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Old May 22, 2006, 04:53 PM // 16:53   #21
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thx guys for supporting this thread..

i also hope that anet will keep the rewarding system of missions in GW:F..although it is unlike GW:P missions where you need to find the bonus, the 'bonus' in GW:F depends on your effectiveness in accomplishing your missions..and besides that, i also hope that alliance battle are not so restricting but more open..besides, i realize the amount of cinematics increases comparing to GW:P and the quality is better (except the Shiro Vs Vizu battle as mentioned by fiery ;P)..which i hope that anet will keep to that and improve it further..

OT: i know that this is more belongs to sardelac sanitarium section, but i just hope that anet will make a free extension of this chapter that explains the events happen in GW:F..well sorta like sorrow furnace in GW:P..;P

cheers..thx again guys for supporting this thread..
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Old May 22, 2006, 05:02 PM // 17:02   #22
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I think that the selected mission cities being locked for a certain time is fine, I have always been against the Droks run, but outpost should not and there are not enough of those. MY tyria characters are not doing most of the Catha stuff because I don't feel like runnin/fighting to the zone everytime, each zone needs to have 1 unlocked outpost or city.

Being able to view the premission cinematics later is a really good idea, but the end one needs it to, and the midmission needs to be removed all together

Pop up dialage needs to be optional and movable, so I can either turn it off of moved the boxes to a less obtrusive location.

Henchie dialog is funny and should stay but it should be in the team channel.

End Game rewards is a really good idea;
Prophecies; more exp that I don't need-wohoo-thats why my warrior left the fire island.
Factions; a green perfect weapon-nice-but my ele would like a focus item also, so you should get one everytime you kill Shiro, Good thing my Monk and Ranger won't need thiers.

So:
locked missions=good
locked outpost=bad

Viewing cinimatics later=good
midmission cinematics=bad

Henchie dialoge=good
not in team chat=bad

Pop dialoge=good
pop location=bad

End Game unique item=good
only getting one=bad
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Old May 22, 2006, 05:08 PM // 17:08   #23
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well, i would agree that the midmission cinematics are bad because sometime it tends to bring disaster to the team, especially mm..the midmission cinematics affect them the most..
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Old May 22, 2006, 05:16 PM // 17:16   #24
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Quote:
Originally Posted by Markaedw
So:
locked missions=good
locked outpost=bad
This I can agree with.

Quote:
Originally Posted by Markaedw
End Game unique item=good
only getting one=bad
Wouldn't this contribute to the problem of farming? Personally I'm not against farming, I choose not to and, obviously, my bank account shows it. However I don't need FoW armor to enjoy the game.
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Old May 22, 2006, 06:44 PM // 18:44   #25
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Quote:
Originally Posted by Badger2
This I can agree with.


Wouldn't this contribute to the problem of farming? Personally I'm not against farming, I choose not to and, obviously, my bank account shows it. However I don't need FoW armor to enjoy the game.
Not a real farming issue a good team can take out Siro in under 2 minutes. Right now the reward sells for 50-60k wich is a fair price considering the seller is giving up their green end game reward item, but if you can get it everytime there is no reason to buy or sell it at any price, you go in kill him as many times as you want get as many greens as you want,

you still have to go in a few times anyway to get the 15k armor.
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Old May 22, 2006, 09:36 PM // 21:36   #26
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I don't like the gates, not because I run, but because I like to explore. It sucks to have fought through mob after mob, have 60% DP, then when you reach the end of the map, think "great, I can go into that outpost and get rid of my DP" only to get there and have a gate. It isn't a huge deal, just annoying.

As for things I like, being able to enter a mission area as an exporable area is wonderful. Great for the exploration title. I wish they would do this for all the Tyria missions.

Also, I love the new armor crafters. Being able to mix and match stats and still have one look is great. Or mix and match looks, but have them all be the same stats.
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Old May 22, 2006, 09:46 PM // 21:46   #27
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Good points: graphics (especially in the Shing Jea area), 12v12 alliance battles are fun, nice to have new classes, new weapon & armor skins, CE backup dancers, etc.

Bad points: Everything else: quests, missions, storyline/plot, dialogue, etc. I'd say more & in more detail, but I agree there's no need for another rant.
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Old May 23, 2006, 01:42 AM // 01:42   #28
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I would also like to see that Anet keep adding publicly available elite missions. They are much fun.
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Old May 23, 2006, 02:14 AM // 02:14   #29
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Quote:
Originally Posted by Lonesamurai
Right, your looking at the wrong bit for the wrong mission...

The gate your referring to is the gate to the FORIEGN quarter of Vizunah Square... Your character needs to goto the Local Quarter... its two seperate missions... once you complete the game the foriegn quarter opens up, but your character can't goto the foriegn quarter and do the mission with Mhenlo until then...
Nope, that was not what I said.

When your character spoke to Guardsman Pek, he was out in Shadow's Refuge. However once you entered Vizunah Square, you cannot go out through the same portal. And so it was on my way to Vizunah I picked up a quest that involved me mapping back to Kaineng and speaking to a NPC, it was just somewhere outside Vizunah so I saved it till later. Subsequently I got into Vizunah, mapped back to Kaineng to get the quest completed, but when it comes to claiming my reward I have to... do the whole shebang again?!

Why can't I just go out through Vizunah?

No idea, typical Anet analness.
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Old May 23, 2006, 03:43 AM // 03:43   #30
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well, the quality of green weapons have improved comparing to GW:P....hope that anet continue this in the future..i also suggest that anet make lesser mid-level/low-level weapons/staff/ward in the future..it is because those weapons/staff/ward are rarely used..for example, katana, paper fan..those things are cool but due to the fact that leveling in GW is fast..we only really used things for a while..it is wasted i think..
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Old May 23, 2006, 03:55 AM // 03:55   #31
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Quote:
Originally Posted by kryshnysh
I like being able to explore the areas that I just did a mission in. It gives even more of a sense of progress in time. If that means some gates are locked, thats okay. I'm holding judgement on whether the amount in Cantha is okay until I have gone through with several characters (I actually think with later characters it will bother me less as I know how to get through them more easily and thus can plan my exploration).
I also like being able to explore the mission area after completing a mission. This is really cool.
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Old May 23, 2006, 05:25 AM // 05:25   #32
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Quote:
Originally Posted by Lonesamurai

More maze like areas would be good, I love seeing GentleBreezes freaking out next to me when shes playing and getting totally lost...

Double layer mapping too (Undercity and Xaquang Skyway), GENIUS!
You hate me! I get lost in Tyria.. imagin what that does to me in Cantha? I need to get HERE.. I'm HERE (2 steps away) why aren't I were I'm supposed to be????

Yes, quests take me 3x as long as they tak emost others.
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Old May 23, 2006, 06:58 AM // 06:58   #33
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Quote:
Originally Posted by Fyre Brand
I also like being able to explore the mission area after completing a mission. This is really cool.
This one of the important things must be done to GW:P/GW:F or future expansions.It helps ppl who are looking for Grandmaster Cartographer title, you can't explore while you are doing timed mission or mission based on defending NPC. I admit some ppl got the title without feature like this but if they implement it will be great.

After mission is finished and the cutscene ..button appears in party window "go to [insert the name of next city]"..anyone can leave the party and move on so you don't force them to stay to explore with you.
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Old May 23, 2006, 12:40 PM // 12:40   #34
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Quote:
Originally Posted by lg5000
You hate me! I get lost in Tyria.. imagin what that does to me in Cantha? I need to get HERE.. I'm HERE (2 steps away) why aren't I were I'm supposed to be????

Yes, quests take me 3x as long as they tak emost others.
In all honesty, are you in a guild?

So far (as i'm a bar manager), I've only gotten to Tannaki Temple with my canthan character and only as far as Vizunah Square Foriegn Quarter with The Awning.. Not because I suck, but because i haven't been online when my guildies are to team with them...

However, Gentlebreezes, Snograt and the rest of my officers have pretty much finished, if not HAVE already finished Factions with at least 1 character each...
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Old May 23, 2006, 08:33 PM // 20:33   #35
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*locked gates (with a tweak that once the account has unlocked it you can keep going through)
*Armor form and function seperated
*Tough bosses
*Variety of Henchies
*Merchants in the explorable areas
*Multplie bonuses (although make some of it non-time based
*Titles
*More uses for the differnet rare crafting items
*The increased drop rate
*Going back into the mission areas as explorable.
*End game merchants for special items
*lower level green items (although it takes a longer mid-level game to make these useful)
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Old May 23, 2006, 10:58 PM // 22:58   #36
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More missions, outpost, pvp places, different scenery, etc. I was kinda disappointed that half the map wasn't even used.
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Old May 24, 2006, 12:26 AM // 00:26   #37
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more gates, more fedex stuff, more sewers, more forced pvp for pve players, less drops, more ugly flashy skins, more elite zones for a fewer number of ppl, more bugged missions, more not soloable/henchable quests, more assassin tanks only filled outposts for those quests, less gold, more walk in bigger maps, more u-have-to-have-a-nolife-guild stuff, sooner release, less playtesting, more expensive product, less char slots
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Old May 24, 2006, 12:34 AM // 00:34   #38
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I would be ecstatic about the locked gates...

If they were account based. That would be positively orgasmic. Doesn't kill runs, which are a godsend on your fifth character. Does force first-timers to actually play the game. What's not to love?
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