Jan 31, 2006, 12:26 AM // 00:26
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#21
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Camp Rankor
Guild: No Diplomacy Only War [nDoW] No Diplomacy Only Slackers [nDoS] Looking for an Alliance.
Profession: W/
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I feel your pain... I have been doing runs from Ascalon to Desert then to all Desert locations for 15-25K, lately alot more people have been undercutting saying for 5K total to desert. The income has gone down for running but I do still do runs for about 10-15K and stop almost everywhere on the way there.
Edit: I dont think they are scamming but more and more people are trying to find ways of making a quick plat or two... I have been leaving the Drok's alone.
Last edited by Toffin; Jan 31, 2006 at 12:31 AM // 00:31..
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Jan 31, 2006, 12:30 AM // 00:30
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#22
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Save The Dragons
Profession: R/Mo
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its a stupid thing to complain about the price will drop after a wile it will never stay the same price forever so just suck it up and still try to make runs at 3k
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Jan 31, 2006, 12:53 AM // 00:53
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#23
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Wilds Pathfinder
Join Date: Jul 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: Mo/
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Runners get ready for a whole series of new routes in Chapter2. I personally guarantee ANet will put in another Droknar-style huge run, it's such a great, dramatic and challenging addition, and makes the world of Tyria that much more believable.
Bring on Droknars II: The Wurms Strike Back.
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Jan 31, 2006, 01:08 AM // 01:08
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#24
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Lion's Arch Merchant
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For an important run like beacons to droknar's, I'm always glad to pay a little bit extra, because usually this means a higher chance of success. Anyone can run the desert, northern shiverpeaks, etc. But for difficult runs like beacon's to drok's, Rankor to war cam and the like, not wasting your life away on a cheaper runner will save you money in the long run. Which is why I think for difficult runs a certain price should be agreed upon, but for easy runs I usually do for donations to save a ton of hassle.
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Jan 31, 2006, 01:12 AM // 01:12
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#25
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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this is the economy's way of nerfing Drokar runners. Anet didn't do anything and you can't do anything either. I guess you'll have to get 10k per run istead of 15k o man I fell soooo sry for u .
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Jan 31, 2006, 01:19 AM // 01:19
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#26
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Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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Quote:
Originally Posted by darkMishkin
Bring on Droknars II: The Wurms Strike Back.
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I likey!
Actually, i think ANet doesn't mind runs, because i think Gaile was run. (Since when can you get a lvl 7 @ LA?)
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Jan 31, 2006, 01:41 AM // 01:41
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#27
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Wilds Pathfinder
Join Date: Jul 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: Mo/
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Quote:
i think Gaile was run. (Since when can you get a lvl 7 @ LA?)
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Her barrage does +422 damage. And her Read the Wind stacks with her Favourable Winds.
And all three are effected by her Bloodstained Boots.
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Jan 31, 2006, 02:35 AM // 02:35
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#28
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Frost Gate Guardian
Join Date: Dec 2005
Location: Ohio
Guild: Antisocial Misfit
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Do like Janus mentioned and offer guarunteed runs- 3k, half off if you die.
If you have 100% success it won't make you any less money, right? Plus, people love to gamble. They would take you up on it and then cheer for your death. (At least the first death-then they'd all be on your side.)
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Jan 31, 2006, 02:59 AM // 02:59
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#29
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Lion's Arch Merchant
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Well I used to do forge runs alot, and I made alot of money. It used to be a good source of money, however now its the main attraction to new runners. The only problem is that since the droks run is believed to be the ultimate run, thats what new runners are striving for. Then end result is a huge influx of runners, which equals lower prices.
If you seriously want to make some money just start soloing the thirsty river. Currently there is an excellent markey right now. people pay from 6k-10k for a run, and there are plenty of clients. So if you do the warrior way to solo that 30k-50k per run which is 20-30mins. If you choose to go the Minion Master route then you lose one spot on the team for the healer hench, but the run is about 15-20mins. Since the droks run has been flooded I would reccomend thirsty river running to anyone who wants to make ALOT of money, before chapter 2 comes out.
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Jan 31, 2006, 03:46 AM // 03:46
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#30
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Desert Nomad
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A lot of these runners won't make it, either that or they are scams.
It is sad really, a guildie and I recently had the experience of sticking out in beacons looking for a runner, in 2 hours, none of them made it.
More runners are starting out and hence they are charging cheaper, unfortunately they are really trying their luck, none of them have any skill.
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Jan 31, 2006, 03:59 AM // 03:59
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#31
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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I met a person who got me to Drokar's who charged 2k. After the run we told her to charge more. That is after OUR run. . Dang fast runner too.
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Jan 31, 2006, 07:02 AM // 07:02
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#32
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Academy Page
Join Date: Dec 2005
Guild: POWR
Profession: Mo/
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Quote:
Originally Posted by mattjones527
Well I used to do forge runs alot, and I made alot of money. It used to be a good source of money, however now its the main attraction to new runners. The only problem is that since the droks run is believed to be the ultimate run, thats what new runners are striving for. Then end result is a huge influx of runners, which equals lower prices.
If you seriously want to make some money just start soloing the thirsty river. Currently there is an excellent markey right now. people pay from 6k-10k for a run, and there are plenty of clients. So if you do the warrior way to solo that 30k-50k per run which is 20-30mins. If you choose to go the Minion Master route then you lose one spot on the team for the healer hench, but the run is about 15-20mins. Since the droks run has been flooded I would reccomend thirsty river running to anyone who wants to make ALOT of money, before chapter 2 comes out.
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I've heard about soloing thirsty river, and after doing it in a group, I have trouble believing that it is possible to solo.
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Jan 31, 2006, 07:22 AM // 07:22
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#33
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Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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Let me remind you that a couple of months ago, 2k was the price nearly everyone paid for a run to Draknor's.
And due to the game being out for a long time, that equals more people playing; thus, more people equals more people offering running services. People see 3k as the normal rate can't find enough people, so they charge less and receive more customers.
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Jan 31, 2006, 07:22 AM // 07:22
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#34
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Academy Page
Join Date: Jul 2005
Guild: Leviathan's Wake
Profession: W/Me
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as long as I get there, I'll pay the 3k more so, than waste my time with a person who is charging 2k, who's sucess rate is 50%. I would gladly pay the extra 1k if I get there
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Jan 31, 2006, 07:29 AM // 07:29
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#35
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Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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Yeah, except they won't tell you their success rate, or they'd rather lie to you..
Find a guildie to run you for free or less than 2k. Simplest way.
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Jan 31, 2006, 09:03 AM // 09:03
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#36
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Academy Page
Join Date: Dec 2005
Location: UK
Guild: The Imperial Guards
Profession: W/Mo
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I generally charge 3k to paying customers and this still seems to be an acceptable price if you are offering a good service.
As far as I am concerned, the price is justified partially by the time it takes, investment in equipment and skills etc. It is also kept at that level because of the number of scammers who will do anything to get a free run.
Although I have several anti-scammer policies, they still disrupt business on a fairly regular basis. I am not whinging about it- this is just something I accept as one of the risks of being a runner and is factored into the price. Similar to shops charging everyone more because of shoplifting levels. People scammed just as much when I was starting out and charged a lot less btw.
As far as reputation is concerned, I have found that the more I run the more of my business comes from repeat customers or referrals- these days about a third to half of my groups are made because one of the party whispered me and arranged to meet.
If I go to Beacons and see a lot of runners there, I just go elsewhere for a while. I am not out to compete with other runners and drive the market down. If they all turn out to be useless then the customers will still be there when I come back, but may understand better why 3k is the usual rate for a pro.
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Jan 31, 2006, 09:05 AM // 09:05
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#37
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Frost Gate Guardian
Join Date: Dec 2005
Location: central United States
Guild: BrotherhoodoftheChoosen
Profession: R/Mo
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Not really sure why you didnt think you would be flamed with this type of topic man. I personally paid going rate on Droks runner. In fact the runner is on my friends list and I recommend her to anyone looking for a runner. IF you still want to charge 3K and keep a good stream of money coming in I suggest that. Any business can only get repeat customers thru advertising and reputation. As for calling them all noobs for underbidding you, I run from time to time. Actually I do alot of running, but hardly charge. When I do charge I find by watching the message board that I charge less than the rest. And on top of that If someone needs a run and I am charging 1k but they only have 869g, I will run them for that. I use that price cause I ran a guy from Yaks to LA with all stops for that one night. That same night I got scammed by someone and another member of the party paid me an extra 3k. Majority of my runs are for guildies and I refuse to charge guildies. When I run guildies I always ask if anyone else wants to come along. No reason for the train to leave the station 1/2 empty. If they want to tip me, mostly they dont. Cool if not no big deal I was offering out of generousity in the first place. This is a game, its suppose to be fun. I do whats fun and nothing else. Whats the point in having 100k in storage? When you shut the computer off at the end of the night you only have the money in your wallet you had when you started playing that night anyways. Not meaning to flame anyone here just wanted to interject my opinion too.
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Jan 31, 2006, 09:12 AM // 09:12
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#38
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Wilds Pathfinder
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Since pretty much everyone is able to run droks, why pay the extra plat? Actually, why pay at all?
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Jan 31, 2006, 09:13 AM // 09:13
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#39
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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5x2K = 10K per run. That still beats farming unless they get lucky and find something really valuable.
As an aside, I get the distinct impression your post should've been in the market forum, as it's basically a commercial for your running services.
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Jan 31, 2006, 09:32 AM // 09:32
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#40
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Ascalonian Squire
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What I can say too few player need run, and too many runner...=)
It is ture, if u can get 3k, why would u lower urself to 2k.
But think of the other way, 2k is better then nothing right ^_^`.
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