Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Apr 26, 2006, 04:50 PM // 16:50   #61
Krytan Explorer
 
Loch's Avatar
 
Join Date: Sep 2005
Advertisement

Disable Ads
Default

Quote:
The one thing that kinda irritates me about this whole thing. Warriors still dont have a way to "hold" aggro, in many mmos you'll see a system of hate, and tanks get abilities to focus the aggro on them, taunt/provoke/whatever but guildwars isnt exactly like that, MOST of the time a tank can hold aggro, but occasionally, even when everything is done right I've seen mobs spontaneously decide to break off and go for another member, and with some of the nasties in FoW and other places 1-2 hit killing party members it turns into a quick death.
How do you even know that the game was designed to play like an MMO? What makes you think that a typical aggro/hate system would work in Guild Wars?

You have a great chance of succeeding if you play the game as a proactive, aggressive team. Sure you can "tank and nuke", but is it really that efficient? In Guild Wars, a well-set-up offense works wonders to prevent your team from dying. Of course, many PuG's probably don't have the skill required to pull this off.

Read this whole thread for some enlightenment:
http://www.guildwarsguru.com/forum/s....php?t=3015367

(btw, I don't think you need to go overboard with 5 warriors either, like suggested in the thread - a balanced team has enough tricks to play aggressively too).
Loch is offline   Reply With Quote
Old Apr 26, 2006, 04:56 PM // 16:56   #62
Desert Nomad
 
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
Default

Quote:
Originally Posted by Energizer Deth Buni
Amazing that they waited this long to nerf... maybe they wanted to make sure people wouldnt quit playing before they bought factions? They said it was because it interferes with the ritualist urn holding. Makes sense but why did they wait til today? They knew the ritualist would have to hold items along time ago. So whats nerfed next 55ing? I ll definitely quit if thats the case. Fine that they nerfed the gear/keg/book. Now warcamp is all BP groups. Lets talk about out of balance, soon everything will be BP groups and that will have to be nerfed, where does it end?
It would be stupid to nerf BP groups. They are like PvE IWAY, able to take on most things in the game. I honestly can only think of a few areas that a B/P group couldn't own and that's only because of a lack of exploitable corpses. It's just a matter of people using the skills in synergy like the devs had to figure we would. I mean 6 arrows a pop then a necro with fiends that's like doubling your rangers. Minions to tank and orders to supplement damage. I doubt B/P would get a nerf because there is nothing else to do after they nerfed Orders. I mean honestly what else could they do to the skills used to nerf the B/P group down that wouldn't make the skills entirely useless and create another unbalanced situation.
Str0b0 is offline   Reply With Quote
Old Apr 26, 2006, 05:11 PM // 17:11   #63
Wilds Pathfinder
 
natuxatu's Avatar
 
Join Date: Apr 2006
Location: Wisconsin
Profession: Rt/Mo
Default

what's BP and PuG?

Anyway I used to do five man oro farming for a looong time before anyone knew about the gear and before anyone knew about the book... at least all the groups I was in. So it really doesn't make a difference to me. I think they should have fixed it, in a way it's just an increase in enemy AI.
natuxatu is offline   Reply With Quote
Old Apr 26, 2006, 05:14 PM // 17:14   #64
Banned
 
Evilsod's Avatar
 
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
Default

Well the only thing they could do to B/P is increase the cost of Barrage.

Which would then make the skill useless, so they're back to stage 1 of screwing up good builds just because they out-do everything else. Besides B/P aren't invincible.


I really am glad they removed the frigging book/gear/keg trick though. Getting sick of using my warrior for nothing but a punching bag. Although judging from ToA bonders are now wanted to bond entire teams for the full trip! All i can say is, no f*cking way!
Evilsod is offline   Reply With Quote
Old Apr 26, 2006, 05:15 PM // 17:15   #65
Academy Page
 
Join Date: Mar 2006
Guild: Order of the Lady Renee
Profession: Me/Mo
Default

I think I'm about to be happier with Anet than I've ever been. No more gear trick means no more staple 5-man oro group. Other classes have the chance to farm for greens. That means that Mesmers may actually have a chance to find a group! Joy!
Kriel Drache is offline   Reply With Quote
Old Apr 26, 2006, 05:21 PM // 17:21   #66
Furnace Stoker
 
MSecorsky's Avatar
 
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
Default

OK, no one's metioned the real reason for the fix... it wasn't because of farming or the like. It is because Ritualist ashes had the same aggro effect, so a ritualist holding ashes would suddenly become the center of attention. The aggro-fix had to be done, else ritualists (at least a major part of them) were doomed to obscurity.
MSecorsky is offline   Reply With Quote
Old Apr 26, 2006, 05:26 PM // 17:26   #67
Wilds Pathfinder
 
Ghull Ka's Avatar
 
Join Date: Jul 2005
Location: Seattle, WA
Guild: Grenths Helpdesk
Profession: N/
Default

Thank you for removing this AI choice from the game, Arena.Net -- I'm genuinely glad that it's gone, and I believe that the PvE experience will be better for it.

I'll leave it at that.
Ghull Ka is offline   Reply With Quote
Old Apr 26, 2006, 05:28 PM // 17:28   #68
Desert Nomad
 
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
Default

Quote:
Originally Posted by Evilsod
Well the only thing they could do to B/P is increase the cost of Barrage.

Which would then make the skill useless, so they're back to stage 1 of screwing up good builds just because they out-do everything else. Besides B/P aren't invincible.


I really am glad they removed the frigging book/gear/keg trick though. Getting sick of using my warrior for nothing but a punching bag. Although judging from ToA bonders are now wanted to bond entire teams for the full trip! All i can say is, no f*cking way!
It wouldn't make it useless it would just make B/P ranger buy more into expertise. Expertise is the energy nerf equalizer.
Str0b0 is offline   Reply With Quote
Old Apr 26, 2006, 05:31 PM // 17:31   #69
Wilds Pathfinder
 
Join Date: May 2005
Guild: The Madison Scouts
Profession: E/Mo
Default

Quote:
Originally Posted by natuxatu
what's BP and PuG?
BP is a British energy company with headquarters in London, one of the four vertically integrated private sector oil, natural gas, and petrol (gasoline) "Super Majors" in the world, along with Royal Dutch Shell, ExxonMobil, and Total.

The Pug is a small but robust toy dog breed with a compressed, wrinkly face.
KvanCetre is offline   Reply With Quote
Old Apr 26, 2006, 05:33 PM // 17:33   #70
Ascalonian Squire
 
Join Date: Aug 2005
Location: Maryland
Guild: Orphans of Kukai (OOK)
Profession: Me/A
Default

MSecorsky makes a very vaild point. In fact, it kinda makes me wonder what ANET's *real* stance on gear farming was to begin with. It could be they figured they could kill two birds with one stone, fixing the ashes problem, and fixing the gear/book "bug". Or they may have been pinned against a wall and had no other choice.

A big problem I have seen with many of the replies in this thread is that people tend to think that their way is the *only* way to play GW. They assume that because they (for whatever reason) didn't like the gear trick, it was an exploit, and should be removed.

Don't get me wrong, for the most part I agree with the update. If ANET is trying to improve AI, then this change just makes sense! It doesn't make sense for all the monsters in SF to attack the tank just because he is holding a gear, same goes with the book in FoW.

This change will also raise the IQ in the warcamp considerably. The players that can play well and adapt will come out strong, while all the others who just took advantage of some build they found on the internet will be left in the dust.

Another advantage of this update will be the inflation of greens once more. With all the farmers green items really began to lack their value and rarity. For "perfect" weapons, it doesn't make sense that everyone should have them so easily. The people that have the talent to farm SF and control aggro (it's really not that hard) will be the ones that reap the benefits of the increase in cost and demand of greens.

Finally, 5 man farming as we know it is NOT dead, it just requires a higher intelligence. A group with a tank, SS, MM, healer, and bonder is still a good option, if not the best right now. (I'm not saying this will be the only way, I'm just saying that it will still be a viable option)
evillorderic is offline   Reply With Quote
Old Apr 26, 2006, 05:58 PM // 17:58   #71
Krytan Explorer
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by Kriel Drache
That means that Mesmers may actually have a chance to find a group! Joy!
HAHAHAHAHAHAHAHA.

Oh Kriel, you amuse me with your naive, yet somehow refreshingly sanguine view of the GuildWars community.

Mesmers are nuanced, subtle characters that require a skillfully crafted build and adept timing. And the GuildWars community is, well, uh, well.... put it this way, have you ever spent 5 minutes reading the all-chat in any given district?
Frank Dudenstein is offline   Reply With Quote
Old Apr 26, 2006, 06:35 PM // 18:35   #72
Wilds Pathfinder
 
Lord Iowerth's Avatar
 
Join Date: Sep 2005
Location: Atlanta, GA (#guildwarsguru FTW!)
Guild: Biscuit Of Dewm [MEEP]
Profession: R/Mo
Default

Quote:
Originally Posted by pixel.summoner
if I sent a kid into a bank with a donut, that doesn't mean all the law enforcers are going to surround the kid while I make a dash for the vault.
This is, by far, the best quote in this entire thread ... I lol'ed

And yay for no more book trick! My ranger just keeps getting more popular/in demand ... and that's never a bad thing. I'm just waiting for someone to cry nerf on B/P groups: most likely some hateful gear-holding stance tank with the word "leet" in his name somewhere.

All in all: good update! I would hate for my squishy ritualist to get mobbed every time I conjure an urn/pot/vase whatever you'd like to call those things
Lord Iowerth is offline   Reply With Quote
Old Apr 26, 2006, 06:47 PM // 18:47   #73
Krytan Explorer
 
The New Guy's Avatar
 
Join Date: Sep 2005
Location: Southern CALI
Guild: Eraserheads
Profession: N/Me
Default

Quote:
Originally Posted by zakaria
can we expect SF greens prices will rise ? it will be hard to get and less chance to drop to you since the gear trick has been removed ..
If you're talking about the Gordacs and Bortaks stuff, then no. If you played in Cantha when the demo was released, and if you explored a little you would've seen a very nice COLLECTORS item for Necro's.

One has Max Damage (req 9 Death Magic)
20% Faster Casting (death magic)
20% Faster Recharge (death magic)
and btw, this is a wand/truncheon!

I also saw a 20/20 Monk Healing Wand - waaaay better than brohns'.

So yea....
The New Guy is offline   Reply With Quote
Old Apr 26, 2006, 07:05 PM // 19:05   #74
Furnace Stoker
 
Sir Skullcrasher's Avatar
 
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
Default

sweet, no more books or gear trick! Guess my elementlist is finally needed in SF. I would think people will come up with different builds to effectively farm SF now there isn't gear, keg to hold the aggro. And we should see more 8 men team going in there now for farming purpose since 5 men team probably won't hold the aggro that well without getting slaughter.
Sir Skullcrasher is offline   Reply With Quote
Old Apr 26, 2006, 07:13 PM // 19:13   #75
Ascalonian Squire
 
Join Date: Apr 2006
Guild: No Soup For You
Profession: R/
Default

correct me if I'm wrong, but isnt this good news for sanctum cay runners?
Growling Octopus is offline   Reply With Quote
Old Apr 26, 2006, 07:29 PM // 19:29   #76
Academy Page
 
Hippocheesebarn's Avatar
 
Join Date: Feb 2006
Location: USA
Guild: Greener Pastures [DVDF]
Profession: W/
Default

Honestly, this was a long time coming. The idea of all the enemies targeting the one holding whatever "important" quest item it was, was a good idea. Monsters would want to defend thier item just as much as you would want to defend the flag if you were to play some CTF. The guildwars community simply figured out how to take advantage of this, just like they have with other things ie: corner blocking. With the Dawning of factions and the ashes the ritualist would be using, it only makes sense that this change be implemented. Leaving the Guildwars community to have the gear trick whenever and where ever they wish to, is a horrendous idea. It would branch into other things, like implementing a rediculous amount of monsters with remove enchantment spells, or necros with Well of the Profane. It would not only rend the ashes useless (or attempt to combat it anyway), but it would rend every other enchantment useless due to the amount of removals that would have to be effectively put in place. This was a good move by Anet, and needed to happen in order to continue the balance that they work so hard to maintain.
Hippocheesebarn is offline   Reply With Quote
Old Apr 26, 2006, 07:34 PM // 19:34   #77
Frost Gate Guardian
 
Alexi Jotun's Avatar
 
Join Date: Dec 2005
Location: New York
Guild: Official SteamPowered Guild (Valves Valiant Tyrian Fighters, [VVTF])
Default

Its amazing, there are still people in Deldrimor War Camp spamming "Stance Tank LFG oro."
Alexi Jotun is offline   Reply With Quote
Old Apr 26, 2006, 07:39 PM // 19:39   #78
Furnace Stoker
 
Sir Skullcrasher's Avatar
 
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
Default

Quote:
Originally Posted by Alexi Jotun
Its amazing, there are still people in Deldrimor War Camp spamming "Stance Tank LFG oro."
lol, they still want to gear/keg tank for oro group..
Sir Skullcrasher is offline   Reply With Quote
Old Apr 26, 2006, 07:51 PM // 19:51   #79
Forge Runner
 
Carinae's Avatar
 
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
Default

Quote:
Originally Posted by evillorderic
This change will also raise the IQ in the warcamp considerably.
You have very high view of people.

I bet we'll see IWAY and BP groups in SF anytime now.
Carinae is offline   Reply With Quote
Old Apr 26, 2006, 07:58 PM // 19:58   #80
Desert Nomad
 
Eviance's Avatar
 
Join Date: Nov 2005
Location: Eh I forget... o_O
Guild: Biscuit of Dewm [MEEP]
Profession: R/
Default

I hated playing stance tank anyways - however I am highly amused at how many people want to see it nerfed.... Just wait till something you like (like 55ing) is nerfed and then see how you deal... You all say its an exploit, but its only an exploit to you if you don't like it - otherwise you whine about it... How pitiful, that so many people refuse to see both sides of the fence.


Ah and another thought... I really don't wanna hear anymore monks whine about how they got agro on them... Yes it can be controled and thats why there are at least partial stance tanks still - but crap happens and without the tricks its going to be even more unpredictable... Good Luck! ~_^

Last edited by Eviance; Apr 26, 2006 at 08:03 PM // 20:03..
Eviance is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
need forgemaster----book trick!!! pain in your eyes Explorer's League 5 Dec 24, 2005 12:58 PM // 12:58
Tyrian Recipe Book Ensabah Nur Nolani Academy of Arts 27 Dec 18, 2005 12:38 PM // 12:38
Gaile Gray The Riverside Inn 49 May 11, 2005 02:44 PM // 14:44
Strategy book? BWG Questions & Answers 3 May 04, 2005 01:32 AM // 01:32
Art Book, What About Instruction Book Wrath of m0o The Riverside Inn 11 Apr 10, 2005 04:10 PM // 16:10


All times are GMT. The time now is 07:06 PM // 19:06.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("