Feb 25, 2006, 01:00 AM // 01:00
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#2
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Lion's Arch Merchant
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I'm still reading it but I must say thats alot of hardwork you put in there, I can just thank you for it and foreever I will thank you.
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Feb 25, 2006, 07:04 AM // 07:04
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#3
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Desert Nomad
Join Date: Jul 2005
Guild: One of Many [ONE]
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It would be interesting to see damage over time also.
For instance, you show that cleave does less damage than penetrating blow, though not by much. But at 4 adrenaline vs 5 who does more damage in the long run (I suspect cleave - but in combination of other skills the one adrenaline may not make much of a deal until really long periods of time)?
The sad thing, given your data, is that executioners strike is 8 adrenaline and penetrating blow is 5 - which, by your data, makes ES really crappy.
Did you compare real world data to the graphs you produced (or were they produced from real world data - they appear to be graphs of your damage equations)? If so do they take into account critical hits?
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Feb 25, 2006, 09:40 AM // 09:40
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#4
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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A few notes:
The +damage from Executioner's Strike and the other attack skills ignore armor. Armor penetration actually does very little for Warriors, especially as base armor penetration (i.e. Strength and PB) doesn't stack.
Technically, weapon attributes can only go up to 17.
I don't get why 85 armor is used. 60 AL is best because it's typical squishy armor and attacks do 100% damage vs 60 AL, which simplifies damage calculations.
Eviscerate > Cleave.
__________________
People are stupid.
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Feb 25, 2006, 03:35 PM // 15:35
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#5
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Lion's Arch Merchant
Join Date: Mar 2005
Guild: Illusion of Competence
Profession: R/W
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I know Strength doesn't stack with the Armor Penetration from attacks like Penetrating Blow, but I thought that it did stack with things like Judge's Insight, or piercing damage. Does it?
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Feb 25, 2006, 03:39 PM // 15:39
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#6
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Strength doesn't work currently unfortunately.
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Feb 25, 2006, 03:42 PM // 15:42
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#7
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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That is quite helpful, although in practice, it seems there is a much greater difference between Executioner's Strike and Penetrating Blow than the graphs show. There is normally (at 13 in Axe Mastery) around 20-30 damage more from ES, when attacking squishy targets, whereas the difference is around 5-10 when attacking tanks.
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Feb 25, 2006, 05:15 PM // 17:15
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#8
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Krytan Explorer
Join Date: May 2005
Location: Beaverton/OR
Guild: Disciples of Birkler [BIR]
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very interesting, thanks for putting in all the hard work.
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Feb 25, 2006, 09:15 PM // 21:15
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#10
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Krytan Explorer
Join Date: Dec 2005
Location: Plane of Oblivion
Guild: Sigilum Sanguis [keep]
Profession: Me/W
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Note: the article itself was not authored but the OP. His contribution is limited to the graphs at the bottom. Most of the credit for the article belongs to Pan Sola.
Just thought this should be cleared up, as people seem to be giving the OP credit for the entire article.
/long time guildwiki contributor
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Feb 25, 2006, 10:04 PM // 22:04
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#11
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Krytan Explorer
Join Date: Jun 2005
Location: Texas
Guild: We Wear Sombreros [文文文], Ugly Ducklings [ugly]
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Quote:
Originally Posted by Stabber
Note: the article itself was not authored but the OP. His contribution is limited to the graphs at the bottom. Most of the credit for the article belongs to Pan Sola.
Just thought this should be cleared up, as people seem to be giving the OP credit for the entire article.
/long time guildwiki contributor
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QFT
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Feb 25, 2006, 10:46 PM // 22:46
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#12
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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I would like to see how you are calculating the damage on Penetrating Attack, Cleave, and Executioner's Strike as I am unable to reproduce your graphs or your conclusions.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Feb 26, 2006, 03:41 AM // 03:41
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#13
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Pre-Searing Cadet
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28 * 2^([5x + (2.167x + 8) - 85]/40) = ExStrike
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Feb 26, 2006, 03:53 AM // 03:53
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#14
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Jungle Guide
Join Date: Jan 2006
Location: San Antonio, TX
Profession: W/R
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That's some nice info. I had just created a small document full of numbers I crunched (for sword since its avg is in the middle) and different attribute assignments. I'll try to find a way to post it.
I did calculations based against the toughest opponents so that I could check out Strength. That is, I made my calculations against an opponent with AL 100 (collector's/glads 80 + 20 vs physical as warriors in PvP would probably be) with and without a Shield (AL +16).
I did find out that ( I didn't realize Str didn't work as someone in the thread mentioned) that Str 13/Swd14 did around 33% more dmg to 100+16 and 24% more damage to 100 (no shield) than Str 0/Swd14.
I also realized the tradeoff for health-reducing runes was not worth it based on those calculations (around 2%-3% increase over the best non-hp reducing method. Again, this didn't take into account skills, just regular straight-forward damage.
If it's true that Strength is broken (haven't fully tested it out in the game, only on paper as per the GuildWiki calculations and another either on this forum or GWOnline), then that throws everything off, of course. I also didn't realize the AP doesn't stack, which means the Wiki is wrong on that point, which really sucks as well.
Of course even if Strength is working/gets fixed if its not, then it only really benefits against higher AL opponents anyways.
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Feb 26, 2006, 05:44 AM // 05:44
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#15
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by CyberNigma
Of course even if Strength is working/gets fixed if its not, then it only really benefits against higher AL opponents anyways.
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That is the point of str to begin with. You boost your weapon to do more dmg vs soft targets. You boost your str so you do more dmg vs high armor (wars).
That way 2 wars don't run into a stalemate because they can't dish out any dmg to each other.
From what I've noticed penetration as a whole doesn't work at all no matter what skill it is. Judge's addes 20% but there is no difference in dmg. I can do more dmg with regular attacks than PB majority of the time.
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Feb 26, 2006, 05:54 AM // 05:54
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#16
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Quote:
Originally Posted by twicky_kid
From what I've noticed penetration as a whole doesn't work at all no matter what skill it is. Judge's addes 20% but there is no difference in dmg. I can do more dmg with regular attacks than PB majority of the time.
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No, just tested it, AP from JI works fine.
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Feb 26, 2006, 06:02 AM // 06:02
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#17
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Willis13
28 * 2^([5x + (2.167x + 8) - 85]/40) = ExStrike
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The +damage from Exe and other skills is DShift, not in the AE.
__________________
People are stupid.
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Feb 26, 2006, 07:04 AM // 07:04
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#18
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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I've also discovered that the +15% while (x) works on the final weapon damage dealt and not the base damage of the weapon.
At Axe mastery at 12, Executioners does +34 damage which applied to the base damage is 62 at max. If I apply the +15% to the base damage, it should do up to 32.2(base + 15%) + 34(executioners) 66.2 damage (73.45 damage if strength was working).However, if I apply the +15% to the total damage of 28(base) + 34(executioners) 62, it should do up to 71.3 (79.11 damage if strength was working).
This is probably quite off topic, but it's been bugging me for a while and nowhere I have looked has axtually tested this.
http://cc.chaotic.co.nz/pics/gwdmg.jpg screenshot for further measure.
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Feb 26, 2006, 07:12 AM // 07:12
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#19
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Banned
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when numbers come into picture and formulas start being introduced i lose interest, that article would of been 100x better if they just down to "brass tacks" so to speak
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Feb 26, 2006, 07:34 AM // 07:34
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#20
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Ah, that'd do it, you have a funky exponent. Pull that out and tack it onto the end as damage and it'll be accurate.
The numbers you should be getting shows Executioner's to outperform Penetrating attack for attack by a pretty wide margin, while Cleave and Penetrating are pretty close - with Penetrating dealing more damage on a critical.
Quote:
Originally Posted by Sekkira
I've also discovered that the +15% while (x) works on the final weapon damage dealt and not the base damage of the weapon.
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Er, what now? I've tested that extensively and have no idea what you're talking about. The added damage from attack skills is a very clear damage shift.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
Last edited by Ensign; Feb 26, 2006 at 07:38 AM // 07:38..
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