are they still stricking? When it first started i logged on my monk and zoned to THK and saw it all but is it still going on at this moment? It annoyed me when i went to HA yesterday do to some HoH runs acouple players tried to take it there (with no success) but overall i found it funny at the time but if it's still going on then it's not so funny anymore.
Was in THK dist. 1 last night and things had pretty much returned to normal.
Husband and I both have healer monks (we often tag team) and we tend to go out with people we know only---if there are extra party slots, then others are invited (almost always a couple slots open). Yesterday, the first time thru Dragon's Lair was a healer's worst nightmare since no one brought or used self-heal but were very good at aggro, especially in the health degen domain. Our connection (thankfully in some ways) dropped about half way through but when we loaded back in, we quickly had another group formed with a stern admonition that everybody had better self-heal if possible! Of course, we were quite able to heal the party and no one really needed to do so, but it was nice to know that it was at least an option! This group listened when we pinged energy low (and then they tried to self heal or backed out of or waited to) aggro, when we reminded them of the egy degen domain they took it a bit slower, etc. and was an absolute pleasure to monk for.
Monks, good monks should not be the scapegoats if the party fails anymore than warriors should always be blamed for aggro nightmares. I've noticed lately, it's more likely to be over zealous eles or rangers (not trappers, mind you) or necros who run far ahead of the party and thinking they're invincible. Give any caster a "W" after their primary and a shield and they're suddenly godly (in their own minds). The game is increasingly full of people who have been run and power-leveled and who have no idea how to play their profession, especially within a group setting, monks not excluded.
On the up side of the "strike" (and actually preceeding it), monk secondaries who are willing are finding themselves more apt to explore their saintly side. Well before THK, my N/Mo acted as backup party healer and now often is the only healer a party has (Wells work wonders) as well as major health degen if a foe. Adding Well of Blood to the repetoire, she can outheal (and has) many monk primaries I have quested with! Last night, our E/Mo was backup healer and for a while, *2* eles served in that position quite well!
sad
really sad
redundant as to whether it is worth it or not
this is why i will only play with guild or henchies
as to class unfairness/respect rubbish, what about all the mesmers and necros who have difficulties getting a group? then there is the community reaction to the majority of warrior monks - which tends to be the newest of the new players - but because a minority are idiots, means the whole class is dismissed. if you cannot handle a little criticism here and there or cope with some groups being less well managed than others - stop playing a monk. The travesty is that there is an equal balance of rude, annoying monks as there are players being rude back to monks.
isnt there enough idiots in real life striking about all and sundry without ruining gameplay in a fantasy world? You think this gives you more respect? Grow up a little.
edit > and yes i do play monk characters,
Last edited by Raif; Feb 27, 2006 at 03:25 PM // 15:25..
....slightly off topic but pertinent to quoted post....My first character I took nearly through the entire game was a mesmer. She couldn't get in a party to save herself which was .....disappointing. Eventually I retired her (i.e. deleted) in the Crystal Desert.
Recently I introduced her 'sister' and Ascended Briallan two days ago. She most often has invites as soon as she touches down into a map! I think there is a shift to people realizing that mesmer are caster-shut-down experts (my best guess) and maybe if there are enough of us good enough at it, we'll finally get a little PvE respect.
I just finished the game with Sabrina, my mesmer, and have honestly never had much trouble getting into parties. Although I have to agree, it is a lot easier these days. I've actually been invited to join and my guild seems to love her so; life is good.
lol the monk strike was sooo fun ive completed it with all ym chars so i figured ide take my ranger and start a ranger strike heheh. it was funny we had all the rangers lined up against a wall in district 1 and weeeeee. lol
Well the thing is, some people overly rely on monks. I mean, they are there to heal and make your group stronger but there's no guarantee you won't die. It irritates me how some people rush into a battle, get killed, and blame the monk for it. Honestly, monks aren't there to babysit;you have to watch what you're doing too.
It irritates me that so many people got so pissed off at this whole fiasco. I mean, seriously, some of you need some anti-depressants or something. You are getting mad at PIXELS AND NUMBERS. Now for the most part it for fun, but of course the elitists come along and start flaming. If you didnt see the event it was monks dancing around at thk(notorious for its lack of the class), that were sick and tired of being insulted. People came. People argued. Anet solved it. The End.
P.S.: For those of you that get off to insulting others for expressing an opinion, please try to remember that not all of us are dead inside. Some people actualy like being nice to others.
Some of us aren't mad at "pixel and numbers" but the bloody stupid people behind some of those pixels who ruin the fun of the game that we paid for by doing things like just barging right into everything and aggroing anything within a 100ft radius without even so much as checking to see if their party is still there.
Last edited by Nazo; Mar 08, 2006 at 11:19 PM // 23:19..
My post is more on the people that come here to say the worst possible thing then leave. Maybe I shouldve said greifers? My post was directed to the people that tried to ruin the fun at thk and still bitch about the strike.
Last edited by Lord Oranos; Mar 08, 2006 at 11:24 PM // 23:24..
I could make out two demands:
- People should show them more respect
"LOL" doesn't even scratch the surface. Oh yes, I must show the healer some respect. Forget the Warrior that actually knows what he's doing, the Ranger or Mesmer that completely shuts down enemy casters, the Mesmer and Necromancer that completely shuts down enemy tanks, etc. Hell, a Mesmer, Necromancer, Ranger, and Warder can prevent far, far more damage than a Monk could ever hope to heal. Its proactive defense, not reactive.
Oh no, life must revolve around those who selected "Monk" as their primary profession. Same old story, same old pattern.
Last edited by Bleidd; Mar 08, 2006 at 11:49 PM // 23:49..
"LOL" doesn't even scratch the surface. Oh yes, I must show the healer some respect. Forget the Warrior that actually knows what he's doing, the Ranger or Mesmer that completely shuts down enemy casters, the Mesmer and Necromancer that completely shuts down enemy tanks, etc. Hell, a Mesmer, Necromancer, Ranger, and Warder can prevent far, far more damage than a Monk could ever hope to heal. Its proactive defense, not reactive.
Oh no, life must revolve around those who selected "Monk" as their primary profession. Same old story, same old pattern.
I really wish I could join them. I really don't have a monk and will never make one (it's just not my thing, I'm more of a fighter type and will always be,) but, the bargers and such are just driving me INSANE. I repeatedly say I'd like just a few moments before attacking a new group to finish recharging skills, regain MP, etc, but, the bargers are way up there with or without the group. They just don't even care. It's like there's some kind of mindset that comes with the warrior primary class where all that virtual adrenaline gets to the head of the real player. Just once, I'd like to be able to slow down a moment, discuss how to take the next section, which groups to concentrate on first, who does what, etc. Maybe it's a bit much to ask, but, I can't help but to have noticed a lot of missions and quests, or even just walking through some game area would have been 500x easier and a lot less DP if they had just slowed down for a moment and split up the enemies rather than aggroing the whole group at once. You wouldn't believe how many times I've died just because I wasn't doing my best due to trying to move as quickly as possible just to keep up. Playing with henches sucks, but, sometimes I have to go back and do it just so I can take my time and use a little strategy on a mission instead of always trying to keep up and rarely even getting long enough at a time to actually join the fight.
Everyone laughs at the monks on strike, but, frankly, I hope they get enough attention one way or the other to make a change. Even if they just cut down the number of bargers by a little it would all be worth every minute of it. But, darn it, I want to be able to put a little strategy into the game. It's an RPG/hack & slash hybrid (I don't give a crap how many people say it's an RPG, true RPG is something more like Neverwinter Nights than Diablo,) not a shooter game or something.
Keep going monks. People may be laughing, it may seem a joke, but, if it gets ANY attention on the insanity that bargers bring, it will be worth it. And to those saying things like that it's just a game, remember that the point of a game is to have fun, and it sucks when you've spent money on something and others ruin the fun you should be having.
You bring to mind an interesting point -- why not just do THK without warriors?
Casters and rangers can do plenty of damage. All AoE, too, if the rangers bring Barrage as the elite.
There's a bit of contradiction in that it would be ideal if the rangers both trap and also stand in the front to draw some of the worst aggro, but that's not irreconcilable.
I always use henchies for THK. Always. At most, I'll take 2 human players (for a total of 3), but the rest are always henchmen.
Any quest or mission that I do using my Monk, I make it perfectly clear that if someone runs in and aggros, and gets themselves or someone else killed when I've clearly stated that I'm not ready to continue I will not, under any circumstances whatsoever, rez their dumb a$%.
I'll also kick an impatient person from my group (if I'm leading) or leave a group of impatient people (if I'm not leading). I've found that 99% of the time the ones who pester to "Go go go!" are the ones who end up causing a party to fail in a mission, wether you try to help them or not.. they're too impatient to listen or care.
Those same henchies helped me beat Thunderhead Keep and the last Ring of Fire mission.
I said sometimes. There are exceptions to every rule, and that wasn't even a rule, just a statement. I find that sometimes henches can be handy because you can occasionally force them to more or less do what you want where humans are inclined to rush ahead without planning, so I can try to pick off an enemy or something like that instead of fighting a whole group. However, there's just some key thing lacking from the AI. It's hard to exactly pin it down, the best I could say is "skill." Humans learn their character and focus on something so can sometimes actually manage complex tactics while the AI just looks at a few basic variables and responds in the most immediate way to the most immediate variable. Oh well, at least AIs are improving. Anyway, point is, we have to rely on humans quite often for a lot of missions where the AIs just fail to get the job done. Besides, it's a royal pain how you can only select one of each type and those types are limited almost entirely to stereotypes. Personally I think that, if they'd just give us a few basic commands over henches (maybe kind of like how Neverwinter Nights eventually did with it's henches with SoU and later better with HotU where you could actually say "cast so-and-so on me") and a little more choice of henches, we might risk having people who won't do missions with humans at all. d-:
"LOL" doesn't even scratch the surface. Oh yes, I must show the healer some respect. Forget the Warrior that actually knows what he's doing, the Ranger or Mesmer that completely shuts down enemy casters, the Mesmer and Necromancer that completely shuts down enemy tanks, etc. Hell, a Mesmer, Necromancer, Ranger, and Warder can prevent far, far more damage than a Monk could ever hope to heal. Its proactive defense, not reactive.
Oh no, life must revolve around those who selected "Monk" as their primary profession. Same old story, same old pattern.
Do I sense some jealousy? Well let me ask you this: do you ever see anyone yelling at the other classes when someone dies? No, the blame all goes to the monk. I'm not saying in all cases, but it does happen a lot.
"LOL" doesn't even scratch the surface. Oh yes, I must show the healer some respect. Forget the Warrior that actually knows what he's doing, the Ranger or Mesmer that completely shuts down enemy casters, the Mesmer and Necromancer that completely shuts down enemy tanks, etc. Hell, a Mesmer, Necromancer, Ranger, and Warder can prevent far, far more damage than a Monk could ever hope to heal. Its proactive defense, not reactive.
Oh no, life must revolve around those who selected "Monk" as their primary profession. Same old story, same old pattern.
Wrong you would never get to the 1st gate without Monks and the king would be dead.There is no one who thinks about a Monks energy supply.Monks don't just heal they protect which helps you out greatly.A Ranger or Warrior can't help to prevent more damage than a Monk could ever help to prevent hmm then why are they used in PvP especialy GvG.I wonder if you ever watched observer mode it is what I do when decideing what to do.You have no idea what a Monks jop is like.