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Old Mar 29, 2006, 04:04 AM // 04:04   #61
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I'm sorry.. can you use the quote function? I'd like to read your answers but know who posted what you've replied to.. makes it a bit easier for us blond females

What's a active prot use?

Prot spirit
rof
mend alinment
holy veil
?
?
energy management (oob?)
res of sorts

What are the missing two skills?
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Old Mar 29, 2006, 04:20 AM // 04:20   #62
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Originally Posted by Dead Phlox
More than anything, I'm concerned about you call him an egotist. Using the word "noob", flashing an emote, and blaming him are all things that should not be done. Saying you're an American and doing that stuff doesn't help either. You make me feel disgraced for being American. Besides, it doesn't matter where you're from, you shouldn't be a jerk.

That's all I really took out of it. Anyone who flashes an emote to prove a point is a moron, in my book.
In tombs as you know, alot of builds have the lazy protector, i played bonder in tombs a lot, since my internet connection wasnt good enough for infuser, i stuck with it and showing your expirience in the area was Terribly appropriate.
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Old Mar 29, 2006, 04:28 AM // 04:28   #63
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Quote:
Originally Posted by lg5000
I'm sorry.. can you use the quote function? I'd like to read your answers but know who posted what you've replied to.. makes it a bit easier for us blond females

What's a active prot use?

Prot spirit
rof
mend alinment
holy veil
?
?
energy management (oob?)
res of sorts

What are the missing two skills?
Ok one thing, good job making blonde women a discrace, and u said it was wrong we didnt let u vote, anyway.... Active prot is a flexible character, basic balanced build calls for dmg dealers pressure dealers word of healing / heal party monk/ spell braker infuser. The last monk build is either a bonder or a active prot. The active prot build in tombs never has a res. Though i love oob it isnt used either. Mo/Me with channeling gives u all the mana needed, if u see that u run low alot, bring drain enchantment.
RoF
Restore Condition [e]
Prot Spirit
Aegis
Channeling
Veil
Inspired hex
Guardian,

There isnt a active prot build, its changed to the week points of a build which is what most of the high low ranked guilds and hoh holders think about deeply in everyone of their characters. The only case when you have a monk/n in tombs is when hes an infuser and uses the spell when u sac and gain 200 health cant think off name off the top of my head, but anyway if u were thinking i didnt know what a active prot was gj there. adios
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Old Mar 29, 2006, 04:53 AM // 04:53   #64
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Quote:
Please don't quote flamebait. -Swampgirl
Was that necessary?

PvE is not that hard. It does not warrant such bickering over minor variations in monk builds. All a team in PvE should need is a healer, and a second monk of some sort. I personaly modify my builds slightly based on the area. You wouldn't bring an 'active prot' build with Restore Condition everywhere I hope.

Last edited by Katari; Mar 29, 2006 at 04:58 AM // 04:58..
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Old Mar 29, 2006, 06:49 AM // 06:49   #65
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Quote:
Originally Posted by blackbane
book trick is the only way to hold aggro
learn to play.
then, you can start criticizing other people.
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Old Mar 29, 2006, 06:51 AM // 06:51   #66
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Life Barrier = ALL damage.
Life Bond = Attacks. Not spells or anything, just some guy hitting you with an axe.
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Old Mar 29, 2006, 09:01 AM // 09:01   #67
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Active = casting stuff all the time, Passive = spamming blessed sig.
Therefor, Boon Prot IS active prot. It just has a lot more healing power than the "standard" tombs RC prot.
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Old Mar 29, 2006, 09:24 AM // 09:24   #68
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Quote:
Originally Posted by blackbane
Ok one thing, good job making blonde women a discrace, and u said it was wrong we didnt let u vote, anyway.... Active prot is a flexible character, basic balanced build calls for dmg dealers pressure dealers word of healing / heal party monk/ spell braker infuser. The last monk build is either a bonder or a active prot. The active prot build in tombs never has a res. Though i love oob it isnt used either. Mo/Me with channeling gives u all the mana needed, if u see that u run low alot, bring drain enchantment.
RoF
Restore Condition [e]
Prot Spirit
Aegis
Channeling
Veil
Inspired hex
Guardian,

There isnt a active prot build, its changed to the week points of a build which is what most of the high low ranked guilds and hoh holders think about deeply in everyone of their characters. The only case when you have a monk/n in tombs is when hes an infuser and uses the spell when u sac and gain 200 health cant think off name off the top of my head, but anyway if u were thinking i didnt know what a active prot was gj there. adios
In all seriousness, I'm a woman and I'm blond by birth. Ontop of that, I'm not in the US, so... I'm a bit unsure about the voting thing.

And my question about active prot was one of curiousity, not designed to show that I'm superior in any way, like I said previously, I don't play prot monk all that often.

But... I thought we were talking about pve.. if you don't have a res in pve and you're a monk.. I'd hate to be you when things go wrong.

Channeling.. no idea how effective it is in pvp, in pve, it's effective if you have more than 3 minotaurs hitting you, but pretty much uselss if you're in the back line. Not the greatest range on it... and yes, I've tested the skill (on my mesmer, not on my monk) to see how effective it really is.
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Old Mar 29, 2006, 10:41 AM // 10:41   #69
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Quote:
Originally Posted by blackbane
"A boon prot and a infuser stops a spike" If a boon prot stops a spike hes highly skilled, spike was obvious, or it was a lucky guess, any spike is over 500ish dmg and if done flawlessly boon prot doesnt have a chance. And u keep switching the subject more and more, now your going into gvg..... u took a gvg build and your saying that it and an infuser stop spikes.... jeez what drugs u take.
Okay for one, I was talking about PvE AND PvP. You seemed to be diving more into PvP. ie, you're digging yourself deeper.

And a boon prot AND/OR (remember that slash there, it means something ) an infuser stops spikes. You have a better idea on how to stop them? I'm sure life bond and life barrier are going to do anything when you come up against a blood spike, if that's what you're getting at. Either way, preventing spikes has nothing to do with the monks anyway, they're the last line of defense.

As for using Channelling for energy management? Sure it seems to work okay in Tombs, but that just shows yours and their team's lack of understanding of PvP. Monks, when not using smiting should be in the back line to stay out of trouble. If channelling starts kicking in while you're there, then you're either up against a team with no idea what they're doing, your team has no concept of positioning or a combination of both.

Lets get back to the boon prot not being active shall we? Reversal of fortune will heal nicely with 16 DF as well as turn the next hit on your target into life gain, negating the damage. Boon prots usally bring guardian too, giving their target a chance to avoid some attacks, which stops damage all together and saves mana from a rof spam. I also wouldn't take a prot or boon prot without decent hex and/or condition removal, which depends on which area you're headed into. As you said before, FoW isn't that big on conditions, so I'd take mend ailment out and put that slot to more effective use.

And then you go an watch house in the middle of a post and lose your entire train of thought and wonder if you've actually finished your point or left it hanging in the air.
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Old Mar 30, 2006, 07:44 PM // 19:44   #70
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blonde women FTW!
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Old Mar 30, 2006, 08:51 PM // 20:51   #71
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Blackbane,

It seems to me that you just ran into 2 individuals that thought about things differently than you do. Being a warrior, the last thing I'd want to do is aggro 2 groups of ANYTHING at one time when I'm in fow; it's too hard on everyone in the group, not just you. Of course, you should give those people the benefit of the doubt--after all, they had to ascend and complete quests/missions to get to go to fow--and not everyone fights along the same lines (it helps if they did, but, unfortunately.....) I'm also not going to tell anyone how to set up their builds, or which skills to bring. If they were that weak, or couldnt do what they needed to do in fow, guess what? they were probably among the first to die, and everyone would see that. When they wind up with 60%dp, guess what? Either they get smart real quick, or they drop out (which is fine by me, since I've been lucky enough to be in very good PUGs that cover a lot of ground when up to 2-3 drop out).
I wouldnt worry about trying to tell them how to set up their skills; most people who die in fow, or become notoriously difficult to have as team members, usually dont go back very often, when word gets out about them...
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Old Mar 30, 2006, 09:06 PM // 21:06   #72
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Quote:
Originally Posted by Sekkira
And a boon prot AND/OR (remember that slash there, it means something ) an infuser stops spikes. You have a better idea on how to stop them? I'm sure life bond and life barrier are going to do anything when you come up against a blood spike, if that's what you're getting at. Either way, preventing spikes has nothing to do with the monks anyway, they're the last line of defense.

You keep changing the subject, yes life bond and or barrier cant stop shadow damage, but we werent talking about that. Ofcourse monks are usually the 1st line of defense, since spike groups dont focus on defending against spikes so they rely on monks. To stop a blood spike simply infuse target getting spiked then woh him... while spiking diversion all the necros.
And like u said monks are the last line of defense, then monks do have something to do with it.
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Old Mar 30, 2006, 09:14 PM // 21:14   #73
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Quote:
Originally Posted by Kern Wolf
I wouldnt worry about trying to tell them how to set up their skills; most people who die in fow, or become notoriously difficult to have as team members, usually dont go back very often, when word gets out about them...
I didnt tell him how to set up his skills, he told me, he said i didnt have the right build and needed 5 bonds, so i cleared up the bonder build which was the purpose of this thread
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Old Mar 30, 2006, 09:17 PM // 21:17   #74
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Quote:
Originally Posted by Haggard
Life Barrier = ALL damage.
Life Bond = Attacks. Not spells or anything, just some guy hitting you with an axe.
Thanks for clearing this up, but not true at all. It reduces all dmg, what you are thinking of is balthazars spirit, when u have life bond on you then you dont gain mana when allies are hit with elemental dmg
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Old Mar 30, 2006, 09:24 PM // 21:24   #75
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Hi,
A quick note, please take notice of my ign's, and don't join me in a group. Not only are you rude, not all americans are, you quit in the early part of a mission.
Thank you

IGN:
Koksu Waji
Don Fideli
Teatro Nitrum
Donwal Mindsmith
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Old Mar 30, 2006, 09:30 PM // 21:30   #76
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I quit in a early part of a mission?
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Old Mar 30, 2006, 09:42 PM // 21:42   #77
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My mistake, Blackbane....
I guess what I'm saying is that if you know how to work your build, and, at the end of that 1st skirmish, you've done what you needed to do (which, as a monk, was to give the best support you know how), then I can't see how anyone can try and correct anyone. I'm sure if I went into a fight with 3 other warriors, we arent all fighting the same way, even though we may all be warriors. I don't expect monks to heal the same way, even though they be monks. If your build works for you, more power to you; if you work well on a team, more power to everyone...
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Old Mar 30, 2006, 09:47 PM // 21:47   #78
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Quote:
Originally Posted by blackbane
I quit in a early part of a mission?
The skeles aren't exactly very far into the FoW.

Quote:
Originally Posted by blackbane
Quote:
Originally Posted by Haggard
Life Barrier = ALL damage.
Life Bond = Attacks. Not spells or anything, just some guy hitting you with an axe.

Thanks for clearing this up, but not true at all. It reduces all dmg, what you are thinking of is balthazars spirit, when u have life bond on you then you dont gain mana when allies are hit with elemental dmg
Way to miss the point. Life Barrier will reduce all incomming damage, regardless of its source. It will reduce damage from SS, Shadow Eles, Etc. Life Bond will only reduce damage from wand, bow, and melee attacks. If you have halfway decent warriors, your casters shouldn't be taking much damage from attacks. In that situation, you'd be better off with Life Barrier.

Sure, you do get energy from Bond+Balth's. However, A decent bonder should be fine on just Blessed Sig (Perhaps with Mantra of Inscriptions)+Bond/Balth's on the warriors.

Something to note is that Bond+Balth's is triggered by any damage type. Elemental, Dark, Chaos, Physical, Holy, Etc, provided that it is an attack. A Shadow Ele wanding someone with a fire wand will get it's damage reduced by Life Bond, and you will gain energy.

Last edited by Katari; Mar 30, 2006 at 09:58 PM // 21:58..
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Old Mar 30, 2006, 09:51 PM // 21:51   #79
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Quote:
Originally Posted by blackbane
Thanks for clearing this up, but not true at all. It reduces all dmg, what you are thinking of is balthazars spirit, when u have life bond on you then you dont gain mana when allies are hit with elemental dmg
i'll give you 3 guesses why balth won't trigger when your bonded ally takes spell damage.

seriously...
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Old Mar 30, 2006, 10:00 PM // 22:00   #80
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Quote:
Originally Posted by blackbane
I got set up with a fow group, they looked good, our warrior had 15k platemail and fow helm. dyed all black, so I thought he was an expirienced leader, and the group would go well. On the other hand, I was taught a very valuable lesson, not to judge a book by its cover.
Bad mistake. Black armor + FoW armor = showoff some of the time. Most showoffs are hard-headed and don't learn. He might have also might have ran for his money (doesn't sound like E-bay). Kind of the reason why some people want Rank Emotes for PvE, armor tells you nothing (besides being teh pretty ^^).
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