Mar 27, 2006, 03:33 AM // 03:33
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#41
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Ascalonian Squire
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Balanced stance + desperation blow & drunken blow, with 16 tactics = ALOT of damage...
I like it a lot. Penblow and penchop is quite the combo.
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Mar 27, 2006, 03:40 AM // 03:40
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#42
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Pre-Searing Cadet
Join Date: Feb 2006
Guild: Order of the Golden Cloak [GOLD]
Profession: Mo/Me
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/not signed
If someone wants to use 2 of their 8 skill slots for the same skill, then let them.
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Mar 27, 2006, 03:41 AM // 03:41
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#43
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Banned
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/not signed
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Mar 27, 2006, 04:13 AM // 04:13
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#44
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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/not signed
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Mar 27, 2006, 04:23 AM // 04:23
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#45
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Wilds Pathfinder
Join Date: Jul 2005
Guild: We Farm Your [트두므s]
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Quote:
Originally Posted by Grammar
Does anyone else see this as an attempt to buff certain attributes/weapons rather than to "add flexibility"?
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Actually, I see it potentially as a way for people to be allowed to cast certain skills twice within close range of each other without ANet having to lower that skill's recharge time to give the same effect. The cost to all of this? One spot of precious real estate on your skillbar. Some skills might be too overpowered if they had lower recharge times and only took up one spot on your bar, but this way at least you have a penalty for wanting the privilege of twice-cast.
I don't know the list of skills that are doubled, and from what I read it doesn't seem to be anything all that significant (may just be a test for future doubles in Chapter 3 and beyond), but this is an interesting idea that has been added to build construction IMO.
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Mar 27, 2006, 04:28 AM // 04:28
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#46
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Wilds Pathfinder
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Quote:
Balanced stance + desperation blow & drunken blow, with 16 tactics = ALOT of damage...
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Its too energy demanding for a warrior. That is 15 energy and a lot of protection againsta it (SoF, Aegis, Guardian, Prot SPirit, etc).
Energy based build warriors tends to be a bad idea. Even with full Glads and Zealous.
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Mar 27, 2006, 04:39 AM // 04:39
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#47
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Krytan Explorer
Join Date: Oct 2005
Location: Texas
Guild: Brewed to Perfection [BtP]
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/not signed
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Mar 27, 2006, 04:45 AM // 04:45
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#48
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Academy Page
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So /not signed it's not even funny.
In fact, I hope in Chapter 3 we see some more duplicates. I'm disapointed that Orison, for an example, isn't duplicated.
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Mar 27, 2006, 05:00 AM // 05:00
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#49
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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I said it before, duplication of skills is a cheap idea. There is many ways they could've achieved their intent to add strategic depth and among those dupe skills are the worst solution.
On top of it some of the duped skills have like 2 seconds recharge... I mean, wtf is with that? Like Divine Healing and Heaven's Delight I can live with: 30 sec recharge negated. But stuff like Touch of Agony (Wallow's Bite) and Vamp Touch (Vamp Bite) is kind of pointless. Why would you buff touch necros AND more importantly touch rangers??? They own ANYWAY.
Again, there are many OTHER options to add the desired strategic depth (including adding similar skills- Jaundiced Gaze~Vamp Gaze meets Dark Pact; adding duplicating skills like Arcane Echo, Echo; adding fast recharge skills like Glyph of Renewal; including the 30 or so skills in the core skill set; etc.) this one is the WRONG solution. I think this quote from another thread on this matter sums it up nicely:
Quote:
Originally Posted by Sagius Truthbarron
I'm using Arcane Thievery! I'm using Arcane Larceny! I'm using Arcane Robbery! I'm using Arcane Perjury! I'm using Arcane Piracy! I'm using Arcane Swindle! I'm using Arcane Hoodwink!
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Just to give an example of how to solve the problem using the similar skills strategy:
Revealed Hex: 5 energy, 1 cast, 12 recharge
Shorten the duration of a hex on target ally by (up to 66%), gain (up to 33%) more nrg than same level Inspired Hex.
Last edited by Hella Good; Mar 27, 2006 at 05:16 AM // 05:16..
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Mar 27, 2006, 05:16 AM // 05:16
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#50
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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/Not Signed
Every play magic the gathering, there a reason you can have 4 of any one type in a deck.
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Mar 27, 2006, 06:08 AM // 06:08
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#51
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Lion's Arch Merchant
Join Date: Nov 2005
Profession: N/
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There is no reason not to like this. They are *bonuses*. You still get the 300 or however many brand new skills. Stop whining over every little thing and play the game.
Not signed.
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Mar 27, 2006, 06:37 AM // 06:37
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#52
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Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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/not signed
The original of the doubled skill most likely won't be availabe to Factions only players. Don't hobble them for no good reason.
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Mar 27, 2006, 09:14 AM // 09:14
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#53
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Lion's Arch Merchant
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Quote:
Originally Posted by Hella Good
I said it before, duplication of skills is a cheap idea. There is many ways they could've achieved their intent to add strategic depth and among those dupe skills are the worst solution.
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I totally agree. There's no way I can accept dupes as NEW skills (Unless we get a duplicated riposte of course) Real cheap way out this time IMO.
This is so /signed
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Mar 27, 2006, 10:05 AM // 10:05
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#54
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Ascalonian Squire
Join Date: Mar 2006
Profession: R/E
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im a ranger and would love whirling defence X2-this will make for crazy combos i aint sayin nothin till i get too try all combos but i can see super runner for sure-if runners can get all ditto skills and go back they can go thru anything-i dont know we will wait and see i guess
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Mar 27, 2006, 10:15 AM // 10:15
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#55
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Academy Page
Join Date: Nov 2005
Location: Friedberg, Germany
Guild: We Came, We Saw, We Drank [Tea]
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/not signed
this is the biggest crybaby petition i have seen most people complain when they get nerfed not when they are empowered^^ they give you more flexibility and a duplicate ability without forcing you into a mesmer sub. on top of the echos dont work with skills anyways this provides a whole new level of possibilty
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Mar 27, 2006, 10:17 AM // 10:17
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#56
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Ascalonian Squire
Join Date: Jun 2005
Guild: Legion of Valhalla
Profession: Me/N
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/not signed
I'm sure anet wouldn't mistakingly add in duplicate skills that would unbalance the game and cause massive chaos everywhere, resulting in the end of the world as we know it. You have dupicate skills now. Learn to use them effectively, and if you hate them then don't use them.
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Mar 27, 2006, 10:36 AM // 10:36
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#57
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Ascalonian Squire
Join Date: Mar 2006
Profession: R/E
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-sign or no sign it means nothin-we wont no sht till we get too try the combos -i think we will probablly be suprized when we think of good double combos that cant be beat and see they dont work when we try them . I know for a fact that ive thought of all kinds of ways too use ditto skills but i know they could backfire bigtime.How can we vote without some good time battles with all diff kinds of enemies with diff prof..
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Mar 27, 2006, 10:38 AM // 10:38
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#58
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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/not signed because I happen to adore having 2 heal areas for minion masters.
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Mar 27, 2006, 10:38 AM // 10:38
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#59
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Krytan Explorer
Join Date: Nov 2005
Location: Den Haag
Guild: [cute]
Profession: Mo/Me
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http://www.guildwarsguru.com/forum/s...51#post1148951
My experiences with an overpowered sword-warrior.
(maybe a moderator could close my thread and copy-paste it into this thread, sorry for double posting the same subject)
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Mar 27, 2006, 12:01 PM // 12:01
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#60
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Frost Gate Guardian
Join Date: Dec 2005
Location: cape cod, ma
Guild: {bkr} bad karma ressurection
Profession: W/
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Quote:
Originally Posted by Omega X
Ok, if they add 30 duplicate skills. Then what is the point of having core universal skills. It defeats the purpose.
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IF, doesn't even come into play becuae their not adding 30 duplicate skills...geez
/not signed
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