May 01, 2006, 01:24 AM // 01:24
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#41
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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Quote:
Originally Posted by twicky_kid
After your first time through it is called grind.
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Maybe playing through with the same character, but it's still just gameplay if you're on a new char. If A.Net wanted us only to play the game once, then they'd have added a primary class changer as well (Or unlocked outposts like skills, etc).
Each new character is a new entity, a new individual in the game world if you want to RP. It is ludicrous to assume that that new player should have access to everywhere someone else has access to. I would only see playing the game itself as grind if I had to do it more than once with the same character, or if I had to delete characters to try another class (Fortunatly that shouldn't be an issue for much longer).
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May 01, 2006, 03:51 AM // 03:51
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#42
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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RP in GW?
Man some people have no lifes. Its a game. I play one time through to absorb the story line and all the pretty colors. After that its just a waste of my day. I should not have to grind through the game again just because I decide to make a new character.
Grind means you do something multiple times to accomplish a goal you have already acheived.
I should be given the choice to play the content again or simple make a new character and take him to end game. The gates can be a good idea but they have been implemented wrong. If they made a tracker on your account for each area you have unlocked and let the gates open if you have unlocked that area on the account before. If anyone in the party has not unlocked that area on their account the gate is shut.
That would prevent runners rushing new players through the content while giving the players that have already been through it the choice of having their character run through.
Choice is good. Telling me I HAVE to play the game THIS way is not. No one should tell me how to play the game and what is enjoyable to me.
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May 01, 2006, 04:07 AM // 04:07
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#43
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Ascalonian Squire
Join Date: Apr 2006
Guild: Zealots of Shiverpeal
Profession: Mo/
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Quote:
Thanx Anet for the more uneeded grind
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Now they want us to play the game! Bluddy hell,
Yes if youve played the game a million times and just want to make a new character, doors can be annoying. But you a) save money or even gain it by questing.
You get better at your new profession, there where areas of prophecies that where pointless.. most of kryta and magumma... only reason id go there is to get skills.
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May 01, 2006, 04:13 AM // 04:13
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#44
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Guild Wars
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Quote:
Originally Posted by twicky_kid
RP in GW?
Man some people have no lifes. Its a game. I play one time through to absorb the story line and all the pretty colors. After that its just a waste of my day. I should not have to grind through the game again just because I decide to make a new character.
Grind means you do something multiple times to accomplish a goal you have already acheived.
I should be given the choice to play the content again or simple make a new character and take him to end game. The gates can be a good idea but they have been implemented wrong. If they made a tracker on your account for each area you have unlocked and let the gates open if you have unlocked that area on the account before. If anyone in the party has not unlocked that area on their account the gate is shut.
That would prevent runners rushing new players through the content while giving the players that have already been through it the choice of having their character run through.
Choice is good. Telling me I HAVE to play the game THIS way is not. No one should tell me how to play the game and what is enjoyable to me.
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Ok, you played through the game with one character. Go play something else now.
Or, you can choose to play through it again with a new character -- nobody is forcing you to "grind" through the game again. It is their game design -- your choice to play it again or not.
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May 01, 2006, 04:18 AM // 04:18
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#45
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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I'm amazed that people are already complaining about not being able to be run places...there is no way in hell any normal person could have completed the game the first time around by now. And if you don't want to actually play the first time around...
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May 01, 2006, 05:17 AM // 05:17
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#46
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Frost Gate Guardian
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Quote:
Originally Posted by ManadartheHealer
I'm amazed that people are already complaining about not being able to be run places...there is no way in hell any normal person could have completed the game the first time around by now. And if you don't want to actually play the first time around...
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Numerous players have completed the factions campain by now, and I am one of them. I was i believe 2-3 days behind the first to finish. Please note, however, that from what I have seen, anyone that is not a very good player will not be able to complete the game at all - FINALY A CHALENGE WITHOUT COOKIE-CUTTER BUILDS : )
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May 01, 2006, 05:41 AM // 05:41
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#47
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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Quote:
Originally Posted by Muse of Shadows
Numerous players have completed the factions campain by now, and I am one of them. I was i believe 2-3 days behind the first to finish.
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I feel like such a slow poke ; from my own progress (and that of the people in my guild), I didn't think many people had finished the game by now (other than a select few)
But I think, even in light of this, it is still legit to assume that the amount of people wanting runs should still be a smaller number.
Last edited by ManadartheHealer; May 01, 2006 at 05:43 AM // 05:43..
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May 01, 2006, 06:10 AM // 06:10
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#48
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I haven't read the thread in full but when someone has gotten through most of the game they will fiigure away to run ppl.It is no different like it was in prophecies once they capped charge and had good armor and skills they gave Lornor's Pass a go.I just can't wait to find some 55 farming grounds.I actually got my Monk to the first mission with Mhelno and co with a 55.I tried that mission with henchies with my Warrior didn't beat it though and the usual to many of us Warriors and not enough Monks.
I don't always 55 with my Monk just I her set up that way not for normal Monking as I believe in that.
Last edited by Age; May 01, 2006 at 06:37 AM // 06:37..
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May 01, 2006, 05:10 PM // 17:10
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#49
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Krytan Explorer
Join Date: Mar 2006
Location: PvE is the Metagame
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The only reason for locking the gates is to stop runners and to slow down bot users.
Well today I can't play with my guild members because I'm a mission behind them. And no, I will not ask them for doing the same shit again. I would like to skip a mission.. BUT I have NO CHOICE, I am FORCED to play the game in the only limited way (missions only). And why ? Because people may rush to town xyz. Now I am forced to play with stupid random groups, kiddys and retards.
Quote:
It is their game design -- your choice to play it again or not.
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ORLY ? Well this is a dead game design and maybe the last time I have bought a GW game.
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May 01, 2006, 05:46 PM // 17:46
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#50
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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If there was no forgerun, we'd be complaining about sanctum cay, THK, and Dragon's Lair.
I found the gates frustrating because i didnt feel like doing missions and was basically running around revealing the map with henchies, seeing what types of enemies lurk where, etc (exploring FTW!).
Oh well...*goes back to material farming*
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May 01, 2006, 05:58 PM // 17:58
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#51
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Krytan Explorer
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wow a whole first page of morons who dont understand the whole point. sure playing through the game first time is fun but definately not for the 4th or 5th time of doing the same BORING early missions again and again, unlocked gates for those who already did the missions on a previous character would be best.
i got bored of the flood in halo, i dont need to keep battling them over and over again in factions.
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May 01, 2006, 06:02 PM // 18:02
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#52
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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The locked gates are for specific goals to get to specific points, such as having to do THK to progress. The locked gates act as the oceans you couldn't run across anyhow (Jade Sea excepted of course...)
Not every place has a locked gate and there plenty to explore. Just certain steps must be taken, is all, to get to certain areas of the world.
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May 01, 2006, 07:01 PM // 19:01
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#53
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Wilds Pathfinder
Join Date: Jul 2005
Location: Utah
Profession: W/Mo
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Correct me if I'm wrong, but once you've unlocked a city, the gates are no longer locked...
What would happen if a character that has already unlocked a specific town, groups with a new character, and then runs to the town he unlocked earlier when playing through the game? Would the new character be able to enter, or would the runner be barred from the gate because he has a new guy in the party?
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May 01, 2006, 07:03 PM // 19:03
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#54
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by Splatter Mcnasty
Correct me if I'm wrong, but once you've unlocked a city, the gates are no longer locked...
What would happen if a character that has already unlocked a specific town, groups with a new character, and then runs to the town he unlocked earlier when playing through the game? Would the new character be able to enter, or would the runner be barred from the gate because he has a new guy in the party?
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If someone in the party can't get in, none of you can.
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May 01, 2006, 07:04 PM // 19:04
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#55
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Wilds Pathfinder
Join Date: Jan 2006
Location: Las Vegas
Guild: Beautiful Peoples Club [LIPO]
Profession: Mo/Me
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Quote:
Originally Posted by shmek
Spend plenty of time winding your way around to that little portal you see on the map and then once you make it there you cannot enter. Fraggin maddenning new aspect of game, and not the kind of "challenge" that seems to make for better play.
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Best feature of the new game i think. So tired of people not having a clue how to play their characters at ring of fire, thk, tombs, etc.
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May 01, 2006, 07:13 PM // 19:13
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#56
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Ascalonian Squire
Join Date: Apr 2006
Guild: Lords of Lohan
Profession: R/Me
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The ONLY portal that remotely annoyed me thus far is the one preventing me from getting to Calvon. The rest are well placed and their effect is a good one. Sortin out the noobs with fast friends.
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May 01, 2006, 07:38 PM // 19:38
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#57
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Furnace Stoker
Join Date: Jun 2005
Location: Walking the ruins of Ascalon
Guild: DVDF
Profession: Me/
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I'm not sure that the reason of locked gates or not but I have done the missions with PUGs and I have not failed one yet or actually died.
People who are doing the missions now are professional.
I guess this way filters everyone that just relies on runners to get to places.
I do not mind this system.
I'm sure that will change in a month or so once other players start getting to these areas.
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May 01, 2006, 07:52 PM // 19:52
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#58
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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Each campaign is diffrent, in the pre with all this running around A to B to C back to B back to A, so far is not bothering me.
I think it's get's on people nerve's due to how much of a hassle it is.. at the same time the advancement rate is insane (and I love it). Compare how long and what you had to do to get to lvl 20 in C1 and compare it to C2.
Now this expreience is with "pre". Still yet to get to post in factions.
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May 01, 2006, 08:21 PM // 20:21
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#59
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Jungle Guide
Join Date: Jan 2006
Location: San Antonio, TX
Profession: W/R
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I've been playing through with both a Tyrian character and Canthan character (doing all quests and missions) and have been enjoying it. I'm playing differently than when I started in Prophecies I realized. When I saw this thread I realized some people may have a problem. In Prophecies, I explored all the areas up until where the next mission dropped you off and then went back and did the mission to 'warp' you there (ex: explored to Yak's Bend then went back and did Nolani). I have a guildie playing Prophecies (who is fairly new) and from what I understand (he likes to solo alot), he has cleared and explored everything in Ascalon up into the Northern Shiverpeaks (may be near Kryta now) because he likes to adventure and kill stuff along the way. He hasn't done a single mission yet I believe (or has done one or two). He's preparing to do that.
At first I thought, cool no more runners. Then I thought, people like my guildie (and how I played Prophecies) are gonna be turned off by this. Then I actually looked more closely at the map and where I had been (only up through Senji's place/Canthan Ascension). If you look at it, none of the explorable areas are closed off except Shadow's Passage (which shouldn't really count as a real explorable area since its just a tunnel. It may be different later on (someone mentioned Cavalon), but someone can go from Kaineng Center through Byway to Marketplace, then through Bazaar to undercity or into the Skyway (unless it is locked). From the skyway I don't know where you go other than the Temple. On Shinj Jae you could go everywhere, just not into the missions (which my Tyrians could not do, but mapped everything else). The perception is more that you can no longer just get into the mission outposts, but everything else seems to be available without gates (dunno about Senji's from the Skyway). The only explorable areas not available are the ones that were missions (missions turning into explorable areas after completion). In that case you are no worse off than in Prophecies where you couldn't explore missions after you completed them anyways. Maybe someone who has made it further than I have can clear up if there are many explorable areas that you absolutely cannot get to without the missions. The only ones I remember from the preview were the two after Gyala and the equiv on the Kurzick side, both which had towns housing the 15k armour.
If that is the case, you should still be able to explore the non-mission areas, but if you want to do the missions, you have to do all of them. I think we'll know more as people explore different sections (or if the people who have already done everything can tell us something). In prophecies you still couldn't get to the desert or fire islands without doing at least those the one appropriate mission for each (relating to the southern most areas on Luxon/Kurzick sides).
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May 01, 2006, 08:45 PM // 20:45
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#60
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Frost Gate Guardian
Join Date: Mar 2006
Location: Isle Of Solitude
Guild: Super Kaon Action Team [SuKa]/[DoDo]
Profession: W/
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My opinion on this:
This update doesnt make any sense..
The first time you play, you will do (almost) all quests and missions etcetera. If you dont, you spoil your own gameplay...
So after the first time of playing through, you might get another character to do all missions, and after that even more. But then I think close to all people get sick of it and just want that lvl 20. So whats wrong with running then? And I know the problem at the end of prophecies.. I just did an attempt on Ring of Fire with a mission this morning, and we got screwed by 2 warrior (why is it always warriors...) noobs.
And still I think you should be able to take that problem for what it is just so yours, or if you dont want it yourself, someone elses 3432622th character can be run and get to lvl 20 with good armor, skills etc asap.
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