Mar 10, 2006, 05:32 PM // 17:32
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#21
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Yes Nerf MMs because they can raise large armies.
Also Nerf Monks they can heal too well and keep the team alive
O and Nerf Elementists they can deal too much damage
Warriors need a nerf too they can tank too well if they have skills.
Mesmer need to go 'cause they can kill Monk bosses too easily
The Ranger is too cheap too he can just lay traps and lure the ememy to it and make them take a lot of damage
.....do you get my point?
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Mar 10, 2006, 06:15 PM // 18:15
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#22
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Frost Gate Guardian
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Yes I see your point, but none of the other classes dominate like MM's do. Healers do their job as well as they can be expected, reducing their effectiveness to keep a group alive isn't necessary or practical.
If you dont believe it only takes those 2 skills, it's not difficult to try. I used minions until the wilds, by the end I had something like 30+ because of all the spiders everywhere. After that I changed to fiends. I forgot a couple of kryta missions with undead, not so many minions there, and you start to lose them in THK at the fort. Once you have a few fiends up, they massacre everything in sight.
I just find it a bit stupid a class can build an unstoppable army as long as there are corpses. It felt like cheating, it wasn't fun when it's so easy and completely unfair to people I was grouped with who wanted to do the mission themselves, not watching someone else do it for them.
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Mar 10, 2006, 06:21 PM // 18:21
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#23
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Jungle Guide
Join Date: Jul 2005
Location: Right behind you.
Guild: HeRo
Profession: W/Rt
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I would personally like to see fiends and horrors raised to lvl 20. lvl18 just doesn't cut it in a lot of situations.
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Mar 10, 2006, 06:23 PM // 18:23
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#24
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Keyote
it wasn't fun when it's so easy and completely unfair to people I was grouped with who wanted to do the mission themselves, not watching someone else do it for them.
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Awwww, man. A MM? Crap, now we're gonna win. Boo Anet.
/sarcasm
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Mar 10, 2006, 06:24 PM // 18:24
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#25
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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It's not an unstoppable army. If the AI was any decent, playing a minion master would be hard.
I've gone up against minion factories, 8v8 and was literally swimming through hundreds of fiends. It was a flawless victory on my team's behalf.
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Mar 10, 2006, 06:24 PM // 18:24
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#26
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by wsmcasey
I would personally like to see fiends and horrors raised to lvl 20. lvl18 just doesn't cut it in a lot of situations.
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You can get them to 20, but it's really really hard.
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Mar 10, 2006, 06:29 PM // 18:29
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#27
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Forge Runner
Join Date: Jun 2005
Location: Seattle
Guild: SPQR
Profession: N/R
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Oh noes, my Ferrari drives too fast.. someone nerf it!!
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Mar 10, 2006, 06:34 PM // 18:34
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#28
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Frost Gate Guardian
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Quote:
Originally Posted by Carinae Dragonblood
Awwww, man. A MM? Crap, now we're gonna win. Boo Anet.
/sarcasm
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By that logic maybe they should just add a kill button.
As other people have said, thats PvE for you. You seem to like it as easy as possible.
Last edited by Keyote; Mar 10, 2006 at 06:36 PM // 18:36..
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Mar 10, 2006, 07:33 PM // 19:33
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#29
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Frost Gate Guardian
Join Date: Jun 2005
Guild: looking for a guild
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Quote:
Originally Posted by Keyote
As other people have said, thats PvE for you. You seem to like it as easy as possible.
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It's true that MM>PvE but the same can be said about any number of different builds.
I won't deny that MM is the only build with completely scalable DPS. That's what sets it appart from other classes and builds. The only thing limiting a MM's DPS is his ability (and the ability of his party) to sustain rapidly degenerating minions.
Quote:
Originally Posted by Sekkira
It's not an unstoppable army. If the AI was any decent, playing a minion master would be hard.
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This is true. MMs don't dominate PvP, and it's ultimately PvP where the designers have to focus their skill balance. Once skills are PvP balanced, it's AI that balances PvE. Right now GW has really pretty good skill balance, but really pretty crappy AI balance. And that's why PvE is so easy.
It's not that people like it as easy as possible, it's just that PvE is easy in so many ways that showing a powerful DPS build that rolls in PvE isn't that impressive. There's a dozen other builds that roll in PvE as well. Of course if you want more of a challenge, no one's forcing you to use a powerful build: bring an empty skill bar and all henchies if you want some fun.
That's both the benefit and the disadvantage of PvE. It can be as easy or as hard as you want, but you can never really push yourself with builds that are actually good.
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