May 25, 2006, 08:14 AM // 08:14
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#81
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Wilds Pathfinder
Join Date: May 2005
Location: You ever have to clean up after a Moa bird?
Guild: True Solunastra [SLA] Profession: Moa Wrangler
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Poor, poor, mistreated little turtles.
Mean, mean Luxon bullies.
Free . . . .____
me ! ,, . .// - \\
. \ . (_,\/ \__/ \
. . . . .\ \_/_ \_/>
. . . . . /_/ . /_/
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May 25, 2006, 08:48 AM // 08:48
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#82
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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The Kurzick society is based around the house system, each having a major patron god after the Houses came together under the command of zu Heltzer (Dwayna's house). This in itself shows the Kurzicks value their construction and innovation that zu Heltzer is famed for, as well as works of art over their military, which is headed by House Vasburg (Balthazar).
After the war between the Kurzicks ceased, they have been focused inwardly on developing their society to the pinnacle of capability. Their society is a Feudal system, each house controlling an area of it's own and thus a fragment of Kurzick life. However all houses pay tribute to the zu Heltzers which have for many years been masters of all the Kurzicks pride. From accounts, Count zu Helzter is far from an unkind leader of the people and any harshness of the Kurzicks is mainly brought about by their unwillingness to leave their homeland of the Echovald Forest, which they value religiously and culturally.
The Luxons are everything the Kurzicks are not, priding matter over mind and strength over art. Their people are similarly split Feudally into three armadas, however they have little assigned territory and instead move around as nomadic people (which is generally considered a lower level of society). The exceptions are outpost-homes such as Cavalon.
Each Armada is lead by a captain, which succeeds through strenght. Murder and backstabbing is common in taking control of the Armadas, which rarely meet except to fight, together in the Convocation or against the Kurzicks. Nearly all Luxon constructions are war-driven, the giant turtles are bred for their military capability as assault platforms, transportation for the armadas, and such. While none of this innately makes them the aggressor, it is very clear that the Luxons are the more heavily armed and military Faction.
In effect, the two factions are evenly matched. However the intent of their forces, such as they have, can be seen. Turtles are armed with long ranged cannons, suitable for offensive uses. Juggernauts on the other hand are slow melee units with boosting auras, taking on a far more defensive capability. Kurzick attire also is set to blend in more with their own homeland. Weapons such as God's vengeance are built in Kurzick territory to push the Luxons away, not to invade with (it's not very mobile).
The acts of aggression mainly seen by the Kurzicks are the assaults on the Jade Quarry, and the attacks on the Hatcheries. Jade is required to continually power the Kurzick defences (Juggernauts) against the Luxons. The turtles are the primary threat (as the number of complains about Fort Aspenwood seem to attest to), and thus is a primary target for kurzick operations. Kurzicks also are isolationists - fully willing to block out the outside world and ignore other people. The luxons, on the other hand, are nomadic, and prefer never to be sitting around. The question on who is invading who isn't that hard. The luxons invade Fort Aspenwood as a defensive measure as well, to stop a weapon that is potentially a threat to them. As Juggernauts are the greatest match for turtles, they seek to knock the entire Juggernaut program out of existance with the destruction of the Grove, with similar intent to the Kurzick attacks.
While no conclusion can be officially drawn about who is good or evil, the standard facts are that the Luxons are a far more aggressive people priding strength over all else, and the Kurzicks are isolationist. The Kurzicks are accused of being 'evil' because of their dress and appearance, however remember that because of their dwelling, most will rarely if ever see the sun. This brings about their pale skin color. Their pattern of dress is complementary to their surroundings and architectural patterns, and is following of their religious styles, which does not make them evil. The luxons as well are dressed and armed for their homeland, which is far more hostile than the Echovald forest.
My conclusion... well I don't have one, draw your own like you were already. While neither are 'good', I would blame the Luxons as the instigators of outright military conflict due to their armed, forceful nature and their drive to explore territory.
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May 25, 2006, 12:23 PM // 12:23
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#83
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Exclusive Reclusive
Join Date: May 2005
Location: Tuscaloosa, AL
Guild: Seraph's Pinion (wing)
Profession: R/Me
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You people tend to antagonize and antropomorphize so many bad arguments.
There was a Red Power Ranger.
There was a Blue Power Ranger.
Red and blue are good.
There. Now you can stop squabbling.
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May 25, 2006, 01:16 PM // 13:16
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#84
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Frost Gate Guardian
Join Date: Dec 2005
Location: Illinois
Guild: Yours, maybe? Drop me a line.
Profession: N/Me
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Quote:
They had already corrupted their young minds.
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Yeah... I'm sure...
So why in the "Stolen Eggs" quest before that did you have to steal the eggs back from Kurzick who had stolen it and intended to destroy them? And don't argue that they didn't intend to destroy them, because that's just nonsense. Kurzicks have no intent to "save" turtles, and it's not like they need saving anyway. Is a horse trainer "evil" because he rides his horses? Obviously not.
Quote:
My conclusion... well I don't have one, draw your own like you were already. While neither are 'good', I would blame the Luxons as the instigators of outright military conflict due to their armed, forceful nature and their drive to explore territory.
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Both their champions worked together to kill Shiro, yet each were too stubborn that they would not admit it was not soley their champion that did it. This started a dislike and led to war which has continued. Neither side pushed the war [significantly] more than the other and the war has remained due to the actions of both sides, not just one.
As far as offensive/defensive strategies, of course Kurzick is using defense. Kurzicks have much more of an advantage in their own dense jungle than on the Luxon's open sea. The Kurzicks grew up in this forest and so they would know the terrain, but Luxons would have a much harder time traversing it and would be easily caught by Kurzick traps. It is not a matter of warlike or peacelike, it is simply a matter of strategic method.
I will agree that the Luxon's are more warlike in their nature though. But I want to point out that in the clan battles no one dies. This is shown because after you do Boreas Seaboard, Seaguard Gita appears as a henchman in the next city. Seaguard Gita was one of the members of the Serpent clan which you must defeat in Boreas Seaboard. As she is still alive, it is shown that your defeat in these battles does not result in death.
In real life I would choose a more peaceful culture, yes. In a game (called Guild Wars I may add) I would choose the more warlike. This is simply because the warlike culture seems to be more fun. You cannot experience art in a videogame, but you can experience a raging battle. Being warlike does not make you "evil" at all.
Luxons are also more appealing to me because of their style of clothing and the land that they live in; Kurzick's forests seem too drab and their dark clothing and white skin turns me off completely. I know this has little to do with the character of the people, but in my opinion it is an important part. If I can't stand to look at my surroundings or (moreso) at the people I am taking quests from, I don't think I'm going to enjoy the game very well.
Last edited by Jagflame; May 25, 2006 at 01:43 PM // 13:43..
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May 25, 2006, 01:19 PM // 13:19
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#85
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Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Quote:
Originally Posted by Jagflame
Yeah... I'm sure...
So why in the "Stolen Eggs" quest before that did you have to steal the eggs back from Kurzick who had stolen it and intended to destroy them? And don't argue that they didn't intend to destroy them, because that's just nonsense.
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That makes no sense. Whe not simply crash them with an hammer, instead of carying them to your camp? Way to much work, for a simply search and destroy mission.
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May 25, 2006, 01:46 PM // 13:46
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#86
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Site Contributor
Join Date: Jul 2005
Guild: [out]
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Luxons....
HUZZAH!
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May 25, 2006, 02:06 PM // 14:06
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#87
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Frost Gate Guardian
Join Date: Dec 2005
Location: Illinois
Guild: Yours, maybe? Drop me a line.
Profession: N/Me
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Quote:
That makes no sense. Whe not simply crash them with an hammer, instead of carying them to your camp? Way to much work, for a simply search and destroy mission.
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Don't look at me, I didn't design the quest. Maybe giant turtle eggs are hard to break or something? But anyways, I just checked up on it and it was Outcast Raiders who stole the eggs. Kurzick then attacked the newborns at the Hatchery, just after they had hatched from their eggs.
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May 25, 2006, 02:24 PM // 14:24
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#88
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Crimson Blood Dragons [CBD]
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Quote:
Originally Posted by Jagflame
Apparently you havn't done the Luxon missions. In Gyala Hatchery, the Kurzick send an army to savagely kill baby tutles in the Hatchery. Your goal as a Luxon is to protect the turtles.
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And there is where it all goes wrong. Baby turtles are the most evil creatures alive. They use demonic powers to corrupt the souls of others and by utilizing polymorphic powers they turn other little baby animals, like, oh I don't know, seals, into little tiny stupid monkies so they can dance in the turtle courts much to the delight of the other turtle babies. Only when a turtle baby has matured into a turtle adult or at least a turtle teenager can the turtle truly be called a turtle.
If no one thins out the turtle baby population all we'll have is baby turtles and stupid little monkies running around. Is this the world you want to live in? If so, then I don't even know what to think of you and your demonic baby turtle-loving and seal-hating ways.
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May 25, 2006, 03:25 PM // 15:25
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#89
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Frost Gate Guardian
Join Date: Dec 2005
Location: Illinois
Guild: Yours, maybe? Drop me a line.
Profession: N/Me
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Quote:
Baby turtles are the most evil creatures alive.
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Blasphemy! Made me laugh though, lol.
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May 25, 2006, 06:51 PM // 18:51
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#90
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Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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Quote:
Originally Posted by Don Zardeone
7.Luxons were originally pirates
+2 evil points
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Pirates rock!
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May 25, 2006, 06:57 PM // 18:57
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#91
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Wilds Pathfinder
Join Date: Jul 2005
Location: Denmark
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Hmm...
Luxons like to kill...eachother too.
Kurzicks sacrifice people to create warmachines..
what's most evil E:?
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May 25, 2006, 08:16 PM // 20:16
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#93
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Academy Page
Join Date: May 2005
Location: Minnesota
Guild: Draconis Guards
Profession: R/
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IMO, this whole argument isn't really worth arguing. Just pick a side for christ's sake. Like many of the posts before me have said, there really isn't a good or a bad side in this war, it's just a blood feud like the Montegues and the Capulets. It's been going on for so long now that no one really knows why they're even fighting. All they know is that they've been at war with the opposing side for several hundred years and they've all been brought up to hate one another.
When I first bought this game, I tried to determine which side was good and which was bad, but it seems that they are fighting just for the sake of resources and, like any major superpowered country, they're not willing to make any compromises to the people that they consider "weaker" than they are. There really isn't a way to determine which to side with other than personal preference.
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May 25, 2006, 08:17 PM // 20:17
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#94
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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Just my first impression, in World of Warcraft analogy the Kurzicks are a bit like Night Elves with their forests and magic, the Luxon seem more like a Horde race. Although both are human in Factions, it was just the first impression that hit me. In WoW, neither Horde nor Alliance are bad guys but they fight like dogs and cats. So here.
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May 25, 2006, 10:07 PM // 22:07
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#95
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Krytan Explorer
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Well, I think their atitude is kinda intresting (from the heroes point of view)
Luxons,
Boreas seabed :luxon say -"AHA so you want our spear, well chum -we are not giving it to you , You will have to defeat our champions if you want our help with that", "you should have studied our culture more"
(clearly unfriendly)
Fort:slaughter the architect for us
(not very nice)
Quary:kill the Kursicks that steals our resources
Hatchery: contemplating killing, executing kursicks that aided them in the fight against shirows minions
Kursicks
Arberstone:Kursick say -"dear friend, we would really like to give you the urn and assist you, but its in an area that has been overun with Monsters.
Take my highborn daughter to that deathtrap, we will give you what help we can"
(clearly friendly)
Fort:Kursick say -We are under siege, and they wish to kill us -and we havnt got any reinforcements, could you help?
(clearly friendly)
Quary:Kursick say -We need resources, the Luxons are monopolising them
Grove:Kursick say -We are once again under Siege, can you help us?
(later on after fought along side the Luxons, doesnt attempt to execute them.)
So since actions speak louder than words, the Kursicks are the "nice" guys, while the Luxons are far more aggresive.
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May 25, 2006, 10:45 PM // 22:45
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#96
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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He he some of you are taking this seriously and some of you aren't and some who are taking this seriously can't tell if they are or aren't so this is a really funny thread.
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May 25, 2006, 11:04 PM // 23:04
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#97
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Frost Gate Guardian
Join Date: Dec 2005
Location: Illinois
Guild: Yours, maybe? Drop me a line.
Profession: N/Me
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Roupe, all you did was simply use words in order to bias what happened. I could do it the reverse way, but it would not be worth my efforts as I think it is quite obvious.
Besides, being aggressive is not "good" or "evil" it's just an emotion.
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May 26, 2006, 07:47 AM // 07:47
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#98
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Europian Comando force
Profession: W/Mo
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I's say luxon. I mean just look at those kurzicks. They are pale, have dark clothes and live in a rutten forest. Can it be more evil?
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May 26, 2006, 09:02 AM // 09:02
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#99
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Krytan Explorer
Join Date: Feb 2006
Guild: guildless
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dark=evil...roflcopter +1000 naive points...
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May 26, 2006, 04:20 PM // 16:20
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#100
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Frost Gate Guardian
Join Date: May 2006
Location: England Baby!
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Last time i checked it was a war not a hollywood movie right?
the good or bad guys in war is based souly on what point of view your looking at it from.
no matter who started it, or WHO kills baby turtles, now all it is about is winning ... and winning is all that matters.
so when it comes to good and bad... who cares, pick your side and lets chop each other to death for a cause we have chose to die for >.<
because at the end of the day thats all your doing.
there not super heros and super villans, there respected opponents and life long rivals, killing each other for there own cause.
SIGN UP! your faction needs YOU!
haha
man that whole post was so cheesy... great tho rite?
haha
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