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Old May 12, 2006, 04:51 PM // 16:51   #101
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maybe they could add something like quests to make your character look different, i mean a ranger could do a beastmaster quest, so the looks of the character becomes more beastly, necro could do a blood quest wich make them look more vampire like, this would be a cool addition i think
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Old May 12, 2006, 05:09 PM // 17:09   #102
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FACTIONS OWNZ!!! im done =)
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Old May 12, 2006, 05:09 PM // 17:09   #103
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BTW, left one is the Alhambra in Spain. A moorish stronghold-palace.
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Old May 12, 2006, 05:14 PM // 17:14   #104
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cool the new grinding system, prevent the flying city to land on your lands by keep the gods happy, africa farm ftw

just kidding btw
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Old May 12, 2006, 05:19 PM // 17:19   #105
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If FARMER_LEAVING_CITY=TRUE then CITY_Y_AXIS=CITY_Y_AXIS+1000
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Old May 12, 2006, 08:05 PM // 20:05   #106
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Quote:
Originally Posted by RTSFirebat
  • 16 Missions - shame the story was weak, less then chapter 1
  • The controling of territories - Shame you have to farm faction to have any hope of having them. But the 8v8 battles can be fun.
  • High-score challenge missions - That only 1% of the whole game population have access to at the time
  • Jade sea's, petrified forests - These were nice, but just eye candy
  • Built up cities - Slum areas are annoying and again just eye candy
  • Swarms of monsters which explode on death - Death Nova from Chapter 1? Again nothing really new. AI still acts the same.
Sorry to paint a negative picture, but for me Chapter 2 didn't really add anything majorly new to the gameplay. But that is for a dicusssion in another forum.
Its nothing like chapter 1!

16 missions? So what its a great story line. Controlling of territories is cool if you have a big alliance. High-Score challenge mission can be accessed by anyone , your thinking of elite mission. Jade sea was AMAZING didnt like forest much tho. Not many monsters on Chapter 1 have death nova.

Edit: Oh and its 12v12 not 8v8.
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Old May 12, 2006, 08:12 PM // 20:12   #107
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Originally Posted by Arkyn sei
So what its a great story line.
Maybe by multiplayer FPS standards...
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Old May 12, 2006, 08:15 PM // 20:15   #108
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cool....
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Old May 12, 2006, 09:36 PM // 21:36   #109
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Originally Posted by Zorian Direspell
Huh. Africa after all. I was kind of predicting this. Anyone notice how there seems to be a subtle elemental theme underlying each expansion as well? The "Charr" attack Ascalon in a big "firey" event, leading to a series of quests to stop the fulfillment of the "Flameseeker Prophecies". (Prophecies = Fire) Shiro dies and turns the sea to "jade" and the forest to "stone". (Factions = Earth) My guess is that 3 will focus on water (either the need for it or the danger of it ... the theme seems to be "danger of it") ,because water was always a focal point of ancient North African culture, and chapter 4 will focus on Air (maybe set in a floating Greco-Roman cityscape or something ... we know that floating structures exist, so...)
Danger of water? They gonna try to play on the New Orleans or Tsunami thing? Well if they're gonna do a substantial amount of flooding effects in Chapter 3, I hope they fix the character model armours first. When my character ends up under water, she loses her hair or skirt or something depending on which character it is
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Old May 12, 2006, 10:14 PM // 22:14   #110
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Originally Posted by Kylie Minon
BTW, left one is the Alhambra in Spain. A moorish stronghold-palace.
No wonder they can churn out a chapter so quickly. They don't come up with original ideas
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Old May 13, 2006, 02:29 AM // 02:29   #111
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africa... i cant wait
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Old May 13, 2006, 05:13 AM // 05:13   #112
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I will just say this, Factions kept me busy for like a week, and already I grow tired of it, and all I see out of it towards me player-wise was maybe a cool skill there or two, more money sinkers (celestial and zodiac stuff, 15k luxon and kurzick) 2 new classes, including one I already am SICK of seeing.

Overall, Factions just did not seem worth the 50 bucks compared to how the orginal game kept me busy for 1k hours, and if Chapter 3 dissapoints me, I will quit GW forever and ever. (Battlefield 2142 here I come!)
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Old May 13, 2006, 08:06 AM // 08:06   #113
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Originally Posted by Ineffiable

Overall, Factions just did not seem worth the 50 bucks compared to how the orginal game kept me busy for 1k hours, and if Chapter 3 dissapoints me, I will quit GW forever and ever. (Battlefield 2142 here I come!)
I think factions after the success of the first was doomed for a sophmore jinx.

As for 2142, talk about the expansions sucking worse than the orginal. BF42 was awesome, BF vietnam was ok, BF2 (and exp pack) was terrible. So now your looking for BF 2142, after the stink bombs they just released? Enjoy :P
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Old May 15, 2006, 03:44 AM // 03:44   #114
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Quote:
Originally Posted by WasAGuest
Question: If the developement teams are shifted from chapter to chapter to meet the 6 month release (1 yr dev cycle) how will the team from Factions (who should already be be shifted to Chapter 4) be adding too or seriously adjusting "issues" in Factions?
It would seem to me, that only a small team of bug fixers would be left to work on Factions so the team could move on.
Obviously this question comes from only having second hand knowledge, but I'm just curious.

BTW, if the above info on Chapter 3 is correct (about the theme); awesome!
It is my understanding that there are only 2 development teams, 110 people broken into 2 groups. Not a third for bug fixing or the like.

Ok after writing and re-writing this, to make it simple basically. Team 1 made chapter 1, It maintained Chapter 1 until such a time that chapter 2 was ready for release. At that point Team one hand the torch over to Team 2 and Chapter 2 was released and is being Maintained by Team 2. Team 1 now transitions to a phase of active development on the next chapter, Chapter 3. Thus the cycle continues.

There is only ONE team actively developing a new Chapter at any given time, meaning the other one is Maintaing its Current Release and thus maintaing the active chapter to create new content and fix bugs.

Hope that makes sense. I could be wrong, but that was my understanding of the development pipeline.

Last edited by aeroclown; May 15, 2006 at 03:49 AM // 03:49..
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Old May 16, 2006, 02:11 AM // 02:11   #115
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Quote:
Originally Posted by aeroclown
It is my understanding that there are only 2 development teams, 110 people broken into 2 groups. Not a third for bug fixing or the like.

Ok after writing and re-writing this, to make it simple basically. Team 1 made chapter 1, It maintained Chapter 1 until such a time that chapter 2 was ready for release. At that point Team one hand the torch over to Team 2 and Chapter 2 was released and is being Maintained by Team 2. Team 1 now transitions to a phase of active development on the next chapter, Chapter 3. Thus the cycle continues.

There is only ONE team actively developing a new Chapter at any given time, meaning the other one is Maintaing its Current Release and thus maintaing the active chapter to create new content and fix bugs.

Hope that makes sense. I could be wrong, but that was my understanding of the development pipeline.
Hmm, so it seems kind of like what we got with Factions is going to be "it". Not many (if any) of the issues abound will be altered as the teams will have already moved on.
Thank you for answering (those people who did).
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Old May 16, 2006, 07:47 PM // 19:47   #116
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Originally Posted by My Sweet Revenga
Danger of water? They gonna try to play on the New Orleans or Tsunami thing? Well if they're gonna do a substantial amount of flooding effects in Chapter 3, I hope they fix the character model armours first. When my character ends up under water, she loses her hair or skirt or something depending on which character it is
Actually, I think you'll be safe. Considering that the title, if rumor is true, will be Nightfall, and the preview art appears to have floating cities, I'm putting my money on air now. Hopefully your character is less susceptible to high winds than she is to high waves.
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Old May 17, 2006, 06:19 AM // 06:19   #117
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Africa... I wonder if you can tame elephants or giraffes?
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Old May 17, 2006, 06:46 AM // 06:46   #118
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People whine and complain but still play so meh good for Guild Wars. I'm looking forward to it. I like two development teams... it means that if i get bored on one content i can go to another with a completely different feel.

As for GW2 needing to be fixed... not really. Is it going to be perfect no... is anything seriously wrong no.. will the continue to make minor changes still... yes.

Most MMORPGs or WHAT ever you want to call it take at least a year before they are all fleshed out anyway. Did anyone play Prophices when it first came out because I did.. and they made tons of changes to missions ect by my second play through.

Bascially I think complaining.. especially on guild war fourms is really pointless... but knock yourselves out. If you didn't like chapter 2 so you have already made up your mind on chapter 3... *gasp* don't buy it. But you will anyway.

I know I will... Haven't been as big of a fan of the second chapter but I still appreciate it, in that they changed a lot of things so perhaps the changes in third one will be to my liking more. Varity is good though some people just cant handle change. Oh well.
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Old May 17, 2006, 04:38 PM // 16:38   #119
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Quote:
Originally Posted by aeroclown
Ok after writing and re-writing this, to make it simple basically. Team 1 made chapter 1, It maintained Chapter 1 until such a time that chapter 2 was ready for release. At that point Team one hand the torch over to Team 2 and Chapter 2 was released and is being Maintained by Team 2. Team 1 now transitions to a phase of active development on the next chapter, Chapter 3. Thus the cycle continues.

There is only ONE team actively developing a new Chapter at any given time, meaning the other one is Maintaing its Current Release and thus maintaing the active chapter to create new content and fix bugs.

Hope that makes sense. I could be wrong, but that was my understanding of the development pipeline.
Not quite how I see it. My take on the development cycle, given Anet have said that chapter 3 has been in development for 6 months, is that there will be two chapters in development at a time.

I seriously doubt that any team, as a whole, will all stop working on a chapter on release, and move onto the new chapter.

The way I see it. Original team develop Prophecies, during this time new people are hired and the team expands. At release they start work on Factions. During the next six months more people are hired and some of the original team are split off, to form team 2, thus you have consistancy with some people in each team who have familiarity with GW. Around Nov last year, team 2 starts work on chapter 3. Factions is released and some of team 1 (concept artists, design people, ideas people) begin work on chapter 4, leaving the rest of team 1 to work on fixes for Factions. IMO you're not going to expect any code to be written until at least there are some decisions on what is going to be in the new chapter.
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Old May 31, 2006, 02:05 PM // 14:05   #120
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Quote:
Originally Posted by Tuoba Hturt Eht
- Dragon's Throat
Kurzick
- Altrumm Ruins
- Amatz Basin
Luxon
- Zos Shivros Channel
- The Aurios Mines

These are called "Challenge Missions", they are not "Elite Missions" where "only 1% of the whole game population have access to at the time".


"High Score" because the scores of the teams who did their best are recorded down.
- Daily Best
- Montly Best
- All Time Best
i have access to all of em, but nobody ever plays them

there needs to be more incentive for playing them
ANET keep this in mind

or nobody will play and it will be waisted programming
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