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Old Jun 05, 2006, 11:33 AM // 11:33   #61
CK0
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Quote:
Originally Posted by Hell Raiser
but you'll just have to wait to see what the other team can come up with for chapter 3. It's not P2P so you aren't forced to buy new chapters, if you don't like how they do things then stop playing.
I believe people will be more cautious now, with their purchases of future chapters of GW. Rushing the game or not, Factions feels very short. We had only one game to relate Factions, and that was Prophecies, and it's vast gameplay. No doubt people went and bought Factions keeping in mind how great and expansive Prophecies was. It is a formula for let-down. And since this is a one-time fee game, taking the plunge to invest both TIME and MONEY are now considered big risks, after having seen Factions.

Quote:
Originally Posted by Andi DeMorte
We are talking about quality vs. quantity here...
~Andi
I will back you up on your entire post.

Quote:
Originally Posted by Hockster
Every post you make does nothing but bash the game.
And there are members here that do nothing but praise ANET despite the grave gameplay flaws. I look into the game updates thread, and when they see a little bug that has been fixed, they proclaim: "Thank you ANET! My faith has been restored! We are not worthy!" Just go your merry way, which is the manner I have chosen.

- - -

We that dread Factions and its elements need a Savior, and that will come in the form of a rival game. Like agitated ants stuck in a bottle, they stay and complain because there is no similar alternative - no where to go. Once another game similar to original GuildWars rears its head, that is when things get better for all of us, the consumers. People have invested a lot into the game, and to break away so easily is difficult. They will be able to break away easier, if there was something to "fill the void". A rival game will also bring about competition and raise quality of both games.

Perhaps it is happening right now, since their are two teams. People have already vowed to buy only the odd numbered chapters. I know I will follow the same, if CH3 turns out to be anything similar to the quality of Prophecies. When it comes time, there will need to be a few guinea pigs to buy CH3, and let the GW fans know on how it fares. We all know we CANNOT trust online reviews, after having seen the dismal articles popping up about Factions. We cannot trust Gaile and her sales figures.

CH3 is really the final round. Whether ANET can redeem themselves stands here, and what major updates they say they will deliver. If they deliver a game that gives me the same feeling of disappointment as Factions did, all the while selling the game at the $50 price point, then I will know that it is time to move on, and will happily do so.
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Old Jun 05, 2006, 11:48 AM // 11:48   #62
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not everyone likes PvP and the game is advertised in a way that implies you dont need to PvP or PvE if you dont want to..

Overall this game was a lot shorter then prophecies, i spent forever doing things in prophecies when i got it at xmas time and still have yet to complete it (mainly due to farming lol) however in factions when i put my mind to getting towards the end it didnt take long at all and i was surprised how quick i got to leviathon pits, but overall i think factions is good but is kinda like my school reports "A lot of potential but fails to deliver" for example the AB system, seems kinda pointless because you dont really effect anything and you only seem to play on one of 2 maps, maybe if each stage had a 2 or 3 maps possibly, it would be more interesting. The faction system seems broken in some way aswell and the game does seem rushed in some areas. A slightly longer development time or letting the release slip if thats what it takes to create a better game would benifit us all in the long run.

Also im sure at some point it was said there might not be a Halloween event or similar (but i could be mistaken) for factions. The community as a whole seems to have a lot of probs with factions atm, I wasnt around when Prophecies was released so I dont know if this is a repeating trend but with another release only 6 months away the dev team doesnt have a lot of incentive to work on factions anymore PLUS:

Dev 1 works on Ch3 for 6 months -->
Dev 2 Releases Chp 2, starts on Ch. 4 -->
Dev 1 releases Ch 3 6 months later.

So hasnt the 2nd dev team started on Ch. 4 already?? meaning how could they even have time to sort out what we're asking for?? Thats prob the reason the stuff we're asking for (storage, auction houses etc) arent planned til Ch.3. A worrying thought if thats the case at least in my book anyway
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Old Jun 05, 2006, 01:05 PM // 13:05   #63
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Quote:
Originally Posted by Queen Christie
There's still like 57574 bugs still on Tyria/Cantha! It really pisses me off that Anet does a half baked job on these kind of things!

Also another thing concerning Chap. 3 jeez I hope they make a good storyline instead of the same old thing, yes talk to this guy, kill those things..blah blah blah, In Chap. 3 they should have heaps of elements from Tyria like with the Crystal Desert or somthink, personally I think the Canthan storyline was pretty crap and the missions were just meh no better than the prophecies ones.
I wish anet would make somthink that would kinda suck the player in and make him/her think :P
You have a better idea? Lots of bitching and whining, no answers.

Quote:
Originally Posted by Snowman
Its called PvP.
Hardly. Hero's Ascent is nothing but FOTM builds, and has been that way for a long time. And looking at the last season finals, GvG is now nothing but gimmick builds. GG

Quote:
Originally Posted by lg5000
Also, did I mis-read or did it say that gw is for the casual player .. someone like me for instance.. who works during the day and looks after a family at night leaving me with.. well.. not a lot of time to actually play.
Not at all. Guild Wars is for both. Casual players miss nothing by playing at their own pace. They might actually get more from the game than the hardcores that rush through and beat the game in 24 hours or less.

Last edited by Hockster; Jun 05, 2006 at 01:09 PM // 13:09..
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Old Jun 05, 2006, 01:05 PM // 13:05   #64
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In relation to the length of the game.. my first tyrian character took a long time to finish the game. I had to learn all the controls and all skills. My second character took a lot less time, and towards the release of factions, I was able to get a character from pre searing to thunderhead in a weekend (I'm slow, I know).

Factions took several weeks (and I'm still not finished) with 1 character.. finished all missions but haven't gotten to all places quite yet.

So now we complain about factions not being long enough.. we know the skills we use, how the controls work, and how the henchies work. The new skills aren't that many, and getting used to them is reasonably easy (most of us seem to use 90% of tyrian skills)

I wonder how someone new to the game who's only got factions deals with things... Someone who still needs to learn the controls and how things work.. would they complain about lack of content or lack of challenge like the rest of us do?

Also, did I mis-read or did it say that gw is for the casual player .. someone like me for instance.. who works during the day and looks after a family at night leaving me with.. well.. not a lot of time to actually play.
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Old Jun 05, 2006, 01:21 PM // 13:21   #65
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no one remembers all the patches Prophecy had on release ?

Factions isnt alone with having many bug fixes


yes, the bugs are unfortunate but have no regrets buying Factions and GuildWars: Factions is my current favorite online game

(I find the other online games like EQ/WOW boring at level cap -- raid or quit)
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Old Jun 05, 2006, 01:39 PM // 13:39   #66
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Quote:
Originally Posted by Snowman
Its called PvP.

No, I was refering to PvE, not dumb old PvP
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Old Jun 05, 2006, 01:49 PM // 13:49   #67
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Quote:
Originally Posted by thrashbasket
they didn't change? 10/10 sundering is exactly as useless as it has always been.
I know But thats besides the point...

Generik... didn't you find anything the least bit stupid about killing any enemy on Diablo 2, for some utterly bizarre reason it then drops armour in your size. Which you could then give to your Henchman and it miraculously fit him too? The last time i played Diablo 2, you couldn't make your own armour, you stuck with the shit you found from the game or traded.

Although as you said with the greens... 'Victos Battle Axe' = 'Kanaxais Axe' and 'Dragos Flat Bow' = '(the other elite mission thing) Flat Bow). They're already started repeating themselves, they just have different skins. That seems to be enough for most people. Theres a good chance on Chapter 3 when everyones lost there Victos Axes that suddenly people will pay a fortune for them since no-one farms them anymore. And as the skin is practically rare again since no-one has farmed it for months.
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Old Jun 05, 2006, 02:01 PM // 14:01   #68
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Quote:
Dev 1 works on Ch3 for 6 months -->
Dev 2 Releases Chp 2, starts on Ch. 4 -->
Dev 1 releases Ch 3 6 months later.

So hasnt the 2nd dev team started on Ch. 4 already?? meaning how could they even have time to sort out what we're asking for?? Thats prob the reason the stuff we're asking for (storage, auction houses etc) arent planned til Ch.3. A worrying thought if thats the case at least in my book anyway
Seems with all the WoW vs Guild Wars crap in this thread this issue was missed by almost all.

If the two teams are busy working on the new content as soon as old content ships, who is here to fix the problems? Look at the elite mission stuff. ANET said we would have alternate ways to access them, but the timeline was months. So basically nearer to Chapter 3's release.

This to me is unacceptable. I will ride out the rest of this chapter, but I am not sure I want to really get chapter 3 now at all. So many things in chapter 2 I hated, and with non of the big game fixes coming in, it makes me wonder how much ANET cares about quality over quantity.
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Old Jun 05, 2006, 02:08 PM // 14:08   #69
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an old Q&A from last summer, before Observer Mode was released

Fansite Friday #46, June 2005
http://www.pixelrage.com/mesmerize/i...11&It emid=67
(goto link to see full interview)

Will expansion packs offer new features and functionality or are expansions limited to fresh content and more options?
Quote:
Originally Posted by Gaile Gray
I asked Mike O'Brien about this, and he explained that our philosophy is that new features will be free and new content will usually have a cost.

So features will be rolled out in our free Game Updates and content will be offered in our upcoming chapters. Mike said that features are things that improve or expand functionality. Examples of features would be account storage, chat or trade improvements, or such features as Observer Mode. And as mentioned, features will be included in a Live Update between chapters because they are part of the engine, and we are constantly improving that.

Chapters, on the other hand, will offer new content. This will include a new storyline, new regions, new skills, new possible strategies, new PvP options, and a whole bunch of other great things.
In Summary:
========================
Retail Expansions
- offer new content, a new storyline, new regions, new skills, new classes

Free Game Updates
- offer features that improve or expand functionality. Examples of features would be account storage, chat or trade improvements, or such features as Observer Mode.

Last edited by Ninna; Jun 05, 2006 at 02:43 PM // 14:43..
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Old Jun 05, 2006, 02:53 PM // 14:53   #70
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Quote:
Originally Posted by Andi DeMorte
[FONT="Georgia"]Can ya'll ever reply and not be insulting to someone who does not share your views? ]
the response was to the simple fact that he thought a year instead of 6 months was needed ignoring the fact that it has been plastered over every site that each chapter does have his one year of work.

each team is releasing only one chapter a year.

we only got SF as a tide me over to Factions release because of the people who would leave after another 5 months without something new to do.

and yes most of my responses are not insults
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Old Jun 05, 2006, 03:32 PM // 15:32   #71
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Quote:
Originally Posted by Ninna
an old Q&A from last summer, before Observer Mode was released

Fansite Friday #46, June 2005
http://www.pixelrage.com/mesmerize/i...11&It emid=67
(goto link to see full interview)

Will expansion packs offer new features and functionality or are expansions limited to fresh content and more options?


In Summary:
========================
Retail Expansions
- offer new content, a new storyline, new regions, new skills, new classes

Free Game Updates
- offer features that improve or expand functionality. Examples of features would be account storage, chat or trade improvements, or such features as Observer Mode.
Yet we have been waiting a year or so and ANET have said many times they will implant these features into the game. I waited for Factions thinking I may get such updates... but no such thing happened. I also highly doubt they will release these updates in Chapter 3.
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Old Jun 05, 2006, 04:52 PM // 16:52   #72
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I agree the free updates with improved/new features is uncommon and slow

ANET never gave any timeline estimates for *WHEN* new improvements would be made to storage and trade


its been less than a year since Observer Mode was given as a feature

Observer Mode was discussed since Spring 2005 and went live only a few months ago

Guild Wars Interview, August 2005
http://pc.ign.com/articles/645/645612p1.html
Quote:
What about some of the features that people have been asking for, such as Observer Mode and an Auction House? Is it possible that we'll see these features sometime soon?

James Phinney: We are constantly working on adding features to the game, and both Observer Mode and an Auction House are high on our priority list. I can't announce specific dates, but of the two, players should expect to see Observer Mode implemented first.

I bet we see an auction house added to GW before Christmas 2006
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Old Jun 05, 2006, 05:54 PM // 17:54   #73
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A good point has been brought up, and if (from now on) both development teams are always going to be working on a new chapter, who is going to work with updates when it will be obvious both teams are already probably presssed for time.

So, does this mean that if GW chapters have any problems and possibly major one's in terms of game design, should the community expect several months of delay until the next chapter arrives for important updates. Unfortunately, it seems that with what we have seen, it may be true to expect a long long wait for game updates that may not directly affect the released chapter. If this is the case, can we conclude that Anet delivers a game which will only be fully developed several months after it's release? Should we expect incomplete games and fixes and updates to be in a time frame of several months?

If that is the case, then I don't believe it is worth my time to buy a game and wait for months before it is fully developed. That defeats the purpose of wanting to play at the desired time. Sorry, in my opinion, I feel Anet has made some very poor marketing decisions that turn me off from wanting to really continue with the GW series. I suppose it is what you pay for, but it isn't satisfying for what you expect. Well, here is hoping that Ch. 3 proves me wrong Otherwise, its onto other games..
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Old Jun 05, 2006, 06:12 PM // 18:12   #74
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I've never heard of a game with fewer bugs than GW. GW has 1/100th or less the bugs of WoW, and has since launch.

I'm not crazy about the PvE, but what they have produced is as close to flawless as it gets.

There's been zero days (24 hours consecutively) down time and it's very very rare to have an hour down time. There's only been one night, eastern US that I've ever had trouble logging on.

There are a lot of things I want for GW, but I think that everyone more than gets their money worth from the game. They delivered what they said they'd deliver.
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Old Jun 05, 2006, 06:24 PM // 18:24   #75
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Quote:
can we conclude that Anet delivers a game which will only be fully developed several months after it's release
while an Auction house would be very helpful to the game
it does NOT make GW an incomplete game without an AH
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Old Jun 05, 2006, 08:05 PM // 20:05   #76
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Lets face facts here folks: we all like Guild Wars. Whether you like or dislike Factions, whether you are upset about bugs and updates or whether you're doing fine: a healthy majority still enjoy playing the game in one aspect or another on a daily or semi-daily basis.

I am not an ANet fanboi. I don't think everything they do is golden and great, nor do I think they are infallable. They are humans just like us, who work hard to produce a game that tries to make everybody happy ... it is for that reason I give the benefit of the doubt in their favor before I make a final decision.

I do throw my two cents in on these forums when something meets with my displeasure, and also i'm sure to make a post when I see something that I like. That is the entire reason this site exists: to provide information and a place where people with a similar interest (Guild Wars, in this case) can come together and discuss the game and the goings on within.

So please, if all you have to say is negative and you don't bring anything intelligent into the conversation: quit. Just quit. In that same vein, if you only come here to praise ANet and the dev team, without even listening to people's constructive criticism to the contrary: quit.

To the OP: There's been alot of sidetracking in the last 4 pages, so i'll try to bring it back to your original point: I can understand how you might be a little disappointed with factions, I have my own as well. From information we've heard, it wasn't the original Prophecies team that was in charge of its development. It will be pretty safe to say that the team isn't to my liking if chapter 3 is of good quality, and chapter 4 shares flaws with Factions. I wholeheartedly agree that there are some fixes that need to be made (bugs, trade system, etc) that should take a priority with the dev team.

The way I see it: the "core" players (those of us that have been around for a while) are the ones that would be detrimental for ANet to lose ... we have all worked hard for our achievments and are not as likely to just give up the game for something else as the more casual player would be. And as such, we notice the mechanic flaws more than a casual player would, and are more demanding about updates and fixes.

That's all that was on my mind, hope everyone's having a nice day
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Old Jun 05, 2006, 10:42 PM // 22:42   #77
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Less chapters and more content if you ask me there it would of been best to have more missions in prophecies.
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Old Jun 05, 2006, 11:10 PM // 23:10   #78
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Quote:
Originally Posted by Hockster
Good grief, your ability to deride amazes even me.
Thank you your highness, I am really honoured to receive your complement.
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Old Jun 06, 2006, 11:09 PM // 23:09   #79
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Ninna, actually.. i never actually posted particularly about the auction house. I was posting in general, and there is obviously more additions guildwars can have to improve the game significantly asside from trade.
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Old Jun 06, 2006, 11:14 PM // 23:14   #80
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sorry for the misunderstanding

I don't think GW is incomplete tho (despite the bugs / lack of features)
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