Nov 06, 2005, 11:40 AM // 11:40
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#1
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Ascalonian Squire
Join Date: Jul 2005
Profession: W/Mo
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Why does Garbok's Cane req Dom?
May seem like a stupid question, or maybe previously discussed, but why is it that a Inspiration Wand has Domination magic as the req?..
Same can be said about Wroth's Holy Rod, 20/20% Prot but requires Smite..
Bug? Intentional? Fixed and i been looking at outdated green stat page?
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Nov 06, 2005, 11:57 AM // 11:57
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#2
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Krytan Explorer
Join Date: Sep 2005
Location: USA
Guild: Crimson Explorers Worldwide {CrEw}; Lifetime graduate of [LBS]
Profession: W/
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Quote:
Originally Posted by Evolve
Same can be said about Wroth's Holy Rod, 20/20% Prot but requires Smite..
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While I don't much like the Rod...(will sell if anyone wants to buy or trade)
I believe that the best prot monks out there run with Smite/Prot so the req is good IMHO.
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Nov 06, 2005, 04:47 PM // 16:47
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#4
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Lion's Arch Merchant
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Makes me wonder a little bit though, who made the decision of which attributes will have items associated and which ones won't? Why?
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Apr 23, 2006, 06:08 AM // 06:08
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#5
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Ascalonian Squire
Join Date: Apr 2006
Location: Australia
Guild: Ex Genere [ExGe]
Profession: A/R
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It Just Characterises it, you never see an inspiration mesmer go in for the kill with only inspiration skills, same goes to the healing monk, and so on...
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Apr 23, 2006, 06:15 AM // 06:15
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#6
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Lion's Arch Merchant
Join Date: Dec 2005
Profession: Mo/W
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Why does Wroths holy rod req Smiting?
We shall never know.
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Apr 23, 2006, 07:15 AM // 07:15
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#7
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Forge Runner
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Quote:
Originally Posted by NightOwl
Makes me wonder a little bit though, who made the decision of which attributes will have items associated and which ones won't? Why?
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I seem to remember a Q&A with Anet, they said they try to tie the weapon to a linked damage attribute if it's a weapon (like swords to sword mastery, bows to marksmanship), if there isn't a linked damage attribute, they'll link it to the primary attribute. Still doesn't explain prot rods/staffs going to smite though.
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Apr 23, 2006, 07:18 AM // 07:18
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#8
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Krytan Explorer
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It's the price to pay if you want 40%/40% recharge/cast time. You lose the damage. Unless you have some freak build. At least that's the way I see it.
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Apr 23, 2006, 07:21 AM // 07:21
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#9
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Raged Out
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normally for casters it shouldnt matter what the req is because your never gonna wand an enemy to death, however there is no inspiration requires weapons out there. If you do not meet the requirement of 9 domination magic but you have 16 inspiration build the 20/20 will not be effected, only the amount of damage when you wand an enemy will.
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Apr 23, 2006, 07:57 AM // 07:57
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#10
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Unless you plan on not using the skills on your bar and wanding an enemy to death only with that weapon, it doesn't matter what it requires. You will still get the energy and other bonuses just by using it. The same goes for wroth's holy rod, a great 20/20 prot offhand and can be particuarly useful for boonprotting sometimes.
If you plan to kill someone with a weapon and not your skills.. Just switch to another one that you actualy meet the requirments for.
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Apr 23, 2006, 08:30 AM // 08:30
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#11
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Ascalonian Squire
Join Date: Apr 2006
Location: Australia
Guild: Ex Genere [ExGe]
Profession: A/R
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There's another Topic the same as this, It's called Inspiration Requirement. You can refer to that if confused...But What I think is why bother when you have more important spells to cast than attacking? you must have a pretty crap build if you don't have anything to do for a while except attack, especially with inspiration, the main source of energy gain (don't doubt me, because you don't see any inspiration move that does damage or can't gain energy from the skill)
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Apr 23, 2006, 12:48 PM // 12:48
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#12
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Frost Gate Guardian
Join Date: Nov 2005
Location: Norway
Guild: House of the Silver Phoenix (HSP)
Profession: E/R
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Quote:
Originally Posted by Insomnia is Tiring
It Just Characterises it, you never see an inspiration mesmer go in for the kill with only inspiration skills, same goes to the healing monk, and so on...
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Seems rather logical to me.
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Apr 23, 2006, 05:24 PM // 17:24
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#13
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Similar to how there are no energy storage, healing, soul reaping, or tactics weapons.
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Apr 23, 2006, 05:46 PM // 17:46
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#14
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Desert Nomad
Join Date: May 2005
Location: Virginia born in Cebu
Guild: Jelly Toast[jT]
Profession: W/
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So do you still get the benefit of wroth's 20/20% even w/o any smiting prayers? was just planning to get it for my boon prot build.
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Apr 23, 2006, 05:49 PM // 17:49
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#15
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Desert Nomad
Join Date: Aug 2005
Location: Boston, MA
Guild: Blood Of Orr [BoO]
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Yes you still get the full 20/20 bonus. You just don't do any damage if you don't put into smiting.
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Apr 23, 2006, 10:16 PM // 22:16
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#16
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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Quote:
Originally Posted by -Loki-
I seem to remember a Q&A with Anet, they said they try to tie the weapon to a linked damage attribute if it's a weapon (like swords to sword mastery, bows to marksmanship), if there isn't a linked damage attribute, they'll link it to the primary attribute. Still doesn't explain prot rods/staffs going to smite though.
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I think the whole point is smiting is the "damage" line monks have, and the wand deals dmg. if you had a weapon that required healing, you'd expect it to heal, just like a fire req wand will do fire dmg.
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