May 20, 2006, 11:55 PM // 23:55
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#1
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Lion's Arch Merchant
Join Date: Mar 2006
Location: New Jeresy
Profession: R/
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I am not a healer!
I dont like the fact that just becuse I am a Rt/Mo that im the team healer with out being asked. what ever happend to asking people what there build is? And there is no need to call me noob becuse i dont play youre healer bitch. Im a monk seccond to keep my ass alive not youres ill rez you but nothing more.../end rant
HENCHIES FTW!
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May 20, 2006, 11:58 PM // 23:58
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#2
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Krytan Explorer
Join Date: Jun 2005
Location: East Coast =D
Guild: Various GvG Guilds...Always Moving
Profession: Mo/
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Um there is 1 good reason...Cause no one gets monks so we assume that if you can monk you will to get into a group.
+Ritualist dmg sucks, if you want lightning power play a ele. If your spirit, then your spirits take to long to regen. So mainly-Ritualist healers are really good and help actuall monks a lot....good rant...well...not really...
~Captain CCC
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May 21, 2006, 12:04 AM // 00:04
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#4
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Lion's Arch Merchant
Join Date: Mar 2006
Location: New Jeresy
Profession: R/
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oh i know and i tell people what my build is and lo and behold instant kick
fun fun i love my hanchies and 4 man guild
and i have a ele see pic?<---
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May 21, 2006, 12:12 AM // 00:12
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#5
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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Quote:
Originally Posted by captainccc
+Ritualist dmg sucks, if you want lightning power play a ele.
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I've had no problems with Channeling when it comes to damage with my Ritualist. I'd rather run Communing, but that's just me.
Quote:
Originally Posted by captainccc
If your spirit, then your spirits take to long to regen.
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Even without Ritual Lord, Spirits are still viable. With Ritual Lord, a full Spirit Build is not only possible, but very strong and a giant asset to a team. Even if the skill set doesn't have that many Spirits, having Spirits out is a BIG part of being a ritualist due to how many skills that have synergy with spirits.
Quote:
Originally Posted by captainccc
So mainly-Ritualist healers are really good and help actuall monks a lot....good rant...well...not really...
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At least he knows enough about the Profession not to pigeon hole it into a less effective role. Ritualists can heal, but they are more of a hybrid class that leans more towards support. Restoration is good, but neglecting Communing Damage mitigation spirits is neglecting a lot of the Ritualist's support power.
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May 21, 2006, 12:16 AM // 00:16
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#6
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Lion's Arch Merchant
Join Date: Mar 2006
Location: New Jeresy
Profession: R/
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^
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this guy is my new friend
soul twisting is also a god send for dealing with spirits
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May 21, 2006, 12:19 AM // 00:19
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#7
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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THE 100% support class
RITUALIST FTW!
The nice thing about the Rit is the ability to supplement many roles within a Group. We can damage we can Heal we can protect. We can fulfill almost any role anyone else can make. We may not be the best at damage or heal or protect but we can do a dam good job of it.
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May 21, 2006, 12:22 AM // 00:22
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#8
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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I like Soul Twisting when it comes to a small selection of spirits.
When it comes to taking a lot of spirits, though, I still much prefer Ritual Lord. Nothing like having Pain, Bloodsong, Displacement, Union, and Dissonanance/Disenchantment/Shadowsong constantly out. (And even refreshed before the spirit dies)
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May 21, 2006, 12:32 AM // 00:32
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#9
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Lion's Arch Merchant
Join Date: Mar 2006
Location: New Jeresy
Profession: R/
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thats what im talking about its great im 50/50 communing at 16 then chaneling at 12 healing prayers at 8 i can deal more then my fair share of damage and still keep my self alive
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May 21, 2006, 01:30 AM // 01:30
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#10
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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I actually have been thinking of going Spawning Power at 16, as a result to a PvP character I tinkered around with that had a Superior Spawning Power Rune.
Ritual Lord is insane at 16 Spawning Power. If I remember correctly it's 79% faster recharge.
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May 21, 2006, 01:47 AM // 01:47
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#11
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Wilds Pathfinder
Join Date: Nov 2005
Location: In the Elfen Forests of Washington State
Guild: Damage Radius
Profession: N/
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I think teams should say what they want. Monk, healer or bonder, different needs for different circumstances and team needs.
I run a necro and I switch between SS and minions very quickly and run both quite well in their varying flavors, but I will not do BiP necro because that tells me that the team is no good at energy management and is dependent on their necro to recharge them. A call for a BiP necro is a call from players who can't run their characters effectively.
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May 21, 2006, 01:48 AM // 01:48
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#12
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Banned
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Quote:
Originally Posted by Prefectus
I dont like the fact that just becuse I am a Rt/Mo that im the team healer with out being asked. what ever happend to asking people what there build is? And there is no need to call me noob becuse i dont play youre healer bitch. Im a monk seccond to keep my ass alive not youres ill rez you but nothing more.../end rant
HENCHIES FTW!
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Welcome to the year old world of the monk.
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May 21, 2006, 01:49 AM // 01:49
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#13
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Sometimes I don't want to play a Healer.... So I go all Smite and place retribution of everyone and use SOJ and other spells to help the party. Any time I do this I always let people know of it. Some like it some don't. Just because I might play a monk don't assume Im all heal or all prot. Ask first... its polite.
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May 21, 2006, 01:52 AM // 01:52
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#14
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Banned
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Quote:
Originally Posted by GloryFox
Sometimes I don't want to play a Healer.... So I go all Smite and place retribution of everyone and use SOJ and other spells to help the party. Any time I do this I always let people know of it. Some like it some don't. Just because I might play a monk don't assume Im all heal or all prot. Ask first... its polite.
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I keep all healing spells except Shield of Judgment and usually Smite Hex on my character's bar and I'm a n00b because I'm a smiter
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May 21, 2006, 01:56 AM // 01:56
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#15
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Shadow Nation [SN]
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Hmmmm... Protection and Smiting... I remember weren't those the other monk skill sets that were tossed out during the beta.
Seriously, Ritualists, like Monks, have a bit more utility than I see people giving them credit for. I don't think many people are fully versed in the powers of the ritualist, we are too busy trying out our assassins. I imagine that many people will start to see them as something more than 2nd rate healers as time goes on.
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May 21, 2006, 01:56 AM // 01:56
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#16
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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The only Rit damage spell that I'm aware of being overpowered (aka worth it) is spirit rift or whatever that guy in the sentimental treasures quest uses on you.
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May 21, 2006, 02:00 AM // 02:00
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#17
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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Quote:
Originally Posted by Winterclaw
The only Rit damage spell that I'm aware of being overpowered (aka worth it) is spirit rift or whatever that guy in the sentimental treasures quest uses on you.
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Factions bosses deal double damage. Everything is overpowered for them.
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May 21, 2006, 02:21 AM // 02:21
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#18
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Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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Quote:
Originally Posted by GloryFox
Sometimes I don't want to play a Healer.... So I go all Smite and place retribution of everyone and use SOJ and other spells to help the party. Any time I do this I always let people know of it. Some like it some don't. Just because I might play a monk don't assume Im all heal or all prot. Ask first... its polite.
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Why don't you tell them off the bat so that there is no confusion. Mo means Monk primary which means healing class. That is what players expect. If you don't like that, then tough.
If you don't tell them what you are running to avoid confusion then you deserve whatever you get.
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May 21, 2006, 02:25 AM // 02:25
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#19
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Banned
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Quote:
Originally Posted by Sanji
Factions bosses deal double damage. Everything is overpowered for them.
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I was hit by a 135 damage Signet of Judgment -_-
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May 21, 2006, 03:33 AM // 03:33
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#20
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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Quote:
Originally Posted by captainccc
Um there is 1 good reason...Cause no one gets monks so we assume that if you can monk you will to get into a group.
+Ritualist dmg sucks, if you want lightning power play a ele. If your spirit, then your spirits take to long to regen. So mainly-Ritualist healers are really good and help actuall monks a lot....good rant...well...not really...
~Captain CCC
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Channeling leaves all ele skills in the dust...Eles are extremely weak.
The reason you are viewed as a healer though is because you have a class that is possibly a healer...and a class that is normally a healer...thus making a 75% chance of you being a healer. You could tell everyone you arent a healer instead of having them be mad when they realize it later. (God I am glad I have the common sence to ask though....)
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