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Old Mar 28, 2006, 09:08 PM // 21:08   #41
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Quote:
Originally Posted by Mordakai
Luckily for Eles, no Ranger would waste an Elite for this, especially sense Eles suck so bad to begin with (not flaming, I want Eles to rock, believe me. But judging from the Preview, Mesmers and Necros got buffed, and Eles got jacked.)
I dunno man, with the popularity (or atleast strong effect) of obsidian spikers in tombs *cough*MTV*cough* I could see teams atleast wanting a character to carry this...
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Old Mar 28, 2006, 10:45 PM // 22:45   #42
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Though I don't anticipate changes for the following skills too quickly, I think we'll see some major, major changes when people start really using Recall, Death's Charge, Aura of Displacement, Mark of Instability, and Entangling Asp.

I'm not going to go into the exact specifics why Recall, Death's Charge, and AoD will be getting a nerf, but suffice to say, it'll probably have something to do with GvG, heh.

I could see people wreaking major havoc with Mark of Instability, as well. MoI-->Black Mantis Thrust-->Jungle Strike-->Twisting Fangs-->Falling Spider-->Horns of the Ox. Just a fast example.

If you really wanted to get brutal with the above combo, insert Entangling Asp in-between Black Mantis Thrust and Jungle Strike. It would probably go something like this:

Cripple with Black Mantis Thrust, then KD and Poison with Entangling Asp, inflict bonus damage with Jungle Strike, Deep Wound and Bleeding from Twisting Fangs (and another KD if they've gotten up by then), damage bonus and Poison again from Falling Spider, then finally if they aren't dead yet and get back up, Horns of the Ox for a final KD.

Scary stuff.
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Old Mar 29, 2006, 12:26 AM // 00:26   #43
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Images of Remorse was a pretty nasty little addition to my anti-Warrior/Ranger/Assassin Mesmer, and for the cost and recharge, I'd say it's pretty damn good.

Unsteady Ground helped my room mate tank 2 warriors while the rest of his team waxed the casters. They came back just in time to see the lone Ele standing there with a couple of corpses at its feet.

Shockwave was a hallarious near-instant cast AoE. I fell in love with this when I finished off 3 out of 4 of the opposing team in 3/4 of a second. Also confused some people when you ninja-raided their face with Death's Charge, Shockwave, Shock, Aftershock. Aftercast was as bad as aftershock, though.

Eqinox + Arcane Languor could cause total havoc to certian casters in large battles where they might not notice the hex right away.

Rising Bile if used en-masse on warriors was halarious if you could live for the 30 seconds the spell takes to run its course.

Overload was a nice little bonus for all those people who liked casting through Backfire.

Lyssa's Aura made the Necros hate Mesmers even more.

Brambles was tons of fun on a KD earth Ele.

That's all I can think of for now. If anything else comes to mind, I'll update.
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Old Mar 29, 2006, 03:36 AM // 03:36   #44
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Quote:
Originally Posted by Mordakai
Luckily for Eles, no Ranger would waste an Elite for this, especially sense Eles suck so bad to begin with (not flaming, I want Eles to rock, believe me. But judging from the Preview, Mesmers and Necros got buffed, and Eles got jacked.)
Something we agree upon, and yeah I thought the same thing in order...
'OMG total ele ownage spirit' - 'Well really tho who would bother with that elite'

Necros - omg the love - reminds me of how EQ treated Necros as well doing everything...
Eles - omg the hate - 2 elite exhausting energy bits, other skills other classes can do better without exhaust and or using an elite... just plain bleah

Quote:
Originally Posted by Mordakai
How did what looked like one of the best professions become the worst?
Also yeah through 're-balancing' and very lackluster Factions offering I'm left thinking the same thing.
I see other posters mentioning some other tricks and they are there. I just dont see them lasting in real PvP encounters, nor having nearly as effective tools my necro or warrior have, nor other classes.

Last edited by CKaz; Mar 29, 2006 at 03:51 AM // 03:51..
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Old Mar 29, 2006, 04:58 AM // 04:58   #45
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Quote:
Originally Posted by Aerials
Archer's Signet{E}:

All your non-attack skills are disabled for 15..9 seconds. for 30 seconds your next 1..6 attacks cost no Energy.

In alliance battles i would combo this with concussion shot along with hard hitting bow attacks and use rtw and beastial fury as an IAS...gg

I don't think Archer's Signet was all that great. With you're Expertise high enough to get 5/6 attacks for free, you shouldn't have problems with energy. To me it might not be worth a skill slot, let alone an elite.
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Old Mar 29, 2006, 05:08 AM // 05:08   #46
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I don't see how anyone can like bitter chill. Even if you satisfy the condition _every_ time it's hardly better than a flare or a stone daggers. If you don't satisfy the condition it has a 10 second recharge, which is laughably bad. Make it 2s and we'll talk.
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Old Mar 29, 2006, 05:13 AM // 05:13   #47
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I wasn't here for much of the event but still I got to try out a few skills and see a few I wanted.



Beastmasters no longer have to sacrifice attruibutes to heal themsleves after this so you can go 16 Mark and 15 Best and shoot arrows and claw with your new crab and you don't need to worry about healing. It has a crappy recharge thou.



Who doesn't like this skill. Well the guy fighting the flesh golem . An added point as you can see the Golem maxs lvl at 12 Death Magic so Ri/N can use it well.



Thank God. Sword now has some better elites then HB.




Funny the first time heard of Greater Conflagration I wondered about the regular version.

Last edited by Guardian of the Light; Mar 29, 2006 at 05:22 AM // 05:22..
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Old Mar 29, 2006, 05:23 AM // 05:23   #48
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Quote:
Originally Posted by Symbol
I don't see how anyone can like bitter chill. Even if you satisfy the condition _every_ time it's hardly better than a flare or a stone daggers. If you don't satisfy the condition it has a 10 second recharge, which is laughably bad. Make it 2s and we'll talk.
You use it with AotL and minions. It's for initial damage. Much like Deathly Swarm. I still like DS better despite the high cast speed. The real winners in the Death Magic damage line tho seem to be Discord and Rising Bile. Sadly, I didn't get to try either but these are two skills I look forward to. Death Magic is too indirect in its damage. Glad to see some non-corpse dependent viable damage dealers. It's a nice improvement of the attribute.

Quote:
Originally Posted by Guardian of the Light
Thank God. Sword now has some better elites then HB.
Quivering Blade is kind of strange... I mean, despite its low cost, it seems hard to "accommodate." But the other one is decent.

Last edited by Hella Good; Mar 29, 2006 at 05:28 AM // 05:28..
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Old Mar 29, 2006, 05:33 AM // 05:33   #49
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Quote:
Originally Posted by Hella Good

Quivering Blade is kind of strange... I mean, despite its low cost, it seems hard to "accommodate." But the other one is decent.
*cough* plague touch *cough*

Last edited by Eclair; Mar 29, 2006 at 05:44 AM // 05:44..
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Old Mar 29, 2006, 05:36 AM // 05:36   #50
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Quote:
Originally Posted by Eclair
*cough* plauge touch *cough*
Now that's just being cruel right there...

You noticed how there is many new ways to daze and blind...
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Old Mar 29, 2006, 05:56 AM // 05:56   #51
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Quote:
You use it with AotL and minions. It's for initial damage. Much like Deathly Swarm.
It's still pointless. Even with AotL it'll let you get enemies down to at most 200 health or so. So you've wasted a skill slot on a skill that can't even kill anything efficiently by itself and requires AoTL? Why not just stick with DS?

Quote:
I still like DS better despite the high cast speed. The real winners in the Death Magic damage line tho seem to be Discord and Rising Bile. Sadly, I didn't get to try either but these are two skills I look forward to. Death Magic is too indirect in its damage. Glad to see some non-corpse dependent viable damage dealers. It's a nice improvement of the attribute.
Discord and rising bile are great skills. But I maintain that Bitter Chill is trash.
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Old Mar 29, 2006, 05:57 AM // 05:57   #52
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Arcane Langour:
Very confusing skill if you arent looking at it right.

Lets say you have an 8 in FC. That's 3 seconds of Arcane being active. Now if you think about this spell in terms of a hex, then yeah its gonna seem like crap.

Energy Cost: 10
Casting Time: 2 seconds (If you have no points in Fast Casting, which would be weird)
Recharge: 15 seconds.

So what we really have here is a spell that is Fast Cast under a second.

Now think about it in that term.

Enemy Ele is Casting Meteor Shower. You fast cast Arcane Langour. Now while they are casting Meteor AL pops and they recieve Exhaustion for Meteor. Think of it as like an Interupt Style spell. Used while someone is casting, not prior to it.

When you use it that way, it becomes evil.
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Old Mar 29, 2006, 06:08 AM // 06:08   #53
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Quote:
Originally Posted by Arcanis the Omnipotent
Arcane Langour:
Very confusing skill if you arent looking at it right.

Lets say you have an 8 in FC. That's 3 seconds of Arcane being active. Now if you think about this spell in terms of a hex, then yeah its gonna seem like crap.

Energy Cost: 10
Casting Time: 2 seconds (If you have no points in Fast Casting, which would be weird)
Recharge: 15 seconds.

So what we really have here is a spell that is Fast Cast under a second.

Now think about it in that term.

Enemy Ele is Casting Meteor Shower. You fast cast Arcane Langour. Now while they are casting Meteor AL pops and they recieve Exhaustion for Meteor. Think of it as like an Interupt Style spell. Used while someone is casting, not prior to it.

When you use it that way, it becomes evil.
Or... you can borrow Equinox from a ranger
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Old Mar 29, 2006, 06:10 AM // 06:10   #54
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Quote:
So what we really have here is a spell that is Fast Cast under a second.
No, that is not what you have. Even 16 FC doesn't get you under a second.

Quote:
Enemy Ele is Casting Meteor Shower. You fast cast Arcane Langour. Now while they are casting Meteor AL pops and they recieve Exhaustion for Meteor. Think of it as like an Interupt Style spell. Used while someone is casting, not prior to it.
BFD. So you add a bit of exhaustion to someone's bar every 17 seconds, provided you actually manage to catch them while casting. This is worth an elite?

Quote:
When you use it that way, it becomes evil.
It's a 1s cast even with max fast casting. It still has a 15 sec recharge. It's still crap.
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Old Mar 29, 2006, 06:20 AM // 06:20   #55
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oh yeah, really crappy in say.. an energy denial build....

And how many mesmer skills have 15 second recharges..?
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Old Mar 29, 2006, 06:22 AM // 06:22   #56
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Quote:
oh yeah, really crappy in say.. an energy denial build....
Compared to Esurge? Absolutely.
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Old Mar 29, 2006, 07:01 AM // 07:01   #57
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Psychic Distraction

10e 1/4 2r

Spell. All of your other skills are disabled for 8 seconds. Interrupt target foe if that foe was using a skill that skill is disabled for 12 seconds.

Its can interrupt any action, recharges in 2 seconds, and disables any skill. Everything on your bar is a skill. I loved using it hope it doesn't change.
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Old Mar 29, 2006, 07:12 AM // 07:12   #58
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New monk skills = awesome, the end.
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Old Mar 29, 2006, 07:15 AM // 07:15   #59
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I quite liked playing around with boon sig over the weekend - it worked for me in TA, but whether I'd choose it over oob or recall in other match types, well... i don't think so, but I don't know, it's a very different form of energy management in that it's something you have to keep doing over and over again - i imagine it would be very nice in enchant heavy builds, and I'd like it a lot more if the healing it provided was comparable to that of signet of devotion, but maybe then it would be too good :\

And that's about the only elite I tried, go me - I liked the looks of expel hexes actually, and am glad that there are more hex removal options.

Some of the warrior skills were weird - shove was strange, but I can see uses for it, some of the mesmer ones were nice - very fast recharging interrupts are nice
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Old Mar 29, 2006, 07:21 AM // 07:21   #60
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Quote:
Originally Posted by Arcanis the Omnipotent
Enemy Ele is Casting Meteor Shower. You fast cast Arcane Langour. Now while they are casting Meteor AL pops and they recieve Exhaustion for Meteor. Think of it as like an Interupt Style spell. Used while someone is casting, not prior to it.
Actually, if the hex applies Exhaustion at the same time the caster would usually get it, it's at the *start* of the spell, not at the end, so this elite is even more useless.
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