Feb 10, 2006, 10:06 PM // 22:06
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#21
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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I'll take a furious sword hilt or axe haft over sundering ANY day...
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Feb 10, 2006, 10:09 PM // 22:09
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#22
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Frost Gate Guardian
Join Date: Aug 2005
Location: CA
Profession: W/
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It's nice to trigger the furious mod when you're running high adrenaline cost skills.
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Feb 10, 2006, 10:11 PM // 22:11
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#23
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Vamp > other mods > no mod > Sundering.
Quote:
Originally Posted by XtrmEend
I notice atleast +15 damage when the 10% kicks in.
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I want pics of your normal attacks versus Sundering attacks.
__________________
People are stupid.
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Feb 10, 2006, 10:11 PM // 22:11
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#24
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Krytan Explorer
Join Date: Jan 2006
Guild: Trinity of the Ascended [ToA]
Profession: N/
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Quote:
Originally Posted by XtrmEend
I notice atleast +15 damage when the 10% kicks in.
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how do u know when it "kicks in". i mean, i never saw anything say "Successfull armor penetratoon +15 dmg."
so i think youre only guessing it kicking in when you do +15 more dmg?
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Feb 10, 2006, 10:20 PM // 22:20
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#25
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by Ruvaen
It's nice to trigger the furious mod when you're running high adrenaline cost skills.
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Sadly, I've yet to find that perfect Furious bow string however.
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Feb 11, 2006, 12:02 AM // 00:02
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#26
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Frost Gate Guardian
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I think it's because when they crit, they *think* the sundering kicked in. They then keep it with them forever without noticing that they're just getting crits and the sundering mod's not doing anything.
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Feb 11, 2006, 12:12 AM // 00:12
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#27
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Krytan Explorer
Join Date: Nov 2005
Location: The Dragon Arena!!!
Guild: Pshycho Ninjas [oGod] | Vent Rage [vR] | Zealots of Shiverpeak [ZoS]
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noone knows azunder-as for personal experience from me...
Bow-Vamp String
Hammer and Axe-Furious-high adrenal needed
Sword-Vamp-low adren needed
I kinda like to have a sundering on one of my longbows though, just for the draw and i might pick up the extra dmg
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Feb 11, 2006, 12:39 AM // 00:39
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#28
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Lion's Arch Merchant
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The Vampiric is the best mod overall. Since all things rely on HITTING, even with the sundering when it does proc has to HIT at that moment. And you've all seen yourself swinging at air many times from blind to stances. The vampiric is a guarantee that everytime you hit you're claiming 3 extra health points from that individual and no percentages required. But, when you're using vampiric you have to work more switching back n forth (if you're a good player) for those times when swinging at air is just losing you 1pt of health for that period of time. Good idea to always carry Wild Blow at least you can smash those stanced characters IF it HITS!
Besides if you're using an axe, (which you should be if you're a good player) then penetrating blow is going to give you 20% armor penetratoin and if you want constant 20% penetration just use a W/Mo (not the best class nowadays) but, Judges Insight will give you that 20% armor penetration for quite some time if you smite yourself up.
Frenzy + Vampiric ftw. laffin
I also found the best way to test mods is to goto the 100 armor dummy in the training grounds and time how long it takes to destroy it with each mod. And not use any skills other than the weapon and the mod. Here you will find the vampiric is definitely better than the sundering. To test furious you have to use your adrinilin skills, furious is about like sundering though 10% "chance" just isn't good enough when guaranteed is much better as with vampiric.
Now if you hit "all the time" furious would be beneficial because it would bring your Eviserate up more often, but, that's always the key and point, you don't always hit all the time. Thus you have to rely on "chance" all too often.
Of course I expect arguements, but, I've seen what I've seen what I've seen (Abbott & Costello) and Vampiric just wins out overall. (smile)
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Feb 11, 2006, 03:29 AM // 03:29
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#29
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Krytan Explorer
Join Date: Nov 2005
Profession: W/N
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Quote:
Originally Posted by Savio
Vamp > other mods > no mod > Sundering.
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ahahaha...!!
I think it's highly prized for the same reason so many people have to sell every commodity for 10 ea.
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Feb 11, 2006, 03:39 AM // 03:39
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#30
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Wilds Pathfinder
Join Date: Sep 2005
Profession: R/
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Quote:
Originally Posted by Ensign
It's enormous. At 16 Marksmanship and with a perfect bow, sundering will add, on average, 4.3 damage every time it procs! AWESOME! It's even better if you crit, then it adds 6.1 damage to your critical hit! ZOMG! Those huge procs totally make up for it only triggering 10% of the time.
Sundering is k-rad I liek it a lot!!!
Five reasons:
1) PvE players do not understand weapon swapping, or they do not believe in doing it. They want their one Ub3R weapon that they keep out *ALL* the time.
2) PvE players do not like things with drawbacks. When the math is poorly understood (ala, it doesn't make numbers on their character screen go up) they use things without drawbacks.
3) PvE players would much rather run around with terrible equipment that 'looks cool' than use something that's actually good.
4) 10/10 sundering is the rarest prefix for bows, and ties for rarest on melee weapons. If there's one thing we've learned from MMOs, it's that rarity = cool.
5) Everyone else likes sundering, and they're paying huge money for it, so if you want to be cool like the masses you need it too.
Peace,
-CxE
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Great points there Ensign.
My opinion on bow string upgrades are as follows:
1). Zealous
2). Vampiric
3). Elementals (I would take the bow with the most rare elemental damage so i.e. the one that most people dont bring armor for)
4). Sundering (Purely because its better than number 5.)
5). Condition lengthening ones (A good monk gets rid of conditions real fast)
Regards
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Feb 11, 2006, 03:58 AM // 03:58
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#31
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Assuming you're using Apply Poison the Poisoner's String outperforms Sundering by a landslide. Outperforms the elemental strings too.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Feb 11, 2006, 04:00 AM // 04:00
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#32
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Frost Gate Guardian
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I heard somewhere that Sundering does not compound with skills that give AP (even when it activates), is that true?
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Feb 11, 2006, 05:12 AM // 05:12
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#33
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Krytan Explorer
Join Date: Aug 2005
Location: Sunshine Coast, Australia
Guild: Soul Crusaders
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Quote:
Originally Posted by Deathqueen
The Vampiric is the best mod overall. Since all things rely on HITTING, even with the sundering when it does proc has to HIT at that moment. And you've all seen yourself swinging at air many times from blind to stances. The vampiric is a guarantee that everytime you hit you're claiming 3 extra health points from that individual and no percentages required. But, when you're using vampiric you have to work more switching back n forth (if you're a good player) for those times when swinging at air is just losing you 1pt of health for that period of time. Good idea to always carry Wild Blow at least you can smash those stanced characters IF it HITS!
Besides if you're using an axe, (which you should be if you're a good player) then penetrating blow is going to give you 20% armor penetratoin and if you want constant 20% penetration just use a W/Mo (not the best class nowadays) but, Judges Insight will give you that 20% armor penetration for quite some time if you smite yourself up.
Frenzy + Vampiric ftw. laffin
I also found the best way to test mods is to goto the 100 armor dummy in the training grounds and time how long it takes to destroy it with each mod. And not use any skills other than the weapon and the mod. Here you will find the vampiric is definitely better than the sundering. To test furious you have to use your adrinilin skills, furious is about like sundering though 10% "chance" just isn't good enough when guaranteed is much better as with vampiric.
Now if you hit "all the time" furious would be beneficial because it would bring your Eviserate up more often, but, that's always the key and point, you don't always hit all the time. Thus you have to rely on "chance" all too often.
Of course I expect arguements, but, I've seen what I've seen what I've seen (Abbott & Costello) and Vampiric just wins out overall. (smile)
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Uhh...wild blow does hit all the time provided you ain't got a miss chance.
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Feb 11, 2006, 07:23 AM // 07:23
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#34
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Banned
Join Date: Aug 2005
Location: dayton ohio
Profession: N/Mo
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its sad that elemental mods are more effective then sundering, even if you are not using conjures or hexes that are triggered by elemental damages
i just dont like it when warriors and rangers use the elemental weapon ALL THE TIME, do they enjoy doing less damage to rangers and wasting a preffix while attacking softies?
put that fiery newb stick away wammo, you shouldnt even be attacking other wars in the first place
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Feb 14, 2006, 11:49 PM // 23:49
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#35
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Gaelic Storm
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.. with an elemental bow string, I assume I do extra damage against warriors 'cause their armor normally protects against physical?
Incidentally, is there a chart out there somewhere that calculates damage versus armor class with armor penetration in mind?
Last edited by Studio Ghibli; Feb 14, 2006 at 11:59 PM // 23:59..
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Feb 15, 2006, 01:00 AM // 01:00
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#36
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Wilds Pathfinder
Join Date: Aug 2005
Guild: SMS
Profession: E/Me
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If you actually work it out, sundering is a piece of crap. Well, not completely, but it might as well be compared to the extra damage a good vampiric mod will give you. I'll use 28 baseline damage, to represent an ideal hit with no extra modifiers. By the way, some of the math might be a little off, I didn't double-check it.
Casters normally have 60 armour, which as you (should) know means they take 100% damage from attacks. If the sundering kicks in, the target will in effect have 54 damage (60 x 0.9, or 90%), equivelant to roughly 111% damage (I think - correct me if I'm wrong here, someone), and hence take 31.07 damage. 3.07 damage beats the vampiric mod on an ideal hit - but only when it kicks in once every 10 shots. Vampiric = 30 extra damage/10 shots, Sundering = 3 extra damage/10 shots. Also, there's bonelace, judge's, noble, rogue's, etc, but I'm too lazy to go into those.
Warriors have a baseline of 100 armour against physical attacks, including arrows. That 100 is reduced to 90 by the sundering, and therefore the damage increases from 14 (the baseline off a max non-critical hit) to 16.65. That's 2.65 extra damage once every ten shots; even less than against casters. A theoretical (and impossible) elemental sundering bow would be better (it would hit for 2.94 extra damage), but too bad, you can't have one.
It's been my experience that rangers don't shoot other rangers very often (spike versus spike notwithstanding), but nonetheless: Against an AL of 70, the sundering will reduce it to 63 once every 10 hits and strike for an additional 3.03.
So, under ideal conditions, sundering will match vampiric for damage only one in every ten shots. Why is Sundering so prized? A good question indeed...
Last edited by Cjlr; Feb 15, 2006 at 01:03 AM // 01:03..
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Feb 15, 2006, 04:16 AM // 04:16
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#37
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Pre-Searing Cadet
Join Date: Feb 2006
Guild: The Drunken Dragon
Profession: Mo/R
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to awnser the opening posters question, "why is sundering so prized?"
it does extra damage and has no drawbacks. yes, other mods may do more damage or have a more noticable effect, but there is no worying about health degen, someone having extra elemental resistance u didnt know about, energy problems or switching between 4 identical looking collector bows when u cant hit to regen health/energy. however, dont pay for it the prices are rediculous. i use a 10/8 sundering mod on my bow, but i'm more interrupt than damage. but when i comes down to it, its extra damage for free, no strings attached thats what makes it good.
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Feb 15, 2006, 04:25 AM // 04:25
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#38
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Moonshine
but when i comes down to it, its extra damage for free, no strings attached thats what makes it good.
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There most certainly are strings attached... sundering bow-strings!
Sorry, I had to
I suppose it isn't too bad for someone who doesn't want to worry about degen and doesn't use conditions. Zealous is nicer for barrage, but if you're just using interrupts there isn't much else to use that really helps (assuming you don't want to worry about vamp).
Doesn't make it good, still.
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Feb 15, 2006, 06:16 AM // 06:16
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#39
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Frost Gate Guardian
Join Date: Feb 2006
Guild: Mystic Shadow Soldiers (MSS)
Profession: R/
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My non max damage no damage mod Shocking Eternal Bow of Fortitude out preforms my 15^50 max sunderign short bow of enchanting any day.
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Feb 15, 2006, 07:44 AM // 07:44
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#40
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Lion's Arch Merchant
Join Date: Oct 2005
Location: California
Guild: Fifteen Over Fifty [Rare]
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I use a 10/10 sundering short bow on my ranger . . . while I'm trapping. When I'm actually shooting things, I'm either regaining energy with my zealous short bow or plugging away from long range with my fiery storm bow. Soon as I get a good composite/recurve/eternal bow, I'm ditching the sundering bow for it and will probably be looking for a 5/-1 vamp string to put on it.
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