May 11, 2006, 09:30 PM // 21:30
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#61
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Forge Runner
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Quote:
Originally Posted by Ka El Windstorm
If you read the thread a little bit you will find out that there are two different production teams. The team that is fixing Factions, is not the same one working on Ch.3. Which gives me hope, because that means these are the same guys who made Prophecies.
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Ah, so basically there's the good team and team that developed and is currently "fixing" factions are all a bunch of stoners who came up with such awesome ideas as locked doors all around Cantha, storyline that refuses to be ignored, endless "courier boy" quests, bosses that do 380 damage with a fireball, and Vizunah Square? GG.
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May 11, 2006, 09:55 PM // 21:55
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#62
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Frost Gate Guardian
Join Date: Mar 2006
Profession: R/
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OKay so maybe fixing wasn't the correct word to use. How about Smoothing our the wrinkles?
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May 11, 2006, 10:26 PM // 22:26
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#63
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Krytan Explorer
Join Date: Dec 2005
Profession: Rt/A
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africa.......cmon this is starting to be "Survivor Series", next we'll have gameplay "you have been voted off the island"
can't we focus on the old gods who abbandoned tyria or something?
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May 11, 2006, 10:37 PM // 22:37
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#64
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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Quote:
Originally Posted by Nevin
Based off of "North African" I'm assuming one of the new professions will be a javelin wielder, with maybe a large shield? Like an amazon. (Remember old fashion tribes in Africa use hand made spears/shields when hunting game or fighting)
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spear chuckers FTW!!!!!
seriously though, if Alex is still reading this thread, address the Elite Mission issue. I know I don't have to explain it because there are about 20 threads all saying the same thing.
Ok I'll explain it: it sucks that these are only open to the most elite of PVP guild alliances and faction farmers, and closed off to us PVE'rs who simply want access to PVE content. FoW/UW access is fair, this is clearly not.
and while I'm at it, stop sending Gaile to absorb the abuse about the storage issue. It's not fair to her to have to spin off half-hearted promises that she has no control over, when it's your issue to fix.
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May 11, 2006, 10:56 PM // 22:56
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#65
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Krytan Explorer
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Quote:
Originally Posted by VitisVinifera
Ok I'll explain it: it sucks that these are only open to the most elite of PVP guild alliances and faction farmers, and closed off to us PVE'rs who simply want access to PVE content.
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Don't put it that way, they'll misunderstand, and we'll get something horrible in chapter 3!
It's like they took the complaints about access to realms of the gods being too exclusive, and favor being only being affected by PvP and said, "well, here, in this one PvE players have a method for competing alongside PvP! Everyone is happy now!" when they should have been making a non-exclusive system for endgame missions.
I don't understand what the team's obsession is with making PvE missions a reward for competetive play. There are so many other things that could be a reward for that, I think choosing for it to be a mission is a bad idea.
I really hope this isn't a trend that will continue into the next chapter.
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May 11, 2006, 11:25 PM // 23:25
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#66
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Ascalonian Squire
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I just hope that whatever they do for chapter 3, the voice acting is better than factions - factions mission voice acting is *appalling*
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May 11, 2006, 11:43 PM // 23:43
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#67
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Academy Page
Join Date: Mar 2006
Guild: ITMI [The Marauders]
Profession: Mo/W
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Juicy! I want some more info on chapter 3 asap . Factions provides more variety from those ancient tyrian missions! yawn. Dividing the users into joining a specific alliance brings more energy into the game. I wish people would spend more time enjoying the essence of this game besides sitting at dis 1 la or kening centre selling eye candy weapons. Gj anet in bring greens weapons in the game and lowering 15^50 weapons! If chapter 3 would be located in the mid-east, with pyramids and deserts that would be excellent. Hmm but d2 had a mid-eastern vibe as well. Oh well upgraded d2 ftw.
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May 12, 2006, 12:49 AM // 00:49
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#68
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Wilds Pathfinder
Join Date: Jan 2006
Profession: W/Mo
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Quote:
Originally Posted by Omega X
Diversionary Tactic. Gets you to stop focusing on now and then problems and focus on what's to come.
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Exactly what I thought when I saw this. I really hate being this cynical, but it's hard when you have a 6th sense for deception.
Last edited by Ken Dei; May 12, 2006 at 12:55 AM // 00:55..
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May 12, 2006, 12:57 AM // 00:57
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#69
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Krytan Explorer
Join Date: Dec 2005
Profession: Rt/A
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Voodoo Magic:
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Elite Hex/Item Spell: Voodoo Doll
Target foe is hexed with Voodoo Doll, while you carry Voodoo Doll you move 33% faster, when you drop Voodoo Doll, that foe is knocked down and suffers 10..90 damage.
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May 12, 2006, 01:19 AM // 01:19
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#70
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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Quote:
Originally Posted by Deepjay
I just hope that whatever they do for chapter 3, the voice acting is better than factions - factions mission voice acting is *appalling*
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/signed
I just did the first Kurzick mission this morning, where you clear out the cathedral and get the urn. Danika's voice acting is.....really sad. She's like....oh my gawd! And then, like......
Definitely a step backwards. If the voice acting had half the talent of the renderers/designers, noone would mind.
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May 12, 2006, 01:29 AM // 01:29
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#71
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Krytan Explorer
Join Date: May 2005
Guild: The Zaishen Force
Profession: Me/E
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Oh geez... Danika sounds like a gossiping teenager...
Edit: Sorry, that should say pre-teen. I think the moment I first heard her voice was the moment that I started making peace with the fact that my alliance decided to join Luxons.
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May 12, 2006, 01:40 AM // 01:40
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#72
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Frost Gate Guardian
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Quote:
Originally Posted by Makkert
Personally, I found the storyline stronger then Chapter 1.
I mean, escaping from Ascalon. ok.
Wait, suddenly we are helping the White Mantle? eh...ok?
Wait wait, no, White Mantles are baddies. let's help Shining Blade. eh ok?
Ehm, so let's slay Glint. Yes, the one that helps us. That makes sense.
.......
Compared to that, I found Ch.2's storyline quite nicely, with nice flashbacks.
my 2 cents,
Makkert
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So you start out in the beginning worry about one thing and all of the sudden you need to find Glint, I mean Suun, so you can Ascend, I mean become Weh No Su, so you can be able to kill the Mursaat, I mean kill Shiro.
Yes I know the order is different. Whoopee.
So yeah. Halfway through I was wondering if the real, REAL, no really this is really is the main villain, guy would be the Emperor or something. "Haha you killed Shiro, so I can now become an Envoy/God/the Muffin Man and rule the world!, etc, etc".
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May 12, 2006, 01:42 AM // 01:42
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#73
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Krytan Explorer
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Quote:
Originally Posted by VitisVinifera
Definitely a step backwards. If the voice acting had half the talent of the renderers/designers, noone would mind.
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I thought that the voice-acting in Factions was a bit better than the original, but I guess that's not saying much. I almost couldn't get through a mission in Prophecies without groaning or making fun of it.
It's not really a major complaint of mine, but it would be nice to get some better acting.
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May 12, 2006, 02:11 AM // 02:11
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#74
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Krytan Explorer
Join Date: Aug 2005
Guild: Organised Spam
Profession: W/
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The point is that it feels the same and all the little story details and game mechanics detail don't matter. It feels too much like a new skin and nothing that has been really changed underneath. You still go from one huuuuge mob to the next with frustrating henchmen. You still have to stare at fast scrolling lines to actually sell or buy items and not get screwed over, in some areas movement still feels clunky and like you bump into invisible walls (click on an npc in house zu helzer to walk to it), it just feels the same. The artwork is great, really great, but to a lot of people it feels like the same deal all over again despite this.
As for chapter 3, to me personally the northern african style appeals a lot more than the asian style they were going for, although this doesnt start a tradition that every chapter is going to pseudo represent a continent or cultural influence in our world, because that'll end up being kinda corny, and let's face it, that worked well in terranigma but not in a game like this. More GW themes and less our world. Work on those people in the desert that didn't make it, or go in-depth into the houses in the jungle.
The concept art reminds me of a siege town in crusader times, a mixture of christian and european architecture and muslim influences, like the hagia sofia in istanbul for example, or perhaps like a skyline of jeruzalem. That looks like a city I wouldn't mind spending 30% of the game in ^^
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May 12, 2006, 04:19 AM // 04:19
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#75
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Frost Gate Guardian
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Quote:
Originally Posted by Alleji
Ah, so basically there's the good team and team that developed and is currently "fixing" factions are all a bunch of stoners who came up with such awesome ideas as locked doors all around Cantha, storyline that refuses to be ignored, endless "courier boy" quests, bosses that do 380 damage with a fireball, and Vizunah Square? GG.
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Exactly what I was thinking. I think maybe I will only be buying the odd chapters of GW. 1,3,5, etc.
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May 12, 2006, 04:24 AM // 04:24
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#76
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Jungle Guide
Join Date: Oct 2005
Guild: Kinetic Fusion [kF]
Profession: Me/
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Quote:
Originally Posted by Tr0n
By the way things are going now, I hope there will be no C4.
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If you hate GW so much, why are posting at a fan forum?
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May 12, 2006, 04:31 AM // 04:31
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#77
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Pre-Searing Cadet
Join Date: Jan 2006
Guild: The Grey Legion
Profession: W/Mo
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I loved prophecies and im liking factions but one thing I thought would be totaly kick ass would be to make the Char a playable race, you get the other half of the story plus it would make for some awsome VS missions, were the human and the char players have a set of goals each going agianst each other. I think that would just be awsome!
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May 12, 2006, 04:41 AM // 04:41
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#78
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Krytan Explorer
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Quote:
Originally Posted by Lexar
The concept art reminds me of a siege town in crusader times, a mixture of christian and european architecture and muslim influences, like the hagia sofia in istanbul for example, or perhaps like a skyline of jeruzalem. That looks like a city I wouldn't mind spending 30% of the game in ^^
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That's kind of why I'm hoping there will be new armor for the assassin class. With the name "assassin," I kept picturing some arcane middle-eastern cult, rather than the asian ninja they were going for, and I gave my assassin a Sumerian name. Yeah, he's got asian features, but it would be cool to get some new armor go with the middle-easten theme. Bah, but you GW players hate RPers anyway!
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May 12, 2006, 05:41 AM // 05:41
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#79
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Journeyman
Join Date: Jul 2005
Profession: R/Mo
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wait a minute, what?! Chapter 3's coming out already? and Chapter 4's in development?! holy crap, i haven't even finished Factions yet!
haha.
anyway, that huge floating mosque-like structure looks interesting. but i hope that they mix up the PvE gameplay a little bit more. slogging through the 1039218731927398127389127398159762817698765th mob of monsters with 60% DP isn't fun anymore. hell, it wasn't fun to start with. if they can somehow make PvE less linear than "kill monsters A, B, and C and then kill monster Z while slogging through his minions the entire time", then i'd be very, very happy.
and about the voice acting, don't dwarves usually have Scottish or Irish accents? their weird accents kinda made me cringe in Prophecies, but not as much as the voices that are used for your character in Factions. i don't normally turn off the speakers when i play a video game, but this was pushing it.
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May 12, 2006, 05:50 AM // 05:50
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#80
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Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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Quote:
Originally Posted by Ken Dei
Exactly what I thought when I saw this. I really hate being this cynical, but it's hard when you have a 6th sense for deception.
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There is no "ESP" necessary. This is all purely obvious. I've read complaints across a number of boards minus GWOnline since they like to lock out lurkers. And a number of players are NOT happy with a number of issues ranging from simple bugs to big gameplay issues like alliances.
PR is going to take all of the good feedback and treat it like its the only feedback until the bug creators can(atleast try to) fix their mistakes. And because "We can stream an update at anytime" they aren't in any kind of rush to do so.
Speaking of bugs, the Canthan henches are getting on my last nerve. ITs the first time I'll admit that they are actually worse than the average PUG(alesia I miss you baby).
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