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Old Mar 15, 2006, 03:30 AM // 03:30   #21
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Quote:
Originally Posted by majeh456
Ok, I heard that Anet is planning to release new software every 6 months, which brought up a question in my head. If they plan on making something like Factions every 6 months, wouldn't the world get a little too big? For example, one of my ex-favorite games, Morrowind, was an awesome game with more depth in an RPG than I have ever seen, mainly because you could make a living by just hunting, trading, etc., but its one fault was that the world it was on was so painfully large(and not to mention desolate). I love GW more than any other game right now (onpar with Rakion right now) , but I REALLY don't want to end up in a game world that's just way too large. So I'll end with a question. Just how large are they planning to make the GW world? And if they plan on releasing new classes each time, won't they run out of ideas or start repeating themselves? I'm up for new material and such, but I really hope they know what they're doing.
BWAHAHAHAHAHAHA!

You think Morrowind was large? It was *tiny* compared to its prequel, Daggerfall. You could literally take you weeks of *real time* to run across the landmass.
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Old Mar 15, 2006, 05:04 AM // 05:04   #22
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I don't think it will be a problem, lets face after campain 3, who's going to want prophecies anyway, except for skills or ascention. They could easily use "Old Ascalon" fixed up and now has a new threat.
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Old Mar 15, 2006, 10:58 AM // 10:58   #23
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I would not like to be the one who has to re build Ascalon
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Old Mar 15, 2006, 11:02 AM // 11:02   #24
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Originally Posted by Grimm
You think Morrowind was large? It was *tiny* compared to its prequel, Daggerfall. You could literally take you weeks of *real time* to run across the landmass.
And Daggerfall is tiny compared to Arena
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Old Mar 15, 2006, 01:39 PM // 13:39   #25
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In Morrowind, you have to walk from town to town (unless you have certain skills). In GW, you can map travel between outposts etc.
Also, I could be wrong, but I think the Cantha map is totally different than the Tyria one. What I'm trying to say is when you bring up the map menu when you're in a Canthan outpost, it will show all the outposts you've unlocked in Cantha, and probably a boat icon with which you can travel back to Tyria on. Then when in Tyria, the map will change again.
Which means that you won't have to spend hours walking from one town to another as you do in Morrowind.

Oh yeah, and at least in Morrowind you could super-jump everywhere. That would be so l33t.
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Old Mar 15, 2006, 01:44 PM // 13:44   #26
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Personally, I like the idea of a huge, ever-expanding world. Variety is good. The fact that you can warp to any area instantaneously makes this possible without it having to be so excruciatingly tedious, as in other games.

Maybe, in future expansions, there will be other options to increase movement over land (while in instances). Who's to say?

Also, since this game is largely on a fixed path (in regards to the instances themselves, not the way you choose to do them), there's actually a lot less ground to cover than in some other games, where you may have to look under every rock to find a purple mushroom of whyisyourfacemelting, or whatever.

As long as there are enough subscribers to keep populating these ever-increasing realms, I don't see a problem at all. I'm looking forward to Full-Frontal Nudity Sorceress Bimbo Land in 2010. Developers, take note.
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Old Mar 15, 2006, 03:42 PM // 15:42   #27
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Originally Posted by Bob of Maple Ave
As long as there are enough subscribers to keep populating these ever-increasing realms, I don't see a problem at all. I'm looking forward to Full-Frontal Nudity Sorceress Bimbo Land in 2010. Developers, take note.
Although that sounds like fun.

Not going to happen, us people in the US are obsessed with sex and nudity, and not in a good way. We don't mind letting out 14 year old kids play a game wher the can shoot people, run them over, beat up hookers with a base ball bat, but the if the game stops for some "non-voilent time" with the girlfriend, "OH, MY GOD", ban the game.

And unfortunately we are the largest single block of consumers around.
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Old Mar 15, 2006, 03:52 PM // 15:52   #28
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My take on Guild wars is that it's something like Magic The Gathering, if anyone here plays that game. the skills are like the cards and considering how long magic the gathering is lasting (Over 10 years and they're still not running out of ideas) I wouldn't be afraid that they will run out of ideas just yet.
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Old Mar 15, 2006, 04:07 PM // 16:07   #29
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Quote:
Originally Posted by stickyballs
If they keep making it so large it will become boring eventually. I mean speak up if you personally play for the story line and are engrossed with the characters. I expect to see a bunch of sarcastic people say they are, but whatever. At some point, the expansions or *stand-alone games* need to just have new classes and skills. New weapons and armor each time will just lower the value of your current set-up like every six months. There will be no *uber* if when it comes out people are already anticipating the next version. They should just focus on PvP skills and new armors that have different bonuses. Creating another map the size of Tyria EACH and EVERY time will just become tedious to do the missions to get to outposts to get skills.
Ah, the classic PvP answer to everything... You do realise that there are a lot of players out there who don't play pvp very much, but instead concentrate on the pve side. Amazingly, these people would actually like to see more maps & story content.

I'm sorry if the idea of working for your new skills/armours annoys you...maybe we should just give you a UAS function in PvP then you wouldn't have to worry about doing anything in the actual game. Now, I was being sarcastic there...
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Old Mar 15, 2006, 04:31 PM // 16:31   #30
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my idea of a new game is as much as possible of the following

NEW MISSIONS TO DO (LOTS)
NEW QUESTS TO DO (LOTS AND LOTS)
MORE NEW TERRITORY (AS MUCH AS POSSIBLE) TO EXPLORE IN
AS GOOD A STORYLINE AS THEY CAN ADD
OPEN AREAS IF POSSIBLE LIKE PRESEAR

new professions? ...............ehhhh ...........give me things to do with the ones i already have
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Old Mar 15, 2006, 06:24 PM // 18:24   #31
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Instead of new professions how about new races. Let us play the original story from the PoV of the Char, White Mantel or even the Lich. Like many other RPGs let us play for the good guys or the bad guys. Wouldn't you like to be the one who rains destruction on the PUNY human race. MWAHAHAHAHAHAHA ehem, sorry evil side trying to get free.
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Old Mar 15, 2006, 06:35 PM // 18:35   #32
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Quote:
Originally Posted by rollntider
whos to say they are expanding the map each expansion, everyone who has played through the original knows theres a lot of the current map yet undiscovered.
Just as a devils advocate, what if expansion pack 4 we get to play as char. Have a whole new row of character slots for char builds and the char starts from the hidden areas of the current maps of Cantha and Tyria?
Plus add a new PVP aspect? plus other various upgrades and etc...according to GW lore, all species were given the same spells.
If you see the Tyria map, the two top corners arent really used, there's room there, but still guild wars is only expanding if you have factions and the original, if you don't have both then you might think its too small
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Old Mar 15, 2006, 06:36 PM // 18:36   #33
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Quote:
Originally Posted by Markaedw
Although that sounds like fun.

Not going to happen, us people in the US are obsessed with sex and nudity, and not in a good way. We don't mind letting out 14 year old kids play a game wher the can shoot people, run them over, beat up hookers with a base ball bat, but the if the game stops for some "non-voilent time" with the girlfriend, "OH, MY GOD", ban the game.

And unfortunately we are the largest single block of consumers around.
Single block perhaps, but overall you fall behind Europe and Asia more and more. BTW you yourself say it's strange that you allow young kids to watch/act violance in games but you do not permit something harmless like sex. To me there's something very wrong with that therefor I hope to see things change in the right direction; more (hardcore) sex, less (hardcore) violance , better yet a combination of those, hehe .
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Old Mar 15, 2006, 06:57 PM // 18:57   #34
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Quote:
Originally Posted by stickyballs
If they keep making it so large it will become boring eventually. I mean speak up if you personally play for the story line and are engrossed with the characters. I expect to see a bunch of sarcastic people say they are, but whatever. At some point, the expansions or *stand-alone games* need to just have new classes and skills. New weapons and armor each time will just lower the value of your current set-up like every six months. There will be no *uber* if when it comes out people are already anticipating the next version. They should just focus on PvP skills and new armors that have different bonuses. Creating another map the size of Tyria EACH and EVERY time will just become tedious to do the missions to get to outposts to get skills.
I disagree with that statement...

Just having new skills and armor would be boring.
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Old Mar 15, 2006, 07:00 PM // 19:00   #35
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Quote:
Originally Posted by wolfe2dale
Ah, the classic PvP answer to everything... You do realise that there are a lot of players out there who don't play pvp very much, but instead concentrate on the pve side. Amazingly, these people would actually like to see more maps & story content.

I'm sorry if the idea of working for your new skills/armours annoys you...maybe we should just give you a UAS function in PvP then you wouldn't have to worry about doing anything in the actual game. Now, I was being sarcastic there...
Heck most PvP only players want a IGE button and a IWA button.

(IGE = I get everything; IWA = I will automatically)
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Old Mar 15, 2006, 07:04 PM // 19:04   #36
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I really doubt the GW francise will extend more than 3 expansion.
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Old Mar 15, 2006, 07:05 PM // 19:05   #37
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I don't think the size of the GW map after like 20 expansions will ever be an issue. Its not like WoW, I don't have to frickin walk everywhere

The instant map travel in GW is going to be crazy awesome with more expansions coming.
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Old Mar 15, 2006, 07:30 PM // 19:30   #38
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I had an idea about how time travels per character in the world of Tyria and how that could be used to create an optimal experience for each individual.

There is a flow of events in the story of GWs. The most significant flow is between pre-searing and searing. Everything else is sort of stanch as far as the necessity to follow a set path. The story line which is assumed to be the biggest factor in the flow of events is in fact not, as many players play the game.
Example: The game allows freedom to skip many main story missions to get to Lions Arch or Drokans Forge. After missions are complete, the surrounding areas never change when you revisit them.
They are trapped in the same events each time you go there no matter what you do.

My thought is that currently the two biggest binders to this path are character levels and the end of the campaign.

If character levels gradually disappear (it is rumored that Factions will have more 20 level content than anything else) then the only thing binding is end of the campaign.

So I imagined something like - campaign 5 being set in Tyria again. It’s the whole world of Tyria with a number of familiarities, but everything is basically level 20 content. Once this campaign is finished then you can option to leave it and go to campaign one and revisit pre-searing Tyria to get those campaigns skills or armors, follow the story to understand the outcome… or whatever cause.
If both campaigns are finished then you can move back and forth through each one. Seeing how level 20 characters are the standard there is no harm as moving back in forth from searing to pre-searing would cause.
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Old Mar 15, 2006, 07:59 PM // 19:59   #39
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Quote:
Originally Posted by dreamhunk
one of things talk about and anet now knows that there are explorers out there. I my self am the one who posted it. They now are looking at different types of players who play this game. They value everyone that plays it. This big maps will have alot more to offer.

However anet can do so much. We as the players should take the time and offer your ideas to help build this world anet is building. They are doing it for all the players who play this game. meanig RPG, Explpores, pvp player every type of player.
Secondary reading relevant to this post:
http://www.brandeis.edu/pubs/jove/HTML/v1/bartle.html

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Old Mar 15, 2006, 08:01 PM // 20:01   #40
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Quote:
Originally Posted by Jakerius
Also, I could be wrong, but I think the Cantha map is totally different than the Tyria one.
<funny fake rumor time>

oh yea well i heard that cantha is going to be the map of tyria upside down and flipped over!!!

(like a bad D&D dm takes the map of america, flips it 90 degrees, and goes from there...)

hehehehe

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