May 12, 2006, 12:35 AM // 00:35
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#61
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Ascalonian Squire
Join Date: Oct 2005
Location: England
Guild: Nightingale Knights
Profession: W/Mo
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I dont mind the bosses being harder than you but dealing double damage is a bit to much, it just gets annoying, when you get hit for 400 from a lighting orb and its not fun when you are a asassin. Just make it more realistic please with the bosses damage
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May 12, 2006, 12:35 AM // 00:35
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#62
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Banned
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Quote:
Originally Posted by Vermilion Okeanos
I don't mind the bosses, except ritualist bosses... I absolutely hate them. They can buff their team, heal their team (also rez), and hurt our team all in 1 class... Everytime my party meet a ritualist boss, it was always hard fought battles.
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322 damage one hit AoE spells from Ritualist bosses ftl. We had died a few times and that one spell took out half the team because they were grouped together.
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May 12, 2006, 01:13 AM // 01:13
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#63
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Academy Page
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Quote:
Originally Posted by lg5000
On the up side, hexes now last the correct length on bosses, unlike back in Tyria.
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Hexs always lasted the correct amount, the bosses had the same properties as the lieutenants helmet. I'm suprised more people didn't exploit it like me with Wastrels Worry
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May 12, 2006, 03:07 AM // 03:07
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#64
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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No wonder I keep dying to elementalist bosses dealing 300+ damage...
Its the ONLY reason why ELEMENTAL bosses hit HARD.
level 28 = 8 level bonuses AND X2 damage = Hurts.
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May 12, 2006, 07:31 AM // 07:31
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#65
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Academy Page
Join Date: Jan 2006
Guild: Ordre des Humanistes
Profession: Mo/N
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I had a hard time with en élé boss with Earthquake and his minions using aftershock ^^
After that no problem, my protective spirit found a brand new place un my "Ele elite caping" skill bar ...
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May 12, 2006, 07:55 AM // 07:55
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#66
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Academy Page
Join Date: Aug 2005
Location: CH
Guild: [RdK]
Profession: R/Mo
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glint is hard and painful...very.
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May 12, 2006, 01:03 PM // 13:03
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#67
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Lion's Arch Merchant
Join Date: Aug 2005
Location: Some where in Cantha beyond the Petrified Forest and the Jade Sea
Guild: The Amazon Basin
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Bosses seems to have the Following Bonus Effects:
1)Double to Tripple Skill Damage depending on level
2)About 1/2 the cast time of Skills
These two are of what I have noticed will ad more to the list as I find them
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May 12, 2006, 01:09 PM // 13:09
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#68
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Krytan Explorer
Join Date: Jun 2005
Location: Arctic Tundra
Guild: Pints N Quarts [PsQs]
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i love this new feature... makes you pay attention to the bosses again.
Aya sais "protective spirit".
Taki sais "broad-head arrow".
*smile*
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May 12, 2006, 01:10 PM // 13:10
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#69
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Krytan Explorer
Join Date: Jan 2006
Guild: Shinigami Keys [SHIN]
Profession: R/Mo
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My monk got pwned for 770+ by an elementalist, (I am level 17 in AL 60 the ele was level 28 ) in the vizuna square mission. So much for balance.
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May 12, 2006, 01:36 PM // 13:36
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#70
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Desert Nomad
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Posted for dry humor, not a rant:
I love the mob AI vs Henchie AI.
Mob AI will flee and AoE within seconds of the cast.
Henchie AI gather for group hug and get leveled while giving their "loving embrace". This is great for laughs when confronting a boss now.
I actually enjoy the bosses and the difficulty they give now. Makes me think about whether I want to bypass them or go for it. The "ouch" effect they give now is great.
Edit: Watching Lukas say "I make this look easy" just as he gets one hitted is priceless.
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May 12, 2006, 04:08 PM // 16:08
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#71
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Frost Gate Guardian
Join Date: May 2006
Guild: Funny Equals Ban
Profession: Mo/Me
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Quote:
Originally Posted by WasAGuest
Posted for dry humor, not a rant:
I love the mob AI vs Henchie AI.
Mob AI will flee and AoE within seconds of the cast.
Henchie AI gather for group hug and get leveled while giving their "loving embrace". This is great for laughs when confronting a boss now.
I actually enjoy the bosses and the difficulty they give now. Makes me think about whether I want to bypass them or go for it. The "ouch" effect they give now is great.
Edit: Watching Lukas say "I make this look easy" just as he gets one hitted is priceless.
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Personally i love to see the monk henchies stand in maelstrom, something about that makes me happy
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May 12, 2006, 04:38 PM // 16:38
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#72
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Jungle Guide
Join Date: Jan 2006
Location: San Antonio, TX
Profession: W/R
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heh, wait till you all go into the Harvest Temple (Explorable Area). Talking about tough mobs. The Shi'roken in the beginning clean the floor with henchies. In particular, though, there is one elementalist saltspray dragon boss that flies around with a group of his buddies near the Kurzick portal to Unwaking Waters (inside the Harvest Temple zone. He pretty much owns that zone.
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May 12, 2006, 05:29 PM // 17:29
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#73
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
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Quote:
Originally Posted by Random Scrubinator
It's not a boss, but the shin'roken elementalists in Raisu palace can be pretty insane if people focus fire on it. Silver armor can do at least 3 53 damage hits per second if you get too close to them. Also, the jade brotherhood mages seem to spike damage, as they once managed to take out 5 of my henchmen simultaneously.
Overall PvE enemy elementalists became a huge annoyance in factions
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Hehe, when doing that mission my party nearly wiped because we had a minion master and the minion attacks triggering Silver Armor caused everyone near the boss to be instantly annihilated.
Quote:
Originally Posted by CyberNigma
heh, wait till you all go into the Harvest Temple (Explorable Area). Talking about tough mobs. The Shi'roken in the beginning clean the floor with henchies. In particular, though, there is one elementalist saltspray dragon boss that flies around with a group of his buddies near the Kurzick portal to Unwaking Waters (inside the Harvest Temple zone. He pretty much owns that zone.
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That boss is pretty easy once you realize that he's mostly PBAoE and Ride the Lightning, he never closes to melee range except by using RtL and that skill has a terrible recharge on it. So just run away until he uses it, get out of range, then kill him before it recharges.
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May 12, 2006, 05:37 PM // 17:37
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#74
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Frost Gate Guardian
Join Date: Aug 2005
Profession: Mo/Me
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Thats why i run my Temple Strike + Blackout Assassin in PvE. Damn those bosses hurt, shut them down/mitigate their damage.
And they do double damage not triple, just the higher level bosses have the additional level modifier. They hit you for 400, normally it would have been 200.
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May 12, 2006, 06:19 PM // 18:19
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#75
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Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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I feal pity on all assassins. They are not build to withstand this damage
Healers are useless too, since they can only spam Heal All to make up for this all. Union Spirit dies instantly, making every Ritualist completely useless.
I have only one word for Guild Wars: "Balance!"
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May 12, 2006, 06:22 PM // 18:22
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#76
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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It is just a bit over the top though, specially when your considering henchman... They're just too frigging stupid!
You might aswell get them to paint a bullseye on there heads holding a sign reading 'AoE me here'.
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May 12, 2006, 06:37 PM // 18:37
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#77
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Banned
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Ele bosses need beat down with the nerf stick, everything else is fine.
It's simply not cool when the ele boss takes out all your henchmen with any form of AoE spell.
I made a ritualist assassin and have a set of daggers just so I can use some assassin interupts :\. Henchmen interupts are godly, when they choose to use it...
__________________
I just wanted to see if I can do this. Leet.
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May 12, 2006, 08:08 PM // 20:08
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#78
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Wilds Pathfinder
Join Date: Aug 2005
Guild: BEN
Profession: R/N
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Quote:
Originally Posted by Nater
I saw a couple ppl spamming "LFG to cap Triple Chop", so since I knew exactly where it was I led them out to Wing. 2 Warriors, Me(heal monk), Rt Hench, Heal Hench.
They barely put a dent in him. It's an even better idea these days for a Warrior to bring some sort of interrupt.
They are definately tougher, it took me like 10 min to solo Wing with my Warrior. It got to the point where I was counting to 4 and hit Disrupting Chop to pre-empt his Heal Sig.
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yeah went to solo him with my warrior.. chopping his heal sig is almost luck at those cast speeds- so switched to my elem and rusted it.. the easiest way is just 55 monk it with mesmer secondary use ignorance- he goes down quick.. too bad out of around 10 times got nothing but scrolls and bolts of cloth.. either his green axe is really rare or it's nerfed like sorrows against solo kills- the devs know and probably have a good laugh sticking in cloth
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May 12, 2006, 08:18 PM // 20:18
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#79
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Wilds Pathfinder
Join Date: Aug 2005
Guild: BEN
Profession: R/N
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Quote:
Originally Posted by Silent Kitty
I feal pity on all assassins. They are not build to withstand this damage
Healers are useless too, since they can only spam Heal All to make up for this all. Union Spirit dies instantly, making every Ritualist completely useless.
I have only one word for Guild Wars: "Balance!"
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ritualist shelter with spawning power.. ritual lord for the elite- they are perfect for capping damage on the whole group- recooperation is nice to have up also as a restore rit on the healing side.. you can spam the spirits with ritual lord.. union goes down way too quick- don't really use it.. weapon of warding on the assassin will keep him up just fine too- it's all player skill
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May 12, 2006, 08:47 PM // 20:47
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#80
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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I'd rather have cranked up bosses than Anet focusing more on odd terrain that grossly favors the monsters or monster placement/patrols which makes avoiding party wiping links very difficult.
Because when it's only one very strong monster, I can deal with it.
To me, it's a lot more frustrating when a group of Am Fah who magically can kill members of my party from under a bridge or having an area where being able to keep a reign on your henchmen/whammos means the difference between fighting having to deal with 1 Jade Brotherhood Mage or having to deal with 3 of them.
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