Jun 02, 2006, 07:23 PM // 19:23
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#1
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Side effects of the update...
Haven't looked yet, any sign of Major runes going up in price? They're actually rather useful now at -35 vs -50.
Any other noted side effects yet? I know I for one on my assassin already had crippling dagger on my skillbar, so I love that little buff...
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Jun 02, 2006, 08:13 PM // 20:13
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#2
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Yeah, some majors have started rising in price. Yesterday all majors except major vigor cost 100 gold, today about half has increased in price (some have more than doubled).
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Jun 02, 2006, 08:20 PM // 20:20
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#3
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Frost Gate Guardian
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For me the side effect was that I spent about 3 hours trying to get the major axe rune - everytime it appeared in the list, I was too slow and the trader said he ran out of them.
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Jun 02, 2006, 08:39 PM // 20:39
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#4
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Desert Nomad
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major healing prayers are sold out
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Jun 02, 2006, 09:21 PM // 21:21
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#5
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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Quote:
Originally Posted by wiki
Decreased the Health penalty on attribute-boosting major runes from 50 to 35. Existing runes are unaffected.
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Well isn't that just dandy...
He's a side effect of the update for people like me: Having to spend a small fortune repurchasing runes we already have so we too can take advantage of the update.
Didn't they automatically update the Platemail's AL rating after factions came out? If so, why can't they update the existing runes as well? Bollocks.
And even more great news
Quote:
Originally Posted by wiki
Rune Traders are reluctant to purchase the old style of major runes with -50 health penalty. You can still sell them to the Merchants.
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Last edited by Vahn Roi; Jun 02, 2006 at 09:33 PM // 21:33..
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Jun 02, 2006, 09:36 PM // 21:36
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#6
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by generik
major healing prayers are sold out
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That doesn't surprise me if you look at superior of healing being at 2.1k last week now at 3.3k.
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Jun 02, 2006, 09:41 PM // 21:41
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#7
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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I see more local chat spam ahead, but this time for runes...
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Jun 02, 2006, 09:44 PM // 21:44
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#9
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Krytan Explorer
Join Date: May 2005
Location: Somewhere
Guild: C A K E[YuM]
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Quote:
Originally Posted by GuildWars.com
Improved chat in alliance battles so that players can see party messages from all members of thier team.
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Getting there.
But finally, they did something
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Jun 02, 2006, 10:04 PM // 22:04
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#10
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Wilds Pathfinder
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I still don't really see myself using the Majors. I wonder how many people just bought them so they could sell them once the price went up.....
Playing the market with Major Runes.....
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Jun 02, 2006, 10:25 PM // 22:25
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#11
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Krytan Explorer
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Sup Runes were not changed, and still have the -75 health penalty. Ghetto 55 Monks (using majors instead of sups) are nerfed, I guess, but it's sorta like they were nerfed from conception.
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Jun 02, 2006, 10:51 PM // 22:51
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#12
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Wilds Pathfinder
Join Date: Mar 2006
Profession: W/Mo
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Quote:
Originally Posted by swordfisher
Sup Runes were not changed, and still have the -75 health penalty. Ghetto 55 Monks (using majors instead of sups) are nerfed, I guess, but it's sorta like they were nerfed from conception.
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I'm not sure any existing "Ghetto 55 Monks" would be nerfed as existing runes are unaffected.
Oh, and I'd beware of anyone selling UnID'd major runes, as I'm not sure you will know whether they are pre- or post-update runes.
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Jun 02, 2006, 10:52 PM // 22:52
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#13
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Ascalonian Squire
Join Date: Nov 2005
Guild: Heeding the Call
Profession: W/
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Quote:
Originally Posted by Vahn Roi
Well isn't that just dandy...
He's a side effect of the update for people like me: Having to spend a small fortune repurchasing runes we already have so we too can take advantage of the update.
Didn't they automatically update the Platemail's AL rating after factions came out? If so, why can't they update the existing runes as well? Bollocks.
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The difference between armor and runes is that you cannot profit off your armor because it is customized. If, for some reason, someone had a huge stockpile of major runes, they would have made a huge profit if existing runes were affected. Instead, you're going to have to pay few peddly plat.
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Jun 02, 2006, 11:08 PM // 23:08
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#14
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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I was refering to ruins already applied to existing armor specifically.
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Jun 02, 2006, 11:28 PM // 23:28
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#15
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Wilds Pathfinder
Join Date: Sep 2005
Profession: Mo/E
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Quote:
Originally Posted by Vahn Roi
I was refering to ruins already applied to existing armor specifically.
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Yes, and their effects do not change so how does it change anything for you. They still are -50 and not -35. Considering the prices of Sup monk runes I would hardly call that a huge impact especially since major rune prices are still very low and if you paid more for your major runes then 100 gold I'd seriously surprised, aside from Absorp and Vigor hardly any major rune has cost over 100g in a long, long time.
Btw, existing Platemail armors have not been updated yet, only the new Platemail is now AL 90 not Platemail bought before the update.
Last edited by Tijger; Jun 02, 2006 at 11:32 PM // 23:32..
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Jun 02, 2006, 11:35 PM // 23:35
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#16
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Vahn Roi
Didn't they automatically update the Platemail's AL rating after factions came out? If so, why can't they update the existing runes as well? Bollocks.
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No, they didn't automatically update Platemail or the other armors. Most likely it's much more complicated to change the individual stats of every armor than most people make it out to be, which is why it's taking so long.
As a side note, if you purchased Platemail, Sundering mods, or major runes before the updates that changed them, you really only have yourself to blame for buying subpar equipment in the first place. If it's not worth it now, why would it have been worth it back then?
__________________
People are stupid.
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Jun 03, 2006, 12:08 AM // 00:08
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#17
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Desert Nomad
Join Date: Jun 2005
Location: RA
Guild: [ODIN]
Profession: N/Mo
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Actually, it's worth noting that the change in Major runes was a small tip of the hat to the farming community by ANet.
I can't tell you how many major runes I sold straight to the merch after IDing them because they were worth more at the merch then at the rune trader.
This little change definitely changes my view of a large number of major runes now.
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Jun 03, 2006, 12:15 AM // 00:15
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#18
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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Quote:
Originally Posted by Tijger
Yes, and their effects do not change so how does it change anything for you. They still are -50 and not -35. Considering the prices of Sup monk runes I would hardly call that a huge impact especially since major rune prices are still very low and if you paid more for your major runes then 100 gold I'd seriously surprised, aside from Absorp and Vigor hardly any major rune has cost over 100g in a long, long time.
Btw, existing Platemail armors have not been updated yet, only the new Platemail is now AL 90 not Platemail bought before the update.
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I see...
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Jun 03, 2006, 12:31 AM // 00:31
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#19
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Forge Runner
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Quote:
Originally Posted by MelechRic
Actually, it's worth noting that the change in Major runes was a small tip of the hat to the farming community by ANet.
I can't tell you how many major runes I sold straight to the merch after IDing them because they were worth more at the merch then at the rune trader.
This little change definitely changes my view of a large number of major runes now.
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Err, it's more of a 'let's make them useful' thing than 'let's make sure farmers get a bit more out of them' thing.
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Jun 03, 2006, 12:34 AM // 00:34
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#20
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Academy Page
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Quote:
Originally Posted by Savio
As a side note, if you purchased Platemail, Sundering mods, or major runes before the updates that changed them, you really only have yourself to blame for buying subpar equipment in the first place. If it's not worth it now, why would it have been worth it back then?
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Because it was worth it back then, but isn't when new more effective options have become available?
I mean really, if Anet put a 30% enchant duration mod in now, would you say that all the people who went and got 20% enchant duration items for the past year have themselves to blame for buying sucky equipment? Not hardly. It's the same situation.
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