May 25, 2006, 10:59 PM // 22:59
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#21
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Wilds Pathfinder
Join Date: Jul 2005
Location: Kanuckistan
Guild: Mirror of Reason [SNOW]
Profession: R/
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The part I let best is the multitude of faction farming nerfs that we've seen in the past couple weeks in an attempt to force pve players to pvp to make a decent amount of faction. It's absolutely ridiculous.
"Oh noes, players can make faction faster doing pve and no one wants to do the alliance battles that we so heavily marketed, lets nerf the pve farming and basically force them into alliance battles, even though they suck ass!"
Last edited by Fates; May 25, 2006 at 11:03 PM // 23:03..
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May 25, 2006, 11:06 PM // 23:06
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#22
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Jungle Guide
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Quote:
Originally Posted by Fates Monk
The part I let best is the multitude of faction farming nerfs that we've seen in the past couple weeks in an attempt to force pve players to pvp to make a decent amount of faction. It's absolutely ridiculous.
"Oh noes, players can make faction faster doing pve and no one wants to do the alliance battles that we so heavily marketed, lets nerf the pve farming and basically force them into alliance battles, even though they suck ass!"
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How is that forcing PvErs to Allience? PvErs gain Faction at about the same time as PvPers who do participate in 12v12. Boo-hoo, cry me a frikken river.
Now there's actually a chance that mabey a PvP focused Allience guild can win a town.
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May 25, 2006, 11:15 PM // 23:15
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#23
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Ok everyone place your bets on how long this thread will last. 100g on 3 pages.
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May 25, 2006, 11:26 PM // 23:26
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#24
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Lion's Arch Merchant
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Quote:
Originally Posted by Fates Monk
The part I let best is the multitude of faction farming nerfs that we've seen in the past couple weeks in an attempt to force pve players to pvp to make a decent amount of faction. It's absolutely ridiculous.
"Oh noes, players can make faction faster doing pve and no one wants to do the alliance battles that we so heavily marketed, lets nerf the pve farming and basically force them into alliance battles, even though they suck ass!"
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Last time I checked, you only had to get 10k Faction to finish the storyline, which was easily obtainable through quest. If you think that Faction is accumulating slowly then maybe it's meant to accumulate like that...
Quote:
Ok everyone place your bets on how long this thread will last. 100g on 3 pages.
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What's wrong with this thread ? You get angsty from reading critical opinions about your fave game/company ?
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May 25, 2006, 11:29 PM // 23:29
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#25
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Wilds Pathfinder
Join Date: May 2006
Location: San Francisco native
Profession: Mo/P
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If I were running the dev team for Guild Wars, I'd probably switch the focus a little to one side or the other with each chapter, but keep it as balanced to the middle as possible over the long haul.
On that notion, if Prof was a little too PvP, then factions a little too PvE, chapter 3 should be a swing back to PvP, and chapter 4 a swing to PvE, etc...
Keep it fresh, and give each crowd their own special treatment each time. Perfect balance is impossible - someone will always find it unfair. So be intentionally favoring, just slightly, and switch it each time.
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May 25, 2006, 11:30 PM // 23:30
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#26
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Banned
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One glaring thing in this thread:
PvE players feel they got the short end of the stick in Factions.
PvP players feel they got little-to-no stick at all in Factions.
What does this tell you, ArenaNet?
Like Mesmers, I think it's best to pick a direction and excel, than try to be great at different things at the same time, otherwise you'll be mediocre in each. Though I would not consider GW mediocre at all, continuing this split-focus may just get you there faster than anyone dreamed.
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May 25, 2006, 11:39 PM // 23:39
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#27
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Frost Gate Guardian
Join Date: Dec 2005
Location: Illinois
Guild: Yours, maybe? Drop me a line.
Profession: N/Me
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Quote:
PvE players feel they got the short end of the stick in Factions.
PvP players feel they got little-to-no stick at all in Factions.
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Actually, most players that play both agree that PvE got more from factions than PvP did.
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May 25, 2006, 11:45 PM // 23:45
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#28
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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This is not a PvE vs PvP thread. Back to the topic:
The Opp showed some promises made by Arenanet and promises are there to be kept. Its good to remind a company of this. Many players are still waiting for the promised (PvE) improvements of Aliances. Lots of them already purchased the game, others wait until promises come true. What will happen to this world if huge game companies won't keep their promises?? Of course they Will! But they need some reminders... Now and than. Thats why its good to keep posting threads like this!
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May 25, 2006, 11:48 PM // 23:48
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#29
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Banned
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Quote:
Originally Posted by Jagflame
Actually, most players that play both agree that PvE got more from factions than PvP did.
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I specified my comments toward this thread, not all players in general.
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May 25, 2006, 11:50 PM // 23:50
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#30
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Krytan Explorer
Join Date: Feb 2006
Location: ny
Guild: Iyanden Wraithguard
Profession: Mo/Me
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this game is pvp based everyone knows it. people say no it is not do the repeatable quests over and over and over and over again but thats not the point. gaile said herself that we would be more satisfied with the pve part of factions compared to phrophecies BIG LIE. i asked gaille a question about pvp that went like this"gaille will there ever be a tombs type area to gain fame for lower rank people" her responce "if you have no pvp experience why pvp". this to me makes me want to beleive that they don t care about anything but the pvp base people they have now keeping there game going. so what did they do to try and get more they created factions which anyone can tell you is also pvp based. resoning behind this is simple. what did they give pve people? titles- wow big whoop most of the titles you cannot get because of the fact you cannot access all parts of the game if you are from a different game. new pets -wow big whoop the pets suck what like 6 pets loooool. hmmm what else did we get ummmmm nothing. dont say armor because every game should have armor. dont say new professions every new game should have them. elite missions loooool mainlly for pvp people.(even though now some guilds are letting people in for free.) new weapons wow every new game should have them. new skills wow everygame should have them. do you see the pattern here. hopefully with chapter 3 they realise that they f-ed up. when i buy a rpg game it is for the rpg not the lil side chit . i care less for pvp i care less for meaningless titles i care about the game play. and as a customer with an opinion which people who flame others forget this i have a right to voice my opinion. i have a right to say i bought a rpg game that did not live up to it s hype. i bought a rpg game that the game play SUCKED. when i can beat a rpg game in 1 day 1DAY! that means to me you did not put a whole lot of thought into the game itself but more time into pvp. reasoning lol-go to jade quarry go to aspenwood the actuall game play of what you do there is fun as hell and takes some thought even guild alliance battles is fun as hell and takes some thought. i know everyone has said that they are through if anet releases a game in 6 months they will not buy it. me because of chapter 1 i am willing to chalk this up to good ole stupidity on there part and will give them a chance. but BUT if chapter 3 is a lame flop just like this i will never buy gw again. if it is a flop it will make me feel that they don t care about there consumers and even though the game is free that all they care about is the all mighty dollar. and please PLEASE do not sit there and tell me well they need money for this or that. if they needed money they would have you pay for gameplay a monthlly fee and this has not happend yet. so don t sit there and say that anet needs money for anything. get your chit together and make a game that is worth it do not make a game that blows a@@ from day one and exspect people to continue to play it.
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May 26, 2006, 03:19 AM // 03:19
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#31
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Guardian of the Light
Ok everyone place your bets on how long this thread will last. 100g on 3 pages.
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1k on closed.
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May 26, 2006, 03:29 AM // 03:29
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#32
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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IMHO, they included a whole bunch of PvE content that has a definite PvP feel to it. The impression I got when first starting out a PvE character in factions was that A-Net was trying to force the PvP on PvE only players.
With Prophecies, I think there's a more defined line between the two types of game play.
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May 26, 2006, 04:26 AM // 04:26
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#33
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Wilds Pathfinder
Join Date: May 2006
Location: San Francisco native
Profession: Mo/P
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Quote:
Originally Posted by demon dantes
didnt know you needed proper paragraphs to write a point . . .
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Without paragraphs it is painful on the eye to read, and so gets ignored.
I have no idea what you wrote up there, and zero intention of finding out until you break it up into smaller chunks. Something close to proper grammar is needed in order to be legible..
I might agree or disagree with it and you. I have no idea and it is just too hard for me to learn one way or the other.
Last edited by arcady; May 26, 2006 at 04:28 AM // 04:28..
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May 26, 2006, 05:07 AM // 05:07
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#34
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Lion's Arch Merchant
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Quote:
Originally Posted by demon dantes
this game is pvp based everyone knows it. people say no it is not do the repeatable quests over and over and over and over again but thats not the point. gaile said herself that we would be more satisfied with the pve part of factions compared to phrophecies BIG LIE. i asked gaille a question about pvp that went like this"gaille will there ever be a tombs type area to gain fame for lower rank people" her responce "if you have no pvp experience why pvp". this to me makes me want to beleive that they don t care about anything but the pvp base people they have now keeping there game going. so what did they do to try and get more they created factions which anyone can tell you is also pvp based. resoning behind this is simple. what did they give pve people? titles- wow big whoop most of the titles you cannot get because of the fact you cannot access all parts of the game if you are from a different game. new pets -wow big whoop the pets suck what like 6 pets loooool. hmmm what else did we get ummmmm nothing. dont say armor because every game should have armor. dont say new professions every new game should have them. elite missions loooool mainlly for pvp people.(even though now some guilds are letting people in for free.) new weapons wow every new game should have them. new skills wow everygame should have them. do you see the pattern here. hopefully with chapter 3 they realise that they f-ed up. when i buy a rpg game it is for the rpg not the lil side chit . i care less for pvp i care less for meaningless titles i care about the game play. and as a customer with an opinion which people who flame others forget this i have a right to voice my opinion. i have a right to say i bought a rpg game that did not live up to it s hype. i bought a rpg game that the game play SUCKED. when i can beat a rpg game in 1 day 1DAY! that means to me you did not put a whole lot of thought into the game itself but more time into pvp. reasoning lol-go to jade quarry go to aspenwood the actuall game play of what you do there is fun as hell and takes some thought even guild alliance battles is fun as hell and takes some thought. i know everyone has said that they are through if anet releases a game in 6 months they will not buy it. me because of chapter 1 i am willing to chalk this up to good ole stupidity on there part and will give them a chance. but BUT if chapter 3 is a lame flop just like this i will never buy gw again. if it is a flop it will make me feel that they don t care about there consumers and even though the game is free that all they care about is the all mighty dollar. and please PLEASE do not sit there and tell me well they need money for this or that. if they needed money they would have you pay for gameplay a monthlly fee and this has not happend yet. so don t sit there and say that anet needs money for anything. get your chit together and make a game that is worth it do not make a game that blows a@@ from day one and exspect people to continue to play it.
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Use the return key Jeebus! Or at least use capitol letter Woly HELL!
Here let me fix it!
this game is pvp based everyone knows it.
people say no it is not do the repeatable quests over and over and over and over again but thats not the point. gaile said herself that we would be more satisfied with the pve part of factions compared to phrophecies BIG LIE.
i asked gaille a question about pvp that went like this"gaille will there ever be a tombs type area to gain fame for lower rank people" her responce "if you have no pvp experience why pvp". this to me makes me want to beleive that they don t care about anything but the pvp base people they have now keeping there game going.
so what did they do to try and get more they created factions which anyone can tell you is also pvp based. resoning behind this is simple. what did they give pve people? titles- wow big whoop most of the titles you cannot get because of the fact you cannot access all parts of the game if you are from a different game. new pets -wow big whoop the pets suck what like 6 pets loooool.
hmmm what else did we get ummmmm nothing. dont say armor because every game should have armor. dont say new professions every new game should have them. elite missions loooool mainlly for pvp people.(even though now some guilds are letting people in for free.) new weapons wow every new game should have them. new skills wow everygame should have them.
do you see the pattern here. hopefully with chapter 3 they realise that they f-ed up. when i buy a rpg game it is for the rpg not the lil side chit . i care less for pvp i care less for meaningless titles i care about the game play. and as a customer with an opinion which people who flame others forget this i have a right to voice my opinion.
i have a right to say i bought a rpg game that did not live up to it s hype. i bought a rpg game that the game play SUCKED. when i can beat a rpg game in 1 day 1DAY! that means to me you did not put a whole lot of thought into the game itself but more time into pvp.
reasoning lol-go to jade quarry go to aspenwood the actuall game play of what you do there is fun as hell and takes some thought even guild alliance battles is fun as hell and takes some thought. i know everyone has said that they are through if anet releases a game in 6 months they will not buy it.
me because of chapter 1 i am willing to chalk this up to good ole stupidity on there part and will give them a chance. but BUT if chapter 3 is a lame flop just like this i will never buy gw again. if it is a flop it will make me feel that they don t care about there consumers and even though the game is free that all they care about is the all mighty dollar.
and please PLEASE do not sit there and tell me well they need money for this or that. if they needed money they would have you pay for gameplay a monthlly fee and this has not happend yet.
so don t sit there and say that anet needs money for anything. get your chit together and make a game that is worth it do not make a game that blows a@@ from day one and exspect people to continue to play it.
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May 26, 2006, 05:12 AM // 05:12
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#35
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Lion's Arch Merchant
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Okay for a serious post:
I like Factions. I think Many promises were kept...and many were cast aside....
I feel they made a game that would help PvPers go through as quickly as possible so tyhey could get back to PvPing....
Hence the HURRY UP! style of every mission and quest.
Some of use like to actualy STOP and LOOK at the levels but nope GOTTA HURRY the EMPOROR will DIE...this is just BS.....
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May 26, 2006, 05:14 AM // 05:14
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#36
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Krytan Explorer
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You shell out $50 for Factions.
What you receive for both PvE and PvP:
-Two new professions
-Around 300 skills, which start out locked for your account
What PvE gets:
-The land of Cantha (new areas to explore and quests to complete)
-24 (not sure of the exact number) new missions, including challenge missions, elite missions, and competitive missions.
What PvP gets:
-Alliance Battles. Requires alliance leaders to own Factions, then they have to PvE until they can side with a faction. And the mode only affects PvE stuff: the Canthan map line and your faction points for the Luxons or Kurzicks.
Grey Area for PvP:
-Canthan guild halls. But couldn't you technically get a Canthan hall without buying Factions?
All in all, what did your $50 get you? Would you say that getting 300 locked skills for your account is worth the $50 price tag normally reserved for a full non-expansion game? Not I. But that's the extent of what PvP-only players get.
Basically, you're paying for the Canthan campaign. You also get a PvP mode which is tied in very tightly with the PvE map and economy (since faction points can be traded for materials), and since it's a nice casual mode with little emphasis on optimized builds and straight-up combat, it's a nice mode for non-competitive Factions players to play.
Not that there's anything inherently wrong with charging full-price for new campaigns. It's just that PvP-only players will start feeling stiffed after shelling out $50 every six months just to play the same game with 300 new skills to unlock.
Which means that you can't just enjoy PvP to your heart's content with each new chapter - to get the most from your money every six months, you need to go through the campaigns you paid for.
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May 26, 2006, 05:31 AM // 05:31
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#37
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Seattle, Wa
Guild: Nuclear Babies
Profession: E/Mo
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Personally, I pve when I'm bored and my guild isn't GvGing. Random arenas and Alliance Battles are too mind-numbing to be worth the effort anymore really, and I play a warrior mostly now in PvE so its a lot of c-space, use adrenal skills.
Factions was worth it for the assassin - god is it fun to play. Aura of Displacement is one of the best skills in GvG right now, because good positional pressure makes up for quite a few mismatches. Case in point is ritual spike (we were playing against [ACME] )- the warriors split off and pressure their base while our r/rt with shelter falls back with a monk and a emo earth guy into our own base. I even err7ed (damn you comcast why must my cable modem randomly die so often) and we still won (granted all I really would do that match was cast ob flame and ward vs foes).
Anyhow my 2 cents is that assassin is worth the $50 for factions from a PvP perspective.
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May 26, 2006, 06:37 AM // 06:37
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#38
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Krytan Explorer
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Quote:
Originally Posted by Overnite
Focusing on PvE will kill this game eventually,
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Oh? How many new professions can they introduce for you to PvP with and still have it remain balanced? How many combinations of damage-dealing, healing, conditions, etc. etc. can they add for new skills before it either becomes unbalanced, or just a pile of the same skills but with different names? Will some new little maps and guild halls be sufficient, or will they just be "same thing, different scenery?"
However, if they work at improving the RP elements, they don't need so many new skills and changes to the system. If they can deliver games with engaging stories, immersive environments, and enjoyable quests and missions, they don't need to introduce so many new skills and professions to get people to buy it.
I'm sure they don't want to lose their PvP playerbase, and I'm sure that's a large one, but I think that aspect is inherently limited. Maybe by the time they exhaust their PvP options, the whole Guild Wars engine will be exhausted, and everyone will move on, I don't know. But I think that the PvE aspect has a lot more potential to last.
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May 26, 2006, 06:48 AM // 06:48
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#39
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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I've said it before, I don't mind saying it again: the PvE in Factions is pants. It is among the most shallow and annoying cRPG'ing I've done since Neverwinter Nights: Original Campaign (although NWN:OC, and Dungeon Lords, are admittedly infinitely worse).
There is no story worth speaking of, the (several hundred) quests are all annoying and boring back-and-forth fedexing, the missions are OK but don't make any sense and often force grouping and/or PvP. And everything is obviously designed solely to slow the player down, so it'll take longer to complete the game.
I've not even completed the Factions storyline, and I'm already back adventuring in Tyria again. Factions is just too annoying.
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May 26, 2006, 06:55 AM // 06:55
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#40
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Wilds Pathfinder
Join Date: May 2005
Location: Worthing, UK
Guild: (Don't fear) The Beaver
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Quote:
Originally Posted by Numa Pompilius
I've said it before, I don't mind saying it again: the PvE in Factions is pants. It is among the most shallow and annoying cRPG'ing I've done since Neverwinter Nights: Original Campaign (although NWN:OC, and Dungeon Lords, are admittedly infinitely worse).
There is no story worth speaking of, the (several hundred) quests are all annoying and boring back-and-forth fedexing, the missions are OK but don't make any sense and often force grouping and/or PvP. And everything is obviously designed solely to slow the player down, so it'll take longer to complete the game.
I've not even completed the Factions storyline, and I'm already back adventuring in Tyria again. Factions is just too annoying.
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QFT.
Get a char to LA, get armour, skills (if minion master only) and bugger off back to Tyria. That about sums it up. Don't get me started on fedex missions, bloody closed gates.....
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