Oct 21, 2005, 06:14 PM // 18:14
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#21
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Ascalonian Squire
Join Date: Sep 2005
Guild: PHX/Phoenixorder
Profession: E/Mo
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if Anet was to tack on a green item to the xp of the quests in sf then the interest would go back to quests and not farming.foreseen problem would be that every1 would eventually have those items and they would be worth nothing.
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Oct 21, 2005, 06:21 PM // 18:21
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#22
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Lion's Arch Merchant
Join Date: Sep 2005
Location: garden of the gods, CO
Guild: Over Powered
Profession: N/
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Quote:
Originally Posted by ManaCraft
The main reason why I don't like the greens is that they are dropped in specific locations, by specific monsters. That kind of drop system tends to promote "running" for items, instead of actually playing through the game to find them. Personally I would enjoy it much more if the bosses simply spawned randomly throughout a wide selection of areas, so that you weren't forced into playing through the same area over and over again to get something from them.
And then of course there's the fact that green items are often nothing but power items. A.Net never took the time to invent special mods to put on them to turn them into actual uniques, they just made a bunch of regular items with maximum mods. This only helps to reinforce the idea that if you want the best items, you do furnace runs. It also doesn't promote competition between several types of items, but eliminates it instead.
The concept of uniques is a good one, but A.Net did not execute it very well imho.
ManaCraft
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on one hand, i agree. on the other hand, i have never seen one person role playing in game. if there are people role playing they would probably already be 'playing thru' as intended.
also, there arent unique items in this game. greens drop for anyone who can find em.
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Oct 22, 2005, 01:46 AM // 01:46
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#23
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by Tactical-Dillusions
John: LFG for farming.
Mary: LFG for farming.
David: LFG for farming.
Frank: LFG for farming.
Sarah: LFG for farming.
Beast Master Archer: LFG final assault
Shaun: LFG for farming.
Paul: LFG for farming.
[Leaves map]
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Me too. I got sick of it and just took a break and went with henches.
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Oct 23, 2005, 05:13 AM // 05:13
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#24
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Lion's Arch Merchant
Join Date: May 2005
Location: Canada
Guild: I Excentrix I [PuNK]
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People are farming greens because the green items destroyed the value of nearly any imperfect weapons/weapon upgrades.
Runes are once again a rare commodity, especially those which are in high demand.
Farming if anything, brings prices down, because it pumps more items into the economy. Most people do not sell them for ridiculous prices. I sell any I ever find for 10k below what i COULD get.
Finally, I often go for a whole run, and find nothing. It takes FOREVER, and so it is not nearly as profitable as people would assume.
That's my take on it.
Sure has helped me becomes SICK in my protect skills though. It's madness. I am killer with keeping my team enchanted now. That's fun stuff!
EDIT> Those looking for missions, that is a very legitimate concern. I really feel for you guys. It might almost be a good idea if anet grouped districts or something for specific things.
They will never get rid of farming, and nuking the green drops which would piss everyone off, it might just be a good idea to accept us farmers and make diff districts.
That would be a pain in the ass. Definitely feel for the questers though, lots of farmers lately.. and yeah that is just no good.
Last edited by Maiyn; Oct 23, 2005 at 05:16 AM // 05:16..
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Oct 23, 2005, 05:31 AM // 05:31
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#25
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Frost Gate Guardian
Join Date: May 2005
Location: Tombs of Primeval Kings.
Profession: W/
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I can buy a bludgeoner for 3k. Alot better then paying for 10/10 Sundering and +30 hp mod for a hammer. I love green items, the shit I could never even afford to pay for are now free with a bit of effort. Like the razorstone is a 15>50% +1 axe mastery and 10/10 dbl adren. sephis axe basically. (I think those are the stats) I can buy that for 100k off someone, or go get it my self for free. Those things are like, impossible drops just farming and stuff, hell if I'd pay for a 15>50% max dmg req. 9 sephis axe anyway, that doesn't even include the mods on it. I don't find these green items as a money sink seeing as how they are cheaper then what is already out there. Let people farm the greens, if you don't like it then do like quickmonty said he does. Get your guild together and go run and do quests to your liking. SF is not farmable solo (as far as I know, I'm sure someone has a secret build somewhere in the wolrd though) so everyone wants to go with a group. Farming griffons can be done solo and is an ok way to make money, so no one ever says "lfg for farming". Sorrows is a great place to farm (if you get the greens and know what you are doing) but it cannot be done solo by the average person. I promote farming by 4 man groups or w/e by all means so I can get the greens that I cannot afford alot cheaper if I get lazy.
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Oct 24, 2005, 06:00 PM // 18:00
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#26
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Krytan Explorer
Join Date: Jul 2005
Profession: Mo/Me
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don't hate the game, hate the players
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Oct 25, 2005, 04:56 AM // 04:56
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#27
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Forge Runner
Join Date: Sep 2005
Location: Ascalon 1
Profession: W/R
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The over abundance / farming of greens has resulted in two things:
1) Plunge the prices of those greens. Bludgeoner, Tarnok's Horned Bow, Gargash's Recurve Bow, etc are easily affordable to everyone (3-7k each).
2) As a result plunged the prices for all other items and mods, including perfect mods. Why bother spending so much money for a great bow / hammer when you can get one just as good for 3k?
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Oct 25, 2005, 05:28 AM // 05:28
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#28
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Academy Page
Join Date: Jul 2005
Guild: Leviathan's Wake
Profession: W/Me
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Which is exactly why green items will not screw the economy.....Unless of course you mean by mods for weapons etc getting cheaper - as messing up the economy.
It was nescessary for anet to put greens in place to prevet the insane prices for some of these weapon mods we have seen.
~Sax
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Oct 25, 2005, 05:34 AM // 05:34
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#29
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Jungle Guide
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Quote:
Originally Posted by ManaCraft
And then of course there's the fact that green items are often nothing but power items. A.Net never took the time to invent special mods to put on them to turn them into actual uniques, they just made a bunch of regular items with maximum mods. This only helps to reinforce the idea that if you want the best items, you do furnace runs. It also doesn't promote competition between several types of items, but eliminates it instead.
ManaCraft
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lol GW is not WOW or Diablo where items win over skills. Making items with special possibly uber mods could well unbalance the game and make it necessary to have these items to compete.
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Oct 25, 2005, 05:40 AM // 05:40
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#30
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Jungle Guide
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Quote:
Originally Posted by alwo
The thing i dont like about green items is that anet didnt introduce enough... I mean, having a green item isnt much better, if at all, compared to collector items that you can easily get. So that means that getting a green item is 'kinda' like getting fissure armor.
More different greens woulda made ppl getting one feel more special... Isn't that what anet wanted the greens to do? Seriously, why did anet introduce green items in the first place?
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I'll tell you why they introduced greens. It's to make it easier for PVE characters to get perfect items, like PVP characters can easily do by using faction to unlock the best mods. It's not to introduce uber items that unbalance the game. It's also to give high-level PVE characters with nothing else to do, except perhaps PVP, something to do.
Last edited by MaglorD; Oct 25, 2005 at 05:43 AM // 05:43..
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Oct 25, 2005, 05:44 AM // 05:44
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#31
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Jungle Guide
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Quote:
Originally Posted by MaglorD
I'll tell you why they introduced greens. It's to make it easier for PVE characters to get perfect items, like PVP characters can easily do by using faction to unlock the best mods. It's not to introduce uber items that unbalance the game. It's also to give high-level PVE characters with nothing else to do, except perhaps PVP, something to do.
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Do you mostly PvP or PvE?
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Oct 25, 2005, 05:55 AM // 05:55
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#32
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Jungle Guide
Join Date: Jul 2005
Location: Australia
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Heh, the constant people looking to farm is the reason I haven't been in that area in a long time... I wanna play the game, want to find a group to play with, all I find is people looking for yet another echo nuker or monk for (insert #) man farming group.
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Oct 25, 2005, 06:02 AM // 06:02
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#33
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Forge Runner
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Quote:
Originally Posted by AncientPC
2) As a result plunged the prices for all other items and mods, including perfect mods. Why bother spending so much money for a great bow / hammer when you can get one just as good for 3k?
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Say you have a R/Me. You buy some green bows. Suddenly, you feel like using a R/E, so you switch professions and decided to try a flame slinger. Then you realise none of the green bows you have have a fire elemental string. If you had gold/purple weapons, with the same stats, you could whip a fiery bowstring on one of them.
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Oct 25, 2005, 07:01 AM // 07:01
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#34
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Forge Runner
Join Date: Aug 2005
Location: Ashford Abbey
Guild: Hey Mallyx [icU]
Profession: Mo/Me
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the greens are a great addition to the game, imho. those items give my pve characters great pvp ability. which, in turn, means i do not have to create pvp characters each time we change a build. this way i can pvp with my pve healer and ele, leaving the 4th character slot for a necro.
only thing i do not like about some greens are the stats, but that's just a personal perference. i would never trade my collectors Defensive Air Staff of Defense for that green air ele staff. i dont need the energy, or +7 vs elemental only. on the other hand, i do love the brimstone wand/artifact set. same goes for some green bows, specially for that vampiric one without the +30 health upgrade.
-loki- however raised a good question. i play a r/n and often switch between /e, /mo and /me. great thing is the 4 weapon slots which enable me to have 4 different bows for different builds. theres the stinger/tigers fury for poison spamming, fiery hornbow for fireslinger or interrupter build, vamp feathered longbow for running around with mending and just looking cool while spamming barrage, and there's the shocking composite with 20% enchants for some lightning damage.
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Oct 25, 2005, 11:18 AM // 11:18
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#35
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Krytan Explorer
Join Date: Jun 2005
Location: Iowa
Guild: Alpha HivE
Profession: W/R
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The big problem, if there is a problem at all.
Is people will pay tons of gold for green stuff.
but in a few months you prob wont even be able to give the stuff away
cuz the market will be so flooded with them
The worst part about green items is they only sell to the mechent for like 50 gold or less after they have been ID
On the other hand it makes a good way for new people to the game to make gold, snese they have nerffed alot of old angles.
awe back in the good old days when 10 wood was worth 100 gold
and every pack of giants you killed droped fanncy gold boots
and you could buy black dye for 500 gold each
all and all the cost of rare max stuff is going up and every thing else is going down.
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Oct 25, 2005, 01:06 PM // 13:06
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#36
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Forge Runner
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Quote:
Originally Posted by avoll
The worst part about green items is they only sell to the mechent for like 50 gold or less after they have been ID
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Why id them? You can see their stats straight away, and you don't unlock the mods on them
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Oct 25, 2005, 08:09 PM // 20:09
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#37
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Krytan Explorer
Join Date: Jun 2005
Location: Iowa
Guild: Alpha HivE
Profession: W/R
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I know but they sale for a few more gold to the merchent if you ID them
at least I thought so any ways
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Oct 25, 2005, 08:22 PM // 20:22
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#38
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Frost Gate Guardian
Join Date: Aug 2005
Location: Columbus, WI
Guild: Scions of the Forgotten Empire
Profession: Mo/
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The reason I think greens were a bad idea is because now any noob player can pay under 10k for an item that is pretty much the best. To many people they would never buy golds again because these greens are so much "better."
I used to think I had to have all the greens, but why bother? I can buy a gold sword and put whatever mods on it I want for way cheaper than one of the unmodable green items.
Bottom line is....the greens are here...All the complaining in the world isn't going to change that. You just have to play the game how you want to.
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Oct 25, 2005, 08:25 PM // 20:25
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#39
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by curserwigger
The reason I think greens were a bad idea is because now any noob player can pay under 10k for an item that is pretty much the best. To many people they would never buy golds again because these greens are so much "better."
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So?
The game's not about items anyhow, so who cares?
If you're PvEing, you want your team to have the best. Makes life easier.
If you're PvPing, well, all PvP characters get the best to start with anyhow, so it's irrelevant.
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Oct 26, 2005, 06:04 AM // 06:04
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#40
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Lion's Arch Merchant
Join Date: Sep 2005
Location: garden of the gods, CO
Guild: Over Powered
Profession: N/
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its all in perspective...
example:
player a: "i used to make 150k off perfect mods and now with green items they can just buy them. i dont have 1million gold now, the economy is ruined"
player b: "i dont have to buy mods off that ******* player a anymore, i can now afford to outfit my character without farming".
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