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Old Dec 10, 2005, 02:24 AM // 02:24   #61
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Quote:
Originally Posted by HelamisTheDark
i think the people dont like us because they are jealous we got through the game with a necro or mesmer which are the hardest tobeat dopple with. necros, im my opinion, are the best.
Are you smokeing something? Necro and Mesmer have it the easiest to beat the dopple with. And if you can't figure that out....shame on you.

Anyways, I hardly ever PuG with my Mesmer. my Necro gets a lot of invites though. Must be his sexy armor ^_~
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Old Dec 10, 2005, 09:50 AM // 09:50   #62
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Yes,

Whenever I play my Mesmer/Necro and/or Necro/Monk, eyes tend to open on my fellow party members. And the Ranger ? Oh Rangers just rock in any situation. Love em!

A Necro minionmaster even early in the game will steam roll through the game like nobodys business. However, there are so many necros that are non flexible and yes inexperienced. They tend to give the impression that necros are not that great. Except for the Ring of Fire Island Chain, the necro played right can make any mission easy.


A Mesmer/Necro is extremely powerful in the game, again also in the earlier parts of the game. I had the whole group quit after we killed the Dragon in the shiverpeaks (bonus) and I finished it SOLO, met rurik and the dwarf and took it from there.. my weapons were mainly empathy and rotting flesh and some other snaks. How ? Well I used the dwarfs, Rurik and the Dwarf to my advantage...just aggro a few and run back to the castle, while the slowly die from disease. Then Rurik and the dwarf takes care of the tanking.


HOWEVER for a Necro and a Mesmer to do well, they need time and patience in a group. They need corpses, wells etc. And they do damage over time, except the Blood/death sacfrifice Dark Aura Necro.

Groups usually have no time, strategy or skill, so it makes it even more interessting to play a Mesmer or a Necro.

My favourite is the high level Minion Master in a 5 man farming group Sorrows Furnace. I love it. Thats where the Necro really shines.

Another favourite is the Mesmer in the Ring of Fire Island Chain, bosses die quick then or a rendered useless quickly.

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Old Dec 10, 2005, 10:15 AM // 10:15   #63
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heh...yeah, poor Mesmers/necromancers. I play Ranger, which isn't as highly hated upon, but sometimes I feel as though people figure the game only has three classes, and we aren't them. it sucks arse, especially since nine times out of ten, the Warriors and Elementalists people are screaming for suck so bad you'd have been better off with a competent Mesmer or Necromancer at half their level...:-P

Non-Big 3 classes go! XP
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Old Apr 01, 2006, 01:42 AM // 01:42   #64
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My primaries are Mesmer Monk and Ranger.

I was in Thunderhead with my monk and of course immediately got invited to a team. The "experienced" leader had a couple of warriors, elementals, and monks, and we were looking for two more.

I suggested taking a Mesmer and a Ranger. He asked "What for?" I answered, "Mesmers are the best anti-casters, rangers can trap and barrage, and they can both do it while manning the catapults"

He didn't think so, and so I quit. No way do I want any part of that PUG. No wonder he was "experienced" at the mission, he probably failed it 10 times in a row.
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Old Apr 01, 2006, 01:48 AM // 01:48   #65
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I never thought I'd enjoy playing a ranger but out of my Monk, Elementalist, Ranger and Warrior, I totally enjoy my Ranger character the most. I used to think they were weak but that is ony because I was too dumb to know better.
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Old Apr 01, 2006, 02:08 AM // 02:08   #66
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I beat THK with a party of 6 Necros and the healer and protector henchmen on the first try. I was pretty impressive to see all that damage being thrown around from blood spikes.
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Old Apr 01, 2006, 02:15 AM // 02:15   #67
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I think this thread was resurrected by a necro perhaps ... I'm using animate thread!

Any intelligent PUG (is that an oxymoron?) will see the value in a mesmer or necro ... if you ask to join, or invite self in response to someone advertising, and the leader doesn't take you or says "omg, we don't need no mezmerz or necroz!" then chances are they will be right back where you're standing in about 10 minutes, after a nice little "your party has been defeated" message
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Old Apr 01, 2006, 06:25 AM // 06:25   #68
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Note that this is a 5 month old thread, many things have changes (not to anyone in particular)
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Old Apr 01, 2006, 03:26 PM // 15:26   #69
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Quote:
Originally Posted by xenoranger
I was noticing that most people hate necros (or so it seems). Very few actually accept them into a party. The same seems to be true of mesmers. I must either be in the wrong place or something?

Besides minion abilities, from what I've read, Necros have some of the best status inflecting abilities. Mesmers are great for Domination magic and inspiration magic keeps them going. Despite this, I have talked to a few friends who're are also either Me or N and they seem to have the same issues with getting into parties (even when they're at or 1 lvl below the highest in the party).

Thoughts?
Though they take a tremendous amount of damage, and I hardily see what they do, I always accept them. What I hate about them is that they very often tank. Mesmers and Necros should stay close to the monk, or flank the party. Don't tank and don't leech.
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Old Apr 01, 2006, 04:35 PM // 16:35   #70
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A Good SS necro is a valuable asset to any party. Can't beat the beat down handed out by multiple mobs attacking with SS on them. Too bad it doesn't interrupt too or it would be the sexiest skill in the game.
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Old Apr 01, 2006, 09:46 PM // 21:46   #71
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UW -- necros are 50% of the standard group
SF -- necros are 40% of the standard group
Tombs -- necros are in the standard group, and rangers are 75% of the standard group

This thread is definitely old news. See all the more recent threads about the uselessness of elementalists.
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Old Apr 01, 2006, 09:50 PM // 21:50   #72
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I take necros as a priority in my groups, because I know how good the class is. Mesmers also, but slightly lesser.
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Old Apr 01, 2006, 10:24 PM // 22:24   #73
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Quote:
Originally Posted by Francis Crawford
UW -- necros are 50% of the standard group
SF -- necros are 40% of the standard group
Tombs -- necros are in the standard group, and rangers are 75% of the standard group

This thread is definitely old news. See all the more recent threads about the uselessness of elementalists.
It is because of the whining groups you now see the elemental class now broken! Elementals are tooo powerful when they keep crying!


Anet might as well get rid of the hole elemental class because it is a joke!

Last edited by dreamhunk; Apr 01, 2006 at 10:27 PM // 22:27..
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Old Apr 02, 2006, 09:30 PM // 21:30   #74
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The AI needs to get smarter about acting through hexes like SS and those in the Domination line.

Then Necros and Mesmers won't be so overpowered any more, and Elementalists will be welcome in groups again.
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Old Apr 02, 2006, 10:39 PM // 22:39   #75
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Quote:
Originally Posted by Francis Crawford
The AI needs to get smarter about acting through hexes like SS and those in the Domination line.

Then Necros and Mesmers won't be so overpowered any more, and Elementalists will be welcome in groups again.
Mesmers aren't the over powered ones :P The only thing mesmers have that has anything to do with AI flaws would be... nothing. Backfire is so pointless of a skill that even if you do use it, it won't matter if the target casts or doesn't, either way you delayed a monk/caster. Empathy is empathy, its to local to warrant any AI blame, whats a warrior to do? Just stand there for 20 seconds?

Necros on the other hand, SS more precisely, simply love to use loop holes in the AI "fix" which some how omitted this skill. Oh well.
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Old Apr 02, 2006, 10:51 PM // 22:51   #76
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Quote:
Originally Posted by xenoranger
I was noticing that most people hate necros (or so it seems). Very few actually accept them into a party. The same seems to be true of mesmers. I must either be in the wrong place or something?

Besides minion abilities, from what I've read, Necros have some of the best status inflecting abilities. Mesmers are great for Domination magic and inspiration magic keeps them going. Despite this, I have talked to a few friends who're are also either Me or N and they seem to have the same issues with getting into parties (even when they're at or 1 lvl below the highest in the party).

Thoughts?
That tends to be the case - in particular amongst those with less skill and experience with the game. Most parties need a healer, but not all. Most parties need a tank (warrior or other).

Most parties end up with bad tanks... this stresses the healers (so they need more) and they think they need more tanks... but I can tell you that if you have one good tank that is all you need... everyone else can do their jobs.

Even with good tanks groups can end up going poorly... when people get to impatient and grab aggro before they should.
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Old Apr 02, 2006, 11:15 PM // 23:15   #77
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Quote:
Originally Posted by Theos
Necros on the other hand, SS more precisely, simply love to use loop holes in the AI "fix" which some how omitted this skill. Oh well.
Uhm, last time you went to fow with a pug.. how many of your team decided to cast/attack through ss on them? Don't tell me the AI needs to be fixed if human players can't get that you DONT fight through it cause it hurts more than just you.
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Old Apr 02, 2006, 11:35 PM // 23:35   #78
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Quote:
Originally Posted by lg5000
Uhm, last time you went to fow with a pug.. how many of your team decided to cast/attack through ss on them? Don't tell me the AI needs to be fixed if human players can't get that you DONT fight through it cause it hurts more than just you.
Thats just a blatant and horribly wrong assumption, the last pug I went with into FoW called SS and had it removed accordingly. There was no attacking through it. I don't know what idiots you go with but I don't see this much if ever, and if it is seen people tell the triggerer to watch himself, which they do quite well after being told.

Also why do you compare human idiots with what the AI should be? I personally don't compare the lacking end of the gene pool with anything remotely valueable.
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Old Apr 03, 2006, 02:03 AM // 02:03   #79
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Hence, PUG. Not guild, and half the time, idiots. Normally, you find out they forgot to ping ss when it hits you and you move out of their way, just in case.

So make the AI semi-smart, so it casts/attackes a little longer, then stops... Then again, disable them from doing anything other than running because THEY have ss on them.. and.. they might as well fight through it as hex removal is not that great in the pve side of things. Same goes for putting diversion on them (though, they tend to wait till it's run out before casting again) and backfire (also a gap between them realising it's on them and their next cast).
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Old Apr 03, 2006, 03:29 AM // 03:29   #80
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Geez thats a joke... Necros can do Orders, Minion Master, and SS... That just down right beats the crap out of some Echo Nuker.Mesmers can make tough bosses or monks in mob groups a walk in the park!

I just stumbled upon a thought... You guys remember in PvE weekend how hard those mob spawns were? My minds blanking out but I think they were the same mobs from Sorrow's Furnace just buffed up stats and AI wise. Anyways Mesmers are the key to turning those guys into bonemeal for sure.
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