Mar 10, 2006, 09:54 PM // 21:54
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#2
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Ascalonian Squire
Join Date: Jan 2006
Profession: Me/
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i believe it will be exactly like winter.
And perhaps in the next chapter we will get back blizzard that does what greater conflag does for fire.
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Mar 10, 2006, 10:00 PM // 22:00
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#4
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: Valor and Zeal [VZ]
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Heh. Unnatural Signet removes Nature Rituals, correct?
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Mar 10, 2006, 10:02 PM // 22:02
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#5
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Quote:
Originally Posted by Bane of Mortality
Heh. Unnatural Signet removes Nature Rituals, correct?
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I'd imagine it's going to keep the anti-spirit aspect to counter spirit spam builds from the core set. After all, Spirit Walk and Consume Soul {E} are only for Factions buyers, and the core set needs its spirit control too.
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Mar 10, 2006, 11:24 PM // 23:24
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#6
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare] | [Rare] Alliance
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Using previews like this, Anet is doing a good job of dangling a carrot in front of the entire current player base. Factions is going to sell like mad.
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Mar 10, 2006, 11:26 PM // 23:26
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#7
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Desert Nomad
Join Date: Jul 2005
Location: /u/liquidsteel30
Guild: Ego Trip From Rank [ZERO]
Profession: W/Mo
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All of these teasers are killing me! I want to unlock skills, but know I'm going to want the skill points for factions >>>...<<<
The month between the preview and the release is going to be hell, i can already assure myself of that.
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Mar 10, 2006, 11:27 PM // 23:27
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#8
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Krytan Explorer
Join Date: Jun 2005
Guild: The Warrior Nation[WN]
Profession: R/
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Unnatural Signet
Description Remove the most recent "Nature Ritual." All of your skills are disabled for 60-36 seconds.
Energy Cost 0
Casting Time 15 seconds
Recharge Time 75 seconds
Skill Type Signet
Linked Attribute Illusion Magic
lol
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Mar 10, 2006, 11:47 PM // 23:47
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#9
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Wilds Pathfinder
Join Date: Sep 2005
Guild: [cola]
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Quote:
Originally Posted by chaos dragoon
Unnatural Signet
Description Remove the most recent "Nature Ritual." All of your skills are disabled for 60-36 seconds.
Energy Cost 0
Casting Time 15 seconds
Recharge Time 75 seconds
Skill Type Signet
Linked Attribute Illusion Magic
lol
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pfffft
never fails to crack me up that
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Mar 11, 2006, 05:37 AM // 05:37
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#10
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by chaos dragoon
Unnatural Signet
Description Remove the most recent "Nature Ritual." All of your skills are disabled for 60-36 seconds.
Energy Cost 0
Casting Time 15 seconds
Recharge Time 75 seconds
Skill Type Signet
Linked Attribute Illusion Magic
lol
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It is such a trashy skill,because it would be easier to just wand it to death.
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Mar 11, 2006, 05:41 AM // 05:41
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#11
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Krytan Explorer
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That's the stats of the previous Unnatural Signet from the BWEs. It remains to be seen how it will work in Factions.
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Mar 11, 2006, 05:57 AM // 05:57
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#12
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Lion's Arch Merchant
Join Date: Nov 2005
Profession: N/
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Quote:
Originally Posted by chaos dragoon
Unnatural Signet
Description Remove the most recent "Nature Ritual." All of your skills are disabled for 60-36 seconds.
Energy Cost 0
Casting Time 15 seconds
Recharge Time 75 seconds
Skill Type Signet
Linked Attribute Illusion Magic
lol
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Uh, this is what it used to be, before Nature Rituals were embodied in spirits which are killable. Its function will most likely change, since it won't work like this any longer.
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Mar 11, 2006, 06:25 AM // 06:25
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#13
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Frost Gate Guardian
Join Date: Feb 2006
Guild: Mystic Shadow Soldiers (MSS)
Profession: R/
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hmm poisonus bite... looks like our pets are getting a litta poisonous... cause i seriously doubt we players are biting people :P
and for warriors
"drunken blow" WOOHOO!!!
----
Weird... necromancers wont get Animate Bone Horror in factions , ohh i see they get vampiric horror
Last edited by Rilder; Mar 11, 2006 at 06:29 AM // 06:29..
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