Mar 09, 2006, 09:43 AM // 09:43
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#41
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Krytan Explorer
Join Date: Dec 2005
Guild: TEOC
Profession: W/N
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till it gets distrupted
Anyho, W/Mo is simply overplayed, nowt wrong with it. I'm playing W/N but atm am running full warrior, so I'm thinking bout changing to Me or Ranger
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Mar 09, 2006, 09:58 AM // 09:58
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#42
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Academy Page
Join Date: Dec 2005
Location: UK
Guild: The Imperial Guards
Profession: W/Mo
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The choice of secondary isn't as important as how you play IMO. The main problem for all warriors is that the time you get noticed is when you screw up, because it is pretty darn abvious what you did.
Other professions are likely to be noticed for what they do well (efficient healing or protection, well placed traps, massive nuking, timely interrupts etc), but you may not be able to tell exactly what they are doing or not doing.
I was in a FoW group with the most useless Ele I have ever met last weekend, and it took us all a while to realise just how much we were carrying the guy and how little he was doing. What confirmed it was having a chance to watch him closely while holding the book. The only useful thing he did in 3 hours was purely by accident as far as I can tell- by running away from one group that was hurting us he aggro'd a second, which came in and started fighting both sides.
I am not saying Ele's are rubbish because of one guy (far from it- our other Elementalist was an absolute hero down there), but it might be easier for non-melee classes to cover up their errors.
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Mar 09, 2006, 10:16 AM // 10:16
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#43
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Cyclone Axe, Bonetti's Defense, Watch Yourself/Healing Breeze/Cap Sig(take your pick; I used Healing Breeze when I wasn't capping), Mend Ailment, Healing Hands, Vigorous Spirit, Live Vicariously, Rebirth.
10 Healing
14 Axe
9 Tactics
7 Strength
1st Weapon set: Zealous Axe of Defense/Shield
2nd Weapon set: Axe of Enchanting/8 req. +10 energy collector Healing Ankh
3rd Weapon set: no req. 9-13 pre-sear Flatbow(customized) for pulling
That was my build, and it is better now than when I used it thanks to the increase to Healing Hands and Live Vicariously, but what do I know, I am just a dumb Whammo.
Then again, I henched all those missions with said build, so I guess this thread doesn't apply.
Edit: Wow, Mending isn't anywhere on that skillbar....
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Mar 09, 2006, 10:32 AM // 10:32
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#44
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Krytan Explorer
Join Date: Aug 2005
Location: Scotland
Profession: W/Mo
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W/Mo rock if you know what your doing.....problem is that most dont. If they dont know what theyre doing they die, but also if the others in the group dont know what theyre doing then the Warrior is also usualy the first to die, but the casters/healers do not usualy see this as their fault somehow because the warrior died so he is crap ILMAO. A warrior cannot survive if the others arent doing their job also so dont allways blame him. If you dont understand this then you are probably a nOOb... sorry
of course there are nOOb warriors who rush and dont listen etc, but no more than any class...its just because they are close range fighters, they die first in most situations whether the nOOb or if the others are nOObs.
Griffon farming has been nerfed so maybe they are looking for new farming grounds?
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Mar 09, 2006, 02:04 PM // 14:04
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#45
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Valkyrie Einherjar
Profession: Mo/
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I monk RoF somewhat often due to the lack of monks there. Too bad I didn't get a screenshot of the one time I saw a group looking for a warrior and only one in the entire place (much more common in Abbadon's Mouth and Hell's Precipice).
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Mar 09, 2006, 02:34 PM // 14:34
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#46
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Lion's Arch Merchant
Join Date: Jan 2006
Location: A Galaxy Far Far Away
Profession: W/R
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The problem with the W/Mo combo is that because it is the most popular combo, most of the younger players adopt it as it is easy to get on with and quick to learn.
What they don't learn is the finer art of the game (pulling small groups, smaller aggro's) they expect the monk to look after their asses while they just run around trying to kill as much as possible (it's not a competition you know).
I play a W/Mo and have no trouble staying alive. Now I'm not saying I am a pro player, on the contrary I just play to survive. It might take a little bit longer but we all survive and everyone is happy. If I do die I wait patiently for the monk to rez me, they can see that I'm dead & may be too busy keeping the rest of the team alive.
I got into a PUG in the Wilds, we did the mission and bonus, as well as Bloodstone Fen mission and bonus, during the wilds I was the only warrior primary. Not one of the team died once (except Alesia I think).
Moral of the story: Not all W/Mo's are stupid tanks with one brain cell that switches into KILL KILL KILL mode when they see a red dot on the radar.
But as they are the majority nearly everyone expects a W/Mo to aggro every single bad guy in the area & shout REZ ME NOOB 10 seconds later.
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Mar 09, 2006, 02:43 PM // 14:43
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#47
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Wilds Pathfinder
Join Date: Nov 2005
Location: Those Netherlands
Guild: Dynasty Warriors [DW]
Profession: R/
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Quote:
Originally Posted by Cador
I have a W/Mo and i know my limitations you speak only of VERY FEW w/Mos its unfortunate u think of that when u think of W/Mo
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Nah, just joking ;P
I'm smart enough to know that not all Wammo's are that stupid ^^
I mean, my brother has a Wammo, and he's playing smart, he actually takes tank moves when he needs to tank :P(saw a Frenzy 'Tanker' once :z)
And btw, I have more respect for Wammo's then Trappers in RA :P
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Mar 09, 2006, 03:18 PM // 15:18
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#48
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: The Summit of Human Evolution
Profession: W/
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Oh, be sure to blame the W/xx for not controlling aggro when you casters step inside my aggro. I have seen very few casters that realize they need to stay outside of the aggro bubble...yes it's easy to figure out...it's the same distance from which you can cast a spell on me or a monster.
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Mar 09, 2006, 03:53 PM // 15:53
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#49
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Frost Gate Guardian
Join Date: Jan 2006
Location: South Beach, FLA
Guild: APU
Profession: W/Me
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Well, that *is* a lot of W/Mos thats for sure. But for all you people laughing at them and telling them to take Henchies.. perhaps that is WHY they are whammo's. When I run missions solely with henchies I go W/Mo for the hard rezz. Agro is a joke with them, the healers like to tank, and they all love to take lava baths. I got all the RoF missions done with henchies but it would have been hella harder without rebirth.
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Mar 09, 2006, 04:05 PM // 16:05
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#50
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Ascalonian Squire
Join Date: Oct 2005
Location: Croatia
Guild: Greener Pastures [DVDF]
Profession: N/A
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W/Mo with FDS and eternal shield?
Thats just too much imbalanced
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Mar 09, 2006, 04:18 PM // 16:18
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#51
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Wa/Mo aren't bad, they can be bad, like anything. I think many Wa/Mo are soloists really, and thus don't bother paying attention to the party.
They are also a popular choice with nwe players, and if you haven't played with other classes you don't tend to appreciate what they do. Having no appreciation of what others are doing leads to problems.
Off topic, but addressing Mending:
Mending isn't a bad skill in itself; it has uses. It can't be interrupted when on, doesn't stop you from chasing folks, takes no attention. It is a waste of energy though, at 18 healing per energy spent, when your monk could do it (heal) for you. Soloing? Great, mending is fine - even preferable sometimes. Running? Sure, can be handy! It's a dumb use of energy by a non-monk in a party with a competent monk. The WORST reason to use it is laziness - "I don't want to switch off my vampiric weapon between fights".
That said, I run a mending monk for fun sometimes, especially in PvE, with lots of traps/poisoned water around - at 4 pips of healing it's pretty strong, and with blessed signet I'm supoprting it at 0.25 pips per mending. It's in fact better than a heal party in efficiency - if I have a group of 8 with mending on each (not typically what I do, but have done) that's 2 pips of energy, supporting 32 pips of healing, for 64 healing every second on 2/3 of an energy per second, or 96 healed per energy spent. Heal Party at 16 healing with 8 party members heals 84*8, divided by 15 energy = 44.8 healed per energy. Which is better vs degen? Mending monk FTW.
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Mar 09, 2006, 05:33 PM // 17:33
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#52
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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A large percentage of GW players are idiots.
A large percentage of GW players are warriors.
Therefore a significant percentage of warriors are probably idiots. Flawed logic, but it sure seems to be the case. I can bet the really bad wammos play other characters just as poorly, only they dont play them as often as they play a warrior.
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Mar 09, 2006, 05:35 PM // 17:35
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#53
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Academy Page
Join Date: Jan 2006
Guild: Nl
Profession: Mo/W
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im a lesser wammo except i dont blame on anyone when we die i just start crying and run away
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Mar 09, 2006, 06:22 PM // 18:22
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#54
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Frost Gate Guardian
Join Date: Nov 2005
Location: Colorado, US
Guild: Furious Dragons Reign [FDR]
Profession: W/
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W/Mo in RoF are news now????? This issue has been around since the game ended its Beta.
New players like their W/Mo. Old players like their W/Mo. Whats the story here?
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Mar 09, 2006, 06:45 PM // 18:45
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#55
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Banned
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theyre prob there trying to cap evicerate. since maybe they have trouble finding a group cuz they are the leftovers from balanced build designed teams. or soloing parts of the map . you can solo there and theres good drops
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Mar 09, 2006, 09:59 PM // 21:59
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#56
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Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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Try Hell's Precipice. Just as many on a good day.
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Mar 09, 2006, 11:37 PM // 23:37
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#57
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Forge Runner
Join Date: Jun 2005
Location: Dark Side of the Moon
Guild: Fat Kids Are Hard To Kid[nap]
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I don't see why everyone is raggin' on wammos...my first char was a wammo, i changed after i didnt need to solo anymore. They aren't all noobs, the only reason that the percentile of dumb wammos is higher than the smart one's is because many people pick w/mo as their first char. Ive seen many annoying w/me's, w/n's, mo/w's,etc, just as much as w/mo's. To me its not the profession they chose, its the person infront of the keyboard
I hate when people called me noob wammo when i was a w/mo in pvp, and i was pure warrior....now i just stay w/n so they don't waste my time...
BTW:Valdaran Longfoot, our avaters are like the same :P
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Mar 10, 2006, 12:19 AM // 00:19
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#58
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Academy Page
Join Date: Mar 2006
Guild: Guardians of Shadow Pass
Profession: Me/N
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Quote:
Originally Posted by TheMosesPHD
Well it's good to know some of those power wammo groups actually work. I always get freaked out in Hell's Precipice when there are like 15 groups of 4 wammos just sitting around. They don't speak, they don't add more ppl. they just seem to sit there in groups of 4 and wait for some signal from the Alpha-wammo or the moon or something.
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We do
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Mar 17, 2006, 07:22 AM // 07:22
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#59
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Ascalonian Squire
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wannecs make the best wammos...they learn what to many mobs is all to quickly XD
"The only good puggy wammo is a wammo holding a book, gear or wat ever will get every mob on him"
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Mar 17, 2006, 07:36 AM // 07:36
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#60
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Wilds Pathfinder
Join Date: Oct 2005
Profession: W/
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Lol? The book trick is lame, I hope they change is someday just to see all the little FoW puggies cry their eyes out
I also play as w/mo when tanking, only monk skill on my bar is rebirth though for when some of the 'squishies' forget what the little circle around their character is for
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