Mar 19, 2006, 04:17 PM // 16:17
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#81
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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I remember during one of the fire island missions. I was with a group that had me and another mesmer in it, 3 monks and 3 warriors. When we came to one of the large walls with the ether seals to unlock the door. They asked me and the other mesmer to take care of the spellcaster mursaat and jade bows behind the walls. So we killed them in a reasonable amount of time. Then ether seal is destroyed and the party thanked us for clearing the mursaat and jade armors so that their backup was non-existant. So it just goes to show you that mesmers are useful and valued. I think the mesmer hatred thing is a little too hyped.
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Mar 20, 2006, 11:26 PM // 23:26
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#82
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Jungle Guide
Join Date: Jul 2005
Location: Australia
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Now can someone tell me why I can't find any mesmers going to UW?
I did find one yesterday... but.. they had been trying to get to FoW and I guess, only came with us cause no-one wanted them in FoW. However, the trip was short lived after 3 quests were taken from the first reaper... meaning, we kicked the 'nice' person who did that about the same time as half the team (including the mesmer) left.
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Mar 20, 2006, 11:48 PM // 23:48
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#83
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Acolytes of Lyssa [AL]
Profession: Me/A
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How about a petition:
Any thread dealing with the argument of Mesmers being useless/underappreciated regarding PvE should immediately be closed.
It is truly sickening how many people refuse to believe that Mesmers actually do rock, given the right circumstances. 90% of the time when I see a thread on Guru with the words "Mesmer" and "PvE" in the title, I don't even click on it, since I run across the same people saying the same things. The bottom line is that these people when arguing against Mesmers have no clue how foolish they make themselves look. Being a Mesmer requires a degree of understanding of the game mechanics; which the majority of these ones are either ignorant or misinformed about something in the game mechanics. I, among many others, seriously want to see this redundant argument given a rest. So regarding the petition:
/signed.
Also, just wait until Factions. The existing classes will gain new abilities, the Mesmer especially will be strengthened. If you look in the book that comes with the Factions Pre-Order Package, toward the back it hints that Mesmers will gain the ability to knock-down!
So give it a rest, and wait and see what Factions will bring.
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Mar 20, 2006, 11:56 PM // 23:56
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#84
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Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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I actually miss my Mesmer now since I've deleted her for a Ranger out of all things. Thinking of rerolling that character when Factions hits.
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Mar 20, 2006, 11:57 PM // 23:57
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#85
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Acolytes of Lyssa [AL]
Profession: Me/A
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Quote:
Originally Posted by Fantus
I guess there are more Mesmers in PvE than you'd think. They are not hanging around much in towns to find a group because nobody would take them anyway. Really, it gets old trying to convince people that you're actually useful. Most Mesmer players I know play in guild teams or with henchies. Looking for a PUG as a Mesmer is like trying to win the lottery. At a certain point people realize that this is a stupid thing to do.
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I agree, why beg for a PUG? I gave up on PUGs long ago, you can never be certain on how they will turn out. So for Mesmers who complain about not being able to get in PUGs, get in a good guild and learn how to use Henchmen effectively.
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Mar 21, 2006, 12:02 AM // 00:02
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#86
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Jungle Guide
Join Date: Jun 2005
Location: USA
Guild: Grenths Rejects [GR]
Profession: Me/
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Introduce a new area with only monks and elementalists. E/Mo smiter w/ Ether Renewal (hey it works since monsters can raise their attributes above 16) that smites off the healing monks and lets see how the Holy Trinity fairs against that.
Also give the monks CoP.
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Mar 21, 2006, 12:33 AM // 00:33
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#87
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Wilds Pathfinder
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PuG's are lots of fun with a mesmer. I don't usually beg for a group, but I do sometimes have to pm the leader and tell them that I would be a good addition. At that point I usually get an invite, if not I make a group or add to a different group.
I have actually never been yelled at for attacking an off-target monster. That would make no sense. I think most people know that empathy is a waste if it only stays on the monster for 5 seconds...
As far as backfire is concerned, it is a good spell when used appropriately. It is not a spell that can be cast on any ol caster, but against those dirty earth titans it rocks.
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Mar 21, 2006, 12:43 AM // 00:43
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#88
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Krytan Explorer
Join Date: Sep 2005
Location: International Districts
Guild: The Labyrinth of Night [LoN]
Profession: Me/
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Quote:
Originally Posted by Fantus
I guess there are more Mesmers in PvE than you'd think.
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That's not all of us, FYI. I know a lot of mesmers were missing from that gathering.
And I second the motion that any thread regarding mesmers and PVE should be locked at once.
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Mar 21, 2006, 01:07 AM // 01:07
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#89
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Lion's Arch Merchant
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I'm not picky... when I do a mission and get a join request from a mesmer I'll let them in unless I have too many casters already. I see very few when I go through the game. From my experience they aren't discriminated against as much as people claim they are. The only reason I deleted my mesmer is because I don't like fast casting as the special attribute. It just doesn't tickle my fancy as much as soul reaping on a necro does =)
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Mar 21, 2006, 02:18 AM // 02:18
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#90
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Quote:
Originally Posted by rayne2550
How about a petition:
Any thread dealing with the argument of Mesmers being useless/underappreciated regarding PvE should immediately be closed.
It is truly sickening how many people refuse to believe that Mesmers actually do rock, given the right circumstances. 90% of the time when I see a thread on Guru with the words "Mesmer" and "PvE" in the title, I don't even click on it, since I run across the same people saying the same things. The bottom line is that these people when arguing against Mesmers have no clue how foolish they make themselves look. Being a Mesmer requires a degree of understanding of the game mechanics; which the majority of these ones are either ignorant or misinformed about something in the game mechanics. I, among many others, seriously want to see this redundant argument given a rest. So regarding the petition:
/signed.
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Sad thing is that many mesmers bring upon themselves, as do Wamo's, 55's, and what not, the bad view of the PvE crowd. When you have such a small pool even a small number of idiots is staggering. Sadly I have met more idiots, than intellectuals, that play the mesmer class thinking that the e in Me stands for Elementalist.
To some other degree I think people, like myself, are far to full of themselves just because we play a rare to be hold class in PvE. Sure people may not want Mesmers in PvE perhaps from knowing what they can do, and believing them far more usefull in PvP, or perhaps it could be ignorance. If it is the latter we have no real right to smite people, that would be like killing children for now knowing how to read... now if they refused to learn... well (no I am not advocating child genocide).
Also mesmers are not the only class to require game mechanics. Rangers, as an example, need to understand the flow of battle in order to be effective... unless running B/P but lets exclude it. Every class needs to know something or other about the game. Saying a mesmer needs to know more is a falacy, perhaps to be all that one can be as a mesmer it is not but then this applies to all classes.
There is really no need for a petition, there just needs to be lesser degree of "OMGZOR mesmers suck" countered by "OMGZOR no they don't!". As we can see many a thread have become just that. Honestly if you are a mesmer worth your wait in gold, you won't come here to simply antogonize. After all with all the WaMo hate you don't see the good WaMos actual come and flame away, they are busy playing. When a mesmer thread starts up everyone gets up in arms and off we go to the horse track.
So ya... that about sums up my opinion of the issue.
Quote:
Originally Posted by rayne2550
Also, just wait until Factions. The existing classes will gain new abilities, the Mesmer especially will be strengthened. If you look in the book that comes with the Factions Pre-Order Package, toward the back it hints that Mesmers will gain the ability to knock-down!
So give it a rest, and wait and see what Factions will bring.
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The mesmer will not be especially strengthed, as this would be clearly counter productive to balance. Every class will become more versatile yes, but no one class will become NOTICEABLY better. Also do note people preach Mesmers to be gods, but if this were true, your own statement would counteract it, who beefs up gods?
I agree it should be given a rest, but people need to learn to be calm not agnostic towards everything with the words "mesmer" and "pve".
The only thing that factions might bring noteable strength to in the Mesmer line, that is not already there, would be that of Keystone Signet. Which already have some level of use now. Though only the future will tell.
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Mar 21, 2006, 02:47 AM // 02:47
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#91
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Krytan Explorer
Join Date: Sep 2005
Location: International Districts
Guild: The Labyrinth of Night [LoN]
Profession: Me/
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Quote:
Originally Posted by Theos
Sad thing is that many mesmers bring upon themselves, as do Wamo's, 55's, and what not, the bad view of the PvE crowd. When you have such a small pool even a small number of idiots is staggering. Sadly I have met more idiots, than intellectuals, that play the mesmer class thinking that the e in Me stands for Elementalist.
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This, sadly, is true. Playing a mesmer as much as I do, I'm loathe to trust a strange mesmer on my team in PVE. And, about 50% of the time, when I have them read me their skillbar, I want to scream, as it usually turns out to be a random grab bag of spells and Chaos Storm. "Sorry, but Clumsiness is NOT going to stop that hydra's Meteor Shower from going off, and WTF were you thinking when you Backfired that ettin?!"
Etc. Yes, that actually happened one time on Perdition Rock.
/cries
Last edited by jciardha; Mar 21, 2006 at 02:51 AM // 02:51..
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Mar 21, 2006, 04:36 AM // 04:36
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#92
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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Its the basic rule in this game. And everyone really needs to learn it.
If you dont understand everything your class can do, and what every one of the other classes can do, then you are obsolete in both PVE and PVP.
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Mar 21, 2006, 05:46 AM // 05:46
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#94
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Lion's Arch Merchant
Join Date: Jan 2006
Location: Cavalon (swe)
Guild: Desert Flame [DF]
Profession: W/N
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go away ugly mesmers :S
nothing worse that a silly mesmer in
a parade suit
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Mar 23, 2006, 05:38 PM // 17:38
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#95
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Acolytes of Lyssa [AL]
Profession: Me/A
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Quote:
Originally Posted by Alcazanar
go away ugly mesmers :S
nothing worse that a silly mesmer in
a parade suit
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Quote:
Originally Posted by Theos
The mesmer will not be especially strengthed, as this would be clearly counter productive to balance. Every class will become more versatile yes, but no one class will become NOTICEABLY better. Also do note people preach Mesmers to be gods, but if this were true, your own statement would counteract it, who beefs up gods?
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You're right. Sorry for saying that wrong before, the fact that Mesmers(as well as the other 5 existing classes) will become more versatile and have more options open is more of an accurate statement. But it will be fun having the ability to knockdown!
And also sorry for the "petition" stuff earlier, I was once again annoyed at ignorant statements about Mesmers. But I still feel that threads such as this should be closed, the "argument" has more than worn out its welcome. So please give it a rest, Mesmers rock, and so do Rangers, Elementalists, Necromancers, Monks, and Warriors. No class is specifically better than another, they all serve their own purpose, and can serve that purpose well.
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Mar 23, 2006, 06:55 PM // 18:55
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#96
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Pre-Searing Cadet
Join Date: Mar 2006
Guild: Reapers Bane
Profession: Me/N
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The mesmer problem is that there are no popular “cook-book” builds supporting common PvE farming area’s. They also have no gimmicks like other casters - Necro (SS or MM) or Elementaist (nuker/Spiker)
I think I have a decent PvE Me/N build:
Direct Damage:
Empathy
Spiteful Spirit
Mark of Pain
Caster Interupts/Damage:
Power Spike (Alternate: Diversion)
Cry of Frustration (Alternate: Backfire)
Wastrel Worry
Defense:
Chaos Storm
Shadow of Fear
Curses: 12
Fast Casting: 6 (3+3)
Domination Magic: 14 (12+3+1)
I’m not hung up on energy cost as much as I am selecting targets. This build does great in most PvE situations. Granted, in an area where hex’s are stripped like crazy it’s not going to do so well (I have a Barrage Ranger for ToPK) however I’ve watched plenty of clouds of damage points come off the agros helping my teams tanks.
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Mar 23, 2006, 08:30 PM // 20:30
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#97
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Frost Gate Guardian
Join Date: Sep 2005
Location: belgium
Guild: Order of the Exiles [bann]
Profession: P/W
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Problem with some ppl is in the start they want big shiny things .
If it's not big and shiny it's not good. But actualy mesmers are the strongest class if you know what you will expect so you can counter it but some ppl just don't understand a mesmer
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Mar 23, 2006, 08:33 PM // 20:33
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#98
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Frost Gate Guardian
Join Date: Feb 2006
Guild: Seeking atm
Profession: N/
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Quote:
Originally Posted by mjd03003
The mesmer problem is that there are no popular “cook-book” builds supporting common PvE farming area’s. They also have no gimmicks like other casters - Necro (SS or MM) or Elementaist (nuker/Spiker)
I think I have a decent PvE Me/N build:
Direct Damage:
Empathy
Spiteful Spirit
Mark of Pain
Caster Interupts/Damage:
Power Spike (Alternate: Diversion)
Cry of Frustration (Alternate: Backfire)
Wastrel Worry
Defense:
Chaos Storm
Shadow of Fear
Curses: 12
Fast Casting: 6 (3+3)
Domination Magic: 14 (12+3+1)
I’m not hung up on energy cost as much as I am selecting targets. This build does great in most PvE situations. Granted, in an area where hex’s are stripped like crazy it’s not going to do so well (I have a Barrage Ranger for ToPK) however I’ve watched plenty of clouds of damage points come off the agros helping my teams tanks.
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I don't think this thread is really about builds. But, since you posted it, a helpful hint is that if you want to keep your SS or empathy on an enemy with hex removal bring parasitic bond as a nice little cover hex. Also, rez signets are your friend. Since shadow of fear has bad interaction with spiteful and empathy you may want to consider droping it (if you still want a mass enemy W stopper without such a drawback try enfeebling blood for the same job).
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Mar 23, 2006, 08:37 PM // 20:37
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#99
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Krytan Explorer
Join Date: Jan 2006
Guild: Shinigami Keys [SHIN]
Profession: R/Mo
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I am lvling up my mesmer, (third character) and I am learning a lot. Some areas have been tougher to hench than with my warrior, or my ranger, but it is still fun, and worth doing. I still dont fully understand the mesmer, but I hope to get better.
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Mar 23, 2006, 10:21 PM // 22:21
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#100
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Jungle Guide
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I think the reason why you don't see many of us is because we're with henches
The only times I have concidered a pug group was
a.) I was interested in some human interaction, because the henches aren't much for conversation. Plus it's nice to get blind invites sometimes, even though they might be just that, a blind invite to EVERY one in that area. lol
b.) I wanted to cap a skill in iron mines, but even though the henches were suppose to get somewhat infused, it sure didn't seem like it, and they could never survive the fight with Balasi the Arcane or whatever her name is.
I would just rather do what I need to do with the henches the more I play one, instead of having somebody continuously contemplate how good my performance is or what skills I'm bringing. All I know is I get the job done, whether it comes to melee fighters or casters. The skills I use are experimental, and usually deadly. The henches are there for added melee support and a res if I mess up.
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