Mar 25, 2006, 04:48 AM // 04:48
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#21
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Krytan Explorer
Join Date: Jan 2006
Guild: [TEW]
Profession: N/
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Quote:
Originally Posted by Gaile Grey
There are 300 new skills in the game during this event. Plus, in order to give players the opportunity to sort of "double up" on a few skills, we are offering duplications of about 30.
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Read above
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Mar 25, 2006, 04:52 AM // 04:52
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#22
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Furnace Stoker
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Seissor you realize the ones they're replacing are Prophecy only skills, not everyone will own Prophecies and Factions..
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Mar 25, 2006, 04:59 AM // 04:59
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#23
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Lion's Arch Merchant
Join Date: Mar 2006
Location: A pleasant place that needs more rain. T_T
Guild: The Rose Society
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Quote:
Originally Posted by Seissor
Im sure you really need two duplicates for a skill with a 5 second re-charge time.
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You interrupt a necromancer's attempt at summoning a bone horror. It's going to be less than five seconds before he tries to turn that corpse into a well, instead. So, yea, it makes a difference.
[intone]Miss Gray has spoken.[/intone]
Duplicates are good.
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Mar 25, 2006, 05:03 AM // 05:03
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#24
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Wilds Pathfinder
Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
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Kind of unusual, but I'd noticed the duplicate skills. Bestial Haste = Tiger's Fury on the Ranger end, for instance. Weirded me out for a bit. I'd just thought they were renaming some skills.
Why would someone need two copies of Tiger's Fury?...>_<
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Mar 25, 2006, 05:05 AM // 05:05
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#25
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Lion's Arch Merchant
Join Date: Mar 2006
Location: A pleasant place that needs more rain. T_T
Guild: The Rose Society
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Quote:
Originally Posted by LaserLight
Kind of unusual, but I'd noticed the duplicate skills. Bestial Haste = Tiger's Fury on the Ranger end, for instance. Weirded me out for a bit. I'd just thought they were renaming some skills.
Why would someone need two copies of Tiger's Fury?...>_<
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You wouldn't, necessarily. The people that only buy Factions won't have two copies.
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Mar 25, 2006, 05:05 AM // 05:05
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#26
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Underworld Spelunker
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Quote:
Originally Posted by LaserLight
Why would someone need two copies of Tiger's Fury?...>_<
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ummmm..............someone who doesent have chapter 1 might appreciate it
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Mar 25, 2006, 05:09 AM // 05:09
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#27
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Academy Page
Join Date: Feb 2006
Guild: [SDC]
Profession: A/
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Wait so you can keep skills you get after factions is over? Or do they disapear wen weekend over
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Mar 25, 2006, 05:10 AM // 05:10
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#28
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Loviatar
they are not placeholders.
add this to the growing fields of .............
EDIT
here tis
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Personally, I think this means they're offering the duplications for this weekend. Please confirm/correct.
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Mar 25, 2006, 05:12 AM // 05:12
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#29
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Underworld Spelunker
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Quote:
Originally Posted by LightningHell
Personally, I think this means they're offering the duplications for this weekend. Please confirm/correct.
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[QUOTE]
originally Posted by Gaile Gray
Ok, here's the skinny on skills. Just got the word from the various skill experts: There are 300 new skills in the game during this event. Plus, in order to give players the opportunity to sort of "double up" on a few skills, we are offering duplications of about 30.
So yes, you have all your new skills.
Yes, you have duplicates.
And yes, this is a good thing.
I'm really glad that someone asked, because this tidbit about our plans with this skill situation flew past me and I really thought maybe we had placeholders. Now I know it's intended for you to be able to use multiples of a select few, as another strategic element of the game.[/QUOTE]
THEY STAY
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Mar 25, 2006, 05:39 AM // 05:39
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#30
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Lion's Arch Merchant
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im dissapointed with the same skill different name thing too,
atleast make some effort to change the energy cost and effectiveness of it.
and if u dun like my post, dun reply me. dun ask me to go away.
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Mar 25, 2006, 05:49 AM // 05:49
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#31
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Frost Gate Guardian
Join Date: May 2005
Location: San Diego, California
Guild: Ecks Di
Profession: E/N
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dude.. how is this bad?
It adds a double damage or spam
Faction Players are not left out
Did I say you can do double damage? [No more Echo, hoorah]
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Mar 25, 2006, 05:58 AM // 05:58
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#32
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Lion's Arch Merchant
Join Date: Jul 2005
Location: In the middle of WWIII
Guild: Airreon Grievers[AG]
Profession: R/Mo
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Dude...There are "CORE" skills, "PROPHECIES" skills and "FACTIONS" skills
And if im not wrong...People who have factions only or prophecies only will have access to the core skills...however..people who own factions ONLY will not have access to prophecies skills and vice versa....and if u own both n create a char in the prophecies campaign ..u wont have access to the factions skills...and if u create a char in the factions campaign u wont have access to the prophecies skills...but both will have access to the core skills. Thats why they split the char creation screen into prophecies n factions if im nt wrong.
If im wrong dont flame me..thats just what seems logical to me...cos it would be kinda dumb if u could have 2 similar skills but different names in ur skill set.
Edit: This is however different when we're talkin about Elite Skills
Last edited by FeuerFrei; Mar 25, 2006 at 06:03 AM // 06:03..
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Mar 25, 2006, 06:01 AM // 06:01
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#33
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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Think of Factions and Prophecies as too total different games
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Mar 25, 2006, 06:02 AM // 06:02
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#34
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Forge Runner
Join Date: Jun 2005
Location: Seattle
Guild: SPQR
Profession: N/R
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Wow, I've seen people fuss about bad henchies, pvp, and bots... but this is by far the most irrelevant issue to boycott a game over.
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Mar 25, 2006, 06:14 AM // 06:14
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#35
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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[QUOTE=Loviatar]
Quote:
originally Posted by Gaile Gray
Ok, here's the skinny on skills. Just got the word from the various skill experts: There are 300 new skills in the game during this event. Plus, in order to give players the opportunity to sort of "double up" on a few skills, we are offering duplications of about 30.
So yes, you have all your new skills.
Yes, you have duplicates.
And yes, this is a good thing.
I'm really glad that someone asked, because this tidbit about our plans with this skill situation flew past me and I really thought maybe we had placeholders. Now I know it's intended for you to be able to use multiples of a select few, as another strategic element of the game.[/QUOTE]
THEY STAY
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Lol? In other words: we are too lazy to come up with 300 new UNIQUE skills so we doubled up some of the old ones... This is ridiculous. I am not getting a single skill that is doubled. Why? Coz I don't like getting fed junk, thank you very much. Least they could've done is come up with 30 more skills. This strategic bs is insulting. Factions has 270 or so new skills, not 300, so call it what it is and don't mislead the community. Like other people have said before me- there is 0 strategic benefit from having those skills doubled. 0. Now pay those skill "experts" a few more hours of work and give us 30 more UNIQUE skills. If this continues like that (along with the ridiculous faction system that is taking forever to unlock the skills I need) I am clearly going to switch to a different game. GG.
Last edited by Hella Good; Mar 25, 2006 at 06:18 AM // 06:18..
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Mar 25, 2006, 06:16 AM // 06:16
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#36
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Lion's Arch Merchant
Join Date: Mar 2006
Location: A pleasant place that needs more rain. T_T
Guild: The Rose Society
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Quote:
Originally Posted by Hella Good
Lol? In other words: we are too lazy to come up with 300 new UNIQUE skills so we doubled up some of the old ones... This is ridiculous. I am not getting a single skill that is doubled. Why? Coz I don't like getting fed junk, thank you very much. Least they could've done is come up with a 30 more skills. This strategic bs is beginning to annoy me.
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For the bloody sake of saints, THE DUPLICATE SKILLS ARE INTENDED FOR THOSE THAT DO NOT OWN PROPHECIES. If you DO, you can use DUPLICATES. If you do NOT own Prophecies, you get a Prophecies skill with a different name, so you can use a skill with the same effect. Okay? OKAY!
Last edited by Ninetail Trickster; Mar 25, 2006 at 06:19 AM // 06:19..
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Mar 25, 2006, 06:19 AM // 06:19
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#37
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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Quote:
Originally Posted by Ninetail Trickster
For the bloody sake of saints, THE DUPLICATE SKILLS ARE INTENDED FOR THOSE THAT DO NOT OWN PROPHECIES. If you DO, you can use DUPLICATES. If you do NOT own Prophecies, you get a Prophecies skill with a different name.
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Ever heard of core skills???? Why not include them in core skills????
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Mar 25, 2006, 06:23 AM // 06:23
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#38
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Academy Page
Join Date: Aug 2005
Location: forest of living nightmares
Guild: peacekeepers of tyria[PKOT]
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besides gaile only said that there will be about 30 skills duplicated. 30 out of 300 is 270 new skills, good enough for me.
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Mar 25, 2006, 06:23 AM // 06:23
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#39
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Lion's Arch Merchant
Join Date: Mar 2006
Location: A pleasant place that needs more rain. T_T
Guild: The Rose Society
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Quote:
Originally Posted by Hella Good
Ever heard of core skills???? Why not include them in core skills????
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Because they didn't want to do it that way. Sorry if I reacted a little harshly, I just ~cannot~ stand people criticizing programmers or developers for any reason, and have a tendency to go a bit overboard. >_<;
They didn't want to include them in core skills becase... x. Missing reason. Regardless, at least 270 are new.
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Mar 25, 2006, 06:31 AM // 06:31
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#40
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Krytan Explorer
Join Date: Jul 2005
Location: Right next to the armor crafter.
Profession: Mo/
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Quote:
Originally Posted by Hella Good
Ever heard of core skills???? Why not include them in core skills????
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Because if people want to have double skill, they have to pay twice the price. IMO, it has to do with marketing:
If you want to equit the same skill twice, then you have to pay more.
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