else to look forward too, as well as the new PvP fightign styles.
I always thought it was stupid that it's called Guild Wars, yet the PvP is somewhat repetivie and uncreative.
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Mar 08, 2006, 08:26 PM // 20:26
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#22
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Ritualist Spirit master at THK, clogging the doors.
Good times... good times...
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Mar 08, 2006, 08:27 PM // 20:27
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#23
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Frost Gate Guardian
Join Date: Feb 2005
Location: Canada, Ottawa
Profession: Mo/
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Quote:
Originally Posted by Roomaster
Personally I think factions will ruin the game for all guild wars players who dont feel like spending money on it. I recently got this game, and am really not willing to pay another 50$. Also I am getting a really bad feeling about the "assassin", I remember in the beggining of WoW the Rogue was pretty much the most annoying imba thing you could be. It was annoying to play the game because you would be getting ganked all the time, and you couldnt hit them because you were constitanly stunned or they keep going stealth.... anyways im not trying to fight with anyone about that. I am just saying the assassin sounds like its gunna be a really superior class. Another thing is the fact that personally I dont want to play with people who are on Factions. I was reading the FAQs and it said that people on factions can team with people on regular guild wars, which means they can also PvP agianst eachother? For some reason it doesnt seem very fair that they still get to PvP with non-faction players. Basically all I am saying is that if the Ritualist, and Assassin are rigged.. I will just sell my account ..
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The assassin seemed stupid at first too me too, but he cannot "cloak", sneak, or hide in any way. Granted, he can teleport... but that's fine.
there is also no real "ganking" of any specific players in this game.
If there is ever a pvp fotm group consisting only of ritualists... you just don't join that group.
people will still be coming back to farm greens and such.
wanting too play against only other people that don't have factions is rediculous "hey i just won HoH again! wootzors!" "dude... we didn't even fight anybody" "hush you. yeah!!!"
The one problem i foresee is groups not allowing you into partys if you don't have one of the specific new 25 or so skills for each class equipped, cuz you can't. That would suck.
The assassin will not be superior, in my opinion since the assassin-ritualist-battle isles weekend they will need a huge buff. As a monk, watching them slap at me with their little swords was almost laughable. (it was funny until a necro slapped SS on him, at which point it seemed cruel) but that's probably just because few people know how to play Assassin all that well yet.
if you do not trust in the balancing capabilities of Anet then there is no nope for this game anyway.
I dunno, i can't imagine not wanting to get more out of this game
Last edited by ubard; Mar 08, 2006 at 08:33 PM // 20:33..
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Mar 08, 2006, 08:47 PM // 20:47
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#24
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Desert Nomad
Join Date: Dec 2005
Location: The Edge
Guild: Tormented Weapons [emo]
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Quote:
Originally Posted by ubard
I dunno, i can't imagine not wanting to get more out of this game
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That pretty much says it all right there. I've finished the game 4 times now and farmed everything. It's time for something new.
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Mar 08, 2006, 08:57 PM // 20:57
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#25
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Jungle Guide
Join Date: Feb 2006
Location: Oregon
Guild: Mo Mo Patty Blinks [MoMo]
Profession: R/
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As long as they nerf Temple Strike, there will be no problems with balance. But either way, I've played through the game too many times and I'm quite ready for some new content.
Quote:
Originally Posted by Eden2k5
Gives us PvE dorks something else to look forward too, as well as the new PvP fightign styles.
I always thought it was stupid that it's called Guild Wars, yet the PvP is somewhat repetivie and uncreative.
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People seem to say the same thing about PvE these days. Granted PvP can be quite repetitive, but for PvPers, at least this PvPer, it's all about waiting for that awesome match to come around, where the other team and you are ripping down eachother at an equal pace and you can't tell who is going to win until the very end. When those beautiful games come around it always more than makes up for the repetitive matches we've been playing all week. But I'm also glad there will be some dynamic content in PvE in Factions because I love both aspects of the game.
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Mar 08, 2006, 09:05 PM // 21:05
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#26
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by ubard
The one problem i foresee is groups not allowing you into partys if you don't have one of the specific new 25 or so skills for each class equipped, cuz you can't. That would suck.
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This is the ONE thing I worry about when Factions comes out. And how do you prove to someone that you have those skills? I can just imagine HA, "Group looking for Warrior with these 2 skills from Factions."
Though...I feel there will be enough GW players buying Factions that it really shouldn't be a problem, but we'll see.
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Mar 08, 2006, 09:22 PM // 21:22
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#27
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Banned
Join Date: Aug 2005
Location: NYC
Guild: Daoine Sidhe
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I think pricing is the biggest problem.
why would a GW player pay $49 for an 1/3 of character choice,maybe half much of contents and much less creativity game comparing with GW.
There should be a standard alone client for $49.99 and a upgradeable client for $29.99
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Mar 08, 2006, 09:30 PM // 21:30
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#28
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by coldplay
I think pricing is the biggest problem.
why would a GW player pay $49 for an 1/3 of character choice,maybe half much of contents and much less creativity game comparing with GW.
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Because said GW player wants new skills, items, and quests. (I disagree with the "much less creative" part of your argument. As the game is not out yet, there's no way you can compare it to Prophecy.)
If a GW player doesn't think it's worth the price: guess what? They can continue to play the original GW for FREE.
I can't think of a better deal than that.
But Anet isn't making money through subscribers, thus the $50 price tag.
My guess is though the price of Factions will go down eventually... maybe when Chapter 3 is released?
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Mar 08, 2006, 09:45 PM // 21:45
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#29
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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Someone in another threed may a very good point.
Say you have a C1 only Monk and another has a C2 only Monk. There play style is going to be very different even if they get other game latter.
Each will get the same number of spells over all if they go through there game but they will be different play styles due to C2 not getting all of the C1 skills and the reverse but become good monks based on there skill that they have.
How many fire ele do you have since Pve teaches you fire ele from the start then gives you options to play different latter still stay fire because it's what they know.
It's the people that have both will have the max combo's. This is exactly like magic the gathering (which the developer's equate Gw too).
I can see C1 Monk build styles, C2 Monk build styles, and C1 & C2 Monk style builds and all co exist.
Chapter 3 started development in Nov. As more chapters come the you have to have X build is going to give way to you have to have X type of build or hopefully, give a build that will do this objective.
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Mar 08, 2006, 09:56 PM // 21:56
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#30
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Krytan Explorer
Join Date: Oct 2005
Location: Cavalon
Guild: The Last Pirates (SaVY)
Profession: N/
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I played assasin and ritualist in random arenas. Now I can tell you that the assasin may seem powerful but against a decent necromancer they don't preform well. Spiteful Spirit hurts assasins greatly, every attack which may mean three -37 dmg showing up per skill you use. They also are hurt my empathy or any attack speed reducers. Now the ritualist is mostly a camping character, I think Anet may have added this character to give AoE dmg an importance in GvG. The use of a firestorm coupled with a meteor shower against a ritualists defended area could be disaterous to the spirits that the ritualist set up, and they cant just spam them the spirits take awhile to recharge.
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Mar 08, 2006, 10:01 PM // 22:01
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#31
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by The Hand Of Death
Now the ritualist is mostly a camping character, I think Anet may have added this character to give AoE dmg an importance in GvG. The use of a firestorm coupled with a meteor shower against a ritualists defended area could be disaterous to the spirits that the ritualist set up, and they cant just spam them the spirits take awhile to recharge.
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Huh, I didn't think about that.
So Eles will become Spirit Killers!
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Mar 08, 2006, 10:05 PM // 22:05
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#32
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Banned
Join Date: Aug 2005
Location: NYC
Guild: Daoine Sidhe
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Quote:
Originally Posted by Mordakai
Because said GW player wants new skills, items, and quests. (I disagree with the "much less creative" part of your argument. As the game is not out yet, there's no way you can compare it to Prophecy.)
If a GW player doesn't think it's worth the price: guess what? They can continue to play the original GW for FREE.
I can't think of a better deal than that.
But Anet isn't making money through subscribers, thus the $50 price tag.
My guess is though the price of Factions will go down eventually... maybe when Chapter 3 is released?
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They carry on core idea of PVP, skill balance, 6 professions and their skills from GW to Faction. That's why GWF is a much less creativity game comparing with GW. A-net only sepnd like a year maxium on developing "faction" , you can not call it as much creative as a 3-year-work GW.
A few new maps and a couple of new sets fo armor for existing professions dont make me think its fair to pay for these professions again.
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Mar 08, 2006, 10:07 PM // 22:07
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#33
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Ascalonian Squire
Join Date: Jul 2005
Location: Behind You!
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Quote:
Originally Posted by WoodyDotNet
I'll be in that camp. A big reason I'm buying the game is for the Assassin. Of course, I want the content too and I can't wait to try out my level 20's in Cantha, but it'll be cool starting out a brand new character again.
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same here mate Assassins are sweet....i cant wait
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Mar 08, 2006, 10:10 PM // 22:10
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#34
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by coldplay
They carry on core idea of PVP, skill balance, 6 professions and their skills from GW to Faction. That's why GWF is a much less creativity game comparing with GW. A-net only sepnd like a year maxium on developing "faction" , you can not call it as much creative as a 3-year-work GW.
A few new maps and a couple of new sets fo armor for existing professions dont make me think its fair to pay for these professions again.
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So, by your definition, no future Chapter will ever be as "creative" as the original?
It's more than a "few maps and armor", BTW. New skills, new items, new quests, new rewards, more PvE and PvP content...
I mean, what do you expect from an Expansion?
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Mar 08, 2006, 10:15 PM // 22:15
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#35
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Wilds Pathfinder
Join Date: May 2005
Location: Worthing, UK
Guild: (Don't fear) The Beaver
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Don't forget the bit where you get 'encouraged' to participate in pvp type scenarios and the bit where you are forced to choose sides to continue the game....
I would be totally ecstatic to be proved wrong if the option were in the game to take a 'neutral' path.
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Mar 08, 2006, 10:19 PM // 22:19
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#36
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Wilds Pathfinder
Join Date: Aug 2005
Guild: SMS
Profession: E/Me
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Quote:
Originally Posted by The Hand Of Death
ritualist. camping.
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Nuff said.
Eles back in style!
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Mar 08, 2006, 10:20 PM // 22:20
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#37
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Jungle Guide
Join Date: Jul 2005
Location: Right behind you.
Guild: HeRo
Profession: W/Rt
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I just hope that when Factions comes out that A-Net doesn't neglect Chapter 1 content. We have been spoiled with the constant updates to Chapter 1 over the past year.
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Mar 08, 2006, 10:22 PM // 22:22
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#38
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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this isnt WoW
people who run wow = balance morons...
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Mar 08, 2006, 10:22 PM // 22:22
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#39
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Andy_M
Don't forget the bit where you get 'encouraged' to participate in pvp type scenarios and the bit where you are forced to choose sides to continue the game....
I would be totally ecstatic to be proved wrong if the option were in the game to take a 'neutral' path.
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Yeah, to me, these nagging questions about Factions, and Alliances (only Elite bother to apply)? bother me more than the slot question!
Oh, what the Hell, this thread is totally derailed anyway:
Mordakai's General Concerns About Factions
1. Will I have to join a particular Faction to access particular missions, weapons, or armor?
2. Will I be locked out of Elite areas because I'm in a small, unranked Guild?
3. Should I even bother making an Assassin or Ritualist since I have no idea if they'll be supported after Factions?
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Mar 08, 2006, 10:26 PM // 22:26
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#40
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Banned
Join Date: Aug 2005
Location: NYC
Guild: Daoine Sidhe
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Quote:
Originally Posted by Mordakai
So, by your definition, no future Chapter will ever be as "creative" as the original?
It's more than a "few maps and armor", BTW. New skills, new items, new quests, new rewards, more PvE and PvP content...
I mean, what do you expect from an Expansion?
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of course, no future chapters will ever be as creative as the original unless they contain more than 6 brand new professions and other stuff.
I stated what I expect from an Expansion in my first post on this issue already : pricing go $29.99 or $39.99, like every other game expansion does.
A-net, you can not rely on playing free-to-play card again, you played it already 1 year ago. don't think only playing this card again will get you another 1 million purchases, you gotta do something extra attempting
Last edited by coldplay; Mar 08, 2006 at 10:31 PM // 22:31..
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