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Old May 09, 2006, 08:57 PM // 20:57   #21
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this doesnt have much dealing wti hyour thread but NCSOFT DESIGNED IT NOT ANET!!!!
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Old May 09, 2006, 09:41 PM // 21:41   #22
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That Cleary is not a design flaw but a flaw in the tactics you were using, if I think the mines will be under threat I hang back, a blind, crippled, bleeding, poisoned, set on fire warrior cant solo a paper bag never mind me and the two luxon archers.

That said however there is a serious glitch with the luxon soldiers, but as I don't want it used against us I won’t be announcing it to everyone.

Last edited by Tuesg; May 09, 2006 at 09:43 PM // 21:43..
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Old May 09, 2006, 11:21 PM // 23:21   #23
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Quote:
Originally Posted by MMSDome
this doesnt have much dealing wti hyour thread but NCSOFT DESIGNED IT NOT ANET!!!!
ArenaNet designed it, NCSoft published it.
We now return you to your regularly scheduled programming.
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Old May 10, 2006, 08:07 AM // 08:07   #24
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Quote:
Originally Posted by Glob of Noobloplasm
Im really digging how it can be owned 3 vs. 8 with 3 people on the kurzick side


1 warrior - goes around and solo's both amber mines, both of the luxon commanders, no problems at all.

1 interrupt ranger perched on top of a ledge that is in-accessable by anyone except spell casters, in between both doors holding off the entire sqaud of seige turtles and warriors by just standing there and dshotting where no one can get to them

1 person to run amber just incase a gate breaks and they decide to block the turtle and glitch him a corner where he wont move.


The design for this mission really balances things out, I would like to congratulate Anet for really thinking through all the possibilities - advantages - disadvantages of both teams and making it fair.
I can't say I agree with anything you say actually.

3 Kurzicks would be crushed by the luxons unless the Crabs had no idea what to do.
The gates are easily breached without a siege turtle, just kill the guards and the gates will go down. There are 3 eles or 3 mesmer NPC:s at each gate but somehow I think you dont really need a siege turtle to take them down. Ever tried to attack both gates at the same time?

If the Kurzicks decided to run around outside the fort, so much better since the Luxons can just rush to the architect. What good is it to kill the commanders if the architect is under attack, same with interupting a siege turtle at the outer gates. Fun to do, I agree, but pretty pointless when the architect is going down.

This isn't PvP, it isn't PvE but a really fun mix of the two. Kurzicks have it easier since they resurrect at the top of their objective, keeping the Architect alive.
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Old May 10, 2006, 11:30 AM // 11:30   #25
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Guild: Devils Scorpions
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Quote:
Originally Posted by Kerrick¹
oh.. heh. so they changed that since fpe? he haa..
*joins the Kerrick flame*

Wrong again, in the FPE you could NEVER form parties
Quote:
Originally Posted by Kerrick¹
*hangs head in shame*
Thats more like it xD
Quote:
Originally Posted by Kerrick¹
I agree Savio! you have a very fine prosterior.. I would like to kiss it as well!
ROFL!

*cough*

In any case, this argument is silly, or im missing someithing, I have NEVER seen Kurzicks win this mission!..or come close to controling it!!..never..never..

I want a video of this, or at least a screen shot of the Kurzicks owning Fort Aspen wood!

p.s.
such a crying shame that you cant form teams on these missions.. even if you had those teams of 4 thing like in 12vs12.... its like ANET thought "oh no, that would make these missions far too enjoyable, lets nerf that idea quick"

Gaile, ANET, anyone, WHY WHY WHY did you make these mission random?

*Confused Snowman*
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