May 14, 2006, 09:19 PM // 21:19
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#21
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Wilds Pathfinder
Join Date: Dec 2005
Guild: [Rage]
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When ive been winning missions i've always got in the range of 740-790, and loosing 290-450, so theres probably some varaibles in there ( i use life a lot, healing 4-20/30 (NPC/Minions) people, so that would possibly explain why i get more than most
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May 14, 2006, 10:13 PM // 22:13
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#22
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Surely if anything the faction received is based on the score your team has. You can't exactly rank it on kills, damage or health lost... otherwise you'd get 10000 faction just sprinting straight into the Base Defender for 10 minutes.
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May 14, 2006, 10:31 PM // 22:31
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#23
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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do NOT complain unless you can offer a solution!!
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May 14, 2006, 10:51 PM // 22:51
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#24
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Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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The reason ANet doesn't have an in-game report, like MANY games don't is that if they implimented it. The number of reports will skyrocket. And 99% of them are petty things like "He said he was a Heal Monk but was a smite" (ok too sarcastic, but you get the point.)
The reason NC/AN use the website is it gets rid of all but the most anal-retentive people and all but the most serious rule-breaking.
I'd that the AFK think can't really be resolved. There are always arguments, even if AN implimented a GM system, you can argue that you accidentally alt-tabbed or pressed the start menu button on your keyboard, and therefore unable to move. Since AN won't even punish rage quiters from 12v12 (where there are many ideas of detection and even fair punishment system suggested) I don't think that they will touch this issue.
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May 14, 2006, 10:55 PM // 22:55
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#25
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: Mo/Me
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It's simply a game design flaw.. they can't fix it without hurting honest players. Nothing much can be done.
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May 15, 2006, 12:18 AM // 00:18
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#27
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Banned
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But then again, if Anet doesn't want to act against it, I might as well join them and go AFK on these factions pvp missions. Saves me a hell of a lot of time. Plus, I don't have to worry about being a jerk, because 99% of people playing Guild Wars are already jerks anyway.
Oh wait, since Anet also doesn't want to do anything about the bots which are painfully obviously seen in Elona Reach.... I think I want to download a botting program as well.
If Anet doesn't want to do anything against those cheters then it's fine with me, because it gives me an excuse to become one of them.
Last edited by Demesis; May 15, 2006 at 12:24 AM // 00:24..
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May 15, 2006, 12:24 AM // 00:24
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#28
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Academy Page
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Quote:
Originally Posted by Tainek
When ive been winning missions i've always got in the range of 740-790, and loosing 290-450, so theres probably some varaibles in there ( i use life a lot, healing 4-20/30 (NPC/Minions) people, so that would possibly explain why i get more than most
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Interesting. I just harass people and turtles with my ranger (interupt, poison, blind etc.). I never got anything but 600 for winning.
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May 15, 2006, 12:30 AM // 00:30
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#29
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Academy Page
Join Date: Feb 2005
Location: Michigan
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Don't give up over NCSoft's crappy reply, this is something that people have gotten suspended and lost a character over. There was a thread a looong time ago at TGH where someone made a complaint thread because they lost their character (albiet only level 8) because they were reported for macroing and entering random arena for ~8 hours to gain levels (since this predated the Faction system, it was only good for experience). So yeah, something can get done .
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May 15, 2006, 02:58 AM // 02:58
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#30
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Desert Nomad
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Quote:
Originally Posted by Jormund
Don't give up over NCSoft's crappy reply, this is something that people have gotten suspended and lost a character over. There was a thread a looong time ago at TGH where someone made a complaint thread because they lost their character (albiet only level 8) because they were reported for macroing and entering random arena for ~8 hours to gain levels (since this predated the Faction system, it was only good for experience). So yeah, something can get done .
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Snitch Wars.. the new Guild Wars
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May 15, 2006, 03:45 AM // 03:45
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#31
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Krytan Explorer
Join Date: Sep 2005
Guild: Shadowlight Order [SoR]
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Quote:
Originally Posted by lightblade
do NOT complain unless you can offer a solution!!
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It's perfectly valid to bring up a problem and have a community develop a solution from discussion. Don't post if all you're going to do is flame and troll. You have nothing to offer.
A good solution that has been brought up before is for group/party leaders to be able to kick team members while in the instance. This would be good for PvP and PvE. We've all had members who are jerks and try and ruin the goal or just not do anything to ride on the coat tails of the group.
Quote:
Originally Posted by generik
Snitch Wars.. the new Guild Wars
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And your point is?
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May 15, 2006, 03:56 AM // 03:56
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#32
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Ascalonian Squire
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Solution:
As soon as mission starts, a timer starts for every character and resets everytime the character moves or casts a spell.
If the timer does not reset in 3 minutes then the player is sent disconnected.
I agree, freeloaders make this game aggrivating.
But then again it is our responsibility not to let them in our team in the first place.
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May 15, 2006, 03:57 AM // 03:57
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#33
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Desert Nomad
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Quote:
Originally Posted by Fyre Brand
And your point is?
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You know precisely what my point is. I don't have to spell it out too clearly for you. I'd hate this game to turn into something where people would just launch complaints trying to get other players banned.. whether or not it is justly deserved.
And guess what? If that does come to pass support won't be able to validate claims as vigourously as they do now, and I really don't see anet hiring more people to handle the extra workload for something so non essential.
People freeload, get over it. Worse things happen in life.
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May 15, 2006, 05:03 AM // 05:03
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#34
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Krytan Explorer
Join Date: Dec 2005
Location: Plane of Oblivion
Guild: Sigilum Sanguis [keep]
Profession: Me/W
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Solution: remove faction rewards for the losing side entirely.
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May 15, 2006, 05:13 AM // 05:13
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#35
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Banned
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Quote:
Originally Posted by Stabber
Solution: remove faction rewards for the losing side entirely.
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Then no one will bother to finish out the game when they start losing significantly.
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May 15, 2006, 05:20 AM // 05:20
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#36
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Shadow Nation [SN]
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Actually, hate to toss this one out there, but its not against the EULA to AFK during a match... it is against the EULA to use a bot though. So, it will be interesting to see if this one can get sorted out.
I really do have to say that this one isn't quite as important as the Elona Reach problem currently...
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May 15, 2006, 05:39 AM // 05:39
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#37
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Banned
Join Date: Apr 2005
Location: In my head
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Quote:
Originally Posted by generik
You know precisely what my point is. I don't have to spell it out too clearly for you. I'd hate this game to turn into something where people would just launch complaints trying to get other players banned.. whether or not it is justly deserved.
And guess what? If that does come to pass support won't be able to validate claims as vigourously as they do now, and I really don't see anet hiring more people to handle the extra workload for something so non essential.
People freeload, get over it. Worse things happen in life.
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That's just stupid. If you really think ANET will ban someone who has been repeatedly reported by the same couple of people then you're a moron. You ever think they'd investigate it first? And if enough people are launching complaints against a single individual, wouldnt you think something was up with the reported individual? They only ban people after an investigation. And they probably only investigate after multiple reports from multiple people.
I can't believe you're really that idiotic to think that ANET wouldnt have thought of a safeguard against report abuse. That's like saying we shouldnt have jails because someone might accuse someone falsely so we should just let crime run rampant.
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May 15, 2006, 08:53 AM // 08:53
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#38
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Academy Page
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Why not require that all players at the end of a match have to go to a NPC to collect their reward within a certain time limit? If anyone is AFK they won't go and will not collect anything. As soon as you collect your reward you leave the match. If you do not collect it within 60 seconds you leave the match with nothing.
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May 15, 2006, 08:57 AM // 08:57
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#39
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Desert Nomad
Join Date: Jan 2006
Location: Moon
Profession: Mo/
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Quote:
Originally Posted by Duly Thankful
Why not require that all players at the end of a match have to go to a NPC to collect their reward within a certain time limit? If anyone is AFK they won't go and will not collect anything. As soon as you collect your reward you leave the match. If you do not collect it within 60 seconds you leave the match with nothing.
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That would work, and it's not much work for the 'honest people' to click on an NPC to receive their reward.
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May 15, 2006, 09:11 AM // 09:11
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#40
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Summoners of Forgotten Gods
Profession: W/Mo
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Quote:
Originally Posted by Duly Thankful
Why not require that all players at the end of a match have to go to a NPC to collect their reward within a certain time limit? If anyone is AFK they won't go and will not collect anything. As soon as you collect your reward you leave the match. If you do not collect it within 60 seconds you leave the match with nothing.
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Brilliant idea! It's both simple to implement and effective. Now let's hope Anet puts the fix in fast before these excellent missions get ruined, and legit players lose interest in them.
Before I read your idea I was going to suggest using a system that kinda worked in WoW, which is simply boot anyone flagged as afk while in a PvP Battleground. That was exploited too, because people would just hold down a move key and run into walls to keep from being flagged as afk.
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