Apr 01, 2006, 05:25 PM // 17:25
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#21
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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I've found Henchman are worse than PuGs. I know how bold a statement that is as well. I've been through the game many, many times and each time, playing with them gets worse. Alesia running into battle as if she had Thom's AI while the warriors stand next to me chatting about what they had for breakfast is horrible.
Healing touch should never be used on warriors. What idiot came up with that idea? On top of that, right as healing touch is used, the warriors run out of the way and use healing sig to top up their life. Alesia being the retard she is, tries to heal through the damage she's taking which inevidably fails.
If you happen to die during a battle, regardless of how many times you pinged your target or whatnot, the henchies suddenly switch targets to whatever suits each individual. No real damage is dealt to anything and there's a party wipe because your lovely monks have decided to res you as soon as you went down, leaving the rest to die. Alesia will fail in ressing as well, she'll die before she gets it off. On top of that, you probably died because for some retarded reason Alesia decided that Thom and Stefan need 100% Health on a constant basis and you're suffering from heavy degen which your self heal can't keep up with.
Basically henchman AI = You die, game over.
The worst part is that the monks have no energy management at all. If the battle last longer than a minute, people start dropping because the monks just fold. That is really goddamn horrible considering they are supposed to be fillers in the team. I'm surprised the OP has them move out of AoE and aggro other mobs, I just get them standing in things like malestrom, wasting their energy on interrupted spells and consequently die to minimal damage spells.
I've had a Mo/Me perform better than Alesia, and they had all their points in Illusion.
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Apr 01, 2006, 05:32 PM // 17:32
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#22
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Banned
Join Date: Aug 2005
Location: N.Y.C.
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The Monk hench AI is by far the worst. They'll run right out of your aggro circle into a mob of creatures to rez someone. They don't stay near the player, since the player would almost always rather try to pull creatures and take the hits, but no. They're monks, so they're supposed to tank.
They have the single worst AI I've seen in this game.
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Apr 01, 2006, 06:30 PM // 18:30
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#23
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Frost Gate Guardian
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Hi
I dunno, but it seems to me that henchies are there to stand in for human players, my theory is that anet never really wanted you to use ehnchies unless there was a need, yet now almost everyone goes around with henchies cos its so much easier. Might sound like a bit of a conspiracy, btu making the henchie ai worse would persuade more people to find rl teams, and play the game the way anet intended.
oljomo
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Apr 01, 2006, 06:34 PM // 18:34
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#24
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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Quote:
Originally Posted by Tekish
Well the sad part is, even with the defunct AI, the henchmen, for the most part, have gotten me farther than the 6 or so pugs I've played with today. But that's not the point of this thread.
While I opened the topic with my sour experience in THK, its real purpose is to point out these significant problems with the henchmen AI, just in case ANet wasn't already aware of them. I would have sent this information to them directly, but I've heard that they prefer this kind of stuff to be posted on fan forums - so, here it is.
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Amen. This mission is incredibly frustrating. I tried it with henches three times anf failed due to the same reasons. I won't even go into PUGs let's just say 27 failures is too many for me.
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Apr 01, 2006, 07:13 PM // 19:13
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#25
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Banned
Join Date: Jul 2005
Location: wales
Profession: W/Me
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did thk with henchies twice the past 2 days
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Apr 01, 2006, 07:54 PM // 19:54
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#26
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Krytan Explorer
Join Date: Oct 2005
Guild: Pantheon of Shadows [dei]
Profession: W/A
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I monk for THK all the time, barely ever fail it too. So does a few other guildmates, its the only fun mission anymore, because its actually a challange.
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Apr 01, 2006, 07:56 PM // 19:56
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#27
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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Learn how to use the henchies. You can easily flawless the mission with all or mostly henchies.
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Apr 01, 2006, 09:45 PM // 21:45
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#28
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Krytan Explorer
Join Date: Oct 2005
Guild: Pantheon of Shadows [dei]
Profession: W/A
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Quote:
Originally Posted by Sagius Truthbarron
Learn how to use the henchies. You can easily flawless the mission with all or mostly henchies.
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I did it with henchies on my warrior. Passed first try.
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Apr 01, 2006, 11:03 PM // 23:03
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#29
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Ascalonian Squire
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Quote:
Originally Posted by Lets Get to Healing
Guild groups FTW
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I love it when someone has a acual problem and people come up with the most genious answers. If there is a problem with the henchmen, someone always goes "find a good guild" and if the have a problem with the lack of good players, they say " just use henchmen" i love how 90% of all replys to topics here lack any thought. Keep up the good work.
And yes the henchmen blow. why on earth would they nerf aoe and yet the ele hench's main atack is firestorm. Too bad the hench are better than almost any player you will find in a pug.
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Apr 01, 2006, 11:10 PM // 23:10
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#30
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Academy Page
Join Date: Aug 2005
Guild: Spectral Agony [sA]
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if the enemy giants and herders can chain giant stomps like they do, the two monk henchmen should be able to know when the other one is ressing the same person.
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Apr 01, 2006, 11:49 PM // 23:49
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#31
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Pre-Searing Cadet
Join Date: Apr 2006
Guild: Win Only Riders
Profession: R/
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It just baffles me why they decided to give the henchman restore life rather than one of the more ranged rez skills such as rebirth or resurect, the indecisive ressing thing irritates me as well when your not standing quite close enough and alesia is obviously thinking "Oh look a corpse I must res AGHHH CORPSE!!!! Im to far away from party AGHH IM GENA DIE Ill just run back and ill be safe... Oh look a corpse.........". And yes the henchman should be able to fight sucessfully after you die but for some reason the enemy AI can always defeat friendly AI .
I spoose their is also the problem of not makeing the henchman to good as people will always use henchman just because its easier to do the misson than with real people (sometimes its that way allready).
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Apr 02, 2006, 12:01 AM // 00:01
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#32
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Krytan Explorer
Join Date: May 2005
Location: Somewhere
Guild: C A K E[YuM]
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One thing that does get on my nerves, is that if both monk henchies are dead, the rest of the henchies alive wait for you to use your res, before they do -_-
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Apr 02, 2006, 12:04 AM // 00:04
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#33
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Ascalonian Squire
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I have another scenario for you. I just finished playing through Ring of Fire, which I have actually completed with henchmen numerous times in the past. All was going well right up until the part with the mursaat towers, which I usually have no problem with, as I pull all of the enemy patrols.
So, I'm killing the second tower inside the fort when one of the henchmen must have aggroed a group without me noticing. I quickly retreat, only to have maybe half the team follow me, and the other half die (which has always been the default henchmen behavior, so I wasn't very surprised). I was waiting for the patrol to go back when I realized that I already used my res sig, so I couldn't res the other monk.
So I back the team into a corner just out of the enemy patrol and towers' range to figure out how to proceed without losing. I'm standing there for a good 2 minutes when out of nowhere the prot monk decides to go res the healer. Now keep in mind, the healer is just barely within my aggro bubble, and he's deep within the towers range. She of course runs in, quickly has her energy drained, and kinda just stands there waiting to die, which of course, she eventually does. This just left me with no res signet, and the other 2 henchmen, who either didn't have sigs or were too stupid res anyway. The mission was clearly over.
Now, I tell you, if it wasn't so annoying, I would have almost been laughing at the sheer incompetence that was exhibited at that crucial part of the mission. I wish I had it Fraps'ed because we were literally standing there not moving at all when Lina just made a run for it, seemingly out of the blue. Like I said, it would have been funny if it wasn't so damn irritating.
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Apr 02, 2006, 01:33 AM // 01:33
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#34
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Krytan Explorer
Join Date: Apr 2005
Location: Canada
Guild: [FiRM[]
Profession: R/
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The Tank henchies and the Ele Hench are fine to me but MAN THAT MONK hench Really P***** me off. One of the other hench dies while fighting she runs off into the crowd of enemies to res him/her and dies -_-. Then while I'M getting pummeled she's nowhere to heal me and then I die. I ALWAYS go looking for real people to play with and if I can't find any within the first 15 min THEN I get henchmen.
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Apr 02, 2006, 04:47 AM // 04:47
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#35
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Frost Gate Guardian
Join Date: Dec 2005
Location: Los Angeles, CA
Guild: [RoD]
Profession: Mo/
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henchmen arent that bad. i was able to do all the southern shiverpeak missions with them. and i only failed once on THK w/ henchis. my favorite hench has gotta be the necro hench since i dont even have to call for blood ritual and before i know it i have BR on me. its handy to have a BR in the group since the healer henchis dont really have good energy management.
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Apr 02, 2006, 06:15 AM // 06:15
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#36
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Banned
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Quote:
Originally Posted by Leddy
Tekish, if you can't pass Thunderhead Keep with henchies then you're not using the right strategy. To pass it with henchies you need to camp the steps near the king. If you're guarding the doors, you need to be in a PuG or guild group instead.
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That used to work for me and now I get over run with White Mantel, Jade Bow and Murrsat all at once. It used to be more time between them for their attack runs but not now. So I think this mission is broke again since its not the way it was about 5 months ago plus I have not seen any reports anywhere saying that Anet changed something on this mission.
(Besides fixing the gates)
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