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Old Apr 19, 2006, 08:41 PM // 20:41   #21
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In the early missions, this will be true (for the most part), but when you get to the Lions Arch type outpost, you'll start questing with Prophecies characters as well.
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Old Apr 19, 2006, 10:07 PM // 22:07   #22
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To me, the new professions don't seem too.. exciting to me. I'm going to make a monk, and have 1 character slot free for whatever I want to make later.
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Old Apr 20, 2006, 12:39 AM // 00:39   #23
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I'm making my warrior in Cantha, as I want new faces, etc. I've got my ritualist waiting, and I may or may not make an assassin, I kinda liked the play style but I'm not sure if it would wear on me.

Though I know Serafita's gonna hit the boat to Cantha for new bows...
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Old Apr 20, 2006, 12:54 AM // 00:54   #24
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My friend and I share our two accounts, so we have a char of each profession, so we will have 12 slots, we will probably make an assassin on one account, a ritualist on the other account, then use the two slots for whatever.
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Old Apr 20, 2006, 01:39 AM // 01:39   #25
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Well, I don't know about anyone else, but during the FPE I didn't notice a serious imbalance of classes. There did seem to be a bias towards the new professions, of course, but there were enough members of existing professions that, if the balance remains the same, means that it shouldn't be too hard to put together balanced parties. (It might be a bit difficult for Assassins to find parties in a similar manner to Warriors now, but that's a problem of too many of one profession rather than too few, and shouldn't really bother players of other professions)
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Old Apr 20, 2006, 03:34 AM // 03:34   #26
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Interrupt Ranger here for hire hehe.

Going R/Rt. My Ascalonian character will visit and finish the Cantha missions and quests before I start a new Cantha character.

^_^
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Old Apr 20, 2006, 03:54 AM // 03:54   #27
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The number of people playing the characters will slowly level out. People will create new characters with the new professions and will simply add that character to the characters they already have, or they will become bored with it and delete it. In the end there will still be more melee characters running around than probably anything else. That is only natural though, given that most people seem to think that fantasy games are all about swinging a sword around.
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Old Apr 20, 2006, 04:10 AM // 04:10   #28
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I think the henchies are more than good enough to own PvE with.

I mean, we get EARTH henchies!

We get REALLY good interrupters, its like having a Devourer on your side^^
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Old Apr 20, 2006, 05:32 AM // 05:32   #29
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i am pretty sure there is gonna be a great influx of assassin and ritualist..bleh..and lead to many jobless assassin around..bleh..=P
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Old Apr 20, 2006, 05:38 AM // 05:38   #30
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Don't forget, Factions is almost like a bump to GW, hopefully we can get some new people to play the game, lots of new people...(Which most of them will end up making an Assassin)
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Old Apr 20, 2006, 08:22 AM // 08:22   #31
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...and then deleting it to make a warrior=p

Im going to make an assassin, i think they look kind of stupid, and run stupid (its not that im against the idea of the little ninja run thing they do, i just think they did it wrong) but dammit, i played one and just loved it 0_0 i was zooming all over the place being an anoying little bastard droping the occasional massive spike~ And their energy regen(and awesome management skills) make them super flexible as a platform for all sorts of other stuff. They ARE like the melee version of the mesmer insofar as they are versitile because they get alot of usefull skills. Lots of options for pve and pvp.

If only they didint look so bad=P I hope most people make rits or something else ><
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Old Apr 20, 2006, 10:31 AM // 10:31   #32
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Quote:
Originally Posted by Guardian of the Light
Cantha probably is going to be invaded with runners from Tryia who do all the missions for people on day 1.
SHHHHHHHHH! You'll give away my grand money making scheme!

With due seriousness though, running should not be as prevalent in factions, given the density of the map. From what I can gather there will be nothing quite like the droknar's run in factions (thank god, I hate the droks run, both as a runner and a runnee for it's length and general evilness.)

Getting back to the main topic, I dont honestly believe it will be dilficult to complete factions. Yes, I'll be making my nubsauce assassin, just like everyone else, but with the wealth of useful henchmen available in factions, it really shouldnt matter. By the way, my opinion: Luxon Hench>Kurzick Hench in practicality, Brutus>All Other Hench in coolness
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Old Apr 20, 2006, 10:40 AM // 10:40   #33
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The beauty of the game is that despite having a end game mission followed by Titans quests, you dont really need to finish or do any of them to play the game like any other MMO infact the more you try to rush to end point of the game to get any form of satifaction, its more likely you burn out faster and feel theres nothing for you to do after doing Hell and completing titan quest. Same thing applies for Faction. I dont really set any real goals to rush my toons but rather playing them while experiementing new builds, farm some, play some missions with guildies again, its all part of the interaction that make the gaming experience worth the time we invest into playing GW.

Personally i feel the presence of those end game missions/quest are infact part of the bussiness model to encourage players to think that way. Remember Anet dont make more monies if you continue to play after you bought the game :P but rather depends on your support of their new expansions.

So in short dont get too worried about racing to finish but of course if you are hardcore PvP player only, then ingore everything i just said and go get yourself a runner blah.
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Old Apr 21, 2006, 04:53 AM // 04:53   #34
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I love the new henchmen they added. for Gods sake they added like 3 new melee henchmen alone.something like 9 caster ones. and 2 Archers.
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Old Apr 21, 2006, 05:17 AM // 05:17   #35
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All Asns and Rts' team.......hmm....
Maybe its not bad.

Asn-->dmg dealer or tank
Rt-->healer or supporter

lol, at least they can work in pve.
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Old Apr 21, 2006, 05:28 AM // 05:28   #36
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Well once they make char slots available for purchase I'll be taking an Ele, Necro and Mesmer through Cantha.
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Old Apr 21, 2006, 03:16 PM // 15:16   #37
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I'll be taking my monk in there to finish up factions.Then finishing up the secondary quests and unlocking skills with my 120 skillpoints..
Then I'll find where the good armor is hidden and bring my warrior in for some sentinal armor and start running.
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Old Apr 21, 2006, 03:40 PM // 15:40   #38
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It might be tough, but I think it will work out. My first Factions character will probably be a W/R, so not every veteran will be using the new classes. (My other planned Factions character will be R/A, running skills ftw!).
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Old Apr 21, 2006, 07:52 PM // 19:52   #39
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Even if a lot of people make primary ritualists or assassins (I'll freely admit that I will, because I've played every other class as primary a bunch through multiple accounts), I don't think many people will make Rt/A or A/Rt. Since every character is dual-class, most of the classes will be represented. Also, since Rits can be perfectly good healers (or E/Rt, or Rt/Mo), that will relieve one potential problem that people perceive. (Like many others, I think primary healers just aren't always necessary, but it does make things simpler by allowing cookie cutter gameplay -- do whatever you want, and expect the healer to save you.)
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Old Apr 21, 2006, 08:06 PM // 20:06   #40
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Whatever---I've saved up 4 black dyes to use on my starting Assassin armor. Looking forward to that style of play, annoy the crap out of everyone on other team.

It'll work out. Who knows, maybe the all ass. team will be like an all ranger team, total ownage.

After seeing some of the amazing builds people have come up with, I know we'll find a way to make it work.
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