May 29, 2006, 01:24 PM // 13:24
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#41
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by Meo Yeong
Personally I think sunreach is broken.
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as is everything that doesn't drop things for a farmer
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May 29, 2006, 01:47 PM // 13:47
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#42
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Krytan Explorer
Join Date: Mar 2006
Guild: Jeepers Kreepers
Profession: R/Mo
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Quote:
Where do you get these ideas? Do you communicate with Anet in your sleep? Do they call you on the telephone sometimes? lol
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http://www.guildwars.com/press/inter...e-friday61.php
Quote:
There are three ways that certain players earn more gold than the average. The first and most obvious way is that, because everyone plays the game differently, some players are able to find unusually profitable areas to hunt in, or tricky strategies for killing a lot of monsters quickly. The search for the most effective way to play can be a fun part of the game for everyone -- we all like to see how well our characters can do, and whether we can tweak our characters to be better than they were previously -- and so we at ArenaNet don’t consider this a problem unless it’s extreme. Although a very knowledgeable or tricky player may be able to earn gold twice as fast as the average, this tends not to create a significant problem, because prices for items in the player-driven economy will still stay at levels where normal players can afford them. But sometimes differences in the distribution of wealth can be extreme; a group of players can find ways to earn gold ten times as fast as the average player. In this case, prices can rise to a level where normal players can’t afford to trade for items anymore. Then we have a problem, and we need to adjust the game to bring wealth distribution back into normal ranges. We constantly monitor the game, so we know when a certain place or technique is being heavily exploited. When an issue like this becomes too severe, we make tweaks as necessary to bring things back in line.
The second way that wealth distribution becomes a problem is when players use bots to farm gold around the clock. This is obviously unfair to the vast majority of players who play the game normally. We have no tolerance for bots. We constantly monitor for bots; we have tools that help us to easily identify them; and when we find people using bots, we permanently ban their accounts. This whole process is largely invisible to the average player, but behind the scenes, we’re regularly banning accounts for using bots.
The third issue, which is quickly becoming the biggest threat to the game’s economy, is companies that farm gold and items professionally and sell them for real-life cash. These companies hire large teams of people, often working in sweatshop-like conditions for very little pay, to play Guild Wars for many hours a day in order to rake in gold and items. The workers aren’t bots but they farm gold in similar ways, using very specific character builds to kill very specific monsters, running the same path and killing the same monsters hundreds of times each day, doing whatever exact sequence of actions their employer has determined is currently the most effective way to earn a lot of gold per hour. They then turn over what they’ve farmed to their employer, who sells the gold and items to other players for cash.
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In other words the three ways that ANet indicates are Bots, Sweatshop farmers and Regular players who have found ways (builds often referred to as cookie cutter builds) to kill alot of monsters quickly (see bold text). So yes anet rates those that farm on their own for their own personal gain without using a bot as being a problem along side the other two. The average player is said to have 20k but from a few that have posted on these forum indicated closer to 1M. Not only is it the "ten times" anet talks about (see underlined text) but it is more than ten times. Now I know that you have to keep in mind time. Those that have 20k usually spend it as they get it while those that have 1M have saved BUT those that have the 1M seem to have FoW armor on multiple characters. This indicates that they reached the 1M mark multiple times and/or farmed for materials repeatedly to get the number of rare materials required to get the armor on more than one character in such a short time. The game has only been out for a year and unless you spend endless hours doing the repeatable missions and quests in full parties then the only way to get such a fortune (including the buying value of the items on the characters as well as the money with the armor included) is to find unusually profitable areas and kill alot of monsters quickly. That falls under the first type mentioned as the kinds of farming that have a negetive impact.
Now even though you may not have the FoW armor on multiple characters or have only a couple hundred grand do you still go out and round up a group of enemies then slaughter them all in a short moment with maybe only one other in your party depending on you location? Whether that enemy be ettins, troll, griffens, minators etc.? If so (regardless of how long you individually do it for) then that falls under the first bold text and although you may not do it for extended periods of time to get that "ten times" anet mentions it doesn't mean the next guy doesn't. So I ask again. Have you ever stopped to think that maybe the coding is in place to control the farming as a whole and not just to crack down on bot users?
Oh and don't confuse anet understanding that people will get skilled at the game and find ways to earn ~"twice the amount of gold as the average" player with creating builds that take on mass amounts of enemies solo. This confusion seems to be the norm and people end up saying that what is said is in support of them farming individually. This isn't so. They only say that they understand that people will get good at the game.
So the Italicized text indicates that there are three types. The Bold text are the three types. The Underlined text defines the first type.
So no they don't call me as you so arrogently put it but rather they address the public. You just have to listen AND understand and by "you" I mean everyone.
Last edited by Hunter Sharparrow; May 29, 2006 at 02:59 PM // 14:59..
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May 29, 2006, 02:04 PM // 14:04
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#43
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Wilds Pathfinder
Join Date: Dec 2005
Guild: [Rage]
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Quote:
Originally Posted by Hunter Sharparrow
-Snip-.
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1: Dead link
2: when anet refers to the 10x Figure, they do NOT mean total weath, they mean speed at aquiring wealth, for example
player A farms Uw, and makes 15K an hour, this is fair as anybody can farm uw for the same profit, the fact it is a cookie cutter build is irrelivant. however, player B finds a way of clearing all of UW in 15 seconds via a sneaky method, he can now make 150K per hour. this is a problem because it inflates the econonmy, anyone using player B's method can now throw 10x the money around, leaving anyone using Player A's method out in the cold when bidding/buying. This makes the only valid farming method method b
Total weath it COMPLETLY Irrelivant, the average player might only play 2 or 3 hours a week, if that, i however, play about 20-25 hours a week easly, so why would i have the same amount of money as the average player, i will have orders more.
the players with FoW and Still 1 Mill in the bank are almost always those who trade items as the middle man and make a profit. this is completely unlinked to farming, and so is not relevant, thus not warrenting a place in the conversation. the others are those who grinded for hours and hours to get the armour, which is fair
Anet does not indicate solo farmers who have thought up good builds for farming the same as bots, if 8 players could farm 150K an hour each with no cookie cutter builds this would be the same issue, its about The Total Money Entering the Economy any player Earning money too fast will unbalance the economy, and middle man traders dont affect this because they earn money off of players , which is money that Already Exists , thus not affecting the economy at all- the same applyies to runners or other service providers.
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May 29, 2006, 02:06 PM // 14:06
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#44
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Jungle Guide
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There it is, the big curtain quote again being misunderstood and used. Thanks, but maybe you should stick more to the topic of why this message pops up.
And quit misinterpreting what they're saying in that quote for your own vindictive issues towards farmers Hunter. If you want to take it that way, then go ahead, but quit trying to shove it down everyone's throat as law. Calling everyone exploiters and rule breakers. If it was such an issue, I believe Anet would have taken care of it by now. If indeed people are making money at the rate 10 times faster than the average player, lol. Sure, whatever you say. Do you have any statistical proof on any of that? Any more quotes other than the same one you keep pulling up? From what I've heard, a majority of the players that play GW don't have more than 20K in their storage.
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May 29, 2006, 02:08 PM // 14:08
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#45
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Relax Its Just A [GAME]
Profession: R/E
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There is a game, once you break 200k called buying, selling, and investing. I invested in ecto when it was fairly low, it had a minor spike and i made 100k in a day I was happy i also made back my initial investment
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May 29, 2006, 02:09 PM // 14:09
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#46
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by Eolithic Monk
The thread creator was correct in his remark.
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No, he isn't. It's the in-game help system, you know, the one which also tells you to how to call and how to group with friends how to equip a weapon etc when you've just started. The messages pop up when they're applicable, you've just not triggered it before.
It's not a nerf, it's not new - it's a help message explaining how ANets anti-botting system works (repetitive killing & zoning = decreasing drops).
The solution is simple and the same as it's always been: rotate your crops.
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May 29, 2006, 02:13 PM // 14:13
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#47
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Underworld Spelunker
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Quote:
Originally Posted by commander_carter
No this is not about Anet banning bots. This is about Anet making a really bad decision. Just today I was out farming new faction bosses when a box popped up on my screen. It said something along the lines of killing several monsters and rezoning to kill them again causes them to stop dropping items. This means that everyone who farms for money is out of luck. This is underhanded; to say players can't farm to get money is like saying that losing an arm is only a flesh wound. The fact that this was unannounced also raises issues. I know for a fact that this was only introduced today because I was doing the same thing yesterday and never got a message.
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actually it is to prevent bots or botlike behavior.
i have personally gotten BOTH messages not just the first warning you got.
GUESS WHAT?
i was farming experience to the next level and getting it right outside the portal.
it took a lot of trips doing the exact same trip to get the first warnibg and at least 15 more trips to get the second warning.
truthfully i was acting just like a bot and the system responded to it.
same for you
except i didnt care if the loot ran out as i left anything that wouldnt stack on the ground as it took too much time to merchant the stuff
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May 29, 2006, 03:51 PM // 15:51
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#48
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Krytan Explorer
Join Date: Mar 2006
Guild: Jeepers Kreepers
Profession: R/Mo
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Fixed
Quote:
2: when anet refers to the 10x Figure, they do NOT mean total weath, they mean speed at aquiring wealth, for example
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This is a perfect example of why people seem to have so much trouble understanding what is being said because you couldn't even understand what I was saying. I'll repeat.
Quote:
Not only is it the "ten times" anet talks about (see underlined text) but it is more than ten times. Now I know that you have to keep in mind time. Those that have 20k usually spend it as they get it while those that have 1M have saved BUT those that have the 1M seem to have FoW armor on multiple characters. This indicates that they reached the 1M mark multiple times and/or farmed for materials repeatedly to get the number of rare materials required to get the armor on more than one character in such a short time.
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What this is saying is not total wealth. It's talking about total wealth over time. Example: 3g/second, 10000g/hour or in the case I was talking about was several million/year. Those are rates at which wealth is aquired just as "twice" and "ten times" are. So if anyone was unable to grasp that then I don't expect you to grasp what was said by anet. I thought maybe making key phrases stand out would help but I guess not.
As for the middle man thing being mentioned. This thread is about the anti-farm coding. Who cares about any middle man stuff it's off topic anyway.
Quote:
Anet does not indicate solo farmers who have thought up good builds for farming the same as bots, if 8 players could farm 150K an hour each with no cookie cutter builds this would be the same issue, its about The Total Money Entering the Economy any player Earning money too fast will unbalance the economy, and middle man traders dont affect this because they earn money off of players , which is money that Already Exists , thus not affecting the economy at all- the same applyies to runners or other service providers.
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I believe what they said is "tricky strategies". Tell me, if your by yourself, how is it someone can come up with any kind of strategy other than using certain builds? You can pull but even then you have to be able to take on the mob you pulled which requires a good build. Hell, what is involved with full team strategies? Sure there is movement, pulling and order of kill (prioritizing) but there is also builds that work off each other. When your by yourself you can still do all these things but it is still you taking on all of them and winning despite your level compared to theirs. Not only that but people can and do kill each mob as quickly as a full party. In the case of PUGs the solo farmer can take out a mob quicker and when you don't have that gold being divided by 8 or that 1 in 8 chance of an item dropping for you than yes the solo farmer generates new wealth 8 times as much as the average player. 8 times is alot closer to 10 times then twice.
Quote:
If it was such an issue, I believe Anet would have taken care of it by now.
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Um..The griffens outside augery rock, the code that this thread is about, the updates that change the drop rates...etc. I believe they are taking care of it.
Quote:
From what I've heard, a majority of the players that play GW don't have more than 20K in their storage.
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Exactly. The majority; the average player doesn't have more than 20k. The farmers? Well they seem to be (or have been) able to buy and/or sell that specific item for 100k+. This means that they have been able to generate the 10x over the average player. I do believe that 200k is 10x 20k.
So as I said before which is on topic. You all go on about that the popups are to warn the the players. That the coding is to stop the bots who can't respond to the popup. Is it? Or is it a means to control the farming as a whole? Players and bots alike. So the bots keep going then get nothing while the players must go to a new spot or suffer from no drops as well. There are updates to stop farming and then there are those to control it. The coding is there to control it. So instead of everyone farming the crap out of one highly profitable area they are forced to move around. Maybe to less profitable spots or equally profitable but for the items side of the coin it spreads it out more. Instead of every farming for those IDS (just for example) they must move on to new spots where you get different items. It may stop the wealth generated by the bots but it controls the players. That was all I was getting at with my first post but since you needed an explaination I gave you one.
Quote:
Do you have any statistical proof on any of that? Any more quotes other than the same one you keep pulling up?
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Atleast I have proof. What do you have except speculation?
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May 29, 2006, 06:30 PM // 18:30
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#49
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Jungle Guide
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And what is it you have proof of again Hunter, besides speculative misinterpretation of a quote?
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May 29, 2006, 07:39 PM // 19:39
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#50
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Krytan Explorer
Join Date: Oct 2005
Location: Canada Eh!
Guild: Test
Profession: Mo/E
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Quote:
Originally Posted by Lonesamurai
as is everything that doesn't drop things for a farmer
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Nah
I just want the shield for myself not to sell. Also everything around him is dropping. Also there is a lack of them for sale. You look at teh next zone and bosses near him such as falaharn or whatever and windcatcher and bazzr they are all droping. I have gotten multiple of there drops actually. But still no sunreach. So none dropping and none for sale. seems broken to me!!!!
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May 29, 2006, 08:01 PM // 20:01
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#51
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Krytan Explorer
Join Date: Mar 2006
Guild: Jeepers Kreepers
Profession: R/Mo
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The proof to back my arguments are anets very own words. If you wish for it not to be misinterpreted then I suggest you don't misinterpret it.
Do I really have to break it down further. I guess so but only the first paragraph.
Quote:
There are three ways that certain players earn more gold than the average.
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Easy enough. They say there are three ways. Three problems or more specifically three ways of creating the same problem.
Quote:
The first and most obvious way is that, because everyone plays the game differently, some players are able to find unusually profitable areas to hunt in, or tricky strategies for killing a lot of monsters quickly.
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Unusually profitable areas to hunt in. Those would be the trolls, griffens, ettins just to name a few. Griffens outside augery are gone but there are still other places. I believe Elona's Reach is another one with all the minators. Tricky strategies for killing a lot of monsters quickly. Would that be the builds used to allow someone to go into the above mentioned mobs, round up as many as possible and kill them all in a timely manner solo or with just one partner? People were (and still are) able to clear out a given area in the UW using only a 55 and a necro just as fast (and in some cases faster) than full PUGs. So two people were able to clear out any given area in the UW as fast as a full group of eight. I don't know what your definition of 'quickly' is but to me that is rather quick. Sure there is more to stategies than just builds but when your solo or with a partner and you pulled the selected mob away from the others with that mob around you, beating on you, the only strategy you have left is the one provided by your build. This is the farming that goes on. The kind that generates more wealth than intended.
So you only play the game for three hours a day and only spend 20 to 40 minutes farming? So what. It doesn't matter. You may not get rich yourself but your 20 minutes combined with the next person's 40 minutes combined with the next person's hour or two, so on and so on, adds up.
Quote:
The search for the most effective way to play can be a fun part of the game for everyone -- we all like to see how well our characters can do, and whether we can tweak our characters to be better than they were previously -- and so we at ArenaNet don’t consider this a problem unless it’s extreme
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This is the part that people tend to focus on think that anet supports their farming. Forget everything else that is said only this matters. Right
All this is saying that they understand and believe that figuring out builds and/or strategies to allow one's character to kick mob @ss better is part of the fun. They don't concider this a problem unless it's extreme. What do they concider extreme? They explain it further with the following:
Quote:
Although a very knowledgeable or tricky player may be able to earn gold twice as fast as the average, this tends not to create a significant problem, because prices for items in the player-driven economy will still stay at levels where normal players can afford them. But sometimes differences in the distribution of wealth can be extreme; a group of players can find ways to earn gold ten times as fast as the average player.
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A very knowledgeable or tricky player may be able to earn gold twice as fast as the average player. This relates to what they were saying about some players able to find builds and/or strategies that allow them to kill better (faster). If you get a group of people like this together than they will be able to take out mobs faster as a group than the average PUG. This means in any given amount of time they will aquire the 2 times the amount of wealth as the average PUG which mean the individual players will aquire twice as much as the average player. The extreme they talk about is when that group of 8 can go out solo and do the same thing. Find ways to earn gold ten times as fast as the average player. Bringing back the UW example. Before they made changes a 55 used to own down there. There was no being causion having to check for enemies to pop up and strip your enchantments either. A 55hp monk clearing out the UW at the same rate as a regular PUG. So while the individuals in the PUG have their loot divided by 8, the solo 55hp gets it all. So the solo is aquiring wealth at 8 times the rate the individuals within the full group are and isn't this what they are talking about by saying 10 times the amount? 8 is alot closer to 10 then it is to 2. Add the rares that will (not 'if') drop for them since they are solo and I believe (depending on the kind of rares) that 8 climbs. Even climbs higher than 10.
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In this case, prices can rise to a level where normal players can’t afford to trade for items anymore.
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The problem
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Then we have a problem, and we need to adjust the game to bring wealth distribution back into normal ranges.
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They say it themselves that it is a problem. Adjust? How do you think they would do that? Perhaps by nerfing farm locations, nerfing builds, adjust drop rates and introduce a coding that affects the drop rate of farmed areas?
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We constantly monitor the game, so we know when a certain place or technique is being heavily exploited.
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They even use the word exploited. As in they watch and when people are doing what they talked about in a given area, they do something since it is considered exploiting. Doesn't the rules say something about taking advantage of exploits? So the troll run outside of drok's IS an exploit and it is (not so much as before) being exploited.
Quote:
When an issue like this becomes too severe, we make tweaks as necessary to bring things back in line.
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Updates, anti-farm code, etc.
I also believe they don't mention anything about how often or how long either, just the fact that people do it and that if they do it is a problem. They go on about frequency and durration with the other two but for this one they don't. The other two forms are simply larger problems because of this but it doesn't mean the first way mentioned is not causing any problems because it does.
So there you go. You don't have to misinterpret it any longer. Or at least I hope not.
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May 29, 2006, 09:02 PM // 21:02
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#52
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Desert Nomad
Join Date: Jul 2005
Guild: One of Many [ONE]
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Quote:
Originally Posted by Hunter Sharparrow
This is the part that people tend to focus on think that anet supports their farming. Forget everything else that is said only this matters. Right
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This is the part you ignore. You give no reasons why this isn't true other than a rolly-eye emote. I don't know about you, but I don't find emotes to be very persuasive. They, directly, say they have no issue with a tricky build earning 2x or a more gold unless it impacts the whole economy - that's *directly* what they are saying, it doesn't take any interpretation at all. Witness we still have 55'er (heck, even WAY more now than before), B/P groups, and a whole host of other tricky farming builds and we also have reality to back it up.
Quote:
The extreme they talk about is when that group of 8 can go out solo and do the same thing. Find ways to earn gold ten times as fast as the average player. Bringing back the UW example. Before they made changes a 55 used to own down there. There was no being causion having to check for enemies to pop up and strip your enchantments either. A 55hp monk clearing out the UW at the same rate as a regular PUG. So while the individuals in the PUG have their loot divided by 8, the solo 55hp gets it all. So the solo is aquiring wealth at 8 times the rate the individuals within the full group are and isn't this what they are talking about by saying 10 times the amount? 8 is alot closer to 10 then it is to 2. Add the rares that will (not 'if') drop for them since they are solo and I believe (depending on the kind of rares) that 8 climbs. Even climbs higher than 10.
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And that was causing HUGE inflation, remember black die, monk rune prices, shards, and ecto amongst others?
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They say it themselves that it is a problem. Adjust? How do you think they would do that? Perhaps by nerfing farm locations, nerfing builds, adjust drop rates and introduce a coding that affects the drop rate of farmed areas?
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All of them, but not so much that actual non-exploit farmers are stopped. Last I saw UW is still a heavy farming spot. Although some of the fixes are towards Bots also.
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They even use the word exploited. As in they watch and when people are doing what they talked about in a given area, they do something since it is considered exploiting. Doesn't the rules say something about taking advantage of exploits? So the troll run outside of drok's IS an exploit and it is (not so much as before) being exploited.
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Wha? You go from talking about early 55'ing making 8x the amount of gold of normals farmers, that anet didn't like it and nerfed it, to normal farming is an exploit? Since when does troll farming disrupt the economy or rely on an exploit - hell I can farm them with my normal group warrior build, I don't even need a solo build for them.
The only times they have nerfed any farming is when it starts to affect the whole economy, just as what they said in what you quoted. What you are saying they are doing isn't born out in reality, what they directly say they are doing is. Oh well, some people can't be happy unless they can tell others what to do. Someone who "knows" because when you look at it from 45degrees to the right on monday at 3:30am with a 5 lumen flashlight held upside down you can interpret it it to not really mean what they say is never going to be persuaded. They've already drunk the kool-aid and it's too late (more than likely they just had thier exploit stopped and are irrational because of that, after all they had money - who cares if it was destroying the game for everyone else).
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May 30, 2006, 12:57 AM // 00:57
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#53
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Krytan Explorer
Join Date: Jun 2005
Location: East Coast =D
Guild: Various GvG Guilds...Always Moving
Profession: Mo/
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Quote:
Originally Posted by Caleb The Pontiff
That is not a farming nerf at all. That is an in game tip that has been present since GW went live a year ago. You can turn the tips off in your option settings if you don't want to see it any more.
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Wtf! is anyone paying attention to the comment above? This was never "introduced" or "this happend a long time ago"...this has been here SCINCE THE BEGGINING OF GW. Its a tip not a nerf. it will always be there if you dont turn off tips...sorry i just see ppl still saying "this happend a while ago" and no one is even reguarding this comment.
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May 30, 2006, 01:12 AM // 01:12
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#54
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Frost Gate Guardian
Join Date: May 2005
Guild: Kansas City Hotsteppers [KCHS]
Profession: W/Mo
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Err, actually, it hasn't been there since the release of Prophecies. But its not new either. It was about halfway through in an update. It was the first of three measures to stop Griffon farming.
http://gw.gamewikis.org/wiki?title=F...52&oldid=78802
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May 30, 2006, 01:42 AM // 01:42
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#55
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Nil nisi malis terrori.
Join Date: Aug 2005
Profession: Mo/Me
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Quote:
Originally Posted by chrislee149
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Notice there is no release date listed other than "recently"? Also please note that Gwiki is user editable, meaning I could change that sentence to "since release" as long as the page isn't locked, and you would be quoting that instead.
Several people have mentioned seeing this tip repeatedly since GW's inception, and I remember seeing it with my first character while trying to get enough of a collector item for an armor piece. It was only the tip I was referring to, it is quite possible the circumstances triggering it have become more stringent or the sheer number of "farmers" has made the sight of the tip more prevelent. Whatever the case, I can assure you that that tip has existed long before March of 2006 (1 month before Factions release?!)
The first screenshot I can see in a quick search here is from October of 2005, clearly proving the Gwiki statement incorrect.
http://www.guildwarsguru.com/forum/s...ad.php?t=66167 post 20 from AncientPC shows the tip in action.
Also, in a search of Update archives, I found this tidbit from the June 15th 2005 update (6 weeks after release)
Fixed issues with last week's update that could cause loot drops to completely stop for some players after repeated map entries, and substantially improved the loot system so that only the most extreme forms of farming will cause monsters to start to run low on loot.
One can only assume the tips would have been implemented prior to the previous week's update, at the very latest. That puts it at the beginning of June, 1 month after release. It did take me 2 weeks or so to get my first character to the desert collector where I first noticed the Tip, so it is distinctly possible that it was indeed 1 month after actual release date.
Last edited by Caleb The Pontiff; May 30, 2006 at 02:50 AM // 02:50..
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May 30, 2006, 05:48 AM // 05:48
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#56
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Jungle Guide
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@Hunter
Clearly you have an axe to grind when it comes to people farming Hunter, so anything you really have to say will be aimed towards that goal. If you notice, I didn't even interpret anything from that quote for anybody. I took it exactly how I read it. If anyone is doing any interpreting (rather misinterpreting), it's you. These things from the quote don't back your agrument what so ever, besides, what exactly IS your argument? They are things that are already widely known by people who have read it and understand it. The anti-farming code is designed to be a bot catcher and a hint imo. Here, I'll give you another quote, but I won't interpret anything myself, and we'll see how well you do with that one...
Quote:
GWHA: The recent changes which were implemented to prevent exploitation by farming bots leave many players dissatisfied, and the question whether what type of farming is right or wrong has been present for some time. What do you plan to offer to those players who enjoy farming in part-time or on a regular basis?
Gaile: We understand that for some players, farming is fun. If players farm in the normal manner, that is, work their way through an area and kill monsters, they will not trigger any sort of alarm in the bot detection programming. Even if they engage in relatively repetitive behavior, farmers will still be able to get drops and they will not raise the question of their account's or character's legitimacy. Now admittedly, there was a point last week where players were not getting any drops at all. But that was an error and it was adjusted in this week's update, so that players can find good areas and hunt them often, if they desire, in order to receive items and gold.
Ban parameters were set quite high and in this week's update they were raised even higher. I would warrant that it would be almost impossible for a human being to perform actions that would raise a bot alert. In other words, there are ways to determine if a character is a bot or a player, and it's highly unlikely that a human player is going to run into problems. This means that players are free to go about their business, even if it means farming.
However, it's fair to say that we do not actively encourage an excess of player farming. Some players insist that farming is the only possible way to achieve their objectives. I would say that farming may be a way, but it is not the only way. There will be future changes that will address our intention not to penalize farmer-type players, but instead to make playing through the game lucrative and rewarding so that farming is perceived as what it is meant to be, just one of many gameplay options.
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and…
Quote:
Originally Posted by strcpy
They've already drunk the kool-aid and it's too late (more than likely they just had thier exploit stopped and are irrational because of that, after all they had money - who cares if it was destroying the game for everyone else).
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I hope that wasn’t directed at me, because I don’t use exploits to farm for gold, and I'm not ruining the game for anyone.
Last edited by Matsumi; May 30, 2006 at 05:59 AM // 05:59..
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May 30, 2006, 06:12 AM // 06:12
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#57
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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Quote:
Originally Posted by commander_carter
No this is not about Anet banning bots. This is about Anet making a really bad decision. Just today I was out farming new faction bosses when a box popped up on my screen. It said something along the lines of killing several monsters and rezoning to kill them again causes them to stop dropping items. This means that everyone who farms for money is out of luck. This is underhanded; to say players can't farm to get money is like saying that losing an arm is only a flesh wound. The fact that this was unannounced also raises issues. I know for a fact that this was only introduced today because I was doing the same thing yesterday and never got a message.
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Is that why a clone of your thread was made a month ago?
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May 30, 2006, 07:18 AM // 07:18
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#58
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Lion's Arch Merchant
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Quote:
Originally Posted by Meo Yeong
Lol not about farming hahahahhah. I think thats the funniest comment I have heard thus far. First off if the game wasn't about farming they wouldn't have a bunch of different items to obtain. As soon as you go out multiple times to try and get that item you are farming for it regardless if you are soloing , using henchman or a full group. You can only complete the quests so many times until you are sick of it, and when you get bored of pvping need something to do. So whats left. Exactly you go out and farm to make a bit of cash so you can pay those retarded prices for items you want or hope you get the item you want to drop. Now you guys say its been like this for 6 months well I remember with the new tombs with theh end mesmer bosses that when it started all you need to do was go out the farthest zone away from it and kill a creature or two and come back and you would be good to go with green drops.
BUT!!!!!!
Its been noted that green drops are even rarer in factions and has been nerfed. Like I have stated and actually now I am at even more runs over the last couple weeks I have killed sunreach, falaharn and the necro that is just a jump and skip along the way and not once have they dropped one of their greens.
Thats with like I said resetting drops, going and helping other people with missions in tyria and canthan, using multiple chracters, zoning , killing in other areas. And still it has been weeks and no drop. Like I said I could go to my favourite killing spot make 100k in 6 hours without even dealing with an other player and having to sell anything and just buy the shield.
BUT!!!!!
For 5 days roaming to LA, KC and other places where some of the higher level players sell I still havnt even gotten one tell answering my ad that I wtb that sunreach shield.
Ive seen more urgoz flatbow then this sunreach shield lol.
Anyways I am up to 83 kills each on those three mobs after resets and days of on and off farming of them and still no shield or any green from them. That in my opinion tells me way to nerfed since i am trying just to get that shield for my war. And what makes it worse is the bs that I already have the end game shield with same stats from beating factions and I just want the sunreach skin.
Anet says there is a reward system in place but I disagree with that. Also note that when you pvp and get bored and have beaten game 4 times what else is there to do lol.
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The name of the game is GUILD Wars, not FARM Wars. Therefore, the point of the game is not to farm greens. If farming for greens is what you are about, you must be very bored.
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May 30, 2006, 07:25 AM // 07:25
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#59
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Jungle Guide
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Quote:
Originally Posted by Russell.Crowe
The name of the game is GUILD Wars, not FARM Wars. Therefore, the point of the game is not to farm greens. If farming for greens is what you are about, you must be very bored.
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That's right, but there's also Guilds that go farming together and wage wars on the monsters in the area.
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May 30, 2006, 08:09 AM // 08:09
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#60
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Desert Nomad
Join Date: Jul 2005
Guild: One of Many [ONE]
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Quote:
Originally Posted by Matsumi
I hope that wasn’t directed at me, because I don’t use exploits to farm for gold, and I'm not ruining the game for anyone.
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Umm, should be fairly obvious who it was directed at, only one person was reading "We don't mind farming, we just want to stop bots and stop farming methods that destroy the economy" to mean "OMG we hate farming - NERF NERF NERF to stop it!".
Due to some of thier comments, I got the impression that particular individual was an early 55'r (and other exploits, bugs or just unforseen combinations that were too powerful, current 55'ing doesn't doesn't fall into that category) and is ticked they can not make insane amounts of money anymore so they are irrationally rageing away and nothing will even remtoely change thier minds, and thus they had drunk the kool-aid.
You seem to, at the very least, agree with that assessment somewhat - at least the irrational reading of what Anet said.
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