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Old Mar 07, 2006, 12:50 AM // 00:50   #461
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Originally Posted by hinhtan
What I dont like the most is that I have to combine GWP and GWF to be able to access to all the skills available.

Give me all the skills then I will be OK to play GWF on it own w/o combination.
This is the main advantage of linking accounts. Duh. Why would any pvp-player buy both games if you could get all skills from just one?
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Old Mar 07, 2006, 01:44 AM // 01:44   #462
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look at it like this maybe they could of been like other mmo's and just release new play areas no new "builds" or slots to place those builds they could of given you the choice of 6 prof. and only alow you to have one and only one slot so chill all we get to play the gamne for free you dont like it dont buy it just stop complaning.
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Old Mar 07, 2006, 02:04 AM // 02:04   #463
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How much will Guild Wars Factions cost?

The price for Guild Wars Factions has not yet been announced.
That's from the GWF FAQ. The emphasis is mine. Seriously, children, calm down.
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Old Mar 07, 2006, 02:21 AM // 02:21   #464
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Originally Posted by Gli
Another remedy: Change policies to offer people 6 slots for the first instalment, whichever it is, and then adding 2 per chapter to a maximum of the total number of classes on the account. It would set a firm rule for the future, one that people would understand intuitively, even the more dense. Added benefit: people starting with GW:F will have a greater incentive to also grab GW:P.
Yes, this would be ideal... but how to implement this now?

Frankly, it seems more and more likely that Anet had this set up from the start.

We know that Guild Wars needs to continue to sell expansions to survive. In order to both keep old players, and attract new ones, they had to come up with a system that seemed fair. I know right now, it doesn't seem fair... but think of what would have happened if they initially released six slots, and then only 2 for linked accounts. I can see the complaints now: "We're paying $50 for 1/3 of the slots?!? GW is ripping us off."

Thus the 4 initial, 2 per expansion deal. I suspect this will be the standard from now on. It does 2 things:

1. New Players who have 8 professions with their initial purchase, but only 4 slots, will want to buy the original game to get more slots.

2. Repeat players will feel less screwed: they are getting 2 slots per expansion instead of 4 for the initial. If it went from 6 to 2, even more sticker shock.

But Anet did not count on players' desire to have all 8 professions.

This is what they should have done to maximize profits:

Chapter 1 has 6 slots if initial, or 4 bonus if bought later.

Each Chapter after that comes initially with 4 slots, or link for 2.

This way new players are encouraged to buy the Orginal Prophecy campaign (for 4 bonus slots), and older players don't feel so screwed.

But hindsight is 20/20. At this point, all I can see Anet doing is using extra slots to help sell collector's editions - at least, I hope that's their plan.
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Old Mar 07, 2006, 02:22 AM // 02:22   #465
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Originally Posted by Mordakai
If Factions gave 6 slots for newbies, and 4 slots for linkage, would that make everyone happy?
It would make me happy, yes.
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Old Mar 07, 2006, 03:22 AM // 03:22   #466
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There is still a problem.

Factions has 8 classes, 4 slots. They don't need to buy Prophecies since there is no content for Ass/Rit. If they buy Ch 3 and only get 2 more slots, 6 slots for 10 classes. Even worse than what we have now. They did not think this through.

There will always be full content for the core classes, but Chapter specific content for the 2 added classes. Making the added classes basically disposable. Unless they do plan to support all classes in each additional chapter, which would make for a huge load of work.

Have they given any indication as to support for Ass/Rit in future chapters?
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Old Mar 07, 2006, 04:03 AM // 04:03   #467
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Originally Posted by Rok
Have they given any indication as to support for Ass/Rit in future chapters?
That's an excellent question.
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Old Mar 07, 2006, 04:42 AM // 04:42   #468
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Maybe it would help if you all thought of it as 8 regular slots unlinked but 6 upgraded slots linked. Because that's really what you are doing to your 4 Prophecies slots, is upgrading them when you link the accounts.

Seriously, this whole argument is stupid right now because we don't know how much the GWF package will retail for! The price hasn't been officially announced.
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Old Mar 07, 2006, 05:41 AM // 05:41   #469
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Originally Posted by Eugaet
Seriously, this whole argument is stupid right now because we don't know how much the GWF package will retail for! The price hasn't been officially announced.
http://www.ebgames.com/ebx/product/260828.asp
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Old Mar 07, 2006, 05:53 AM // 05:53   #470
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Honestly, I think there wouldn't be any complaints if they just made an Expansion.

In other words, they should've just made Factions as an add-on only, charge around $30, and give us the two new characters, two slots, and the extra content. Then new players would have to buy Prophecies to play Factions, and original players of Prophecies would be content with just buying an add-on.

Oh well. I'll still buy it, but really, $50 for an expansion (as I see it) is a bit much.

And yeah, it will probably be $50, even if they haven't officially said anything.
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Old Mar 07, 2006, 06:09 AM // 06:09   #471
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Well if they made it as an expansion then it would screw up future players who need to buy a lot of games to get up to date. A counter to this would be having only the original game mandatory and the expansions optional, ie having the guildwars and guildwars expansion 3.
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Old Mar 07, 2006, 06:20 AM // 06:20   #472
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Originally Posted by jmj102
Well if they made it as an expansion then it would screw up future players who need to buy a lot of games to get up to date. A counter to this would be having only the original game mandatory and the expansions optional, ie having the guildwars and guildwars expansion 3.
Of course. Games like The Sims do it quite successfully.
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Old Mar 07, 2006, 07:13 AM // 07:13   #473
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Originally Posted by arcanemacabre
Of course. Games like The Sims do it quite successfully.
If GW was like this, it would turn off new players because of the immense startup cost (Me being a big sims player also) of the startup and then the NUMEROUS and neverending expansion packs. Which consequently causes a lot of expansion issues as well as backward compatibility between items/meshes etc.

If GWF was PURELY an expansion, i dont think anyone would be complaining that there would be only 2 slots because it would be priced as a expansion slot (like $30)

But being priced as a full game with the ability to act as both expansion and a standalone is making people bitey. >.>; Then again...the lack of monthly fee justifies the price o.o;
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Old Mar 07, 2006, 09:08 AM // 09:08   #474
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I'd like to hereby nominate Mordakai for the new Anet spokesperson, for doing such a 'fine' job trying to persuade us all that Anet is doing us a favour with giving us two whole slots to play with in the up and coming factions.
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Old Mar 07, 2006, 12:07 PM // 12:07   #475
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Quote:
Originally Posted by Raif
I'd like to hereby nominate Mordakai for the new Anet spokesperson, for doing such a 'fine' job trying to persuade us all that Anet is doing us a favour with giving us two whole slots to play with in the up and coming factions.
Someone has to argue with all of you.
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Old Mar 07, 2006, 03:11 PM // 15:11   #476
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Originally Posted by Rok
There is still a problem.

Factions has 8 classes, 4 slots. They don't need to buy Prophecies since there is no content for Ass/Rit. If they buy Ch 3 and only get 2 more slots, 6 slots for 10 classes. Even worse than what we have now. They did not think this through.

There will always be full content for the core classes, but Chapter specific content for the 2 added classes. Making the added classes basically disposable. Unless they do plan to support all classes in each additional chapter, which would make for a huge load of work.

Have they given any indication as to support for Ass/Rit in future chapters?
The way Anet has decribed the situation, it looks like each chapter will always contain the six core professions from Prophecies, but will each have two new professions available in that particular chapter only. So, owning Factions will be the only way to create a primary Assassin and/or Ritualist. When Chapter Three is released, the Assassin and Ritualist cannot be created as primary characters, but there will be two new professions that you can make - let's say Thief and Ninja. Therefore, if you own Prophecies and Chapter Three only, you can make the six core professions and the Thief and the Ninja, but you will NOT be able to create the Assassin or Ritualist. If you own Chapter Two, but not Chapter Three, you can make the six core plus the A and RT, but not the Thief or Ninja. Each subseqent chapter will contain content that professions from all previous chapters can access, but you would not be able to create any of those professions that aren't directly included in a particular chapter.

This would make sense, as then each chapter as a standalone game would only have access to eight total professions, and have only four character slots available. As regards to the pricing issue, the fact that each chapter will be designed to be played as a stand alone game is pretty much the dead giveaway that each Chapter will be priced the same as all the others - @$50 in the US, and the equivalent for overseas. I think it will be highly doubtful that any type of discount will be made available for upgraders. I mentioned some time ago that Anet would justify the cost for upgrading on the fact that Factions contains as much, if not more content, that can be accesssed by new characters as well as established characters, than Prophecies contained.

I don't have a problem paying $50 for each chapter for the ability to create characters of each new profession and for the ability to bring all existing characters up to that point into the new chapter, but my beef is that not only are we paying for the ability to transfer characters from one chapter to the next, but we are still being limited in the total amount of content by not having enough character slots to create a character for each prime on top of that.

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Old Mar 07, 2006, 03:14 PM // 15:14   #477
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Quote:
Originally Posted by Hodor
Quote:
Originally Posted by Eugaet
Quote:
How much will Guild Wars Factions cost?

The price for Guild Wars Factions has not yet been announced.
That's from the GWF FAQ. The emphasis is mine. Seriously, children, calm down.
Seriously, you're linking to a retailer for proof of price? When ANet hasn't even set a price? That is seriously weak. The retailers have no idea. They're just slapping a price on the website so they can begin taking preorders. The price they list may be correct, may not. It's all speculation (which, incidentally, is apparently the whole purpose of this thread). I prefer to go off the official price, which has not yet been announced.
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Old Mar 07, 2006, 03:21 PM // 15:21   #478
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Originally Posted by Eugaet
Seriously, you're linking to a retailer for proof of price? When ANet hasn't even set a price? That is seriously weak. The retailers have no idea. They're just slapping a price on the website so they can begin taking preorders. The price they list may be correct, may not. It's all speculation (which, incidentally, is apparently the whole purpose of this thread). I prefer to go off the official price, which has not yet been announced.
See my post immediately above yours for the answer to this problem. The fact that Anet has not yet officially announce the price doesn't mean we can't logicially figure out what the cost is going to be pretty easily.

The simple fact that each chapter will act as a stand alone game means that they will be priced accordingly. Then if one breaks down the cost of the game into the equivalent of a monthly fee, one can see that the cost is roughly half of the typical fee charged by most MMO's, therefore, there is not much chance of each chapter being priced lower than the current standard.

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Old Mar 07, 2006, 03:26 PM // 15:26   #479
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Originally Posted by Hanok Odbrook
Each subseqent chapter will contain content that professions from all previous chapters can access, but you would not be able to create any of those professions that aren't directly included in a particular chapter.
OK, taking this argument to the logical conclusion:

If Chapter 10 comes out, it will have content for 24 Professions?

ie, new skills and equipment for all the previous Professions, plus the 2 included with chapter 10? (just to be clear, I realize Chapter 10 would only have 8 Profession included. I just talking about content for all the previous Professions, not the ability to create them)

That seems... crazy. But, why not? And if that is the case, people won't be complaining about more slots for new characters, they'll be complaining about more storage space for all their new weapons and armor!

(Hell, people already are complaining about storage, and Factions isn't even out yet!)

Last edited by Mordakai; Mar 07, 2006 at 03:31 PM // 15:31..
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Old Mar 07, 2006, 03:35 PM // 15:35   #480
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Quote:
Originally Posted by Hanok Odbrook
See my post immediately above yours for the speculation to this problem. The fact that Anet has not yet officially announce the price doesn't mean we can't speculate what the cost is going to be pretty easily.
I fixed your post.

Anyway, I've said everything I'm going to say about this topic...at least until ANet gives official pricing. Until then, I'll just lurk among the posters (in this section, anyhow) at OMGWTFBBQ-Guild-Wars-Faction-Is-A-Ripoff-I-Want-My-Cake-And-Eat-It-Too-WAAAAH Guru...

Last edited by Eugaet; Mar 07, 2006 at 03:39 PM // 15:39..
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