May 23, 2006, 03:52 PM // 15:52
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#2
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Krytan Explorer
Join Date: Apr 2005
Guild: NBK
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imo Luxon
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May 23, 2006, 04:02 PM // 16:02
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#3
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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That's just the looks. I don't think either side is actually good, but Kurzicks are described as tree-huggers who live for art and music; the only thing the Luxons ever talk about is various forms of mayhem and murder (e.g. slaughtering prisoners for sport).
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May 23, 2006, 04:02 PM // 16:02
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#4
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Ascalonian Squire
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Yeah, hate to admit my bias, but the Kurzicks are all clad in dark and such, which doesn't make them look like the good guys imo.
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May 23, 2006, 04:03 PM // 16:03
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#5
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Frost Gate Guardian
Join Date: Sep 2005
Location: Boston
Profession: N/W
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The beauty of it is neither side is good.
nor is either side bad. There is no real right side both are fairly even in terms of what good and bad things they do.
Thus it comes down to opinion and preference which is as it should be.
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May 23, 2006, 04:07 PM // 16:07
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#6
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Lion's Arch Merchant
Join Date: Feb 2006
Profession: R/
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Can someone please remind me why the two sides fight in the first place again? (i lost the manuscripts )
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May 23, 2006, 04:08 PM // 16:08
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#7
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Someone called someone's momma fat >.> ?
*runs*
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May 23, 2006, 04:15 PM // 16:15
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#8
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Wilds Pathfinder
Join Date: Jan 2006
Profession: W/Mo
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In all reality, trash talk aside. Both are technically the good guys. However, good/bad don't fit into this type of war.
The war is mainly over resources then anything else.
Last edited by Ken Dei; May 24, 2006 at 05:13 PM // 17:13..
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May 23, 2006, 07:57 PM // 19:57
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#9
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Jungle Guide
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I'd say Kurzick. They just want to protect their forest, while the Luxon want to invade it.
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May 23, 2006, 08:00 PM // 20:00
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#10
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Lion's Arch Merchant
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I'd say Luxon. They just want to protect their turtles, while the Kurzicks want to kill them.
See how that works?
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May 23, 2006, 08:10 PM // 20:10
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#11
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Frost Gate Guardian
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Both technically have their virtues and their vices ... I would say that objective morality favors the Kurzicks as the actual good guys however.
Luxons respect strength because it was difficult to survive as a society that relied upon the bounty of the seas when that bounty was taken from them. It was only through sheer force of will ('Strength of Character' as Elder Rhea would have it) that the Luxons survived. There is something admirable in their never say die attitude.
However, the result of this societal development has been that the Luxons don't respect anything without the same devotion to strength as themselves. The weak are left to suffer and die, and those not strong enough to resist the Luxons are broken and destroyed. For the Luxons, there can never be peace, as peace breeds apathy, and apathy drains a society's strength.
Kurzicks, on the other hand, have a very rigid, religious society, bound by forms of tradition and rules of etiquette. Kurzicks respect ingenuity above strength. They pride themselves on their art and invention. Peculiarly, the aesthetic feel of the Kurzicks is essentially "Goth Germanic" and their pale features, dark clothing and rank titles (such as Kommandant) suggest fascist oppression and evil intent. This would seem especially so when compared to the Luxons, whose more colorful clothing and looser social regime suggest a lighter, more airy society. Such appearances are deceiving. The Kurzicks, you see, are interested first and foremost with the preservation of culture (all culture, as there are Kurzicks who study Luxon society).
For the Kurzicks, peace is not only possible, it is a goal to be achieved, if not for the frequent raids and attrocities committed by the Luxons. To be fair, this has led Kurzick forces to adopt rash measures, including a "god's vengeance" weapon, among other things. If the Luxons are capable of consistent attrocities, then the danger of the Kurzicks is their capacity for rarer yet greater attrocities. Regardless, the only faction that could conceive of peaceful coexistance not in contravention to their way of life is the Kurzicks. Which, of course, is why I joined that side.
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May 23, 2006, 08:19 PM // 20:19
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#12
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Wilds Pathfinder
Join Date: Jan 2006
Guild: Zombies of War
Profession: W/
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The Kurzicks are fascists, the Luxons are anarchists.
Pick your poison. The sea is much prettier than the forest, so the Luxons are the good guys. BTW, Suxons is a stupid name, stop saying it...(no one here, just had to get off chest, ty for listening)
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May 23, 2006, 08:21 PM // 20:21
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#13
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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They're both jerks.
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May 23, 2006, 08:24 PM // 20:24
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#14
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Wilds Pathfinder
Join Date: May 2005
Location: Pittsburgh
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The neutral, "I'm not participating in this stupid war" faction.
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May 23, 2006, 08:26 PM // 20:26
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#15
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Wilds Pathfinder
Join Date: Oct 2005
Location: England
Guild: Blood On The Worlds Hands
Profession: W/
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luxon=the places look nicer
kurzick= great looking 15k armour.
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May 23, 2006, 08:34 PM // 20:34
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#16
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Wilds Pathfinder
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O.o I always thought Kurzick are the bad boys...
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May 23, 2006, 08:35 PM // 20:35
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#17
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Bound By Wild Desire [Wild]
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Quote:
Originally Posted by Raiin Maker
luxon=the places look nicer
kurzick= great looking 15k armour.
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my thoughts exactly- im going kurzick simply because of that badass 15k
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May 23, 2006, 08:38 PM // 20:38
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#18
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Wilds Pathfinder
Join Date: May 2005
Location: Worthing, UK
Guild: (Don't fear) The Beaver
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Quote:
Originally Posted by mqstout
The neutral, "I'm not participating in this stupid war" faction.
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Absolutely.
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May 23, 2006, 08:44 PM // 20:44
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#19
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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Kurzicks try to kill baby turtles.
'nuff said.
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May 23, 2006, 08:46 PM // 20:46
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#20
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Kurzick places are blue, Luxon are red. Red has always been the evil side, therefore Kurzick are good, Luxon are bad.
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