Apr 19, 2006, 08:41 PM // 20:41
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#21
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Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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In the early missions, this will be true (for the most part), but when you get to the Lions Arch type outpost, you'll start questing with Prophecies characters as well.
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Apr 19, 2006, 10:07 PM // 22:07
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#22
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Krytan Explorer
Join Date: Feb 2006
Location: Oklahoma, USA
Guild: None
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To me, the new professions don't seem too.. exciting to me. I'm going to make a monk, and have 1 character slot free for whatever I want to make later.
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Apr 20, 2006, 12:39 AM // 00:39
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#23
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Exclusive Reclusive
Join Date: May 2005
Location: Tuscaloosa, AL
Guild: Seraph's Pinion (wing)
Profession: R/Me
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I'm making my warrior in Cantha, as I want new faces, etc. I've got my ritualist waiting, and I may or may not make an assassin, I kinda liked the play style but I'm not sure if it would wear on me.
Though I know Serafita's gonna hit the boat to Cantha for new bows...
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Apr 20, 2006, 12:54 AM // 00:54
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#24
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Academy Page
Join Date: Feb 2006
Guild: The Order of The Green Flame
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My friend and I share our two accounts, so we have a char of each profession, so we will have 12 slots, we will probably make an assassin on one account, a ritualist on the other account, then use the two slots for whatever.
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Apr 20, 2006, 01:39 AM // 01:39
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#25
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Well, I don't know about anyone else, but during the FPE I didn't notice a serious imbalance of classes. There did seem to be a bias towards the new professions, of course, but there were enough members of existing professions that, if the balance remains the same, means that it shouldn't be too hard to put together balanced parties. (It might be a bit difficult for Assassins to find parties in a similar manner to Warriors now, but that's a problem of too many of one profession rather than too few, and shouldn't really bother players of other professions)
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Apr 20, 2006, 03:34 AM // 03:34
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#26
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Philippines
Guild: Holy Order of the Light [HOL / Holy Order]
Profession: R/N
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Interrupt Ranger here for hire hehe.
Going R/Rt. My Ascalonian character will visit and finish the Cantha missions and quests before I start a new Cantha character.
^_^
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Apr 20, 2006, 03:54 AM // 03:54
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#27
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Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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The number of people playing the characters will slowly level out. People will create new characters with the new professions and will simply add that character to the characters they already have, or they will become bored with it and delete it. In the end there will still be more melee characters running around than probably anything else. That is only natural though, given that most people seem to think that fantasy games are all about swinging a sword around.
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Apr 20, 2006, 04:10 AM // 04:10
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#28
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Desert Nomad
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I think the henchies are more than good enough to own PvE with.
I mean, we get EARTH henchies!
We get REALLY good interrupters, its like having a Devourer on your side^^
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Apr 20, 2006, 05:32 AM // 05:32
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#29
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: Celestial Order
Profession: W/Mo
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i am pretty sure there is gonna be a great influx of assassin and ritualist..bleh..and lead to many jobless assassin around..bleh..=P
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Apr 20, 2006, 05:38 AM // 05:38
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#30
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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Don't forget, Factions is almost like a bump to GW, hopefully we can get some new people to play the game, lots of new people...(Which most of them will end up making an Assassin)
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Apr 20, 2006, 08:22 AM // 08:22
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#31
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Ascalonian Squire
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...and then deleting it to make a warrior=p
Im going to make an assassin, i think they look kind of stupid, and run stupid (its not that im against the idea of the little ninja run thing they do, i just think they did it wrong) but dammit, i played one and just loved it 0_0 i was zooming all over the place being an anoying little bastard droping the occasional massive spike~ And their energy regen(and awesome management skills) make them super flexible as a platform for all sorts of other stuff. They ARE like the melee version of the mesmer insofar as they are versitile because they get alot of usefull skills. Lots of options for pve and pvp.
If only they didint look so bad=P I hope most people make rits or something else ><
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Apr 20, 2006, 10:31 AM // 10:31
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#32
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Wilds Pathfinder
Join Date: Jan 2006
Location: Hastings (UK) / Latham (USA)
Guild: Freedom Fanatical Scots [FFS]
Profession: E/W
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Quote:
Originally Posted by Guardian of the Light
Cantha probably is going to be invaded with runners from Tryia who do all the missions for people on day 1.
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SHHHHHHHHH! You'll give away my grand money making scheme!
With due seriousness though, running should not be as prevalent in factions, given the density of the map. From what I can gather there will be nothing quite like the droknar's run in factions (thank god, I hate the droks run, both as a runner and a runnee for it's length and general evilness.)
Getting back to the main topic, I dont honestly believe it will be dilficult to complete factions. Yes, I'll be making my nubsauce assassin, just like everyone else, but with the wealth of useful henchmen available in factions, it really shouldnt matter. By the way, my opinion: Luxon Hench>Kurzick Hench in practicality, Brutus>All Other Hench in coolness
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Apr 20, 2006, 10:40 AM // 10:40
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#33
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Desert Nomad
Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
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The beauty of the game is that despite having a end game mission followed by Titans quests, you dont really need to finish or do any of them to play the game like any other MMO infact the more you try to rush to end point of the game to get any form of satifaction, its more likely you burn out faster and feel theres nothing for you to do after doing Hell and completing titan quest. Same thing applies for Faction. I dont really set any real goals to rush my toons but rather playing them while experiementing new builds, farm some, play some missions with guildies again, its all part of the interaction that make the gaming experience worth the time we invest into playing GW.
Personally i feel the presence of those end game missions/quest are infact part of the bussiness model to encourage players to think that way. Remember Anet dont make more monies if you continue to play after you bought the game :P but rather depends on your support of their new expansions.
So in short dont get too worried about racing to finish but of course if you are hardcore PvP player only, then ingore everything i just said and go get yourself a runner blah.
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Apr 21, 2006, 04:53 AM // 04:53
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#34
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Pre-Searing Cadet
Join Date: Jun 2005
Location: West Coast
Guild: Kights of The Fallen Grace
Profession: E/Me
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I love the new henchmen they added. for Gods sake they added like 3 new melee henchmen alone.something like 9 caster ones. and 2 Archers.
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Apr 21, 2006, 05:17 AM // 05:17
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#35
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Frost Gate Guardian
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All Asns and Rts' team.......hmm....
Maybe its not bad.
Asn-->dmg dealer or tank
Rt-->healer or supporter
lol, at least they can work in pve.
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Apr 21, 2006, 05:28 AM // 05:28
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#36
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Well once they make char slots available for purchase I'll be taking an Ele, Necro and Mesmer through Cantha.
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Apr 21, 2006, 03:16 PM // 15:16
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#37
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Academy Page
Join Date: May 2005
Location: Dfw Texas
Guild: [Cry] Cries of Frustration.
Profession: Mo/
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I'll be taking my monk in there to finish up factions.Then finishing up the secondary quests and unlocking skills with my 120 skillpoints..
Then I'll find where the good armor is hidden and bring my warrior in for some sentinal armor and start running.
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Apr 21, 2006, 03:40 PM // 15:40
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#38
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Hall Hero
Join Date: Aug 2005
Profession: E/
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It might be tough, but I think it will work out. My first Factions character will probably be a W/R, so not every veteran will be using the new classes. (My other planned Factions character will be R/A, running skills ftw!).
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Apr 21, 2006, 07:52 PM // 19:52
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#39
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Wilds Pathfinder
Join Date: Jun 2005
Location: New England
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Even if a lot of people make primary ritualists or assassins (I'll freely admit that I will, because I've played every other class as primary a bunch through multiple accounts), I don't think many people will make Rt/A or A/Rt. Since every character is dual-class, most of the classes will be represented. Also, since Rits can be perfectly good healers (or E/Rt, or Rt/Mo), that will relieve one potential problem that people perceive. (Like many others, I think primary healers just aren't always necessary, but it does make things simpler by allowing cookie cutter gameplay -- do whatever you want, and expect the healer to save you.)
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Apr 21, 2006, 08:06 PM // 20:06
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#40
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Wilds Pathfinder
Join Date: Jan 2006
Guild: Zombies of War
Profession: W/
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Whatever---I've saved up 4 black dyes to use on my starting Assassin armor. Looking forward to that style of play, annoy the crap out of everyone on other team.
It'll work out. Who knows, maybe the all ass. team will be like an all ranger team, total ownage.
After seeing some of the amazing builds people have come up with, I know we'll find a way to make it work.
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