the funny part is that a great number of the people demanding access to the ultra hardest tiny bit of content wouldnt survive the experience longer than the first UW explorers who came back saying we got killed before we could blink
dude you keep on showing your ignorance more and more every day
and just where did you pull that tidbit out of? oh nevermind, I know...
edit - and even more speaks to the fact who WOULD know what to expect, and if you're never or very very rarely able to access it, is that a knock on the player or the ability to try it out?
Last edited by CKaz; Apr 11, 2006 at 05:56 PM // 17:56..
So many problems would go away if they would cap an alliance at 1000 people instead of 10 guilds.
Best suggestion I've seen yet, of course it could get a little tricky over time (you can't add another player or your alliance membership will be revoked).
So a little design might be necessary (ie designate yourself as a 'x' capped guild, maybe they're set ranges like 20/50/100, to accomodate)
But as others have suggested I think ANet might be trying to stomp out small guilds.
It's simple math there. We do know that versus the larger"super guilds" we won't stand a chance. It has nothing to do with skill in the missions or anything like that. It's simply a matter of them being able to keep a more or less constant flow of people in the missions that bank faction up and allow them to hold towns. So yeah it will be hard for the smaller guilds just because they won't have the manpower base to constantly farm faction like the larger guilds will. You simply cannot apply the Roman maxim to this situation. Normally I would be the first to say that superior tactics and superior weapons beat numbers every time but in this case I don't think so.
I concede that it will be a challenge. BUT, I remain hopeful that a small group of dedicated players could beat out a large group of not so dedicated players.
Now, if a "mega-Guild" has a majority of hard core players, that WILL be hard to beat. I guess that's the big fear, that these mega-Guilds will destroy smaller ones, much like Wal-Mart kills small businesses.
But, I would hope if such a situation arises, Anet will change the system.
After all, the whole point of having Factions is to make the game more fun to play. If it fails, then so does Guild Wars as a whole.
"So many problems would go away if they would cap an alliance at 1000 people instead of 10 guilds."
1000 is a LOT of people. I've gamed with, MAYBE, 50 in my time playing GW. We're a small family/friend guild with ten members. We want to enjoy the end-game content, but it's just not possible the way it's built. This will be multiplied tenfold in Factions.
hmmm let me check if i posted here before.....nope, since i could have swore i saw dozens of threads like this one before.
Since not many pples response after i post my comments, let me kill this thread as well
Being guildless or in an Alliance that dont get a chance to hold a city even if they try have been a major concern for any guild since no half decent guild leader will want any guildies to be missing out on content that they have paid for just because they prefer to play in a more casual fashion. That only leave most with the option of either merging with a larger guild or join an Alliance. But the problem doesnt even stop there, there are much more considerations within Alliances that the lone player need not even borther with *Guild/Alliance drama* if you will.
Truth is, you are not royally screwed over if you are not in a guild but rather those who are more stressed are those already in a guild but lack numbers.
The Alliance metagame is more complex and players should not need to concern themselves with it if they dont want to. An example of lack of access to content in the game would be favor and the UW/FoW, if you never entered and played in them before would you feel you missed out in GWP? I wholly agree with issues that should be addressed with city control and Elite missions just for the record.
Those who are guildless can opt to join a large alliance, and need not feel as pressured as the small group of friends that have a small guild they like playing with casually in. However keep in mind that city control comes at a price, a carebear lovey dovey guild will have a harder time to convince members to change their playstyle to grind for the faction points within the guild...now think of this in an alliance of 10 guilds. Dont forget 15k armour will need amber and jadiltes. How the problem of leeches in the alliance are gonna be solved remains a mystery to me. Personally i think the current system will froster more ill will towards other players more than anything else despite what is mentioned as: "lets visit each other's guildhall and have hugs and tea"
All will be releaved in 17 days.
edit for grammer
Last edited by Thallandor; Apr 12, 2006 at 08:15 AM // 08:15..
How many of you have access to elite content, like perfect Sephis Axes, FoW armor, and Crystalline swords? How many of you have held HoH, another piece of elite content, or been on the GvG team of a top 10 guild?
There are some people who have all of that stuff, more who have one or two pieces of it, and the vast majority of us with none of it. The elite players have all of it. Are you elite? Most likely not.
Factions is going to be different, but the same. This time, it will be PEOPLE WHO WORK TOGETHER IN LARGE GROUPS, rather than small groups of gvgers or farmers, who will reap the rewards. It, in fact, expands the number of people who will be able to consider themselves elite.
So stop freaking out about it.
Some bits of misinformationt that need to be cleared up:
1) Alliances bid on a specific town, they are not randomly assigned one. They recieve it at the end of the 24hr period.
2) Faction degrades over time, and the more faction you have, the faster it degrades. Meaning that there is a cap for major faction producers that will work against their best efforts.
3) Although there are two million accounts, there are far less players, and they are spread between 5 regions. That means what, 10 towns per faction per region to control? At 200 towns, and 1000 people per town, the numbers start to make sense. 200,000 players, not 20,000. So 1/10th of all accounts (assuming an erroneous even distribution) will have the opportunity to access all elite content.
*I also remember reading somewhere that faction can be spent by individuals to enter at least some cool parts of an Alliance controlled town. I would be willing to guess that this includes the mish. However, I do not have a source to back up my memory, so buyer beware.
Some good points and some bad points here... lets start with the bad:
The rare areas right now, in which most ppl dont come ARE available to everybody. If you WANT to enter/use/buy it you CAN (you need skill, time and money.. but you can...) With this new setup there are areas you will NEVER see...
After that opening you used some good arguments and points: I totally forget the presense of several districts. Maybe Anet will introduce standard a large amounts of districts so even the lowest alliance have a town (ok not as good as the top.. but no matter how top you are.. you cant enter THAT town...)
Also the faction decrease over time is a powerful tool to prevent alliances to hold towns continuesly.
But, I would hope if such a situation arises, Anet will change the system.
After all, the whole point of having Factions is to make the game more fun to play. If it fails, then so does Guild Wars as a whole.
just as they changed favor when japan, taiwan couldn't get it. Oh right, they prefer to answer with shut up and go and win it yourself...
that really fortifies my trust in them solving it. Or when they said we might increase the number of charslots in the lifetime of the game..., while x months later we still have no extra charslots...
just as they changed favor when japan, taiwan couldn't get it. Oh right, they prefer to answer with shut up and go and win it yourself...
that really fortifies my trust in them solving it. Or when they said we might increase the number of charslots in the lifetime of the game..., while x months later we still have no extra charslots...
Well, if it isn't apparent by now, the way they're heading is basically ANet's "vision".
Any changes we as a playerbase would like that would change or even have the slightest effect on this vision are going to be summarily ignored. No amount of discussion, no amount of feedback will ever make them shift their stance, even if it screws over large numbers of the playing population at once (see favor, and what seems to be the current implementation of alliances holding towns).
TBH, as a company it shouldn't be too surprising that ANet has a "developer knows best" mentality. Whether the consumer base agrees with such behavior is another thing altogether though.
^agreeded with both Renegade ++RIP++ and Slimcea sadly on this point thats why supporting C3 is always on the lip of everyone concerned with Factions. It just a pity friends found playing GWP together will have to look for a MMO to call home again which is a diffcult thing to do. Hopefully it wont come to this.
Gaile was on last nite and i asked about the Alliance cap of 10 Guilds, she said that its 10Guilds OR 1000People, so you could have 30-40 smaller guilds in an alliance.
Where did I say having special weapons made you leetsauce? I said that they were elite content... or at least I sure as hell meant to. And the ability to ebay stuff does not change the fact that I'm not going to have a perfect Chrysty in my bag anytime soon.
Factions seems to be an attempt by anet to move things away from ebay by forcing it to be non-transferrable player stuff. Like faction.
Changing having the cap at 1000 players, not 10 guilds, is Anet smarty smartness. Just trust them, its worked thus far.
Gaile was on last nite and i asked about the Alliance cap of 10 Guilds, she said that its 10Guilds OR 1000People, so you could have 30-40 smaller guilds in an alliance.
Well, that solves that problem doesn't it! Great news, Divinus.
With this and the news about more Gold quests in Factions, I'm excited and happy about buying Factions again!
Well, if it isn't apparent by now, the way they're heading is basically ANet's "vision".
Any changes we as a playerbase would like that would change or even have the slightest effect on this vision are going to be summarily ignored. No amount of discussion, no amount of feedback will ever make them shift their stance, even if it screws over large numbers of the playing population at once (see favor, and what seems to be the current implementation of alliances holding towns).
TBH, as a company it shouldn't be too surprising that ANet has a "developer knows best" mentality. Whether the consumer base agrees with such behavior is another thing altogether though.
this is so not true...
First ask yourself how many updates A.net did about stuff the player base wanted to change...
ALOT !!
Have a look at faction points for skill unlocking etc... and much more.
A.net is one of the company's who really listen to their customers, but don't forget its still a company and they still need an income.
Whichever is largest or whichever is smallest? Big difference.
And most smaller guilds don't-won't care to be in an "alliance" with other similar family/friends guilds.
I disagree.
I would not care to merge my guild with another, but I would ally with other small, like-minded guilds.
The major issue for the small guilds is basicly trust. We formed our guild the way we did because, we know each other in the tangible world. I live with over half our guild, so its easy to go to another room and thwap the wammo on the back of the head for agro-ing the mob.
Alliances with other such guilds would be the first step in building trust with others that we don't have physical association with. Over time, those trust bonds may lead to merging into larger, more active, stable guilds.
There are very large guilds out there, but I dare say, not many of them can claim full active status by all members of the guild.
I would rather ally with people that shared the same interests and goals our guild does then merge and hope for the best.
If any of you smaller guilds want to talk to me about a potential alliance -- drop me a line... but lets wait to see what this all becomes before losing our heads over it, heh?
Ok, I have just skimmed over a few of the posts here and want to clear some things up that I am worried about. (Some may be slightly off topic)
#1. Do I have to choose a faction, for my whole account (Kurzik or Luxon) and then stick with it, and only go in the towns of my chosen faction.
#2 Does the control of towns change from faction to faction?- how?
#3 Do I have to be in an alliance that owns some towns to ever be able to go in them?
#4 What if I am in a PvE guild and cant get into a PvP alliance? Am I stuck for getting into these 'elite' places?
#5 Can the new factions be spent just like Balthazar's, or is there a wider range of rewards?