Oct 29, 2005, 04:52 PM // 16:52
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#41
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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Honestly, Guild Wars did a lot better that anticipated due to two things.
1) People who thought it was a free MMORPG. It isn't.
2) The recent plague of jaded gamers that hate everything but still buy at least one game monthly due to mistaking nostalgia as a sign that they still like to play video games. They don't.
While I can sympathize for them spending their 50 dollars on a game that's clearly not suited for them, I am grateful for giving Anet money to further develop and maintain Guild Wars. You see, I hate those types of people, so I don't mind Guild Wars becoming a niche game where the people are playing Guild Wars for what it actually is, not what they thought it should be.
Last edited by Sanji; Oct 29, 2005 at 04:56 PM // 16:56..
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Oct 29, 2005, 04:59 PM // 16:59
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#42
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Underworld Spelunker
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Quote:
Originally Posted by BellyFlop
What diff does that make?
It still not a better game to keep people happy, and like i said its not like another other game like FF, WoW etc... dint do the same thing.
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a few people are still failing to realize that GUILDWARS is not supposed to be wow/eq lite and fee free.
they still think GW is a failure because it doesnt have enough content to keep them and all their friend entranced until the next CHAPTER NOT EXPANSION comes out.
as for the trading they said it would be after observer mode not tomorrow.
as for whineing about sigil prices what happened to all the pvp people who said it was won for the glory and it was just simply fun and the rewards were extra.
25k for having fun doing what you would do for free.
GREEDY GREEDY
if it is work and you are farming sigels as pvp WORK that is your problem.
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Oct 29, 2005, 05:10 PM // 17:10
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#43
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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Yes, winning Sigils is work.
In fact according to the game, it is winning the ultimate battle.
Winning the ultimate battle should be worth well-over 25k.
And winning on the same 10 or so maps hundreds/thousands of times over and over again is not exactly fun in and of itself, no. For Guild Wars PVP to be fun in and of itself barring any rewards, then it would need a lot more variety of modes/environments/maps than what is currently there.
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Oct 29, 2005, 05:25 PM // 17:25
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#45
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Wilds Pathfinder
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Quote:
Originally Posted by Sanji
Honestly, Guild Wars did a lot better that anticipated due to two things.
1) People who thought it was a free MMORPG. It isn't.
2) The recent plague of jaded gamers that hate everything but still buy at least one game monthly due to mistaking nostalgia as a sign that they still like to play video games. They don't.
While I can sympathize for them spending their 50 dollars on a game that's clearly not suited for them, I am grateful for giving Anet money to further develop and maintain Guild Wars. You see, I hate those types of people, so I don't mind Guild Wars becoming a niche game where the people are playing Guild Wars for what it actually is, not what they thought it should be.
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I'm not sure they did better than anticipated.... it seemed to me at the time to be very much anticipated before it came out. Rather I'm surprised more people didn't play.
I think the people who are not happy are a mix of people who are either uber casual (who don't normally play MMO's), or hardcore 8 hour a day players who felt it wasn't enough. There are alot of people who buy games on a regular basis to keep up with the current scene and trends. I think you comment about that is way off.
Yes it sucks to buy a game and it not be what you want. While there are many things about GW that I don't like, but I think I got my money's worth.
I don't think Anet is doing us a service by maintaining it, they have to in order to sell the next chapter.
The true cool thing about GW though is it is something you can play from time to time and if you want to take a week/month off you don't feel like you're losing out. That's a pretty good concept.
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Oct 29, 2005, 05:26 PM // 17:26
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#46
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Underworld Spelunker
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Quote:
Originally Posted by Navaros
Yes, winning Sigils is work.
Winning the ultimate battle should be worth well-over 25k.
And winning on the same 10 or so maps hundreds/thousands of times over and over again is not exactly fun in and of itself, no. .
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then the pvp people have been lying through their teeth all this time saying due to the constantly changing opponents of all different mindsets and strategys it is always new fresh and challenging.
in theit words it is a constant variable unlike stuffy same all the time pve.
the PVP hotshots said that not me.
please address flames on that part to PVP players not me.
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Oct 29, 2005, 05:32 PM // 17:32
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#47
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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I dont see Guild Wars dying anytime soon. Everytime I play missions in PvE there are at least a few people in the group that have never done it before. And it seems to be even more lately. Last week I was doing Aurura Glade and it was only me and one other that had done it before. Yesterday in Iron Mines it was pretty much the same thing, and again in Thunderhead.
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Oct 29, 2005, 05:46 PM // 17:46
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#48
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Underworld Spelunker
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Quote:
Originally Posted by Dax
The true cool thing about GW though is it is something you can play from time to time and if you want to take a week/month off you don't feel like you're losing out. That's a pretty good concept.
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that is exactly why this has a very good chance of being successful.
you can put it aside (as i will do for OBLIVION) at level 20 and come back later and not be level 20 in a level 50 world.
also according to an earlier post by Alex (NCsoft) the chapters after chapter 2 are scheduled for about twice a year roughly 6 months apart.
each having a full games worth of content NOT just an expansion
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Oct 29, 2005, 06:14 PM // 18:14
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#50
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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Quote:
Originally Posted by Dax
I think the people who are not happy are a mix of people who are either uber casual (who don't normally play MMO's), or hardcore 8 hour a day players who felt it wasn't enough. There are alot of people who buy games on a regular basis to keep up with the current scene and trends. I think you comment about that is way off.
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Well, the casual players are mostly the "trendy" gamers that buy disposable games after disposable game. I suppose I should have mentioned them trendy gramers in my original post, seperate from the rash of Jaded gamers that never seem to like anything released this decade but never stop buying video games.
Anyhow, I don't really mind the passing of trendy, jaded, or hardcore players from Guild Wars. Trendy gamers are leaving because they have short attention spans and deep pockets, jaded gamers freaking hate everything but posting how much they hate video games now a days on forums, and hardcore players...well.
Guild Wars isn't a hardcore game. I can't find myself feeling sorry for someone who honestly expected a game without a monthly fee to have MMORPG content. Hell, all Diablo 2 had was replaying the game over and over with phat loots.
I just can't don't see Guild Wars up and dying because of people who often quit video games are quitting Guild Wars. I also wouldn't underestimate how much a good expansion pack can do to breathe life into a game.
Last edited by Sanji; Oct 29, 2005 at 06:18 PM // 18:18..
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Oct 29, 2005, 06:19 PM // 18:19
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#51
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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In my opinion, the only bad things that ArenaNet have done are the introduction of keys/chests and the reduction of drops from monsters.
The killing of monsters/drops are what keeps alot of PvE players playing the game.
There is no point in killing something if your only drop is the same old rubbish.
I think Anet could win alot of people if PvE was more MMORPG orientated and PvP had more diversity and large-scale continuous battles, but that's just my opinion and a discussion of such can be found using the search function .
One thing i was pleased to hear is that they are trying to get away from the linear style gameplay in chapter two. I haven't seen anyone who doesn't want the areas to be opened up and this one change alone will be a drastic improvement.
This weekend is putting Anet on a nice learning curve too. The masses of players filling the districts will inspire Anet to do similar things in the future.
Answer to the thread question - NOPE, certainly not.
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Oct 29, 2005, 06:27 PM // 18:27
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#52
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Krytan Explorer
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Look around a bit, zones are dying.
I was a big supporter and called out when people were saying the game was dying earlier. I said, "Just look at Ascalon City, There are plenty of districts there," but that's no longer the case.
Every zone is dying, the newcomers aren't coming into the game and they're certainly not converting to PvP any longer. There were 5 districts in HoH on a Friday night. That's not a good sign.
Will it die tomorrow? No for sure not, but it's dying right before our eyes.
People on other boards think it's a joke and where you used to see pages of threads on these boards in a day you're very likely to see threads last for days.
There are still people playing EQ but there's no doubt that's a dead game. GW might last for a while ignoring the worms crawling out of it's eye sockets but it's dead.
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Oct 29, 2005, 06:44 PM // 18:44
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#53
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Banned
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Ya, but don't you think there killing guildwars with all of these nerfs?
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Oct 29, 2005, 06:46 PM // 18:46
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#54
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Wilds Pathfinder
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Quote:
Originally Posted by Sanji
Well, the casual players are mostly the "trendy" gamers that buy disposable games after disposable game. I suppose I should have mentioned them trendy gramers in my original post, seperate from the rash of Jaded gamers that never seem to like anything released this decade but never stop buying video games.
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@ 50 bucks I don't think people consider them disposable yet. I'm not sure you're trying to give a negative aspect to this or not. I respect peoples opinions a helluva lot more when they've actually played many a game and can explain what makes a game good or bad to them. If someone comes along and says "GW sucks" and all they've played is WoW or EQ then thier opinion is not worth a whole lot. Granted there are also alot of people who don't like anything.
Quote:
Originally Posted by Sanji
I just can't don't see Guild Wars up and dying because of people who often quit video games are quitting Guild Wars. I also wouldn't underestimate how much a good expansion pack can do to breathe life into a game.
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Once again I don't think that's a fair accessment. GW, although not a tradtional MMO, is open ended. To say someone who checks out GW and quits, because they quit other games isn't fair. There may be people like that, but I don't think it's the majority.
People, whether you do agree with them or not, do have valid reasons not to like this game. It's not always because they are quitters.
Last edited by Dax; Oct 29, 2005 at 06:48 PM // 18:48..
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Oct 29, 2005, 07:06 PM // 19:06
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#55
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Academy Page
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Yes I do think so unless they start releasing chapters faster. Quests are ok to play. Not the greatest fun but ok. Missions on the otherhand give the best storyline. However the thing is that after you beat a mission once or twice it is boring. Then you have this economy that is the worst I have ever seen. I mean when objects start selling for the most you can hold it is getting rediculous. So really, instead of all these updates (some are ok, some I don't give a crap about), and instead of everything being pvp orientated, why not make some new missions. You do have PvE players Anet!
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Oct 29, 2005, 07:10 PM // 19:10
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#56
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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I didn't say they didn't have valid reasons and that them not liking Guild Wars wasn't a factor.
I'm just pointing out a recurring trends of gamers being fickle and willing to plow through game after game. I don't think it's a sign that Guild Wars is "dying", it's just how gamers are these days. The market is flooded, people largely have preconceptions of what a game genre should be, some people are burnt out on games, and sometimes it's hard to objectively judge current things against hindsight.
So, yeah, maybe what I say isn't completely fair, but neither is half the crap said/made in these threads. Guild Wars shouldn't be judged like an MMORPG. It's a pick up, play, and put down then pick up again sort of game. It's pacing is drastically different, if people try to milk gameplay out of Guild Wars at an MMORPG fanatic pace, yeah, then game is pretty much dead for them, 'cause they killed it.
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Oct 29, 2005, 07:17 PM // 19:17
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#57
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: Celestial Order
Profession: W/Mo
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in fact, guild wars is a good game. It gives opportunity to those who cannot afford the monthly fees of MMORPG to try out the fun of MMORPG like there is no monthly fees and people who are using 56k connection also able to play this game. Moreover, the graphics of the game is good. For me, it is a miracle to be able to play such a high quality MMORPG through 56k connection. However, there are problems around. For example, there are too many noobs around in the PvP arena (tomb, arena, etc). It is really frustrating when you keep losing not because you sux, but it is your teammate who sux. Moreover, there are also fierce competition from other MMORPG like WoW, City of Heroes. Considering Guild Wars is based on PvP, i guess there is still a lot of things for anet to do to expand the gameplay of Guild Wars especially for PvP because this game has a great potential.
In short, in my opinion, what Guild Wars need is time to develop its fame. As long as the game has quality, someday it will be recognized. All the best anet.
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Oct 29, 2005, 07:32 PM // 19:32
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#58
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Frost Gate Guardian
Join Date: Feb 2005
Location: south carolina
Guild: hazteam
Profession: W/Mo
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i use to play this game devotly. i played since the 1st beta. however i like most must say the biggest let down was they made this game to easy. DEV. please onm the next chapter make it alot and i mean alot harder. most people were lvl20 and done with the game in a matter of weeks. it is to easy.
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Oct 29, 2005, 07:34 PM // 19:34
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#59
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Academy Page
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Quote:
Originally Posted by =HT=E5Destroyer
i use to play this game devotly. i played since the 1st beta. however i like most must say the biggest let down was they made this game to easy. DEV. please onm the next chapter make it alot and i mean alot harder. most people were lvl20 and done with the game in a matter of weeks. it is to easy.
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I would have to correct you. Some people were level 20 the day after it was released. Myself, I was level 20 3 days after and finished about 5-7 days after it came out.
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