May 28, 2006, 06:44 PM // 18:44
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#101
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Underworld Spelunker
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Quote:
Originally Posted by WasAGuest
I missed it; and the outstanding search abilities here *cough* are, well, not working again.
Got a link so I (we) can oogle? Please? Thank you.
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i have a notepad of it
Quote:
many concrete details on the upcoming campaign; all we really know is that campaign 3 has a North African setting, with sweeping African plains and Egyptian-esque temples. In a short trailer, we saw monsters that resemble African animals such as elephants and hippopotami, but with a fantasy twist. We also saw concept art for some new player classes, but no information about them other than the art. One of them looks like a heavy melee class, and the other has a tribal caster feel.
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edit
linkie (there is another im looking)
http://www.guildwarsguru.com/forum/s....php?t=3043866
more linkies post 13
http://www.guildwarsguru.com/forum/s....php?t=3033454
Last edited by Loviatar; May 28, 2006 at 06:59 PM // 18:59..
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May 28, 2006, 07:40 PM // 19:40
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#102
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Desert Nomad
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Quote:
Originally Posted by Loviatar
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Awesome. Many thanks
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May 29, 2006, 06:35 PM // 18:35
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#103
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by Cymmina
Blaming Death's Charge for everything wrong with assassins is just a crutch. I've seen plenty of fine assassins that only ended up dying because of stupid warriors that played like mindless idiots.
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yes war aggro can be a problem, but everyone and their brother that i have seen playign my monk, assassin, ranger, and war ALL deaths charged into battle and died within liek 5 seconds. there are a lot of BAD people that play assassinsand wont learn from mistakes and better their playstyle.
Quote:
Originally Posted by Cymmina
Maybe you just aren't that great of a player if you have problems with henchies? I henched with my assassin. Minister Cho's Estate to Eternal Grove melee with Death's Charge and managed roughly 20 deaths during that time. I didn't pick up a bow and Barrage until I hit Raisu Palace because I was tired of waiting 3 hours for a group.
Hench or not, no one can outheal a 232 dmg fireball from an ele boss along with everything else he throws out. You can't just brute force every mission with the holy trinity (tank, nuke, heal). You need interrupts and other forms of damage mitigation. Assassins have interrupts if they bother to think ahead enough to buy them (Disrupting Stab, Exhausing Assault). The assassin hench always brings them.
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I can play just fine with hench. my ranger henched the entire cantha map. its the fact that on my ranger i had more reliable interrupts than with an assassin. the hench ai is pretty pathetic in guildwars period and should be completely redone.
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May 29, 2006, 07:53 PM // 19:53
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#104
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Wilds Pathfinder
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Its simple, news is for newsworthy people that deserve the spotlight. These people are the top end pvpers who can give you an exact skill description of every skill in the game. Not some wammo with his thumb where the sun don't shine.
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May 29, 2006, 10:47 PM // 22:47
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#105
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Jungle Guide
Join Date: Feb 2006
Location: Imagination Land
Guild: I Swear She Was Eighteen [Gwen]
Profession: W/
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No FoW, or UW in factions, other than Elite Missions, but those require pve, the only factions relates to pvp is unlocking skills, nothing new to the pvp system other than.... Jade and Aspenwood, and the Alliance battles, but those are pve realted
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