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Old Apr 27, 2006, 08:38 AM // 08:38   #1
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Default Factions isnt a stand alone

I dont know why people argue that factions is its own game. If you pvp you HAVE to buy factions because some of us are no going to and as a result i am at a SEVRE handicad. I cant use anything new in pvp. I dont really care for the pve and dont feel i should have to pay for it. And moreover the few updates i can unlcok are not as good as factions gets it. I thought the point of GW was that equip wouldnt decide matchs, rather skill.tallent. I guess that only holds for us cause when it comes to GW they will create inequities so that they get paid.
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Old Apr 27, 2006, 08:49 AM // 08:49   #2
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..and what imbalances does Factions introduce that will put you at a severe disadvantage?
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Old Apr 27, 2006, 08:52 AM // 08:52   #3
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Chapter 1 people with factions will always have advantage over the single faction owner.

Last edited by Mindcrime; Apr 27, 2006 at 09:05 AM // 09:05..
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Old Apr 27, 2006, 09:02 AM // 09:02   #4
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I think we have to w8 and see how the game goes...of course the current meta game will change a lot, some imbalances will be corrected over time i guess. A slight advantage will be cast on those who own both games, but imho i think buying factions is a fair trade considering the game has no mothly fee, they must maintain their servers and make some money after all. By comparison, if u think that WoW has around 4 mil subscribers paying 11 euro/month that comes to 44 mil euro/month...ffs ppl where in the name of God goes all that money? So, coming back to our little game, i think u should go for it. I already preordered mine.

PS. and think of all the events ANet has organized since the game has started and think of the world cup prize and all that...everything costs money in the end.
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Old Apr 27, 2006, 09:09 AM // 09:09   #5
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All that money made from WoW goes to Vivendi Universal.

But you are completely right. Say you buy Guild Wars, and then every month you just stick $15 into your bank account, pretending you are paying monthly for the game. If you had done that since the beginning, right now you would have enough to buy the next two-three Guild Wars chapters.
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Old Apr 27, 2006, 09:17 AM // 09:17   #6
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As far as I know, they said it IS a standalone game, but you would advantage from owning both. I can't see how this fails in this subject.
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Old Apr 27, 2006, 11:50 AM // 11:50   #7
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Syringe LMAO = that is a great point!

anyway - why is it am advantage/disadvantage as far as i know YOU CAN UNLOCK EVERY PROPHECIES SKILL IN FACTIONS? you might not be able to get a storm bow but you will be able to get a 15%over50 bow with a different skin.(for example)
you can unlock all elites/runes/upgrades with factions.
the armor are all the same max, the damage is the same, the mods are the same.
what inequities are you referring to?

the only advantage is taking a character over that has everything unlocked... BUT WITH TIME YOU CAN UNLOCK EVERYTHING IN FACTIONS.
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Old Apr 27, 2006, 11:52 AM // 11:52   #8
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Concidering they have literally said the game can operate as a stand-alone, and they detail what the differences are in their FAQ. Quite specificly and thoroughly.. I really don't see what the problem is.

Additionally, EndoftheSyringe is on a good point. WoW you pay a monthly fee.
Whilst GW already pays itself off in like 4 months of regular, enjoyed use. (making up for the cost of buying, average 10 to 12$ a month if there ever was a fee) so after that.. those months following are all just free goodness. I love the pricetag, I absolutely will have Factions and more than likely additional chapters.
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Old Apr 27, 2006, 01:50 PM // 13:50   #9
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I feel it is standalone for the following reason:

Buy C2 (only, no C1) then start playing Rit or Asa.
Or Play a core class and have the same amount of skill choices (mind you different) then a C1 only character.

From what I've seen it's "balanced" where c1 or c2 only do have distinct advantages that the other doesn't have but both can compete against each other.

This is like a CCG where you can operate on a single set but get more options if you buy more.
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Old Apr 27, 2006, 01:53 PM // 13:53   #10
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Is the OP suggesting that they should never release new skills?
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Old Apr 27, 2006, 03:11 PM // 15:11   #11
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Quote:
Originally Posted by hobbitshd
Syringe LMAO = that is a great point!

anyway - why is it am advantage/disadvantage as far as i know YOU CAN UNLOCK EVERY PROPHECIES SKILL IN FACTIONS? you might not be able to get a storm bow but you will be able to get a 15%over50 bow with a different skin.(for example)
you can unlock all elites/runes/upgrades with factions.
the armor are all the same max, the damage is the same, the mods are the same.
what inequities are you referring to?

the only advantage is taking a character over that has everything unlocked... BUT WITH TIME YOU CAN UNLOCK EVERYTHING IN FACTIONS.
I do not think you are correct. There are `core' skills that are shared between the two campaigns and then there are factions-only and prophecies-only skills.

Yes, people who own both games *will* have an advantage because they have access to more skills.

ju
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Old Apr 27, 2006, 03:14 PM // 15:14   #12
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Just go into your skills screen and sort them by Campaign. You will see which skills are "Core" -common to all chapters, and which are Campaign specific.
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Old Apr 27, 2006, 03:19 PM // 15:19   #13
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By this logic, in order to play magic, you need every single card in existence...
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Old Apr 27, 2006, 03:29 PM // 15:29   #14
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Quote:
Originally Posted by Mr Urthadar
I do not think you are correct. There are `core' skills that are shared between the two campaigns and then there are factions-only and prophecies-only skills.

Yes, people who own both games *will* have an advantage because they have access to more skills.

ju
more skills means NOT more power, our skillbar still fit just 8 skills.
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Old Apr 27, 2006, 06:01 PM // 18:01   #15
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Quote:
Originally Posted by misthero
more skills means NOT more power, our skillbar still fit just 8 skills.
No, but it means more possible skillbar combinations. While I can't prove that you have more power with more combinations, I certainly can assume that to be correct.

At the very least, one is at an advantage if one has more options. At the very least, a person with both copies could duplicate your skillbar, provided you own a single copy of factions. However, someone with only a single copy of factions could not duplicate all of my skillbar combinations.

ju
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Old Apr 27, 2006, 06:25 PM // 18:25   #16
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if you have both games you will have access to more skills for the core professions than if you only had one of the two games. this everyone should agree with as it's been stated as fact by A-net.

this doesn't mean that from a PvP perspective, you are screwed if you only have Ch1 or only Ch2 it just means that your diverse experience is limited. this makes sense, you pay for one game, you profit the experience of trying one game worth of skills and armor mods. You can still learn to counter skills that you don't have though you may have to be a bit more creative in doing so.

with a lvl 20 cap and only 8skills in the skill bar having a good understanding of how to use the skills you do have and the proper experience in working with your team and your opponents will always be more important than having the greatest # of skills. So Anet's concept of skill not quantity remains.

on that note however it is really rediculous to complain about not having skills because you didn't buy the second game. You pay for what you get, you want more, you pay more, this makes pretty good sense to me. Without overly restricting those that only own one game you can't expect Anet to offer no incentive or rewards for buying two games can you? as much as we all love to get everything for free...it just doesn't make any logical sense now does it?
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Old Apr 27, 2006, 06:34 PM // 18:34   #17
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Quote:
Originally Posted by EternalTempest

This is like a CCG where you can operate on a single set but get more options if you buy more.
That was their intended goal.
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Old Apr 27, 2006, 06:37 PM // 18:37   #18
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Having choices is always a good thing, but I can't see where there is a literal indisputable advantage to having more skills. It's what you do with what you have--the skill you use, not the skills you use--that determines how well you do. Now, thinking in a military sense, if you have several different kinds of artillery, you certainly have more choices, and perhaps that can equate to a form of tactical "advantage" on a certain level of thinking. Unquestionably, you have more choices with Prophecies and Factions than with either game alone. But with balanced skills across both games, with core skills available to you via a stand-alone purchase of Factions versus purchase of both Prophecies and Factions, I really think them term isn't "advantage" so much as "a broader range of choices." I guarantee you there will be players who have one or the other who do very well indeed.

And certainly, by any measure of thinking, Factions is a stand-alone product.
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Old Apr 27, 2006, 06:51 PM // 18:51   #19
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Hmm, Gaile, you sure do have a way with words.
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Old Apr 27, 2006, 07:15 PM // 19:15   #20
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Just to add more fuel to the fire...

My warrior is currently @ the Iron Mines of Moladune. I've done every quest up to that point and every mission/bonus up to that point.

The skillset I use is 90% the same skillset I created back in the beginning.

Does someone who has all warrior skills unlocked have an advantage over me? You bet!

Does that mean they're superior to me? No way. If it wasn't working, I wouldn't still be using it.

Severe disadvantage? Not in the least, no matter what area of Factions you look at.
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