May 01, 2006, 09:18 PM // 21:18
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#61
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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I'm getting a little worried about the attitude of so many players who seem to find that kids and players who are not 'skilled' enough have no right to proceed in the game. Games are meant to be fun for everyone! It does not matter how good you are. It does not matter how you like to play the game. Running, grinding, adventuring, gathering skills, its all equal. As long as people have fun! We dont need paternalism.
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May 01, 2006, 09:21 PM // 21:21
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#62
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Lion's Arch Merchant
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Quote:
Originally Posted by Pandora's box
I'm getting a little worried about the attitude of so many players who seem to find that kids and players who are not 'skilled' enough have no right to proceed in the game. Games are meant to be fun for everyone! It does not matter how good you are. It does not matter how you like to play the game. Running, grinding, adventuring, gathering skills, its all equal. As long as people have fun! We dont need paternalism.
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I agree. While it can be very annoying to be in a sub-par group, it's more annoying that so many people get so worked up about how *other* people play the game. It's none of their business, and frankly, it's quite rude.
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May 01, 2006, 09:27 PM // 21:27
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#63
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Krytan Explorer
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Quote:
Originally Posted by Sol Faithman
I thought the locked gates on the starter island were pointless.
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I usually play with a friend of mine. His only high level character is Tyrian. I've been trying to do the second 15 attb. point quest, but I can't finish because the henchmen are to glaringly retarded. My friend can't get into the quest with me because of the locked gate. Ah well, I guess I have to go off and grab a PuG of starter assassins.
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May 01, 2006, 09:56 PM // 21:56
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#64
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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When i started up the game i got to the first section, for my GW1 old toon. I grabbed all the quests and headed out exploring, i wanted to just wander about. Spending 20 odd minutes only to find out i cant really go anywhere, hmmmm.
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May 01, 2006, 10:05 PM // 22:05
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#65
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Jungle Guide
Join Date: Jan 2006
Location: San Antonio, TX
Profession: W/R
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Quote:
Originally Posted by aron searle
When i started up the game i got to the first section, for my GW1 old toon. I grabbed all the quests and headed out exploring, i wanted to just wander about. Spending 20 odd minutes only to find out i cant really go anywhere, hmmmm.
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Most of the people in my guild went to Marketplace and then to Shing Jae Island without doing anything. I think the Bazaar was open to from Marketplace, though I can't be sure.. I did have that feeling though with the gates.
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May 01, 2006, 10:26 PM // 22:26
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#66
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Desert Nomad
Join Date: May 2005
Location: Calgary, Alberta, Canada
Profession: W/
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i have only gotten to the mission where you have to kill like...199 afflicted, all i want to do is get to Skyway to get the flesh golem
but i can't find the quest of mission that unlocks it
i went exploring from the docks to the marketplace, then through the bazaar to find the gate locked, anyone know the quest that unlocks it? and where it is?
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May 01, 2006, 10:32 PM // 22:32
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#67
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Wilds Pathfinder
Join Date: May 2005
Location: Port Orchard, WA
Guild: The Second Foundation: [TSF]
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Quote:
Originally Posted by ManadartheHealer
I'm amazed that people are already complaining about not being able to be run places...there is no way in hell any normal person could have completed the game the first time around by now. And if you don't want to actually play the first time around...
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Huh? I finished the game Saturday night, 3 days after it went live.
I can't believe runners are already cropping up in this game. There are half the missions of Chapter 1, you can now go from zero to level 20 in less than a day if you wanted, and finish the game about twice as fast as you could before.
It was almost painfully easy. But of course, everyhting about this game is instant gratification for some folks. I thought taking 3 days was bad.
Last edited by Mimi Miyagi; May 01, 2006 at 10:42 PM // 22:42..
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May 02, 2006, 04:55 AM // 04:55
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#68
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Wilds Pathfinder
Join Date: Oct 2005
Location: European servers
Guild: RTFM
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I would like to add my voice to those who, like I, did not like this innovation -- these closed gates. I like just *exploring*, wandering here and there, looking at the views, tackling random mobs, and it is really very annoying to spot a warp, fight your way through to it and find that you cannot get further. I feel limited in my choices and confined within narrow limits.
I would understand if I found very powerful monsters in the new area, the monsters that I wouldn't be able to defeat -- at least this would show me that I must prepare better or rethink my strategy before moving further (like way to Lornar's Pass from Beacon's Perch). But these closed doors and the forced linearity really can be very prohibitive and annoying.
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