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Old Jun 03, 2006, 12:37 AM // 00:37   #161
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Originally Posted by Phades
You used the color breaks in order to promote advertising. You are avoiding my point though entirely
I was addressing a minor issue that wasn't as important as the other issues I set forth. You repeatedly bringing it up is drawing attention away from most of what I've been trying to say.

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Originally Posted by You
Actual value is something determined by the individual. To be quite precice, the majority of the items are free of cost, depending on the prefered playstyle. The only precieved economy is driven by he who farms the most.

There are no balances on this. This is why arguing that the economy has some kind of balance within the game design is a falacy. You are just trying to justify passing off the cost of non-essential equipment onto someone else who has less play time under their belt.
You're quite right that the value is determined by the individual, and the value depends on how much content someone has exposed themselves to. Unfortunately this has nothing to do with my point, which is that you cannot buy or sell an item to an NPC for that percieved value. You need to buy or sell from a player. You didn't dismerit anything I said because my point was that the NPC values are static. The only values that are not static are those manipulated by player choosing to or to not buy/sell from an NPC, depending on the percieved value at the time of the purchase. The only way to observe the percieved value is through player to player transactions. So, still, player to player transactions drive the economy.

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Originally Posted by You
What economy? When your items begin to crumble and break over time, you can come back and talk about things like resource management within established economies.

The flaw here is trying to force people to play by your rules. The premis of the chat channel and npcs were the only rules setup by ANET. You can not fault ANET or your fellow players for expecting others to follow those established guidelines.
I'm not forcing you to do anything. And the point is that you can't force these spammers to do anything. Any minor sense of kindness or politeness is far outweighed by these players ability to make transactions quickly and easily.
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Old Jun 03, 2006, 12:40 AM // 00:40   #162
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Originally Posted by inscribed
I wasn't going to post anything else, but saw one more thing I wanted to respond to. Some of you are claiming that the addition of an auction house wouldn't help matters, that a form of enforcement would still be required. No one, not even professional farmers and the like (I am not one), enjoy sitting around and spamming. Any form of a system where a player can post his item and leave it is going to cut down on spams drastically. Sure, there will still be some, but certainly not at the level it is currently. Also, to curb any arguments about it taking longer to complete a sale with a trade house than with spamming, any delay in payment is a very, very small price to pay for having a means of selling an item without resorting to spam (I am not including the subforum on this site, as a much smaller selection of players view it, and the items for sale tend to be much more rare than an average item that gets sold in game).

To reiterate, no one likes spamming, any form of a trade house will help drastically.
inscribed's post are messages from God. Regardless of whether or not you agree with me. please read his posts.
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Old Jun 03, 2006, 12:47 AM // 00:47   #163
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Someday I'll let you guys continue the discussion, when you can do it nicely.

By the way, I don't care what you think. Shut the hell up is not appropriate anywhere on this forum or for any reason.

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