Mar 12, 2006, 01:05 PM // 13:05
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#1
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Krytan Explorer
Join Date: Sep 2005
Location: USA
Guild: Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]
Profession: W/
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req lvl for armor?
I did a search for armor req but could not find what I was looking for.
Does anyone know what levels you have to be for each bump in armor...
See the below screen....
So no more pwnage with the highest armor in low lvl arenas.
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Mar 12, 2006, 01:33 PM // 13:33
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#2
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Honor Warriors
Profession: E/
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hmm where did you get that? im pretty sure thats a really early image, heck it only cost 10 gold. looks like a beta pick to me.
and looking at the background, that looks like a snowy area, and if you look at Cantha, there are no snowy areas. the world map is entirly green.
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Mar 12, 2006, 02:49 PM // 14:49
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#3
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Krytan Explorer
Join Date: Sep 2005
Location: USA
Guild: Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]
Profession: W/
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I got it from here.
http://www.lbsra.net/forums/showthread.php?t=1625
the screen shot is old...01/01/04. That is why I posted it here.
Looking for confirmation.
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Mar 12, 2006, 02:51 PM // 14:51
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#4
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Krytan Explorer
Join Date: Sep 2005
Location: USA
Guild: Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]
Profession: W/
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Quote:
Originally Posted by Exoudeous
hmm where did you get that? im pretty sure thats a really early image, heck it only cost 10 gold. looks like a beta pick to me.
and looking at the background, that looks like a snowy area, and if you look at Cantha, there are no snowy areas. the world map is entirly green.
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Almost positive there are snowy areas in Cantha. I am sure that I read that on one of these posts.
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Mar 12, 2006, 03:01 PM // 15:01
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#5
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Honor Warriors
Profession: E/
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there arnt, just look at the world map, its entirly green accept for the city areas. They are trying to do fresh new areas, snow sould just make it look like shiverpeaks.
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Mar 12, 2006, 03:08 PM // 15:08
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#6
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Honor Warriors
Profession: E/
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Quote:
Originally Posted by Me NoFat
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confirmation of what? that the game at one point had level restriction? because if so then yes. Its from an early beta. My question is what does this have to do with factions? If you are asking if they will add it in again, then no, there is a reason they took it out. And for them to add it now, it would leave lots of people would be without armor.
It would also go against what they want to do with the game, they dont want grinding, and once level restirctions are added, then people have a need to go xp.
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Mar 12, 2006, 03:20 PM // 15:20
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#7
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Krytan Explorer
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not sure about others but there is a req of 13 strength on the new "sentinel" warrior armor.100 armor -20(if lower than 13 strength).
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Mar 12, 2006, 08:21 PM // 20:21
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#8
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: Valor and Zeal [VZ]
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I'm almost positive that in the original Beta armor did have level reqs. THat shot is certainly old enough to be from back then too.
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Mar 12, 2006, 09:13 PM // 21:13
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#9
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Castration Signet [Ouch]
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At the PvP creation screen now you can see the new types of armor, and I'm sure there accurate to even a detail like that. However, there may be no need to show it on PvP armor seeing as you start lvl 20.
It's an interesting point, but I suspect it's just a Beta Pic
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Mar 12, 2006, 09:29 PM // 21:29
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#10
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Krytan Explorer
Join Date: Sep 2005
Location: International Districts
Guild: The Labyrinth of Night [LoN]
Profession: Me/
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Actually, I found out via the Lion's Arch Boat Crew (Guild tag: [boat]) that beginning in Ch2, all armors will have level requirements. For example, Crystal Desert-level armor will require characters be L17, minimum. Two of the Boat Crew attended the Backstage Pass event, where they got this info, and they are reliable sources.
Last edited by jciardha; Mar 12, 2006 at 09:31 PM // 21:31..
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Mar 12, 2006, 10:49 PM // 22:49
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#11
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Nil nisi malis terrori.
Join Date: Aug 2005
Profession: Mo/Me
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Quote:
Originally Posted by pintpointfive
Crystal Desert level armor as in collector armor? That sandal has max base armor for monks on it so it wouldn't be from a crafter in the Crystal Desert.
Also, if you look at the other screenshots, there are some Cantha-esque pics with date '01/01/2004'.
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The Crystal Desert collectors do give max base armor, even currently. http://www.guildwiki.org/wiki/Armor_...stal_Desert%29
If the guys at the backstage pass event say that the armor requires a minimum level now, I believe them.
Guess we will know in 2 weeks or so at the preview!
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Mar 12, 2006, 10:58 PM // 22:58
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#12
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Honor Warriors
Profession: E/
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Quote:
Originally Posted by jciardha
Actually, I found out via the Lion's Arch Boat Crew (Guild tag: [boat]) that beginning in Ch2, all armors will have level requirements. For example, Crystal Desert-level armor will require characters be L17, minimum. Two of the Boat Crew attended the Backstage Pass event, where they got this info, and they are reliable sources.
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So only they got this super secret info, and no one else that went did?
and if its "begining" in chapter 2, that means ch1 will have no changes anyways. which would be the only way to do it. they cant suddenly put reqs on armor that people are wearing already.
Last edited by Exoudeous; Mar 12, 2006 at 11:05 PM // 23:05..
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Mar 13, 2006, 02:03 AM // 02:03
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#13
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Guild Wars
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Quote:
Originally Posted by pintpointfive
Thank God we read before we respond to posts.
crafter != collector
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Thank Satan the non-retarded people know there are no Crafters in the Desert, only Collectors.
Nobody said it came from a crafter in the desert, only that Collectors give max armor.
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Mar 13, 2006, 02:47 AM // 02:47
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#14
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by Rok
Thank Satan the non-retarded people know there are no Crafters in the Desert, only Collectors.
Nobody said it came from a crafter in the desert, only that Collectors give max armor.
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There's uh an armor crafter in Amnoon Oasis so I don't know what you're talking about!
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Mar 13, 2006, 03:30 AM // 03:30
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#15
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Guild Wars
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Really? My bad. It has been so long since my first char played through to the Oasis, the rest of my chars just pass through on their way to Augury only stopping to pick up the quests.
But it is still the fact nobody said the armor came from a crafter and max armor is available in the desert.
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Mar 13, 2006, 04:29 AM // 04:29
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#16
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by jciardha
Actually, I found out via the Lion's Arch Boat Crew (Guild tag: [boat]) that beginning in Ch2, all armors will have level requirements. For example, Crystal Desert-level armor will require characters be L17, minimum. Two of the Boat Crew attended the Backstage Pass event, where they got this info, and they are reliable sources.
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Don't believe everything you read.
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Mar 13, 2006, 04:59 AM // 04:59
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#17
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Frost Gate Guardian
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I wan't to believe this. Would really be nice to end the rushed players with Droknars armor playing in the Ascalon arena.
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Mar 13, 2006, 05:12 AM // 05:12
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#18
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Furnace Stoker
Join Date: Apr 2005
Location: Austin, Tx
Guild: Mmph Its [Good]
Profession: Mo/
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Well, it all looks like more speculation, eh?
It would be interesting to have level req armor.
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Mar 13, 2006, 05:18 AM // 05:18
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#19
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Millington, TN
Guild: Seele Erntemaschine {Nein}
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well i think level req armor would be good. it would prevent people from being able to run through the game and get the best armor then go back and play. which takes all the fun out of it. and lets face it....Anet doesnt want people running through a game they busted their butts on. we all know that. so them adding lvl req armor would in my opinion be a good thing.
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Mar 13, 2006, 02:17 PM // 14:17
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#20
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Desert Nomad
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Could also just base types of armor towards your attributes. Similar in form to weapons. Once your weapon skill reaches 12, it gives 100%.
So, for armor, you could do the same thing:
Using ele for example: Desert onward has a req of 12 in x attribute.
Droks pyromancer (or whatever type you prefer) has a fire magic req 12. Having less than the 12 gives you less a % in armor, thus making it less effective to have before you have the req skills. Could still wear it, but makes it less useful to rush and get it.
This would also mean having armor that you meet the req for, would be more effective than Desert or Droks untill you meet the req for it.
Just a thought.
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