Oct 29, 2005, 08:00 PM // 20:00
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#61
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Frost Gate Guardian
Join Date: Feb 2005
Location: south carolina
Guild: hazteam
Profession: W/Mo
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lol good point LOTC.
now only fun i got is trying to find a ultimate fire srod for my ele. only got 500k to spend..lmao
bring on the challenge people.
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Oct 29, 2005, 08:00 PM // 20:00
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#62
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Academy Page
Join Date: Oct 2005
Guild: Awaiting A Worthy Opponent [RanK]
Profession: E/Mo
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i like the game being a little easy. i took me a couple weeks to beat the game, but once i did there was like a million other things to do. i htink after u beat it the fun really starts
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Oct 29, 2005, 08:02 PM // 20:02
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#63
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Academy Page
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Well if chapter 2 is not that great sounding I am sure not many people will get it. Yes it might be fun for that week that is comes out but what about after, you know when everyone has beat chapter 2 missions (I am talking about pve here). Maybe if the PvP was a bit more fun I would get it for that but it isn't. I had fun the first time around and right now the only reason the game is even installed is because I don't feel like paying 15 dollars for a WoW when the devs don't listen to shit.
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Oct 29, 2005, 10:33 PM // 22:33
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#64
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Wilds Pathfinder
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Quote:
Originally Posted by Loviatar
people
please consider the following items.
first i love this game but there are many and i do mean many things big and small that need adding/fixing.
and they are fixing things as they can.
did anybody besides me like toggling the capes/helms?
bit by bit they are making it better
second this is only the first basic foundation being given to us (ok you have to pay) and the second chapter has been repeatedly stated by both NCsoft and Arenanet to have at least the same amount of new content as the original game.
think about that a moment.
it gives a chance to add those nice touches we have been asking for plus they can devote the time and effort to new content rather than the game engine/server setup and the library of art/animations will speed up new content greatly.
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Well, I somewhat agree.
There are some gameplay issues that if solved would definately open this game up a little more. But toggling capes and helms? 'Cmon that's been on the wishlist for awhile and just now they are adding it? ... it's a minor issue.
I would assume that the long term plan for the next chapters have already been planned long ago as well as having many assests already in place.
Quote:
Originally Posted by Loviatar
NCsoft has deep pockets and Anet is OWNED by NCsoft (who has many other cash cows to milk) who will run GW at a loss (if necessary) to get this franchise established.
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Sorry I don't read every press release, so has anyone said they will run GW at loss or is that your speculation?
If we were talking L2, I could see that. I'm not doubting you I'm just asking.
Being that GW is sorta a new kind of model for MMOs (as opposed to monthly charges) it will be interesting to see how they do.
Quote:
Originally Posted by Loviatar
NOTE ON DISPOSABLE GAMES
most of the console/pc games you bought in the last 10 years were disposable in the sense that even if you have not thrown them out they are in a box or on a shelf and you havent played them in years
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Well with the way games come out these days it's hard to keep up. In the past couple years I've probably checked out 7-8 MMOs. Some I hated, some I loved and played for over a year, and some I liked but were too buggy to warrant the monthly charge. You could easily spend your time playing the countless betas that are out. I work in the industry so I'm pretty much thinking games all the time.
I'm gonna settle in to some SC 3. Big game night tonight and I need to practice.
Last edited by Dax; Oct 29, 2005 at 10:41 PM // 22:41..
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Oct 29, 2005, 10:35 PM // 22:35
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#65
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by iotc247
Well if chapter 2 is not that great sounding I am sure not many people will get it. Yes it might be fun for that week that is comes out but what about after, you know when everyone has beat chapter 2 missions (I am talking about pve here). Maybe if the PvP was a bit more fun I would get it for that but it isn't. I had fun the first time around and right now the only reason the game is even installed is because I don't feel like paying 15 dollars for a WoW when the devs don't listen to shit.
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you must not know what new content will be added. new classes and skills will and continuation of storyline. storyline aside b/c you can't base the quality of the storyline on Chapter 1. it just started and alot of pieces are missing.
the new skills and classes are going to warp the game so much it will be just like release all over again. the game was released incomplete for a reason. the devs can change the game to the players liking with the stream technology. only down fall to this is that the majority will win (unless the devs truely do not want that change) so you cannot always make everyone happy.
for me, i got much more than my $50 out of this game after the first month and still having much fun. i paced myself and did not try to farm Fow and UW for 8 hours a day everyday. i touch and go as i please and rotate things out so i don't get bored after i have done it for a week straight.
if the 2nd chapter is anything like this one i will be preordering it. i have never had a game that i could play for more than a month. i'm an avide rpg fan. most don't last a week under my fingers before i'm done with them. 6 months after release and still going strong so i'm satisfied.
personally don't care if people quit maybe it will weed out some of the idiots.
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Oct 29, 2005, 10:41 PM // 22:41
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#66
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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GW is not a MMORPG:
You could sure have fooled me. I played EQ2 before GW, and honestly the content in GW is better. In every way. But then I've never been heavily into socializing & crafting.
Jaded gamers:
Yeah, I've never understood them. I was there too, and the games of the 90's sucked. Horribly. The games have never been better than they are now. Nostalgia is a dangerous thing.
GW is dying:
No it's not. It will, but it's not dying yet. And I'll tell you why: right now the beta players and the early adopters in the US are becoming bored with the game and logging out permanently. At the same time the game is just being released in Japan and China. Guess which of these events will have the biggest effect on player population?
Bottom line: Even players of "real" MMORPGs tend to tire of the game after 3-6 months. I personally know tons of people who are leaving WoW and CoH/CoV. It's not so that MMORPGs have infinite content, or last much longer than GW: eventually every game becomes boring. And when you're bored of a game, it's time to put it down, and play something else.
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Oct 29, 2005, 10:56 PM // 22:56
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#67
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Wilds Pathfinder
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Quote:
Originally Posted by Numa Pompilius
Bottom line: Even players of "real" MMORPGs tend to tire of the game after 3-6 months. I personally know tons of people who are leaving WoW and CoH/CoV. It's not so that MMORPGs have infinite content, or last much longer than GW: eventually every game becomes boring. And when you're bored of a game, it's time to put it down, and play something else.
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That and the fact some people just don't have the time anymore to invest.
I love FFXI, but I can't play for the time needed to do anything. That is why I think casual games are popular.
All those games you cite are pretty damned casual and yes they will get boring if you play many hours day in and out. GW is casual but it's not as if you ever feel you need to catch up if you miss a couple of days.... but I can easily see how a person who plays and doesn't stop would get bored ...especially if ya feel the need to play through multiple times.
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Oct 29, 2005, 11:09 PM // 23:09
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#68
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Academy Page
Join Date: Jul 2005
Guild: Order of the Paw
Profession: R/Mo
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Sorry; why do ppl think that people will come back to guild wars once they have left? There are lots of new and better online games out there, in addition to older and better games like WoW. Even if they might have been willing; the singular lack of imagination that characterised sorrows furnace will ensure they dont again.
Dont get me wrong, i enjoyed playing guild wars, and i wished the developers had been able to pull something out of the hat to maintain interest, but they didn't. Even the number of ppl posting on this forum has dropped off a lot over the last couple of months. Its ironic, given the background of those who created guild wars, that when you read the suggestions ppl make for improvements, they want the game to be made more like WoW. Give away your weapons; hold quizzes in lions arch for cash (fun; especially on Us server where ppl dont believe someone would be crazy enough to give away gold); get your fun while you can; its over!
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Oct 29, 2005, 11:15 PM // 23:15
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#69
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Underworld Spelunker
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Quote:
Originally Posted by Dax
Sorry I don't read every press release, so has anyone said they will run GW at loss or is that your speculation?
If we were talking L2, I could see that. I'm not doubting you I'm just asking.
Being that GW is sorta a new kind of model for MMOs (as opposed to monthly charges) it will be interesting to see how they do.
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complete speculation with a healthy dose of experience.
NCsoft has made a good sized investment as the publisher and has seen a very good start.
they have multiple separate cash flows coming in and i dont see them simply pulling the plug if chapter 2 does not hit a so called make or break number of sales within x weeks.
if it were just Anet and chapter 2 didnt do well it could put them out of business.
NCsoft on the other hand has the other cash flow to get them over a poor chapter with nothing worse than an offset of loss to profit on income.
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Oct 29, 2005, 11:26 PM // 23:26
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#70
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Academy Page
Join Date: Jul 2005
Guild: Order of the Paw
Profession: R/Mo
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Sorry Loviatar, but business just doesn't work that way, espeacially in the savagely competive gaming sector. If guild wars begins to lose money it will be cut and the servers axed. You are deluded if you beileve they will keep it running for nostalgias sake. sorry.
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Oct 29, 2005, 11:50 PM // 23:50
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#71
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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I still see Guild Wars being far more like Diablo and Dungeon Siege than an MMORPG. But, whatever, let's not do the "What genre is this game" circle jerk, that never goes anywhere because it's just a label.
Assuming the servers are going to be shut down is just the same as assuming they won't be shut down. I believe both are possible, but it's going to take more than a some guy saying so on a gaming forum to convince me either way.
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Oct 30, 2005, 12:27 AM // 00:27
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#72
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Underworld Spelunker
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Quote:
Originally Posted by Cat Tabby
Sorry Loviatar, but business just doesn't work that way, espeacially in the savagely competive gaming sector. If guild wars begins to lose money it will be cut and the servers axed. You are deluded if you beileve they will keep it running for nostalgias sake. sorry.
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sorry to intrude with a small dose of reality but where did you get the idea that GW was meant to be played nonstop all the way from one chapter to the next?
there have been numerous posts of people saying they are going for now but will be back for the next chapter.
the reason they will be back is the most simple of all.
they had fun and got more than their moneys worth according to what they said.
as for keeping the servers up for nostalgia that would be nuts if that were what i was thinking. (which it isnt)
they can make adjustments on the fly to keep up with the newer games that come out and in the long term (1-2 years in the industry) a franchise that gets established will bring in much more money than pulling the plug if chapter 2 sales dont meet expectations.
they have other cash flow to give them time to open new markets (hear about Japan/China?) and give the US/EU/AUST things they want.
NCsoft gives Arenanet the legs it needs to have a chance to be a winner.
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Oct 30, 2005, 01:14 AM // 01:14
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#73
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Academy Page
Join Date: Jul 2005
Guild: Order of the Paw
Profession: R/Mo
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Quote:
Originally Posted by Loviatar
sorry to intrude with a small dose of reality but where did you get the idea that GW was meant to be played nonstop all the way from one chapter to the next?
there have been numerous posts of people saying they are going for now but will be back for the next chapter.
the reason they will be back is the most simple of all.
they had fun and got more than their moneys worth according to what they said.
as for keeping the servers up for nostalgia that would be nuts if that were what i was thinking. (which it isnt)
they can make adjustments on the fly to keep up with the newer games that come out and in the long term (1-2 years in the industry) a franchise that gets established will bring in much more money than pulling the plug if chapter 2 sales dont meet expectations.
they have other cash flow to give them time to open new markets (hear about Japan/China?) and give the US/EU/AUST things they want.
NCsoft gives Arenanet the legs it needs to have a chance to be a winner.
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Thank you for the reality dose. The reason i dont think people will come back lies with a more fundamental flaw in the game. The average player in guild wars has very little room to distinguish their player from any other, whether through armor, skills, talents (lack of) or whatever. The result is that players find it hard to become attached to their char, in the way that someone who has reached lvl 60 in WoW may do (or final fantasy et al), and had thus have little incentive to come back to them. They are, after all, much the same as all the others.
Secondly. Sorrows Furnace did A-net no favours. It was delayed and was not very good. In fact, for those of us that stuck around for sorrows furnace it has only provided a reason not to come back for ch 2.
The very philosophy of A-net in promoting guild wars - skill as opposed to time spent playing- while noble in itslef, compounds the problem. They cannot make the adjustments that would create more 'buy in' value. They will not raise lvl caps for example, and shy away from proven WoW concepts, probably for reasons of the programming teams history with the aforementioned (such as talents and professions).
As for the chinese and japanese expansion. Well maybe that will help. But it will not solve the problem of dwindling numbers on western servers, and, i f what i am told is true, guild wars is fading in korea too.
In any case, I have stopped playing guild wars now, I have no intention of coming back, and so have no business being on this forum. I leave it to you.
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Oct 30, 2005, 02:27 AM // 02:27
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#75
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Wilds Pathfinder
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Quote:
Originally Posted by Sanji
I still see Guild Wars being far more like Diablo and Dungeon Siege than an MMORPG. But, whatever, let's not do the "What genre is this game" circle jerk, that never goes anywhere because it's just a label.
Assuming the servers are going to be shut down is just the same as assuming they won't be shut down. I believe both are possible, but it's going to take more than a some guy saying so on a gaming forum to convince me either way.
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Hrmm... I think you are reading too much into things.
It's just a discussion.
Oh, and if you were really not interested in getting into what kind of game genre it was you wouldn't have made the comment.
Personally, I won't say what genre it falls under but it is multiplayer and online and role playing...
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Oct 30, 2005, 02:37 AM // 02:37
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#76
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Lion's Arch Merchant
Join Date: Apr 2005
Guild: Death Infernal Evil
Profession: Mo/R
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I quit because there ARE other games that's just as good even though it may not be online. I've been playing serious sam 2, myst V, FFCC, etc. I may even go back to painkiller after I beat serious sam 2 since it has a halloweenish theme.
the next Rpg I plan to play is wild arms alter code F.
the point is, we only have so many hours in the day, and a set block for school or work or both. we have to work around them. it's just too hard for me to play GW then go to work, or come from work too exhausted to even think about playing Gw for hours. some other games are easier to get into when you're tired or busy. I'll come back for the chapter and the end of halloween and the thanksgiving/holidays special events in Gw.
This, guys, is called LIFE so you know what we're talking about when we say 'we have a life'.
GW isn't dead, it's playing dead right now.
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Oct 30, 2005, 03:13 AM // 03:13
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#77
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Desert Nomad
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Quote:
Originally Posted by Loviatar
sorry to intrude with a small dose of reality but where did you get the idea that GW was meant to be played nonstop all the way from one chapter to the next?
there have been numerous posts of people saying they are going for now but will be back for the next chapter.
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The part where pvp occurs. If the actual doing of the game becomes stale, in the most potentially random instance of the game, then they wont be back for predictable pve content. Obssesive compulsive people might come back, just to have it all, then leave promptly again not really having much of an impact. Also, if people dont stay to play against other people, then the pvp aspect dies off as well and cuts off the "end game" entirely leaving less reason to stay around and wait for the next chapter or pop back in to see if things change when the new chapter is released.
Quote:
Originally Posted by Loviatar
they have other cash flow to give them time to open new markets (hear about Japan/China?) and give the US/EU/AUST things they want.
NCsoft gives Arenanet the legs it needs to have a chance to be a winner.
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First off, ncsoft doesnt have a wonderful track record. Some games had really rocky starts and recieved alot of complaints, while some others were just dead on arrival due to "legal" issues they didnt bother to sort out before the game shipped.
Secondly, they very well may have a influx of people, but the current state of the game has alot of racism already. Furthermore, FFXI didnt really stay all that popular from what i experienced within it, due to the language differences and the blended servers. I had quite a few friends walk away from that game entirely due to not understanding the language and getting frustrated with making groups with non-english speakers. Shallow i know, but if they werent enjoying themelves, it doesnt change the situation at all.
Regardless, it is still a wait and see situation, even though the game does feel more empty at times than it did durring the early summer.
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Oct 30, 2005, 03:35 AM // 03:35
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#78
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Lion's Arch Merchant
Join Date: Aug 2005
Location: Amsterdam
Guild: The War Masters
Profession: R/W
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Wow, such gloomy (or even spiteful) people.
The number of people that play the game on a dayly basis may decline, but that does not mean the game is dying. Anet does not require monthly subscriptions, just copies sold. And the pvp part of the game is part with the most depth. I think that Anets needs to do 3 things.
- Create some more mystery and intelligence (not just harder monsters) in the PvE missions/quests, and perhaps some more rewards (perhaps even gold, as many peeps seem to have become a lot poorer, lately, mostly due to the increased skill-trainer cost). The Furnace expansion was something of a let down in this regard, I admit.
- Expand the social (and trading) aspects of the game.
- Make it easier for people to get into the PvP side of the game. Random teams is good for that, but it may not be enough. After all, the PvP side of things is the best aspect of GW.
I will be playing GvG until the next chapter comes out, I am pretty sure of that.
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Oct 30, 2005, 09:29 AM // 09:29
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#79
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Krytan Explorer
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no offence intended to any1 but i'm sick of all this b/s about pvp being the best part of the game.i personaly can't stand pvp (and yes i have put in many hours trying to get into it but its just not for me).if i wanted to get into a pointless and never ending debate i could say that your wrong cos pve is the d/b.but i think it makes more sence to just remind people of a little saying i love "EACH TO THERE OWN".
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Oct 30, 2005, 12:40 PM // 12:40
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#80
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by DJ Josh
no offence intended to any1 but i'm sick of all this b/s about pvp being the best part of the game
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Hear, hear!
IME it's also usually the PvP guys who 1) complain about the PvE (which they do not play but just run through) being boring and 2) "the game" (with which they actually mean the PvP) dying.
Perhaps the PvP is dying. I really do not know, as I only play a couple of rounds of random arena now and then while waiting for guildies to show up. I do know that the PvP is very repetitive and same-same, though.
I've played PvE since the week after release. In that time I've racked up over 500 hours, although I've also played some other games (HL2, Doom3 etc), and after completing the game three times I admit I'm now starting to tire. I don't see anything strange in that, and it's certainly not an indication that GW is badly designed, quite the opposite: Doom3 gave me less than 50 hours, KOTOR2 in the region of 30 hours... GW >500.
At the same price.
I really don't see why people complain. Yes of course you'll tire of the game eventually. You'll eventually tire of all games. And when you do, you move on. If the game is later updated in such a way as to make you not tired of it again, then you return.
What is so complex about this?
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