Mar 11, 2006, 04:21 AM // 04:21
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#101
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Frost Gate Guardian
Join Date: May 2005
Location: Australia
Guild: Slash Fail [ftl]
Profession: E/
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Is it just me or does that Elementalist's face look slightly flat. =/
Also, I think thats the Tempest Armour ^^
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Mar 11, 2006, 04:45 AM // 04:45
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#102
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Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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Wow.. 100 AL, -20 when Strength is less than 13..?!?!
Very interesting.. Currently, running strength greater than or equal to 13 is rare.
I like the Berserker's armor for the time being. (+35 Health)
Last edited by Shadowfox1125; Mar 11, 2006 at 04:48 AM // 04:48..
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Mar 11, 2006, 05:17 AM // 05:17
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#103
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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As far as PvE is concerned, new mesmer armor is for looks only.
There's no reason to be hit in PvE, I've never noticed a diff with virt pieces because I simply don't get hit enough. +10 armor while staying permanently enchanted... maybe if there are new enchants available, +10 while in stance with MoR perhaps. Problem is, you should be staying back in the first place. The +hp isn't as good as the +energy as well.
Meh, just as well I have enchanter FoW.
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Mar 11, 2006, 05:25 AM // 05:25
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#104
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Krytan Explorer
Join Date: Nov 2005
Location: Austin, TX
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Quote:
Originally Posted by Avarre
The +hp isn't as good as the +energy as well.
Meh, just as well I have enchanter FoW.
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agreed. except the whole fow deal. i'd rather stick to the plus energy
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Mar 11, 2006, 05:25 AM // 05:25
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#105
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Krytan Explorer
Join Date: Dec 2005
Location: somewhere
Guild: Zealots Of Abaddon [ZOA]
Profession: W/
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i like sentinels armor i dont care if i have to have 13 strength all that extra armor will make up for it
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Mar 11, 2006, 06:14 AM // 06:14
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#106
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Team Hoax
Profession: N/
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Now I'm a bit sad I got FoW armor since the new ones give +1 energy regen.
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Mar 11, 2006, 08:00 AM // 08:00
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#107
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Academy Page
Join Date: Mar 2006
Guild: Guardians of Shadow Pass
Profession: Me/N
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That is such a damn tease! This good advertising makes me want to go beat up old people!>_<
In general, I never much liked warrior's armor. The sentinals armor I saw here on a thread before, and that's what I'm gettin'! Don't care bout needing 13 strength, or the batman helmet(I like my shiny bald head better'n any damn helmet!)
Last edited by Toben_Hexx; Mar 11, 2006 at 08:04 AM // 08:04..
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Mar 11, 2006, 09:43 AM // 09:43
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#109
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Wilds Pathfinder
Join Date: May 2005
Location: Take me where I cannot stand.
Guild: The Better Part of Valor
Profession: W/N
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Quote:
Originally Posted by Akhilleus
platemail is, however, officially useless; and heres why.
the new HP armors have a base defense of 80, with an additional bonus of +35 HP.
platemail has a base armor of 85.
so, get a +5 armor pommel on your sword/axe/hammer instead of an HP pommel and get the +35 hp berzerkers armor, and you have a base AC of 85, with +35 hp, compared to platemails 85 AC and +30 hp.
aka, GG platemail.
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You forget to take into account the fact that no warrior in there right mind would go without at least 1 piece of ascalon or knights armor for the -2 damage reduction. That's 5 less hit points from the Berserker Armor and no less hit points from the +30 HP weapon pommel. So they are equal, in that respect, but Platemail can choose a defense pommel over a fortitude pommel (which we all know is better anyway) and end up with 90 base armor. GG Berserker's armor.
Well not really. Berserker's Armor is still good. But in a different way. It loses in the argument you were trying to make though.
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Mar 11, 2006, 10:03 AM // 10:03
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#110
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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We don't know what the helms are yet, so there may be a -2 helm to replace Ascalon's. Though not sure if we'd see -2 damage and +5 health on the same piece of armor, but it's possible.
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Mar 11, 2006, 01:11 PM // 13:11
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#111
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Ascalonian Squire
Join Date: Mar 2006
Guild: Lions Arch Guard I
Profession: Mo/A
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+10 armor while enchanted
boon prot's dream?
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Mar 11, 2006, 02:07 PM // 14:07
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#112
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Desert Nomad
Join Date: May 2005
Location: Virginia born in Cebu
Guild: Jelly Toast[jT]
Profession: W/
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Isn't there a sentinel helmet? I'm definitely getting it! the sentinel set is awesome, guess I'll have to work around that 13str
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Mar 11, 2006, 02:21 PM // 14:21
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#113
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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Very nice armor, I can't wait to get 3 new sets for my ele .. that being said wearing "Tempest" armor on my character named Eternal Tempest is going to be a bit weird...
I keep one of each stat type with me at all times, but this is going to become a pain by chapter 3..
Quote:
Originally Posted by navymrgoodbar
Now I'm a bit sad I got FoW armor since the new ones give +1 energy regen.
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I have not doubt there will be "FOW" like versions of these as well and 15k versions of them too.
Last edited by EternalTempest; Mar 11, 2006 at 02:24 PM // 14:24..
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Mar 11, 2006, 02:33 PM // 14:33
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#114
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Desert Nomad
Join Date: May 2005
Location: Virginia born in Cebu
Guild: Jelly Toast[jT]
Profession: W/
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Now that I think about it, Legionnaires might be the best considering I love the way the sentinels loook.
80ar + 10more while in stance(aren't we all?) +20more vs physical means that its 110ar vs physical and 90 vs all compared to 100 ar vs all w/ sentinel, all w/o the req of 13str, seems like a tough predicament for people, I'm pretty sure both pve and pvp warrs all use stance whether its sprint, frenzy, evade stances and mesmer resistance stances. Couple that w/ the fact that most intelligent(those that go for maximum effectiveness) will always go w/ atleast 1 knight or ascalon part to go along w/ the new armor(as evident by that sentinel pic w/ knight boots) sad to say, wish Anet made armors more completely dyeable to make mix and match armor sets more eye pleasing, I can imagine the contrasting colors of each armor ain't gonna bode too well, and dying all to match would make it all more seemless, or you can just go w/ an ascalon helm
I'm thinking of running sentinels w/ ascalon helm, but damn I don't wanna miss out on that bad ass sentinel helmet. Although being a practical man, my brain is telling me to get the legionnaire, I'm always on stance and my atts are often fairly distributed. I got a feeling that sentinel warrs will be running w/ low hps among warrs. Also that 100 armor doesn't really seem alot considering that other armors got +armor bonuses and w/ stances most monsters or people don't really do much dmg to you anyway w/ current armor levels + stances, so is 100ar VS all really that practical?
I'm gonna hold out on getting armor early on and just wait on people to have done their homework. Although given the choice, I wish they switch the Legionnaire and Sentinel skins That'd make my decision easier.
I better start saving up my steel iron and probly even deldrimor steel Although I think that armor might be elonian leather square, or a bunch or mats that haven't been used till now. I hope there will be 15k versions of each other. ATM, berserkers look like a modified glad armor.
I can imagine most nubs will be running around w/ fellblades/sephis/chaos axe w/ shadow shields... heck I might be one of em cept I run a flamberge which is not so newbish.
Last edited by Da Cebuano; Mar 11, 2006 at 02:41 PM // 14:41..
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Mar 11, 2006, 03:00 PM // 15:00
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#115
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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Omg That Legionnaire's Armor Is Awsome , Thats Like 110 Armor If You Reach The Conditions
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Mar 11, 2006, 03:21 PM // 15:21
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#116
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Krytan Explorer
Join Date: Dec 2005
Guild: TEOC
Profession: W/N
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yeah, we should petition them to change leigonnaire with sentinels
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Mar 11, 2006, 06:29 PM // 18:29
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#117
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Wilds Pathfinder
Join Date: May 2005
Profession: W/
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Quote:
Originally Posted by ShadowStorm
You forget to take into account the fact that no warrior in there right mind would go without at least 1 piece of ascalon or knights armor for the -2 damage reduction. That's 5 less hit points from the Berserker Armor and no less hit points from the +30 HP weapon pommel. So they are equal, in that respect, but Platemail can choose a defense pommel over a fortitude pommel (which we all know is better anyway) and end up with 90 base armor. GG Berserker's armor.
Well not really. Berserker's Armor is still good. But in a different way. It loses in the argument you were trying to make though.
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Wow.. 5 less HP, I'm dead now...
Platemail is still 10 less armor vs. Physical and only 5 more vs. Elemental. The only real advantage you get from Platemail is 5 Elemental armor over base armor and the downside is 5 less Physical.. and these are the only mods. On the other armors you get it even which some people prefer more physical than elemental anyway plus you get the mods which suit you, +Energy, +Armor (in stance), +Health. For 5 less armor in elemental, I'd take the health or energy anyday.
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Mar 11, 2006, 07:36 PM // 19:36
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#118
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Jungle Guide
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Berserker armor may result in viably being able to tack on another superior or major rune to your warrior...with that being said, I can't see myself using anything other than glads for my hammer warrior, and any other energy based hammer warrior.
First off, Healing Signet warriors are dominant in GvG. 13 stregnth = no healing signet, though I suppose Endure Pain is just as much a viable skill as Healing Signet, although very differant uses.
Most hammer warriors are HEAVILY energybased. You'll usually see Irresistable Blow, Frenzy, Crushing Blow and Bull's Strike/Charge on any given hammer warrior.
+5 Energy (or +6 energy when they fix knight's) for a hammer warrior CAN be very important. Not to mention +1 second to knockdowns is generally more usefull than +1 energy or a 12.5 percent chance of having +20 armor, even if you are only using Bull's Strike/Charge.
Defense on a warrior in GvG... Important, but not top priority. I think the higher offense capabilities of Berserker or Gladiator's armor outweighs the defense from Legion and Sentinal armor.
Ofcoarse, this could all change with the new factions skills, as energy may not be as important to a hammer warrior with the new skills. We can only wait and see.
Anybody notice the barbed/crippling/silencing bow strings, only available to Factions? I wonder if there will be strings only available to Prophecies...
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Mar 11, 2006, 09:02 PM // 21:02
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#119
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by Rogmar
Platemail is still 10 less armor vs. Physical and only 5 more vs. Elemental. The only real advantage you get from Platemail is 5 Elemental armor over base armor and the downside is 5 less Physical.
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Exactly. I wonder if people actually read their armor descriptions sometimes. Platemail does not have 5 more defense than standard. It has 5 *less* defense against physical, but 5 more against non-physical (elemental with a few exceptions). In a vacuum that's arguably better than the standard, it shores up the weakness even though it makes you worse against your strength (even if what you're strong against, physical damage, is vastly more common than non-physical damage). But looking at the new standard it's clear that platemail doesn't have a bonus, it's about as good as the collector stuff.
You don't see all the PvE warriors running around in platemail because 'it has the best defense'. They're all using Platemail because they're newbies who want to play platemail warriors, because that's the vision of the character they have. All the serious powergamers use Gladiator's armor with Knights or Ascalon boots and there's a reason for it, it's because the chapter 1 armors aren't balanced and that's just the best combination. There are some specialized situations where one might, arguably, want Platemail (say, if you're farming Ice Imps and there's no physical damage at all), but those situations are rare.
Hopefully once chapter 2 comes out we can stop lying to ourselves about how good Platemail is. People use it for the looks, period, and I'm pretty sure most of the defense of the set comes from people using it for the looks who don't want to feel bad about using an awful armor set. Get over it, I use 15k Wanderers on my PvE monk, despite it being one of the weakest sets in the game, because it's hot and PvE doesn't matter. Just admit your priorities and move on.
---
So assuming the chapter 1 armors don't get rebalanced we have, realistically, 4 choices for warrior armor - Gladiator's, Berserker's, Legionnaire's, and Sentinel's (along with Knight's or Ascalon boots until those get fixed). Of those 4 I only see Gladiator's and Berserker's being used in PvP. Warriors do not get beat on with any regularity because they're such a pain to kill, and a few more armor points here or there isn't going to change that in any way favorable. When warriors do get threatened outside of garbage time it's usually a spike, or at least heavily focused pressure, with a significant armor ignoring component - either that or it's a team responding to Frenzy abuse but again it's largely armor ignoring damage that chases you off. At least in PvP the value of additional armor for a warrior is pretty marginal because of this, while extra HP are still valuable as they help with the armor-ignoring stuff that is dangerous. Extra energy is of course always useful.
PvE allows for a wider variety of armors on a warrior because armor starts to matter. The warrior gets a lot of aggro and should be taking more damage than anyone so +armor becomes extremely valuable (such as on weapon pommels). Legionnaire's looks like it'd be the PvE armor of choice. Most warriors carry an assortment of stances in PvE so they'll get a lot of milage out of the extra armor bonus.
Sentinel's is very likely to be the most popular armor choice, replacing Platemail. It really isn't anything special though. 100 AL vs. physical is the standard for all warrior armors, so the only thing this does that's special is +20 AL vs non-physical damage. If you're going to be flashing stances is that any better than Legionnaire's on its own? Only debatably, but it'd potentially have it's place. The Strength req is mostly for show I think, to make it feel more special. I think you're silly if you're pumping Strength just to use this armor. But if you're a PvE toon that happens to have that much Strength, hey, why not. In any case I don't think it has a place in PvP at all. Super-high Strength is very unlikely to be a mainstay in PvP anytime soon, and even if it is +20 AL vs. non-physical just isn't attractive as a mod in PvP. Even if I had 13 Strength for some reason I'd be hard pressed to take this over Gladiator's or Berserker's, as those latter sets will give me bonuses I can actually use.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Mar 12, 2006, 06:51 AM // 06:51
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#120
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Ascalonian Squire
Join Date: Jan 2006
Guild: Darkstone Azure
Profession: W/N
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Sentinel's Armor! Forget Tactics, go straight Strength and Weapon! Forget Healing Signet, go Defy Pain! w00t
Maybe the new skills will give a healing skill in the strength attribute...??? Like, DragonballZ power up... warrior will stand there and flex and yell and regain hp... yeah... maybe...
Last edited by Ruhern; Mar 12, 2006 at 06:56 AM // 06:56..
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