Jun 05, 2006, 04:46 AM // 04:46
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#21
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Desert Nomad
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Talk about wavey meaningless lines..
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Jun 05, 2006, 05:05 AM // 05:05
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#22
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Frost Gate Guardian
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Dev1: "Hey lets make skill icons with our pictures in them!"
Dev2: "On no! They can still make our faces out! Lets blurr them so they can't tell."
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Jun 05, 2006, 05:11 AM // 05:11
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#23
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Bound By Wild Desire [Wild]
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gotta love the chuck norris skill tho .... dunno how to post pics but i think its called "mighty was vorizun"
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Jun 05, 2006, 01:04 PM // 13:04
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#24
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by Stabber
Uh... they are all screen caps. There is next to no difference between what you see in game and what the skill icons on the GuildWiki are. Care to explain what you mean?
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Yep no difference at all.
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Jun 05, 2006, 02:59 PM // 14:59
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#25
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Wilds Pathfinder
Join Date: May 2005
Location: Pittsburgh
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I find too many of the Factions skill icons look too similar. Combine that with the fact that you're forced through the game so quickly and barraged with all sorts of skills continually, and it makes for a very difficult time of learning skills and skill icons to know what the hell the mobs are doing to you.
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Jun 05, 2006, 03:39 PM // 15:39
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#26
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Frost Gate Guardian
Join Date: Dec 2005
Location: Illinois
Guild: Yours, maybe? Drop me a line.
Profession: N/Me
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Quote:
Yep no difference at all.
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Those are different skills... Stabber was referring to the fact that GuildWiki and ingame skill pictures are virtually the same, save insignificant amounts of quality.
His post had nothing to do with the quality of Prophecies and Factions skills.
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Jun 05, 2006, 03:44 PM // 15:44
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#27
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by Jagflame
Those are different skills... Stabber was referring to the fact that GuildWiki and ingame skill pictures are virtually the same, save insignificant amounts of quality.
His post had nothing to do with the quality of Prophecies and Factions skills.
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sighhhhhhh
The top skill is "GuildWiki" art (actually just official skill art released on the GW main site). The bottom is a screencap from ingame.
So this
Quote:
Originally Posted by Stabber
Uh... they are all screen caps.
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is not accurate.
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Jun 05, 2006, 04:15 PM // 16:15
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#28
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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Also did you notice that most of the skills from factions isn't that different from those skills you get in original GW.
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Jun 05, 2006, 05:42 PM // 17:42
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#29
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Academy Page
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Quote:
Originally Posted by snikerz
to emphasize what the OP means
just yuck, definenly done in ms paint
perhaps one of the devs looks like this
another dev
yet another dev with a goate, or is it the same dev
sigh
whats a lady got to do with energy
way of the empty face
buahahahahahh wtf
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this made my day LOL
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Jun 05, 2006, 06:17 PM // 18:17
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#30
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Ascalonian Squire
Join Date: Apr 2006
Guild: Armour of the Republic
Profession: N/W
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I like the rit skills art, but that's about it. Most of 'em do look too messy, especially the sin and some of the new mes skills...
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Jun 05, 2006, 06:45 PM // 18:45
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#31
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Krytan Explorer
Join Date: Dec 2005
Location: Plane of Oblivion
Guild: Sigilum Sanguis [keep]
Profession: Me/W
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Quote:
Originally Posted by Kakumei
is not accurate.
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The context of this thread is "Factions Skill Art".
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Jun 05, 2006, 07:58 PM // 19:58
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#32
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Some of the new skill icons are gorgeous, esp. ritualist ones. Some of them are godawful blobs, like many of the assassin icons. Obviously they have more than one artist. It's just unfortunate that one of them is so bad at their job.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Jun 06, 2006, 12:11 AM // 00:11
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#33
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Academy Page
Join Date: Oct 2005
Profession: Mo/W
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ritualist defo. got the best of the skill art.
one of my fav's
plus i wish all the rit spirits looked like destruction's. looks evil as feck.
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Jun 06, 2006, 12:41 AM // 00:41
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#34
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Wilds Pathfinder
Join Date: Aug 2005
Guild: BEN
Profession: R/N
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yeah man that destruction looks strait badass even though it kinda sucks lol =] I like the rit skill art- assassin skills it's just hard to tell what skill is what.. dunno if it's the color scheme or they're just too similar
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Jun 06, 2006, 02:12 AM // 02:12
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#35
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/retired
Join Date: Dec 2005
Location: On the Beach
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Ritualists skill arts are superb
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Jun 06, 2006, 04:52 AM // 04:52
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#37
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Do you have a link to the entirety of the skills?
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Jun 06, 2006, 05:08 AM // 05:08
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#38
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Site Contributor
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Some of the CH1 skill icons were not only beautiful but very creative. The shattered mirror in Fragility, the eclipse in Blackout, or that demonic shadow in Spiteful Spirit, among many others. They just had a lot of personality.
The new skills definitely look good, but they lack that creativity. Especially with the assassin skills (but also the rit) they limit themselves to a very specific style (i.e. hands holding daggers or blurred figures performing an action) and there isn't much variation to set the skills apart from each other. Same with the rit skills, I still have a very hard time distinguishing between different assn/rit skills.
If you do a quick scroll-through of the CH1 and CH2 skills, you'll notice how a lot of the CH1 skills have certain things that make them unique, whereas most of the CH2 skills are just different variations of the same hand-holding-dagger/blurred-figure/person in blue background wielding sword and/or lightning bolt theme.
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Jun 06, 2006, 06:51 AM // 06:51
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#39
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Krytan Explorer
Join Date: Dec 2005
Location: Plane of Oblivion
Guild: Sigilum Sanguis [keep]
Profession: Me/W
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Quote:
Originally Posted by Abdul
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Brief investigation shows that not all Factions skill icons are present at these locations. In fact, none besides the ones you linked to seem to exist. I'm curious: how did you find these?
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Jun 06, 2006, 07:13 AM // 07:13
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#40
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Wilds Pathfinder
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
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i wish they didnt limit themselves to just purple and black shades for mesmer skills and these girls having PMS.... seriously some of the degen spells like conjure nightmare is so hard to make out or look at correctly to SEE anything but a purple blob.. this much is true for mesmer.
assassin, i wish they a few more colors to differ some of the skill lines etc..
ele isn't all that bad but i feel like they tried to keep the same color scheme way too hard.
rit i really like the artist's take on the skill description to icon very easy to KNOW what your looking at.
monk spells are alittle wacked too, some are great stand outs some just blurr into white/blue lines like above in this thread.
i hope we get a different artist on necro skills for chap 3 cause no offense to the last artist but hes gotta stop using that light green - white- shity blending with EVERYTHING its so horrible looking and its always some blurred splash of green water or something or .... something. really could have used some revising.
rest overall were fine i think, warrior icons were generally good and you could make out easy what they did from seeing the icon, some not as easy more irrelavent as to just WHAT DOES that do....?
but everyone has their own take on artistics, myself included - good job devs/artists alike you did what you did and did it well.
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