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Old Mar 26, 2006, 11:50 PM // 23:50   #41
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with factions now it requires guild wars players to play as a TEAM, so there for you cant always go out and solo, and solo, and solo some more. The new aspect is great and creates a sense of patriotism with which faction you decide to join
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Old Mar 26, 2006, 11:57 PM // 23:57   #42
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Originally Posted by Shattered Self
If you bought Guild Wars thinking it was going be like KotOR, NWN, and BG, you were misinformed. Guild Wars is more like a Everquest/Diablo hybrid. When a game goes large-scale multi-player, you have to give up a certain amount of roleplaying. I found more lore in the Factions preview than in pretty much all of Prophecies, so you should be happy on that account.

As far as the Prophecies campaign goes, if it didn't make sense then you weren't paying attention. It's an odd story, but it's internally consistent and covers everything except a few little epilogue bits that can't really be conveyed in the scope of the game.
If I missed it then the game has failed some where. If I mised it other people have missed it. That is why there is alot of people not satisfid with the mossion or story of the game.


I think the more lore the better. It enrichies the world or game that you are playing. look at lord of the rings it is in a war setting there is alot of lore in the book, It even has a map. That is what makes it so fun to play.

Last edited by dreamhunk; Mar 27, 2006 at 12:11 AM // 00:11..
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Old Mar 27, 2006, 12:04 AM // 00:04   #43
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with factions now it requires guild wars players to play as a TEAM, so there for you cant always go out and solo, and solo, and solo some more. The new aspect is great and creates a sense of patriotism with which faction you decide to join
I think that rpg can still be done in a group setting I will give an example.

say your on a team of people doing a quest or mission. Your team is fighting a boss, the boss into a tunnel. Your hole team follows this boss in to the tunnel. you can't find the boss but there is two path ways. Your team is now forced to chose a path way. By chosing the path you took can affect the mission or story , This would be rpg.

You also can have it so that you charactor history choices can affect the team. Even you class or or what you are wearing should affect your npcs and mossions as well as quests.

Last edited by dreamhunk; Mar 27, 2006 at 12:22 AM // 00:22..
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Old Mar 27, 2006, 12:07 AM // 00:07   #44
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Originally Posted by Ensign
Interesting, when I hit perfect faction with each one they both were friendly. It must get confused about what to do if faction is identical on both sides. The zero case is going to be more interesting though, IMO, since you're going to hit 0 on both sides pretty often by cashing out you faction.

At least I'm going to be.
FYI: I went to a Jadite trader and dropped all my Faction, just to see, and checked in with a merchant after each reward acceptance. From 10,000 to 0, they remained hostile to me, only returning to friendly when I started PvPing for one side or the other again. Did they remain friendly with you as you cashed in and lowered Faction? If so one of us should probably report this to the Official Bug Thread in the Factions Forum.

EDIT: or, worse, Anet really does hate me
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Old Mar 27, 2006, 12:30 AM // 00:30   #45
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Originally Posted by dreamhunk
I think that rpg can still be done in a group setting I will give an example.

say your on a team of people doing a quest or mission. Your team is fighting a boss, the boss into a tunnel. Your hole team follows this boss in to the tunnel. you can't find the boss but there is two path ways. Your team is now forced to chose a path way. By chosing the path you took can affect the mission or story , This would be rpg.

You also can have it so that you charactor history choices can affect the team. Even you class or or what you are wearing should affect your npcs and mossions as well as quests.
If that choice has any effect outside that one mission, then it's next to impossible. ANet then has to keep every character's choice regarding that mission on their servers. They have to make multiple versions of any portion of the game farther in that's affected. They have to make sure people only form groups with others who made exactly the same choices. That kind of divergence simply isn't possible in an MMO game. There is exactly one world, and everyone stays in it.
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Old Mar 27, 2006, 12:40 AM // 00:40   #46
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I really hope you're just joking.....
Unfortunately I doubt he is. That's one of the original carebear whines, that PvP players don't have to "earn" thier stuff.

It's based on the idea of grinding your toon into something uber, then being able to lord it over the lowly peons surrounding you. You the godly carebear will be 10 lvl's higher than anyone else, you the great carebear will have the mighty Sword of Ganking, you the mighty carebear will have gotten the armor of "Noobs can't hurt me", and so on.

What I've never understood is why they have always insisted on ruining this game. There are loads of other games out there for them, that ALREADY work exactly that way. Take WoW for instance, the single most popular MMO for the forseeable future. One of the favorite passtimes seems to be kiting some rediculously high lvl dragon into the enemies noobie town and watching the mayhem ensue.

It's never been PvP that they hate so much, it's fair play that they detest. If they could releably count on being able to wipe out the enemy team single handedly, the way a lvl 60 can easily do against a team of lvl 15's in WoW, they'd be all over that.
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Old Mar 27, 2006, 12:50 AM // 00:50   #47
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If that choice has any effect outside that one mission, then it's next to impossible. ANet then has to keep every character's choice regarding that mission on their servers. They have to make multiple versions of any portion of the game farther in that's affected. They have to make sure people only form groups with others who made exactly the same choices. That kind of divergence simply isn't possible in an MMO game. There is exactly one world, and everyone stays in it.
I think for the questing part it would work. Why because must of and all is personal. For exmple you go to the merchant. I also think it can still be done. Maybe don't have the chices you make be major for the missions. I have some ideas how to work it but I don't have time to write them.

Last edited by dreamhunk; Mar 27, 2006 at 01:05 AM // 01:05..
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Old Mar 27, 2006, 01:28 AM // 01:28   #48
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Without starting several characters you will run out of quests that give faction points and will be unable to gain that needed 10k for the story mission. The only ways to get it all is to either PvP or start a new character and repeat the quests again.
No...there are renewable quests, like the supllies mission for Kurzick.

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I had 10k faction with Luxon and Kurzick and the Kurzick merchants would not speak to me. So I can assume that I am unable to puchase armor or weapons from them for some wierd design descision. I even went and blitz all my faction points to get the to zero and they still would not talk to me. Totally locked out. No idea why. Bug maybe?
that Faction can be dropped by redeeming your Faction for items from certain NPCs. Then you can go out and get more witht he aforementioned renewable quests. Still no PvP for you...

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Issues arise in long term looking, not just FPE. In FPE it's easy to make a character and quickly do the quests for faction points. In the real game, it's been said by Jeff Strain in his interview, that after the Factions "ascention" you will then choose a side. This means to me that switching sides will not be easy nor fast. It also means that gaining faction points after the quests are all done will be based off of the PvP mini games.
It shouldn't be easy or fast. You've chosen sides in a conflict. It's not linear like Prophecies was. That doesn't make Faction bad. Just new.

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Faction points, as we now know, will be needed for armor componants, guild (alliance) standing, and access to missions. So all players wishing to take part in the end game will either PvP or not have anything to do. End game is what the PvEers have been asking for, now that there is some, it's being locked out or rewarded to those that PvP. That's where the issue comes up.
Yes, redeemable for Luxon or Kurzick 15k armor. Access goes to certain missions, Elite missions and the core of a reasonable argument. It is also its failing. You can still complete the game. You can still farm the surrounding areas. You can still do the "hardcore" PvE missions. where roleplaying is a possibility amoung select groups. There shoudl still be green farms for non-Elite players. If there aren't, Greens become uber items on a massive scale, only a very few Alliances capable of acquiring them. Perhaps the increased perfect wep collectors is Anets solution, but I hope they will give the lower guild amound us a chance for that phat lewt.

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The attitudes of players is to a degree a major factor in why Anets desire for the two to come closer, will IMO, fail. For those that enjoy both PvP and PvE, it's a moot point. But for those that enjoy one or the other, the personalities show extreme and conflict results. I haven't heard the following comments since before Asheron's Call 2 failed, but now I'm hearing them so often in GW I got a laugh. These terms: "Carebears" and "Griefers". These competitive missions open this play difference once again and the two playstyles clash.
Granted, this is pretty much moot to me. But instead of clash, I prefer thinking that I and other PvE/PvP fans can become a buffer. You want jadite for your armor but you don't want to farm Faction. I want your plat, but I want my PvP time to be useful and profitible for myself as well as my Alliance. You give me money, I give you stuff. Its a fair trade (with the upcoming Trade system, I hope) just like the old system: plat farmers buy goodies from green farmers/rune farmers/chest runners.

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The PvEers (like me), or "Carebears" want to get through the mission as quickly as possible to gain those points we need as quickly as possible so we can move on. For the most part, I think we cold care less about the borders unless they lock us out of something.
The PvPers, or "Griefers" are seeing PvEers as easy prey and are jumping into grief and gain an easy win.
System wasn't built with that in mind, but see the amount of droppers and leavers and you'll see the system in play.
If you don't care about those map lines, don't play the PvP missions or or the Competitive PvEs. Like you say, they're lines. On a map. Not Bricks in a wall. We've seen what the consequences for not being allied to one country are: merchants don't like you (mapzone back to a friendly area) and rez shrines require money or fighting to attune them (a money sink or a quick slaughter). In no way did Faction hamper my PvE experience. If it actually stopped you from completing a quest, please tell me which...there were so many I didn't finish them all.

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I didn't make these nicknames, they've been around for years, so don't blame me for them.

After the FPE I am glad to say I did try it. Doing so removed any unsure feelings about my having canceled my pre-order.

If you think I'm flaming Factions, far from. Factions is a great PvP addition to GW and I'm sure those players that enjoy PvE and PvP will enjoy it greatly. PvP also seems to have some much needed upgrades. PvEers may need to wait untill Chapter 3 to get the content we are really wishing to see though.
You're loss and yours to lose. Lucky you had the choice; the pre-order isn't in stores near me. But I still think this kind of attitude is selfish from the "carebears". You say "this is great for the people who both like to PvE and PvP, but it sucks for me, so its bad." Is there any wonder why there is resentment between the two if you want for only one type of expansion and deride the other?

In three months, when I grow tired of Questing thorugh Luxon country, its only a matter (maybe not so simple as in the FPE, but a possibility open to me) of swapping sides to the Kurzicks so i can try out their quests and play their missions (not 2 games for the price of 1, but maybe closer to 1 and a quarter. 1 and a half when you factor in my PvP time). In all, I see plenty of content to keep my PvE side happy. My PvP options got a boost too; and thats also something I like.

Last edited by Minus Sign; Mar 27, 2006 at 02:59 AM // 02:59..
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Old Mar 27, 2006, 01:34 AM // 01:34   #49
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Originally Posted by Sayshina
Unfortunately I doubt he is. That's one of the original carebear whines, that PvP players don't have to "earn" thier stuff.

It's based on the idea of grinding your toon into something uber, then being able to lord it over the lowly peons surrounding you. You the godly carebear will be 10 lvl's higher than anyone else, you the great carebear will have the mighty Sword of Ganking, you the mighty carebear will have gotten the armor of "Noobs can't hurt me", and so on.

What I've never understood is why they have always insisted on ruining this game. There are loads of other games out there for them, that ALREADY work exactly that way. Take WoW for instance, the single most popular MMO for the forseeable future. One of the favorite passtimes seems to be kiting some rediculously high lvl dragon into the enemies noobie town and watching the mayhem ensue.

It's never been PvP that they hate so much, it's fair play that they detest. If they could releably count on being able to wipe out the enemy team single handedly, the way a lvl 60 can easily do against a team of lvl 15's in WoW, they'd be all over that.
Wow, that’s about the most ignorant thing I've seen in this thread. And people sometimes wonder why this is such anger between the PvE and PvP groups.

I'll explain why getting those goods at a "click of the Button" piss off so many PvE players Sayshina.

let me preface by saying I have never played Wow, or any other MMO. And if this GW was like WOW I wouldn't spend my time killing newbs. I have other games, non-RPGs that I play for my PvP.

It's about time invested. The PvE'ers spend untold hours attempting to get the mods that PvPers have access to so easy. I have hundreds of hours on my account and still haven't found a +30 fortitude pommel or haft.. just as an example. These people have played day in and day out, week after week, Through idiot pugs or tank happy henchmen in missions that can take hours. They can spend 3 hours in New tombs to get a green worth nothing and a few purple items. When someone does find that sweet +30 mod it's like finding Big Choice Video. Whether or not it's better then +29 isn't really the issue. It's that you, after all this time found one. Not to Lord over others.. but just for self gratification. The human Psyche is a strange thing. It forces you to attribute worth to the things you spend time on. How you define that worth is relative to the individual but getting great items is definitely one option. To think that I have never found "XXX" mod, but can create a PvP toon in 5 minutes, play a few Random Arenas and Blam! Instant max Fort mod can be frustrating.

I hope this isn't taken as an Anti-Pvp post because it's not. But as a mainly PvE player Sayshina's post was a total slap in the face. The "item lording newb slayers" are few and far between. And from what I've seen are more easily found in PvP then PvE.

Last edited by Worthington; Mar 27, 2006 at 01:36 AM // 01:36..
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Old Mar 27, 2006, 02:29 AM // 02:29   #50
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Originally Posted by Pharalon
There were at least half a dozen repeatable faction-giving quests available just this weekend. I'm sure there were plenty more available that I didn't find (I only played for an hour), I'm sure they'll put in more of that type before release, and you'll also have repeatable PvE Challenge missions to gain faction, which were locked for this weekend. The rest of your post is just a rant based off misconceptions.
Really? Where at? I could've maybe kept my whole guild playing rather than them leaving in discust at the whole thing... meh... I played three characters to gain all my 10k faction with Luxons and Kurzicks... what a pain in the...

Why does everyone always feel the need to defend Anet when I post something? Do I come across as harsh or something? I love the game, really do. Addicted in fact. Factions just doesn't have enough for me to do and is not based on a game style I enjoy. In saying this, many always feel that I'm dogging Anet. I'm not. They made a wonderful game, it's near perfect in what it does. I've said this time and time again in other threads... I'll have to re-read my post cause when I write them, I don't mean to come across as negative, just point blank and matter of factly from my point of view...

Ok, let me try it this way. Factions is a more "rushed" type game play experience. Most of the quests and missions I did felt as if I were being rushed through... all but that "Black Moa" one.
Defending against wave after wave of foes, dull. Protect this or that... dull. Now, I did enjoy those scouting quests and found the wandering around to be a good time. But, for the most part, getting the faction points (the quests I found) required quests that I just didn't care for. I never said they were bad, I just didn't like them.

The PvP was an utter nightmare for me. Bad groups, rude people, utterly acting like my three year old when they died... and they wonder why people were dropping out of the battles.

If I hadn't canceled my pre-order already, then I would have done so after this FPE. At $50 there just isn't enough for me to consider the cost - see three year old above - I also never once said it was bad for everyone, I even said this:

Quote:
Originally Posted by WasAGuest
Factions is a great PvP addition to GW and I'm sure those players that enjoy PvE and PvP will enjoy it greatly. PvP also seems to have some much needed upgrades. PvEers may need to wait untill Chapter 3 to get the content we are really wishing to see though.
Some of the things I've been looking for at least.

Henchie and Pet commands: So we can finally put some use to them other than a meat shield.
Improved AI for mobs: rather than sheer numbers, some smarter foes would be nice to see. Foes with secondary skill sets, and the knowledge on how to use them.
Improved henchie AI: for reasons we all know about.
New spell effects and new combat animations: Classes like the mesmer need more "flash" to their spells so others can actually see what they are doing. And besides, more flash make the class more fun (for some anyway).
More Glint like foes: Not just in missions, but scattered about the land. Single or dual foes that can give a full group a hard time.

As for my loss? I don't think I'm lossing anything as there really wasn't anything much for me to lose. Like I said, I'll wait till Chapter 3 - I'm not alone in this either. I've seen tons of posts with PvEers and PvPers saying they'll not buy Factions due to it's implementation.
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Old Mar 27, 2006, 02:43 AM // 02:43   #51
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I also think the pve was linar. There is still to much hack and slash. The Rpg needs some puzzles, or some non-fighting quest.

For example add a creature that is invc. You can beat it by fighting. You would have to out smart it. That can fit under the hole freedom thing.

also mix up all the creatures in the game abite. have weak and power creatures in the world. Let these creatures have their favite radom skills. it would be fun to look up stats and skills about creatures. make so the skills are radom.

I however love the ambush in the game I fought that was cool. However everything be said it is too soon to tell, I need to play a little more.

On the rude part, I can see this a problem. I have a readly had complaints by pver plaers about that too. This warning signs.


pvp really shouldnot be forced pve players.

Last edited by dreamhunk; Mar 27, 2006 at 03:08 AM // 03:08..
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Old Mar 27, 2006, 02:58 AM // 02:58   #52
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Wow, that’s about the most ignorant thing I've seen in this thread. And people sometimes wonder why this is such anger between the PvE and PvP groups.

I'll explain why getting those goods at a "click of the Button" piss off so many PvE players Sayshina.

It's about time invested. The PvE'ers spend untold hours attempting to get the mods that PvPers have access to so easy.

To think that I have never found "XXX" mod, but can create a PvP toon in 5 minutes, play a few Random Arenas and Blam! Instant max Fort mod can be frustrating.
Edited your post to save space and highlight some things:

First of all, I dont think Sayshina was talking about ALL PVE players. Just the ones who are complaining about PVP players being able to create instant level 20s. And he's talking about the people who just hate fair play. I could be wrong but that wasnt what impression I got. And just so you know, I dont think all PVE players are like that. Only a small number are like that.

However you completely missed the point of being able to create a PVP character easily. How else will PVP players be able to play PVP? Go through PVE?

I dont know why you're complaining about PVP players being "instantly" getting items as they wish. That's not completely true, they also have to earn them as well, except that they earn them in a different way.

Yes some things are faster to earn in PVP than in PVE like runes and mods. But everyone knows that you can get the majority of skills faster in PVE than in PVP. There are advantages and disadvantages. And you seem to preclude the disadvantages of unlocking through PVP and biased your whole argument.

And you underlined the main reason a lot of PVP players don't like to PVE, it's because of the unnecessary hard work just to get some certain basic things. Thanks for making that point for us.

Also how does a PVP character affect you? Unless you play PVP as well of course. Then in that case, you also have the option of making a PVP character. What's the problem here?

Oh one more thing. I've gone through the PVE part of the game several times. I'm not strictly a PVP guy so don't think this is a PVP biased point of view. Like you said there shouldnt be such animosity between the two playstyles.

Last edited by Eet GnomeSmasher; Mar 27, 2006 at 03:03 AM // 03:03..
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Old Mar 27, 2006, 03:18 AM // 03:18   #53
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Originally Posted by Eet GnomeSmasher
Youve got to be kidding me. Doesnt care about PVE? Most of the new content is PVE... Tons of new monsters, new NPCs, new weapons and armors, new landscapes and environments... The whole game looks different. Yeah, they don't care... right.
You don't get it.. you're missing the point. I can see why he thinks they don't care about PvE, as in being forced to PvP. I hate PvP'ing because there are so many idiots, who like to insult others, and not take things in a mature way. And speaking of idiots, there are too many "idiots" to actually win in PvP. And from what I seen, you join groups randomly. It's not a good idea getting a group of newbs all the time. I don't like the idea of PvP'ing, but what can you do..
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Old Mar 27, 2006, 03:29 AM // 03:29   #54
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You don't get it.. you're missing the point. I can see why he thinks they don't care about PvE, as in being forced to PvP. I hate PvP'ing because there are so many idiots, who like to insult others, and not take things in a mature way. And speaking of idiots, there are too many "idiots" to actually win in PvP. And from what I seen, you join groups randomly. It's not a good idea getting a group of newbs all the time. I don't like the idea of PvP'ing, but what can you do..
Roll your eyes all you want.... Your argument still makes no sense. How are you being forced to PVP? My girlfriend hates PVP and she has been playing Factions this weekend and hasnt once touched the PVP aspect of it. So what gun has someone been pointing to your head that has been forcing you to play PVP?

And oh, why are you complaining about the PVP being random? You said you hate PVP....so even if you had to PVP (outright lie) wouldnt having it being random be much easier as oppossed to trying to find a group of 12 people just to do something that you loathe? Make some sense man.

Last edited by Eet GnomeSmasher; Mar 27, 2006 at 03:32 AM // 03:32..
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Old Mar 27, 2006, 03:51 AM // 03:51   #55
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Roll your eyes all you want.... Your argument still makes no sense. How are you being forced to PVP? My girlfriend hates PVP and she has been playing Factions this weekend and hasnt once touched the PVP aspect of it. So what gun has someone been pointing to your head that has been forcing you to play PVP?

And oh, why are you complaining about the PVP being random? You said you hate PVP....so even if you had to PVP (outright lie) wouldnt having it being random be much easier as oppossed to trying to find a group of 12 people just to do something that you loathe? Make some sense man.
The competive mission are not timed yet. I think will have a different view once the mossins are timed. It felt like I hasd to chose a side. however I did pvp and likes it some what.
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Old Mar 27, 2006, 04:16 AM // 04:16   #56
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Originally Posted by Eet GnomeSmasher
Edited your post to save space and highlight some things:

First of all, I dont think Sayshina was talking about ALL PVE players. Just the ones who are complaining about PVP players being able to create instant level 20s. And he's talking about the people who just hate fair play. I could be wrong but that wasnt what impression I got. And just so you know, I dont think all PVE players are like that. Only a small number are like that.

However you completely missed the point of being able to create a PVP character easily. How else will PVP players be able to play PVP? Go through PVE?

I dont know why you're complaining about PVP players being "instantly" getting items as they wish. That's not completely true, they also have to earn them as well, except that they earn them in a different way.

Yes some things are faster to earn in PVP than in PVE like runes and mods. But everyone knows that you can get the majority of skills faster in PVE than in PVP. There are advantages and disadvantages. And you seem to preclude the disadvantages of unlocking through PVP and biased your whole argument.

And you underlined the main reason a lot of PVP players don't like to PVE, it's because of the unnecessary hard work just to get some certain basic things. Thanks for making that point for us.

Also how does a PVP character affect you? Unless you play PVP as well of course. Then in that case, you also have the option of making a PVP character. What's the problem here?

Oh one more thing. I've gone through the PVE part of the game several times. I'm not strictly a PVP guy so don't think this is a PVP biased point of view. Like you said there shouldnt be such animosity between the two playstyles.
Like I said Eet, I'm not anti Pvp. I don't play play PvP GW, but I understand the HUGE draw playing against other thinking humans in a game has. But, Sayshina's post came across very anti PvE as have a great number of other posts from veteran PvP players (not necessarily in this thread. just in general And that's not to say PvEers don't do their own bitching. But as I'm a PvEer I'dd defend my own .

I don't disclude the hard ships in creating a stocked PvP toon.. but lets look at in in pure time. How long would it take a PvEer to unlock sup Vigor, Absorb, and Fort? 100s of hours, if ever. How long would it take a PvPer to unlock? a week?

Overall I agree with all your points. And I agree that it should be fairly easy to create a stocked PvP toon as you are competing against others with access to pretty much the same goods. But when someone drops by and slams PvE players, well..... The whole deal about carebear whines and lording over other players in Wow smacks of PvE hate.

Generally PvP peeps don't concern me (expect when their complaints affect items in the PvE world, which is vastly different.. but that is SO not a subject I'm getting into.. ever ). I don't care what you guys do.. and I truely hope you have fun doing it. I know I have fun in the pre-to-post searing PvP-E battle (assuming my guy isn't stuck with team of all lvl 1s that just want to move on like has happened the last 2 times).

But as I'm a PvEer I will defend my kind

*edit* ok, I'm rambling. Too many beers for me.

Last edited by Worthington; Mar 27, 2006 at 04:18 AM // 04:18..
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Old Mar 27, 2006, 05:14 AM // 05:14   #57
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Speaking as someone who enjoys both PvE and PvP, I'm going to be harsh.

Much of the complaints come down to some PvE people saying that they don't like that EVERYTHING isn't gered for them. They don't want anything new, they just want more farming zones. Period.

From what I can from speaking to my friends, in my circle, both PvP and PvE players, are enjoying the new gametypes. There's a few complaints here or there, things require a bit of tweaking..(A mercy rule for the Alliance battles being the main one), but it's mostly positive.
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Old Mar 27, 2006, 06:19 AM // 06:19   #58
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Quote:
Originally Posted by Worthington
It's about time invested. The PvE'ers spend untold hours attempting to get the mods that PvPers have access to so easy. I have hundreds of hours on my account and still haven't found a +30 fortitude pommel or haft.. just as an example.
You call him ignorant? How many time has Arenanet said that GW is *NOT*, I repeat *NOT* about time spent? You are the ignorant one, and you're playing the wrong game if you want to spend hours going through grind in order to be Mr. leet. Your spending hours grinding doesn't entitle you to anything, nor should it.

I'm not going to go play WoW and bitch about how long it takes me to get to level 20934 or whatever, so don't come to GW and bitch about time spent not making you uber.
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Old Mar 27, 2006, 06:41 AM // 06:41   #59
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Quote:
Originally Posted by WasAGuest
Without starting several characters you will run out of quests that give faction points and will be unable to gain that needed 10k for the story mission.
I had no problem hitting 10k Kurzick faction in a single run. Just the starting quests in the main city alone were worth 5k faction. Then several of those started off quest chains worth a thousand per quest. The Dredge guy outside Fort Asperwood gave out 3k worth of faction for really easy quests. There was a NPC right outside that same city that gave a repeatable faction quest. Again I didn't play it all weekend, but I always had half a dozen quests active, even after I deleted the character after cashing in around 15k worth of faction.

If you didn't have a faction quest to do you weren't looking. At all.


Quote:
Originally Posted by WasAGuest
Why does everyone always feel the need to defend Anet when I post something?
Because what you're posting is not simply an opinion about a product that you understand. It's because what you're saying the game is, happens to be absolutely, factually, wrong.

When you say 'I don't want to have anything to do with PvP, ever' I'll simply look at that as you stating what sort of gameplay experience you prefer and leave it alone. But when you say something asinine like 'there aren't even 10k worth of faction quests available for a character' or 'the only way to access endgame content is through PvP' you're going to get jumped on.

Accuse me of being an A.Net apologist if you want, but if you're going to slam their product for reasons that *aren't even real* then yes, I'm going to rip you apart.


Quote:
Originally Posted by WasAGuest
Do I come across as harsh or something?
At least to me, you're coming across as a fool, nothing more. You see exactly what you want to see, and don't see that which might change your opinion. In my estimation, you went into this event looking for reasons not to like Factions, willfully overlooked the aspects you would actually like, and came back to this forum to advocate the most misinformed opinion on Factions I've seen yet.


Quote:
Originally Posted by WasAGuest
Ok, let me try it this way. Factions is a more "rushed" type game play experience. Most of the quests and missions I did felt as if I were being rushed through... all but that "Black Moa" one.
I will agree with that the missions (well, the only one I found) were much more active, along the lines of the desert missions. The quests though? I will give you that a couple of them are more hurried, particularly that one Luxon quest near the hatchery...but in general they were patently relaxed, fedex style quests in the wilderness.


Quote:
Originally Posted by WasAGuest
The PvP was an utter nightmare for me.
Oh please. You've already made it abundantly clear that you don't like any quest or mission that you can't go AFK in the middle of without ill effect. Why would you even look at PvP unless you're specifically looking for something you don't like?

Guess what. If you go to the Battle Isles with your Prophecies character and enter an arena, you're going to be in PvP. You probably won't like it very much.


Quote:
Originally Posted by Minus Sign
FYI: I went to a Jadite trader and dropped all my Faction, just to see, and checked in with a merchant after each reward acceptance. From 10,000 to 0, they remained hostile to me, only returning to friendly when I started PvPing for one side or the other again. Did they remain friendly with you as you cashed in and lowered Faction? If so one of us should probably report this to the Official Bug Thread in the Factions Forum.
Yeah, they did both remain friendly (well, at least the Kurzicks did, I had positive faction with them for the rest of the event and never checked the Luxons at the 0/0 point). If it's unbalanced it's pretty simple, the faction you have more unspent faction with likes you while the other does not.

If it's tied behavior is apparently pretty weird - they either need to both be friendly, or the one you did a quest for most recently needs to remain friendly while the other is hostile to avoid problems (I.E., cashing in all of your faction for jade, then being unable to spend it). It worked out fine for me, so perhaps you should drop a note into that bug report thread. =)


Quote:
Originally Posted by Worthington
I don't disclude the hard ships in creating a stocked PvP toon.. but lets look at in in pure time. How long would it take a PvEer to unlock sup Vigor, Absorb, and Fort? 100s of hours, if ever. How long would it take a PvPer to unlock? a week?
The joy of PvE for a sizable percentage of the game's population is chasing a carrot on a stick. PvP, neccessarily, cannot have the same treadmill if it is going to be competitive. Hence the reason for PvP-specific characters.

The only problem, is that grind monkeys see PvP players 'with the carrot' and get mad. Everyone chasing the carrot is a required part of carrot-chasing gameplay.

It is an unreconcilable problem. I will say this, however - players who's gameplay experience revolves around a long grind treadmill are likely playing Guild Wars only due to the lack of a monthly fee.

Peace,
-CxE
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Old Mar 27, 2006, 07:03 AM // 07:03   #60
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Originally Posted by Loviatar
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am i correct in my reading that if your faction has control of a city it will offer you some *BONUS* opportunities but the average player of either faction will not notice much difference?

and over on the other side of the line they will have those same type bonuses /benefits for their side?
No. Your statement, were it true, would read:

if your guild alliance has control of a city it will offer you some *BONUS* opportunities but the average player who does not belong to your guild alliance will not have access to these bonus opportunities.

That's from Jeff Strain. A paraphase, of course, but that's what he said. Guild Alliances who control some mission towns will be granted access BONUS missions which launch from that town; people who are not members of the guild alliance that controls the outpost will be denied access to this bonus content.

The guild alliances that maintain control of these outposts will be those that, as a whole:

1. Grind more PvE than other guild alliances.
2. Win more PvP than other guild alliances.

100% of the world, except these BONUS missions, will be accessable to everyone. Naturally, Jeff also said that the best loot will drop in the bonus missions. Go figure.
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