Mar 15, 2006, 07:02 PM // 19:02
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#1
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Krytan Explorer
Join Date: Jun 2005
Profession: R/Mo
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Ritualist Create Creature Skills
I have looked around but I can't seem to figure out what the Ritualist uses to create creatures. Is this environment based? Check out the first video in the link below... I am not referring to spirits. Can anyone identify these large green allies? Sorry, if I have misled anyone if they indeed have nothing to do with the Ritualist.
http://media.pc.ign.com/media/789/789078/vids_1.html
Last edited by DakAtak; Mar 15, 2006 at 09:07 PM // 21:07..
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Mar 15, 2006, 07:27 PM // 19:27
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#2
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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From the preview event, the Ritualist just summons the creatures (think Ranger Spirits).
They appear near the Ritualist, and cannot move (although most do attack and have special abilities).
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Mar 15, 2006, 07:33 PM // 19:33
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#3
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Krytan Explorer
Join Date: Jun 2005
Profession: R/Mo
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Thanks Mordakai... I'm not sure what I was looking at in the videos then. It appeared that there were large green creature allies running around that were being summoned/created (I assumed that they were from the ritualist). Also some of their skill descriptions seem to differentiate between spirits and creatures.
Last edited by DakAtak; Mar 15, 2006 at 09:07 PM // 21:07..
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Mar 15, 2006, 07:36 PM // 19:36
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#4
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by DakAtak
Thanks Mordakai... I'm not sure what I was looking at in the videos then. It appeared that there were large green creature allies running around that were being summoned/created (I assumed that they were from the ritualist).
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Green? That's odd. Ritualists spirits are blue, and Necro's minions aren't green, are they? Did they look like Necro minions? One vid I saw had some new looking Minions, I assumed one was a Flesh Golem, the new Necro Elite summon.
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Mar 15, 2006, 07:42 PM // 19:42
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#5
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Krytan Explorer
Join Date: Jun 2005
Profession: R/Mo
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This green "creature" appears to be the focus of the first video. Interestingly, the large creature (first) and minion (second) seem to be created from the same source.
Last edited by DakAtak; Mar 15, 2006 at 07:49 PM // 19:49..
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Mar 15, 2006, 08:12 PM // 20:12
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#6
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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They're monsters, special monsters but still just monsters. Not summonables.
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Mar 15, 2006, 08:32 PM // 20:32
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#7
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Krytan Explorer
Join Date: Jun 2005
Profession: R/Mo
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The heatlh bar over its head is green.... That implies friendly, no?
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Mar 15, 2006, 08:45 PM // 20:45
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#8
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Banned
Join Date: Mar 2006
Guild: :P
Profession: E/Me
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you know what I have to say to some of you pvp people. The game will have to change if anet wants to stay a float. the dragon idea is what the game needs. the pvp games will be different and it will change.
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Mar 15, 2006, 08:47 PM // 20:47
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#9
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Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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The creature's most likely some sort of NPC ally (possibly available to whoever has control of certain maps?), as you'll notice that when the player clicked on it, a speech bubble appeared over its head (nearly off the top of the screen).
Pets, spirits, and minions don't talk. NPCs do.
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Mar 15, 2006, 08:54 PM // 20:54
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#10
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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Quote:
Originally Posted by DakAtak
The heatlh bar over its head is green.... That implies friendly, no?
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Monsters can be allied, too. See Sanctum Cay for an example of this.
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Mar 15, 2006, 09:00 PM // 21:00
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#11
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Banned
Join Date: Mar 2006
Guild: :P
Profession: E/Me
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Quote:
Originally Posted by Align
Monsters can be allied, too. See Sanctum Cay for an example of this.
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I have talk alot pvp players they are not going to like that too. lol me personly I am glade for the change. For this game to get better it needs to have umber weapons. Any cool factor to add to the gamewill make the pve side fun. Also it will bring in new types of pvp players, just not to one old style.
The pvp will change as there is more games sold.
I would love to see a pvp style where there is mounts as well as foot men for exmaple.
Last edited by dreamhunk; Mar 15, 2006 at 09:06 PM // 21:06..
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Mar 15, 2006, 09:02 PM // 21:02
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#12
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Desert Nomad
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Quote:
Originally Posted by DakAtak
Also some of their skill descriptions seem to differentiate between spirits and creatures.
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The ones that say "creatures" also apply to necro minions and ranger pets, if you're a Rt/N or a R/Rt or whatever.
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Mar 15, 2006, 09:13 PM // 21:13
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#13
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Krytan Explorer
Join Date: Jun 2005
Profession: R/Mo
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Quote:
Originally Posted by NatalieD
The ones that say "creatures" also apply to necro minions and ranger pets, if you're a Rt/N or a R/Rt or whatever.
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That might be. However, the ones I am reading state "whenever you create a creature." You would never "create" a pet, and minion skills have never used the term "create" either. Maybe I am reaching...
Ex. "For 15...51 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20...56 lightning damage." (Explosive Growth)
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Mar 15, 2006, 09:19 PM // 21:19
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#14
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by DakAtak
That might be. However, the ones I am reading state "whenever you create a creature." You would never "create" a pet, and minion skills have never used the term "create" either. Maybe I am reaching...
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Yeah, I agree, I don't think the Spawing Primary Attribute effects Pets (if someone has tested this, please speak up!).
Minions are definately created, though. Spawning works on Minions, and so skills like "Explosive Growth" should also.
Last edited by Mordakai; Mar 15, 2006 at 09:48 PM // 21:48..
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Mar 15, 2006, 09:42 PM // 21:42
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#16
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Academy Page
Join Date: Aug 2005
Guild: Triple X (XXX)
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anyone notice those status bars in video 5 in the upper left corner? i think there were 3 and they seemed to be going up and down allthogh they didnt seem to match health of spirits as far as i could tell.
mybe a real time status bar of faction area control?
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Mar 15, 2006, 09:47 PM // 21:47
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#17
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by CKaz
A shame, I had thoughts for a Ri/R beastmaster with an outrageously health pet and being a spirit master to boot (as the attribute line and slots allowed)
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Oh, I haven't ruled out a Rt/Ra yet. How do you think QZ or SQ would work for recharging those long Spirit recharge times?
But Rt/N is tempting, too. I can't decide!
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