May 30, 2006, 02:56 AM // 02:56
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#2
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The Greatest
Join Date: Feb 2006
Profession: W/
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I guess ANet wasnt planning on bringing back +5 energy weps.
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May 30, 2006, 02:56 AM // 02:56
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#3
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Desert Nomad
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
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It was removed way before Factions came out.
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May 30, 2006, 03:03 AM // 03:03
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#4
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Krytan Explorer
Join Date: Oct 2005
Guild: The Last Sacrens
Profession: N/Me
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Now what, they bring back +5 energy weapons! Usually good companies dont delete something then restore it
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May 30, 2006, 03:07 AM // 03:07
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#5
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Lion's Arch Merchant
Join Date: Aug 2005
Location: Canada-nuff said
Guild: Peace Machine Grrr [DiE]-with Kanwulf until I feel the boot
Profession: W/N
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The HoD bow must also be reinstated!! And don't even get me started on the axe...
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May 30, 2006, 03:08 AM // 03:08
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#6
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by TheOneAndOnlyX
Now what, they bring back +5 energy weapons! Usually good companies dont delete something then restore it
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Many minds can change within a year.
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May 30, 2006, 03:11 AM // 03:11
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#7
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Forge Runner
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What is the +5/20 green sword called anyway?
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May 30, 2006, 03:27 AM // 03:27
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#8
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Wilds Pathfinder
Join Date: Jun 2005
Location: USA
Guild: Xen of Onslaught
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Quote:
Originally Posted by Alleji
What is the +5/20 green sword called anyway?
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kick-ass
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May 30, 2006, 03:32 AM // 03:32
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#9
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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The idea behind the protesting was that either something is overpowered, and needs complete removal or revision, or something isn't, and it should not only be left in the game, but remain available to the player base.
What Anet chose made no sense from a balance perspective.
But yes, as Arkantos said, opinions can change over time. Both the playerbase, who learn and grow, and the developers at ArenaNet, who do the same.
I WOULD like to hear the story behind Anet's decision, though. I think it would be insightful.
Edit: Revised post content.
Last edited by Mercury Angel; May 30, 2006 at 05:18 AM // 05:18..
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May 30, 2006, 03:58 AM // 03:58
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#10
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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I thought A.Net's decision was pretty straightforward. Right before release they went through all the crafters and standardized them with common equipment - before that update there were lots of weird items available from collectors. When they did this they missed the Henge of Denravi, and lots of weird equipment was left behind because of it - the sword, axe, and bow, and the hex helm, amongst other things. A couple months later they re-vamped the crafters with better equipment, and Henge got updated in the process - with good, appropriate items for the level of the town. This removed the unique items that were previously available there, though, and since some of them had a cult following you end up with the current situation.
I'm pretty sure the sword wasn't removed because it was 'too good'. My guess is that no one thought the weapons from that crafter mattered. Of course anything with unique stats gets used somewhere. Some people decided they liked the sword and started using it, driving the price up through the roof and spawning a bunch of funny forum threads about how imbalanced it was.
They re-introduced +5 energy weapons in response to that demand. The net result is that you rarely see them used, at least in competitive play. It really is a niche item that only has a few narrow uses - the popularity, it turns out, was based more on scarcity than how much of an impact the weapon actually had.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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May 30, 2006, 05:49 AM // 05:49
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#11
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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I'd still like to see the old FFS and HoD Axe/Bow reintroduced, but that's just me. :\
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May 30, 2006, 07:06 AM // 07:06
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#12
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Krytan Explorer
Join Date: Apr 2005
Location: Sheffield, England, UK
Guild: Super Cute And Fluffy [scF]
Profession: E/
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they never deleted it, and it wasnt for the +2 energy why people wanted it,
they just stopped it being dropped, it was originally a beta weapon/early prophecies release, i believe it was taken out in the 4th patch after release or something like that...
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May 30, 2006, 07:26 AM // 07:26
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#13
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Ascalonian Squire
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Old HoD axe adds 25 health permenently, with no drawback.
Old HoD bow adds 10 armor permenently, with no drawback.
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May 30, 2006, 07:31 AM // 07:31
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#14
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Jungle Guide
Join Date: Mar 2006
Profession: Mo/
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I could see why they wouldn't want to bring back the old HoD bow though. +10 unconditional armor, +5 more = me likey
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May 30, 2006, 07:52 AM // 07:52
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#16
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Wilds Pathfinder
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Quote:
Originally Posted by Alleji
What is the +5/20 green sword called anyway?
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Rajazan's Fervor
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May 30, 2006, 08:32 AM // 08:32
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#17
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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I would have been interested in the HoD axe, that has strong possiblities when fighting spike teams, where every point of health helps. I'm less convinced on the HoD sword, with focus swapping total energy is directly controlled by your max energy set which is usually dual -regen items, so the sword doesn't enter in there. The best use I've heard for it is to have it on your first -regen swap, allowing you to stay on a 20% enchant item for longer than you otherwise would have been able to.
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May 30, 2006, 09:01 AM // 09:01
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#18
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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Well, I still use my old HoD sword. I guess I'm a bit old-school.
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May 30, 2006, 09:15 AM // 09:15
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#19
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Krytan Explorer
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It was removed initially because it was being used in conjunction with skill exploits to create invincible monks. The extra energy and 20% enchanting mod made it possible for any idiot to run round the Underworld picking up sackfulls of ecto with no difficulty.
Anet has fixed the exploitable skill - prot bond - so that it no longer matters if +5 energy weapons exist or not.
Thats it - end of story.
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May 30, 2006, 09:24 AM // 09:24
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#20
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by generik
Does anyone else remember the HoD sword?
Back in the day everyone was whinging about how imbalanced this sword was because it could *gasp* give its holder 2 more energy than an equivalent focus and wand (!!!!)
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You can't put a +20% enchanted mod or a +30 fortitude mod on a wand, nor can you change the type of damage it does. And no wand that I've ever seen has +5 energy unconditionally. The sword had several advantages over wands, and its only disadvantage was no % chance of fast cast or fast recharge, which may or may not have been very important anyway, depending on your build.
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